Forgotten Hope Public Forum

Forgotten Hope 2 => Singleplayer and Coop => Topic started by: djinn on 17-07-2012, 18:07:17

Title: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 17-07-2012, 18:07:17
(http://i996.photobucket.com/albums/af85/djinn424/poster-wwii-ally-canada-come-on-canada.jpg)
Ok, boys, Patch up (http://www.gamefront.com/files/22580991/THE_SP-COOP_UBER_MAPPACK_2_45FINAL.rar), Lock n Load!

THIS PATCH (http://www.gamefront.com/files/22580991/THE_SP-COOP_UBER_MAPPACK_2_45FINAL.rar) has been the sole reason for this thread. 

Alternative link (http://forgottenhope.warumdarum.de/misc/THE_SP-COOP_UBER_MAPPACK_2_45FINAL.rar)

This pack comes with
NEW NAVMESHES FOR:
 1. Sidi Bou Zid (Also included Remick04's custom gameplay for Co-op) *NEW*
2. St. Vith *NEW*
3. Falaise Pocket
4. Anctoville (To account for changes done prior to 2.45)
5. Bardia
6. El_Alamein (Better use of PAK guns defending Kidney ridge, makes use of the entire map)
7. Eppeldorf
8. Hurtgen Forest (Includes Vehicle mesh)
9. Fall of Tobruk (Better use of entire map, including use of Allied tanks)
10. Operation Hyacinth
11. Operation Luttich (Updated to include entire map and make use of current layout)
12. Sidi Rezegh (Better attack-counter-attack, use of all stationary guns, updated to use entire underground base and 2.45 layout)
13. St. Lo Breakthrough (Still WIP commander AI)
14. Operation Cobra (Now, IMO, the 2nd most epic tank batte after Alam Halfa in SP/ Co-op fully taking advantage of Natty's Bocage, German tank reinforcement and multiple crossings at the Windmill)

Improved AI for vehicle and weapon use, including AI for ALL vehicles found in FH2.45
Improved Radio comms for bots only. Don't expect to command them, but they are more vocal
Fix for Flag bug, where both teams have a single flag. Should especially be noticeable on St. Vith & Op. Cobra.

All aspects of the pack should be compatible with FH2.45.

Feedback is most welcome.

Enjoy.

Quote
Maps.
  • Bardia CTD - Unresolved bugs sadly :(
  • St. Vith CTD - It doesnt exist so...
  • battle of Keren CTD after capping the 2nd flag - KNOWN
  • Purple Heart Lane CTD attacking the 88 - KNOWN. For some reason it can be avoided when attacking the mg34 lafette instead
  • Mgs in Port en Bessin lock you in till suicide - KNOWN
  • Villers Bocage AT guns don't get used right - They are still 2-seaters. We want them to be static so bots use them. KNOWN
  • Bastogne tank have real difficulty being brought to bear - Map is very early stage and lacks proper commander AI
  • Bastogne - US dont start with all flags as they do in CQ
  • Alam Halfa - Bot dont attack the rear British bases correctly. Need to tweak commander Ai
  • Operation Luttich - US bots don't ever spawn in the rear. Something to do with ESAI and commander AI
  • Ramelle - German bots spawn amid the US bases once first flag is capped.
  • Ramelle - US planes collide into each other after the US fly overs
  • Vossenack - Bots barely use tanks, especially the Germans
  • Vossenack - the German rocket howitzer causes a CTD. Doesnt have AI template
  • Point du Hoc - German bots keep spawning in the field after all flags are capped. the endgame isnt ready
  • Point du Hoc - German bots spawn in the US lines once the Flakvierling is in US hands
  • Alam Halfa - WTF! Brits spawn in German main.
  • No vehicles used on Hurtgen - Yes, it completely lacks vehicle meshes. I'm pushing for them, no promises though. its a tough sonofabitch to mesh
  • Falaise is unplayable with its new meshes. It will start decent, but to many bots will stuck against walls eventually
  • Op. Cobra wont work now either. Tress and new terrain need a new navmesh
  • Mt. Olympus will also not work well with the new changes, and it CTDs early in the game
  • Crete wont work too great with the new fences and the rear base is broken


