Author Topic: Empty guns  (Read 2551 times)

Offline [130.Pz]S.Lainer

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Empty guns
« on: 16-05-2009, 09:05:06 »
  Is there a way to make empty guns look right?  I was thinking that the vanilla RPG looked empty when you was out of rockets.  Anyway to do this in FH?  Code issue or a time issue?
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline Coca-Cola

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Re: Empty guns
« Reply #1 on: 16-05-2009, 10:05:50 »
http://www.aa.org/
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Offline Fuchs

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Re: Empty guns
« Reply #2 on: 16-05-2009, 11:05:47 »
Please consider it Lainer, we are very worried about your mental state.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Online VonMudra

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Re: Empty guns
« Reply #3 on: 16-05-2009, 11:05:59 »
Having known Lainer longer then each of you, I can say, without a doubt, that he is not an alcoholic.  He's just Lainer.

Offline Fuchs

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Re: Empty guns
« Reply #4 on: 16-05-2009, 11:05:01 »
We want to avoid another problem, Mudra. And I think hes doing drugs too.
« Last Edit: 16-05-2009, 13:05:50 by Fuchs »
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Cin3k33

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Re: Empty guns
« Reply #5 on: 16-05-2009, 13:05:14 »
http://www.aa.org/

HAHA: Español, Français & English languages. Damn alcoholics...

 ;D

Offline Schneider

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Re: Empty guns
« Reply #6 on: 16-05-2009, 15:05:36 »
Yup, there are no alcoholics in central europe.  :P

Offline Ts4EVER

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Re: Empty guns
« Reply #7 on: 16-05-2009, 16:05:31 »
They are all called "German".

Offline Kev4000

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Re: Empty guns
« Reply #8 on: 16-05-2009, 16:05:28 »
If you're referring to the panzerfausts, you cannot deploy the weapon after its used, as you discard the tube. Bazooka and panzerschreck have their rockets inside them so you can't see them either way. For piat I'm rather sure there is a way to do this, or just having it un-selectable when out of ammo.

Offline [130.Pz]S.Lainer

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Re: Empty guns
« Reply #9 on: 16-05-2009, 18:05:10 »
  Thanks for your support my 130th brothers.  ;D   

But no I was talking about the Luger and P38.  When they are empty they don't appear so on the screen.  P38 should have the slide back after the last round and the luger should have its toggle bolt assembly raised. 
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline AdamPA1006

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Re: Empty guns
« Reply #10 on: 16-05-2009, 20:05:40 »
  Thanks for your support my 130th brothers.  ;D   

But no I was talking about the Luger and P38.  When they are empty they don't appear so on the screen.  P38 should have the slide back after the last round and the luger should have its toggle bolt assembly raised. 

I have kinda a similiar question why when working the bold on the K98 no shell is seen inside and no shell ejected?

Offline sheikyerbouti

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Re: Empty guns
« Reply #11 on: 16-05-2009, 23:05:15 »
go easy with the AA bullcrap, it's just Christian preaching with some logic thrown in on the side.

 I think Lainer is referring to the 1st and 3rd person weapon animations being correct. I believe that FH2's animating is mostly done by Killi Vanilli who has already said before that he is very busy and can only do so much animating work for this mod.
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Offline mp_40_fan

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Re: Empty guns
« Reply #12 on: 16-05-2009, 23:05:07 »
Since we are busy anyways:

If i fire a couple of rounds from a clip, the reload animation shouldnt insert a whole clip in the rifle!   ::)  :o

Offline Fuchs

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Re: Empty guns
« Reply #13 on: 17-05-2009, 10:05:18 »
Thats a problem with the engine MP40.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline Seth_Soldier

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Re: Empty guns
« Reply #14 on: 17-05-2009, 11:05:55 »
bf2 is not an infantry simulation.

Weapons are very simple, each action load an animation. You can check the files.

so when you fire you load the fire animation.
when you reload you load the reloading animation.
idle1
idle2
stand
run
sprint
tozoom
zoom_fire

etc ...

So it doesn't take care about the environement.
This is the reason when you empty you gun, the animation load the stand animation, and it is only when you reload the gun (reload animation) you see the "empty" situation.

I don't know about the rpg, it would be interresting to see how it works, if it is a empty animation or something with a projectile loaded. 
:P i don't know i'm not the guy responsable for that and never use it.