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Messages - Roughbeak

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Developer Blogs / Re: Animation Content Update
« on: 02-08-2019, 19:08:46 »
I agree as well. :)

Thanks for the support!

Developer Blogs / Animation Content Update
« on: 02-08-2019, 00:08:40 »
Hello (or Hoot Hoot if you prefer...!

Our animations at Forgotten Hope 2 have received love these past few months and we are excited to share them with you! Jan Kurator was kind to add various new sounds as well!

Along with several weapons getting updated (the ones listed below are just mine...), we have a very special treat for you: crawling animations! These will be rather dynamic, meaning that there are four directional animations for each weapon including zoomed. Enjoy.

(reminder: just click the pic for the video!)

FH2 Help / Support / Re: Can't get it to work on Windows 10
« on: 02-01-2019, 16:01:02 »
The solution for myself, I went into (as I had a black screen then ctd):
"Documents\Forgottenhp 2\Profiles"

Select your profile and tweak the "Video.con" and the Hz number needs to match your screen/monitor after "VideoSettings.setResolution"

Best regards,

Modding / Re: Berlin
« on: 02-03-2018, 17:03:47 »
Hi, this is called texture suffixing.

For an example in "Objects\StaticObjects\France\textures\" there is a texture called "" As you can see there are some additional textures with suffixing including "_brest" and "_phl."
Perhaps, a mapper can explain this better than I can, but in order for the suffixes to work, a map's "Init.con" file needs to contain the characters such as "_brest" or "_phl" in the appropriate code spot.

For an example what I mean in the Init.con file:
Code: [Select]
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "brest"
texturemanager.customTextureSuffix "brest"

In your case, you could make it as "berlin" (along with your new "_berlin" texture suffix). Hope this helps! :)

Developer Blogs / Re: Polish Manor
« on: 18-02-2018, 16:02:54 »
Yes, Matt is correct.

I had several manors for inspiration, but this one fit in terms of the overall look of the map and mod too. It's definitely one of our larger statics. :)

To find the mysterious clue, you need to dig deeper in the grains of wood. :)

Developer Blogs / Re: Polish Manor
« on: 14-02-2018, 23:02:05 »
I am glad you like! The close quarter battles in here will be quite fun! :)

Modding / Re: BfMeshView 2.4.0 released
« on: 12-02-2018, 23:02:26 »
I can confirm this is the best release yet! ;)

Suggestions / Re: The Minor Suggestions Thread
« on: 02-02-2018, 23:02:18 »
No worries.

Have to keep in mind that we have a lot of other stuff going on in the background you don't see being developed/worked (which more often than not has more priority).

Suggestions / Re: The Minor Suggestions Thread
« on: 02-02-2018, 22:02:02 »
In all seriousness, this medic topic has been debated to death! There really isn't much more to discuss. Jan mentions that most of the times you get one-shotted... and that's it. I cannot remember the last time I actually bled to death.
List goes on.

If you prefer the game of PR, that's your decision.

FH2 Help / Support / Re: Getting online.
« on: 02-02-2018, 15:02:57 »
First of all, did you look over this?

To create an online account nowadays for FH2: Open up FH2 Launcher, hit options, now login as "<None / Manage accounts>", hit OK, and click "Play" in the launcher.

Now in the game menu click "Manage Accounts", and then "Create Account". From there you should be able to "Accept Terms", and create a multiplayer account.

Have a nice day, :)

Developer Blogs / Polish Manor
« on: 27-01-2018, 00:01:13 »
Hi, thought I would share some additional photos with our new Polish Manor on Oględów. Enjoy. :)

Manor static - Roughbeak/me
Oględów - Ts4EVER

There will be quite a few rememberable close quarter battles in that manor I assure you. ;)

General Discussion / Re: Conspiracies Thread Mk II
« on: 19-12-2017, 16:12:31 »

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