Vehicles and Weapons
  • Bots don't use the SdAH51 mobile flak cannon
  • Bots don't fire mobile howitzers - Ya, they all lack raised perspective. Will fix
  • Bots don't use deployable mgs except the lafettes and when they do use the others, they don't fire
  • Bots stand around. Pistol code. Something's broken
  • My tank doesn't fire HE at infantry. Not all tanks do. Some use mg, some use HE. Its deliberate
  • AA guns are ineffective. Their sensitivity has been changed. We need a new AI code to make bots really use them well. Still, they can kill you. watch out for them 20mm :)
  • 88 Flak 18 has a repetitive sound. Yup. Issue. Can be fixed
  • Mg gunners ar esluggist and some bots dont fire their guns. They are overwhelmed with options and too little RAM. Fixable-ish. we are on it
  • Bot tanks reverse long distances and don't maneouver well. looking into it. Again, tank sensitivity left bots wanting
  • Bpts dont respond to orders - Commorose is broken. Only the commander aspects i.e 'Attack here' etc still work
  • Bots don't use the train. Weird for immersion. We can make them use it, but not sure we want to
  • Bots don't man mgs and AT guns when facing enemy vehicles and infantry - Bots see these as defensive. If they are attacking, they wont. We need to tweak this to make sure they are always manned
  • Bots on certain maps don't fire the howitzers. They are out of range or the terrain blocks them. may look into repositioning the howitzers, like on Goodwood, Op. Cobra, Keren etc.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 17-07-2012, 19:07:18
HERE's WHAT WE DID GET DONE FOR SP in 2.45

Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: calger14 on 17-07-2012, 23:07:26
Odd that I haven't seen any of these bugs! Most seem to be working fine for me.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 18-07-2012, 08:07:36
That wont be possible. These aren't bugs that MAY show up. They always do.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: cannonfodder on 18-07-2012, 11:07:14
Only installed it last night, but here's a few you haven't mentioned:

 - Not all maps have ESAI.

 - Bastogne ticket count in SP needs adjusting (only 200 per side atm)

 - Trying to enter the (US) spotter plane on Bastogne causes a CTD.

 - STILL NO GOODWOOD-16! WTF?

 - Respawn timer is still broken.


I played a round of Goodwood and the German tanks were AWOL, but IIRC that was an intermittent problem.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: titsmcgee852 on 18-07-2012, 14:07:05
I have a question, are Bastogne, Hurtgen and Karen navmeshed for only Co-Op and not SP, or both? I'm also having troubles with bot ratios. I've edited my aidefault file to get more bots in SP, but this seems to affect my co-op in that I have to put the bot ratio at 65~ to get even amounts of bots on both teams. This isn't normal, is it? Sorry if it was unclear :)
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 18-07-2012, 18:07:24
It is. The bot ratio has been optimized for 48 bots as from BF 1.5 patch, so any addition requires an adjustment because the ratios will be out of whack - DICE didn't expect tampering with their numbers sadly.

Since 48 is almost = 50, it works fine for 50:50 ratio. So 64 bots require a ratio of 64 to get it back to 50:50

I'm not sure about the SP maps. Need to check.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: ksl94 on 18-07-2012, 21:07:52
Well, I might want to add that the driving skills of the bots has even worsened... As already stated, they also often get stuck since new objects have been placed. My local COOP server often crashes, and in general game stability seems to be a wee bit oof an issue now and then. Nonetheless, FH2.45 is awesome!
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Zoologic on 19-07-2012, 18:07:51
It is not the worsening driving skills. It is vehicle navmesh that is the problem. It tells where the bots could go when driving vehicles. They simply put a navmesh over obstacles, thick forests and so on. Thus you'll see bots in tanks at Bastogne trying to attack the town by going through the "thick" Ardennes forest without the same success as von Manstein did.

BTW, here is what I did (FH2.45 vanilla), 84 bots, skill 80:

Finished a round in Bastogne (once)
Bots fight fiercely, they also use smokes now to try to blind you. They also attack the objective relentlessly, making gameplay on both sides much more fun. Before this, the SP game of FH2 is usually fun in one side only, and the other is simply the receiving end.

I experienced a temporary lag (dropping into 2-3 FPS), but fortunately it resolves itself. And I didn't crashed as usual in previous FH2 versions (even with SP enhancements).

Crashed in Lebisey. (once)
I managed to play for about 30 minutes before crashing for unknown reason. The fight here is very fierce. The British come in swarms, almost mindless, but more coordinated this time. Their tank seems to prefer attacking the east AT position. It is very difficult to defend as Germans because the bots don't usually take cover, while the advancing British unleash everything they could while advancing. The MGs from tanks, Bren carriers, and even hip firing Bren gunners.

