maaaaaybe FH2 was always truely meant to have that many players. The goal of FH2 is to recreate the feeling of large amounts of soldiers runnig at and shooting eachother and not small squad based gameplay.
There are some maps where 64 feels full. Brest, Luttich?. But there are maps where it feels empty. El Al, Cobra. And some maps where if the Push was removed and/or expanded OOB, it could work. Everymap, probably not. Some of the maps? yes definitley. Some feel like empty flag chasing even with 64.
Also 12 man squads would be great in FH2. To overrun defensive positions attackers would really need to coordinate. Something may need to give in the SL Spawn area, because with 12 guys now depending on the SL to stay alive to spawn, he needs to hide even better. Perhaps deployable
firebases staging areas.. or whatever.
Can maps be made into totalize_128 player modes or is the 16/32/64 a bf2 thing? ie leave the current 64 alone and just do new loadouts. Remove OOB where possible.