Author Topic: realism?  (Read 11107 times)

Offline djinn

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Re: realism?
« Reply #120 on: 08-08-2010, 23:08:30 »
my 2cents.
The game does not need graphical eye candy improvement it will just make the server lag much worse, right now, what it needs is more game play features(eastern and pacific campaign ftw) and stuff that will encourage and improve teamwork.

Completely agree here.... Only 'ear-candy' I really care for is sound improvements... Other than that, the rest should be gameplay improvements and more content

Offline Excavus

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Re: realism?
« Reply #121 on: 09-08-2010, 01:08:34 »
my 2cents.
The game does not need graphical eye candy improvement it will just make the server lag much worse, right now, what it needs is more game play features(eastern and pacific campaign ftw) and stuff that will encourage and improve teamwork.

Completely agree here.... Only 'ear-candy' I really care for is sound improvements... Other than that, the rest should be gameplay improvements and more content
Yeah, I agree too. FH2 team really needs to focus on fixing the gameplay right now and not adding new eye candy.

Offline AdamPA1006

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Re: realism?
« Reply #122 on: 09-08-2010, 03:08:44 »
my 2cents.
The game does not need graphical eye candy improvement it will just make the server lag much worse, right now, what it needs is more game play features(eastern and pacific campaign ftw) and stuff that will encourage and improve teamwork.

Completely agree here.... Only 'ear-candy' I really care for is sound improvements... Other than that, the rest should be gameplay improvements and more content
Yeah, I agree too. FH2 team really needs to focus on fixing the gameplay right now and not adding new eye candy.

Agreed, FH2 looks very nice most of the time

Offline Paavopesusieni

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Re: realism?
« Reply #123 on: 09-08-2010, 10:08:05 »
Though sounds need improvement, thats an aspect where FH2 lacks big time when compared to other things. Also third person animation could need some work for some guns like Germans MG:s and rocket AT weapons.

About FH gameplay I would like tanks to have more hitpoints, kinda like in FH1. Especially after WOT it feels so odd to tank in FH2 when I just get oneshotted by Cromwell in Panther when he grazed my side track wheel.

Offline djinn

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Re: realism?
« Reply #124 on: 09-08-2010, 12:08:16 »
Though sounds need improvement, thats an aspect where FH2 lacks big time when compared to other things. Also third person animation could need some work for some guns like Germans MG:s and rocket AT weapons.

About FH gameplay I would like tanks to have more hitpoints, kinda like in FH1. Especially after WOT it feels so odd to tank in FH2 when I just get oneshotted by Cromwell in Panther when he grazed my side track wheel.

Agree totally... Scale it all up, equal measure for all tanks. Now this is a gameplay factor that would make things more interesting. Assume its what happens when a high calibre, high velocity shell hits a thin armored vehicle, it may go right in, doesn't mean it will kill all inside immediately or hit HE shells. So it can make sense why all but the Tiger II should be more than one hit kills

Offline kettcar

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Re: realism?
« Reply #125 on: 10-08-2010, 12:08:41 »
Quote
About FH gameplay I would like tanks to have more hitpoints

ok, think about

what will happend, when u have one or two engineers behind you and they still repairing? whats about at canons, mines, at rifles etc. whats about the balanced defense lines in the maps? explain how do you make it well balanced when you raise the hitpoints.

Offline djinn

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Re: realism?
« Reply #126 on: 10-08-2010, 13:08:27 »
AT guns get more hit point too... Repairing a tank takes longer... Balance restored :-)

only change will be damage versus vehicle

Offline kettcar

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Re: realism?
« Reply #127 on: 10-08-2010, 14:08:43 »
you resolve the lowest stone of the pyramid  ;D