I was frustrated because of dying multiple times defending the first line flags. So I go to the chateau, find the StuG III G, drive them mad. But my armour was reduced little by little by distant firing Shermans, engineer bots trying to sneak through (but the satchel failed to attach), near miss PIAT rounds. All in all, the bots is more proactive in this one, despite numbering more than 64. No idle bots are spotted in German camps. Some are manning fixed emplacements like MGs and AT cannons, but generally they are aiming at something.

But then I crashed when the StuG III G is almost finished by a group of angry British engineers. It starts with a stutter in the FPS, a few seconds later it CTDed.

Finished a great round at Goodwood. (once)
Finally Goodwood is working! The bots now fight for Cagny. That's great to know that they are actively doing something, unlike in the previous version, where they wander the map aimlessly and happen to be near a flag and suddenly grow the urge to cap it.

I found that they can now drive tanks properly, navigating through the rail roads, passing the dig-in positions. I found one StuG hiding behind a building near the railroad crossing, apparently from a Sherman Firefly. It stay in hiding while my King Tiger exchanged shots with the Firefly. When I finally finish off the Firefly, the StuG come out and cross the road. I don't know whether this is just a coincidence or not, but it certainly is cool to watch.

Another cool bot behavior in this map is the tank platoon attack. The German bots somehow managed to assemble 2 Panthers, 1 Panzer IV, 1 Marder, and 1 StuG, but not including my King Tiger, to assault the Le Mesnil Frementel farmhouse. They seem to advance together, stopping when seeing a vehicle approaching the target, and exchanged shots briefly, then continues the advance. Almost realistic... a beautiful sight.

The Germans won by narrow 80-0 (from 5600 tickets for both, so that's a long fight alright), due to long fight in the Cagny streets. The excessive smoke, suppression effect, and many other visual enhancements in this release makes Cagny more lively than before. All in all, it is perfect!
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 19-07-2012, 18:07:34
Yer Goodwood was given the original meshes that worked so no more 30m reverses and tanks will cross the rails where ever they can get, including the dikes as well as the underpass.

If you ever played this map in 2.2, you'd have seen the complete routing of Allied tanks by German tanks leaving only infantry to struggle through the lines. It made for more dynamic play. We managed to get that.

Small success.


The issue is that 2.4 saw new tank motion that bots haven't been well calibrated to. Same for the kubelwagen.

Yes, the meshes aren't ideal. Auto-generated meshes have been used more and more with little or NO manual tweaks like in the days of Winterhilf and Bizness.

We have been trying to at least get more maps in with the limted resoruce, so fine-tuning has sadly taken a distant second place.

I wish we could build a complete SP dev team of at least 3 people with unique but overlapping skill sets.
Then we can really make SP shine again.

Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: abaihebat on 20-07-2012, 17:07:28
Hi..im a newbie..playing fh2 for quite sometime now but mostly offline...just want to know..i played goodwood but the germans have no tanks...only a couple of marders and halftrack...im surprised to read here that there is a king tiget for germans but i cant find it in the map...plz help
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Darman on 20-07-2012, 21:07:00
Lot of SP/Coop modes cause random CTDs for me. But that was also the case before 2.45 so I guess its normal.

Also a lot of maps have test-mode ticket counts (9999) or unadjusted ticket counts (150). I had to fix all that manually.

And please - St. Vith needs SP! the Map is awesome! (same holds for Sidi Bou Zid)
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 21-07-2012, 11:07:06
Do you know how to mod SP? We could use more hands on deck from the community, Darman.

For instance, the change you made to set tickets. I want all maps to have a decent amount of tickets that can be adjusted above 400. Some maps like Luttich, Ramelle etc, lack this.

SP is frankly, a hot mess.

If you are interested, I will be continuing this thread with focus on fixing issues. Hopefully, we can create a hot fix for SP if we fix enough things.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Darman on 21-07-2012, 12:07:41
Yeah I know how to mod SP a little.

But unfortunatly Im currently very busy with my basic military training and only at home a few days (like today) in a month. And those days I really need to use to enjoy gaming or doing other things I like. So I would love to invest more time into modding but - I just don't have the time.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Remick04 on 21-07-2012, 23:07:16
I could have sworn I fixed a lot of those issues for 2.4.... though I wouldn't be surprised if things got broken again.

