Forgotten Hope Public Forum

Forgotten Hope 2 => Africa maps => Feedback => Invasion of Crete-1941 => Topic started by: Toddel on 29-03-2009, 11:03:14

Title: Invasion of Crete 16
Post by: Toddel on 29-03-2009, 11:03:14
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Invasion of Crete 16
Post by: :| Hi on 16-09-2010, 03:09:35
wow, 1st post o_O

Could the offlimits area be extended a bit past the dock?
http://www.xfire.com/profile/llovemods/screenshots/?view#104230027

Could the church also be opened in the roof to help the axis a bit?

http://www.xfire.com/profile/llovemods/screenshots/?view#104230037
Title: Re: Invasion of Crete 16
Post by: General Tso on 16-09-2010, 16:09:53
I'd also love to see an ammo kit near each mortar.  If I missed it, please disregard...
Title: Re: Invasion of Crete 16
Post by: :| Hi on 16-09-2010, 21:09:01
Yeah, ammo at the mortars would be nice
Title: Re: Invasion of Crete 16
Post by: EverettWV on 20-07-2011, 04:07:24
Umm, the new crete 16 has the german main base in the out of bounds area. Its impossible to get to the playing area before you die.
Title: Re: Invasion of Crete 16
Post by: Dago Red on 25-07-2011, 21:07:30
I was just going to post that, map is now fubar as a result.
Title: Re: Invasion of Crete 16
Post by: Jimi Hendrix on 17-06-2014, 15:06:27
If someone(GeoPat) submitted a alternate 16 layer version, would the dev's seriously consider it if the community tested it?


(http://i131.photobucket.com/albums/p299/JimiHendrix37/th_Crete16.png) (http://s131.photobucket.com/user/JimiHendrix37/media/Crete16.png.html)


 ;)