1
Developer Blogs / Bardia visual tweaks and Keren out of bounds areas
« on: 09-05-2012, 09:05:57 »
Bardia will get an visual overhaul in version 2.45 (Originally by Lobo and Vic Colfari, modified and updated by Natty and Fenring)
Screenshots:











Not the final final version, but gives a good WIP preview
Up to the last minute our designers and artists tweak the maps to give you guys the most rewarding experience we can offer. We found out a way to get additional terrain detail by baking a high resolution heightfield and merging the directional light into the colormap. This allows for additional terrain detail and realism on the Battlefield 2 engine previously tought impossible. This was applied to the surrounding terrain areas on keren.



note: Keren screenshots are without anti aliasing and final terrain lightmaps
- Now with proper eroded surrounding terrain to give more realistic and huge Battlefield feeling and less of Counter Strike map (upsized from 512x512 meters to 1x1 km)
- Added brand new sky and lighting
- Brand new terraintextures
- Improved undergrowth
- Rearranged some overgrowth into zones so the map looks less cluttered and more visual and gameplay wise logical
- Smoothed out some sharp terrain that was unecessary and annoying to move over
Screenshots:











Not the final final version, but gives a good WIP preview
Up to the last minute our designers and artists tweak the maps to give you guys the most rewarding experience we can offer. We found out a way to get additional terrain detail by baking a high resolution heightfield and merging the directional light into the colormap. This allows for additional terrain detail and realism on the Battlefield 2 engine previously tought impossible. This was applied to the surrounding terrain areas on keren.



note: Keren screenshots are without anti aliasing and final terrain lightmaps