With 2.4 the mg34 lafette was the cause of the CTD on PHL. At least it seemed to be, because replaceing it with an Mg42 lafette resolved the crash for me. Havn't tried it with 2.45. I've only played a little, enough to realize how much more of a mess the SP portion of the mod has become.

The issue with ticket times being excessive may not be resolvable without personal editing. From the looks of things the team has added a whole slew of new gamemodes. Some of which may use the ticket counts for sp and coop. Changing the ticket counts manually will fix it for yourself if all you play is SP/coop. But doing it may break the new game modes as designed for multiplayer. For instance, Coop uses the 16player ticket count regardless of what size map you are playing on. So if any of the new gamemodes are using the 16player layer, the ticket counts for that game mode will affect the ticket counts of all map sizes in coop.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: gavrant on 22-07-2012, 13:07:05
Also a lot of maps have test-mode ticket counts (9999) or unadjusted ticket counts (150). I had to fix all that manually.

The problem with 9999 tickets is a part of larger issue #51 (http://code.google.com/p/forgotten-hope-singleplayer/issues/detail?id=51). In short, map plugins for SP and Co-op are broken since 2.4, including ticket bleed. Also, the broken plugins are responsible for this bug:
Ramelle - German bots spawn amid the US bases once first flag is capped.

Guys, if you're interested in fixing these plugins, I can make a patch for 2.45. I hope it won't take more than a week, as all necessary tools have already been created.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 22-07-2012, 14:07:48
Will definitely be. We want all hands on deck.
I think some maps like Ramelle and Luttich have it as 400 as max no matter how much you increase their numbers.

But do make it to directly replace the damaged files. I want to include it with other fixes and additions being made by various developers and modders into one big SP hotfix.

Don't make it to require reverse engineering. try to make it ready to go.


Really appreciate you volunteering.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Zoologic on 23-07-2012, 04:07:24
Hi..im a newbie..playing fh2 for quite sometime now but mostly offline...just want to know..i played goodwood but the germans have no tanks...only a couple of marders and halftrack...im surprised to read here that there is a king tiget for germans but i cant find it in the map...plz help

Most FH2 maps have conditional vehicle spawn. The King Tiger only spawns when the Cagny flags are taken by the British team, in addition to another Panthers and Pz IVs, with a StuG. While the two front most flags, Le Mesnil Frementel and Le Preure will enable the spawn of 1 Panther and 1 Pz IV when taken by British.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 23-07-2012, 14:07:10
If you watch carefully, you'd notice that the Brits don't even start with A tank until a few seconds after you first spawn.

Its deliberate to allow a particular flow and ebb of the battle, and also to represent real life, where the Germans didn't bring their big tanks to bear until the Allies got bogged down at Cagney.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: ksl94 on 25-07-2012, 16:07:07
Fh2.45 has brought an aweful new problem with it: It makes my local COOP server crash on a frequent basis.
I always receive the attached error message. It may very well have to do with kits being messed up. Please have a look at this for further information: http://www.battlefieldsingleplayer.com/forum/lofiversion/index.php?t6136.html Is this a common problem? And does anyone know how to fix it?

Any help would be greatly appreciated  :-\
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: gavrant on 25-07-2012, 17:07:37
Ksl94, we should find a weapon, which causes this error. I've got it on Alam Halfa. On what map(s) does your server crash?
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: gavrant on 25-07-2012, 20:07:06
Who taught AI to use bandages? Now enemy bots throw them at me when we meet at close quarters...
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Plattfuss on 27-07-2012, 16:07:26
Same here!
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: ksl94 on 27-07-2012, 17:07:02
I absolutely need to check on the bot behaviour regarding bandages. That sounds awesome!  :D
As for maps on which it crashes, it's mostly ANZAC maps (Giarabub, Operation Hyacinth) but also some other British NA maps. I will check every map and publish the results here.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: gavrant on 30-07-2012, 17:07:21
I think I found the "weapon" which causes CTDs. Guess what? It's British bandages. On vanilla 2.45 I can play not more than one full round on Alam Halfa before it CTDs with the error described by Ksl94. But with disabled bandages I managed to play 3 rounds in a row without crashing.

How to disable bandages for AI:
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 30-07-2012, 19:07:48
Odd.

If there is one round that never CTDs, its Alam Halfa. But will take a 2nd look at it.
It makes sense. like the floodlights and flares, its one of those things not actually coded to be used in SP.

