Author Topic: Project Reality Online testing with 128/256/512 players  (Read 32341 times)

Offline phillip

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Re: Project Reality Online testing with 128 players
« Reply #165 on: 27-01-2011, 17:01:09 »
totalized were opened up..

Totalize is AWESOME opened up.  More flanking, more interesting fighting areas. (forest tank fight ftw) just so fun.

Offline hOMEr_jAy

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Re: Project Reality Online testing with 128 players
« Reply #166 on: 27-01-2011, 19:01:42 »
I can see 64 v 64 work really well with PR since the mod currently has a high "combatant to logistics"-ratio especially with the newly introduced dedicated mortar squads. More players mean more space for combatants and  while having the Same number of dedicated support squads and Even "real" backwards areas where These support Units can operate (like dedicated artillery Men with Attached spotters, pioneers, supply squads etc).
FH2 on the other Hand would have to make sure that support roles are As important as in PR so we don't have everyone fighting at the frontline. If we'd have a good Number of Support Units in FH2 the whole Gaming Experience would feel more intense (imagine American Planes attacking a German supply column in Normandy!) granted that the Maps and the Number of Players to fill the servers are big enough. 
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Offline K.Cower

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Re: Project Reality Online testing with 128 players
« Reply #167 on: 27-01-2011, 19:01:19 »
I can see 64 v 64 work really well with PR since the mod currently has a high "combatant to logistics"-ratio especially with the newly introduced dedicated mortar squads. More players mean more space for combatants and  while having the Same number of dedicated support squads and Even "real" backwards areas where These support Units can operate (like dedicated artillery Men with Attached spotters, pioneers, supply squads etc).
FH2 on the other Hand would have to make sure that support roles are As important as in PR so we don't have everyone fighting at the frontline. If we'd have a good Number of Support Units in FH2 the whole Gaming Experience would feel more intense (imagine American Planes attacking a German supply column in Normandy!) granted that the Maps and the Number of Players to fill the servers are big enough. 

Sure. It possible, but just imagine, how much work it needs, especialy resizing current maps (say "hello" to mappers). And... as a result long, geat delay of release.

I don't think, FH2 need "new" PR features. PR & FH2 relative only by game engine, but they have different ideas, different gameplay.
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Offline [130.Pz]S.Lainer

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Re: Project Reality Online testing with 128 players
« Reply #168 on: 27-01-2011, 19:01:25 »


Sure. It possible, but just imagine, how much work it needs, especialy resizing current maps (say "hello" to mappers). And... as a result long, geat delay of release.

  Make a new layer...Fuck with the out of bounds. Increase flag radius and add some more transport.  30 minutes tops and I am a nub.  Not saying every map would be that easy but it is far from a huge undertaking
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Offline phillip

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Re: Project Reality Online testing with 128 players
« Reply #169 on: 27-01-2011, 20:01:13 »
maaaaaybe FH2 was always truely meant to have that many players.  The goal of FH2 is to recreate the feeling of large amounts of soldiers runnig at and shooting eachother and not small squad based gameplay.

There are some maps where 64 feels full.  Brest, Luttich?.  But there are maps where it feels empty.  El Al, Cobra.  And some maps where if the Push was removed and/or expanded OOB, it could work.  Everymap, probably not.  Some of the maps? yes definitley.  Some feel like empty flag chasing even with 64.

Also 12 man squads would be great in FH2.  To overrun defensive positions attackers would really need to coordinate.  Something may need to give in the SL Spawn area, because with 12 guys now depending on the SL to stay alive to spawn, he needs to hide even better.  Perhaps deployable firebases  staging areas.. or whatever. :)



Can maps be made into totalize_128  player modes or is the 16/32/64 a bf2 thing?  ie leave the current 64 alone and just do new loadouts.  Remove OOB where possible. 

Offline hOMEr_jAy

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Re: Project Reality Online testing with 128 players
« Reply #170 on: 27-01-2011, 20:01:44 »

Sure. It possible, but just imagine, how much work it needs, especialy resizing current maps (say "hello" to mappers). And... as a result long, geat delay of release.

I don't think, FH2 need "new" PR features. PR & FH2 relative only by game engine, but they have different ideas, different gameplay.

That's why I wrote that there need to be maps either adjusted or newly created which can take the high Number of players before we can think of implementing the higher Player count. PR has such maps so the feature can be introduced more easily. Before it'll work in FH2 some extensive Map work Needs to Be done ("Hello mappers!").
FH2 already awards points for support Jobs such As spotting, artillery fire, repairs etc. But I'm Not quite sure if it's enough already to promote "non-combat"-jobs (Even though there's more than enough fighting going on in PR while being a support element).
And about "FH doesnt Need more PR elements":
That's your oppionion. I'd personally Love to See more PR elements in FH2 but that's another Story ;)   
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Offline Dnarag1M

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Re: Project Reality Online testing with 128 players
« Reply #171 on: 27-01-2011, 20:01:44 »
I think from a marketing perspective this could do FH2 a lot of good, irregardless of the obstacles found such as the maps/objects that have to be re-looked at.

There are not many ww2 shooters that can pride themselves on having 128 players ; there is a saddening tendency going on to REDUCE the amount of players in a single map on FPS games for some bizarre reason. Newer games have a limit of 32, which makes no sense to me at all.

I was at one point attracted to BF1942 because of it's MASSIVE battles with epic moments where everything happened at once, giving me a very close impression of what I thought was 'real' and a very different gaming experience from most 16-32 player limited FPS games.

Now, if FH2 can sport fully fledged 128 players...this will certainly attract some attention, the same goes for PR. It's the best thing after sliced bread from a marketing view - it can attract tons of players potentially.

I say - IMPLEMENT ASAP !

Offline THeTA0123

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Re: Project Reality Online testing with 128 players
« Reply #172 on: 27-01-2011, 20:01:25 »
I think we should test first with a lower amount then 128 p  ;)
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Offline Zeno

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Re: Project Reality Online testing with 128 players
« Reply #173 on: 27-01-2011, 22:01:11 »
seeing that there is only 1 full server normaly with maybe 1-2 servers with 5-10 players on a normal night.

being left out of the 64 player server where you know people are having lots of action and fun and having to play aberdeen with 5 others because the other server is full is *cencored*.

having 128 player limit would let ALL FH PLAYERS ON 1 SERVER, imagine the tight community will become if that would happen. everyone would talk about last nights epic fail in Giarabub or the epic 40 man charge in el alamein.

IT WOULD BE AWSOME!!!!!


Offline hankypanky

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Re: Project Reality Online testing with 128 players
« Reply #174 on: 28-01-2011, 03:01:45 »
I agree FH2 should run some sort of test :D
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Offline FORGOTTENKEVINOHOPE

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Re: Project Reality Online testing with 128 players
« Reply #175 on: 28-01-2011, 07:01:00 »
seeing that there is only 1 full server normaly with maybe 1-2 servers with 5-10 players on a normal night.

being left out of the 64 player server where you know people are having lots of action and fun and having to play aberdeen with 5 others because the other server is full is *cencored*.



what zeno said!!!

Offline GirlsHateMe

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Re: Project Reality Online testing with 128 players
« Reply #176 on: 28-01-2011, 17:01:02 »
If it all works out perfectly I'd love to see this implemented in FH2, having 128 players is going to be so epic!!!

 
« Last Edit: 28-01-2011, 17:01:35 by GirlsHateMe »

Offline Josh094

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Re: Project Reality Online testing with 128 players
« Reply #177 on: 28-01-2011, 19:01:03 »
Awesome!! :D


Offline Kelmola

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Re: Project Reality Online testing with 128 players
« Reply #178 on: 28-01-2011, 19:01:37 »
Despite PR not being my cup of tea, I'm considering reinstalling it (duh, should download the latest release first) just to experience online warfare on a scale it was meant to be experienced.

Here's to hoping that it's a serverside only trick that can be implemented by any BF2 mod, so all the naysayers can go back playing Gazala 64 with 7 players and let the rest of us be immersed in massed infantry assaults, Grants that actually have a turret gunner, defending squads at more than two flags in Cobra, and the works.

Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #179 on: 29-01-2011, 03:01:22 »
Despite PR not being my cup of tea, I'm considering reinstalling it (duh, should download the latest release first) just to experience online warfare on a scale it was meant to be experienced.

Here's to hoping that it's a serverside only trick that can be implemented by any BF2 mod, so all the naysayers can go back playing Gazala 64 with 7 players and let the rest of us be immersed in massed infantry assaults, Grants that actually have a turret gunner, defending squads at more than two flags in Cobra, and the works.

PRIME EXAMPLE... thiking about reinstalling it..  to try it,, what if other players that used to play get a hold of the info.. they might come and try it out.. and being that we now have the ardennes coming soon and now the soviets are on the way.. i think they might give FH another go at it..
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