I wonder if it explains the pistoliers standing around too.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: gavrant on 30-07-2012, 21:07:30
Djinn, I tested the trick with bandages on small Alam Halfa, where close combat (and CTDs) is far more common than on huge Alam Halfa. Can't say anything about pistoliers, because I've replaced tanker kits with engineer ones to prevent bots from roaming around the desert only with pistols in hand.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Wakain on 04-08-2012, 00:08:25
Guys, don't know if this was reported already but something's wrong with the moveable AT-gun hitboxes. The "driver" of the AT-gun (the one standing erect and 'walking' it) will not be killed by anthing but a grenade/explosive. I've seen it multiple times that a bot walking an AT-gun just rushes (they go surprisingly fast) through a hail of fire, just passing by multiple tanks etc. and being able to reach and cap a flag behind the lines. it's impossible to hit these guys with regular rounds, be it regular tank-rounds, bullets or bayonets at point-blank, only a well-aimed grenade will do the job.

Sure way to reproduce: start a coop round on Battle of Keren, play as Brits and only cap the upper first flag, then wait for the counterattack (usually two tanks, followed by a kamikaze AT-gun, infantry depending on bot-count, I mostly play between around 20 and 32).
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: vonsepp on 05-08-2012, 00:08:28
Found the same thing on all the maps I've played,can't kill the player when there pushing the gun's,single player and coop that is,gotta either grenade him or get with a near by cannon if there's one around that is!
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Zoologic on 20-08-2012, 10:08:21
Bots on Alam Halfa 16 still go through the red-out map parts. Perhaps, they are still using the default 64-size navmesh.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Turkish007 on 20-08-2012, 12:08:09
Bots dont obey your orders like they did in BF2. When you shout "Get in!" the bots in BF2 would immediately run at your vehicle and get in, but in FH2; they dont. They just walk away and get in if they want to.  This highly affects SP gameplay IMO....
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: |7th|Nighthawk on 20-08-2012, 12:08:42
The issue with the non-killable AT-gunners and bicycles is not a SP issue only; the same effect occurs in MP too.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 20-08-2012, 12:08:36
With commo-rose, it might be a while before we can fix that.
There a other reasons besides just the complex wiring I can't get into.

But Alam Halfa has recieved a well-needed overhaul in terms of its gameplay,
so perhaps you might see some positive gameplay sooner or later, and better flow of troops into the battle space.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Hugomath on 21-08-2012, 19:08:04
My game crashes when I try to enter a static weapon (i.e Flak 88mm, .50 Quad) that was destroyed and rebuilt. Is it only me ?
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: titsmcgee852 on 23-09-2012, 07:09:04
Did anyone ever end up navmeshing st. vith and sidi?
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Turkish007 on 23-09-2012, 09:09:06
Did anyone ever end up navmeshing st. vith and sidi?

I remember someone doing it for St. Vith a month ago or so...
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 23-09-2012, 14:09:51
Both have been done internally in the build. Yes
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: titsmcgee852 on 23-09-2012, 15:09:12
As someone who gets 300+ ping online because I live in Australia, this makes me a happy man :) SP devs, your efforts do not go un-noticed!
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 24-09-2012, 18:09:49
The real workers, Ballard44, Gavrant and Remick04 are hiding deep in the catacombs working. We are just fans lucky enough to betatest their craft  ;D

Hopefully, you should experience these maps at the next FH2 release. They are well done, and we continue to try to make them better.

 
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Turkish007 on 25-09-2012, 18:09:27
Hey, are you guys working on bot support for Sidi Rezegh 16?
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: gavrant on 25-09-2012, 19:09:04
What's wrong with Sidi Rezegh 16? As far as I can see from game files, it has SP support, at least in theory.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Turkish007 on 25-09-2012, 19:09:35
CTD's when loading is finished
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: gavrant on 25-09-2012, 19:09:54
Well, maps with CTDs on loading get higher priority on my road map, will look at it.

So far I know about crashes on these maps:
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: ksl94 on 04-10-2012, 14:10:45
Is there any chance that new navmeshes (the ones that are needed urgently like Crete 1941) could be released as hotfixes before FH2.5? As of now, alot of content is unusable which is really dolorous.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Michael Z Freeman on 16-10-2012, 21:10:22
Hello. Been away for a while. I want to get back to my testing of the dedicated server for use with improved mutli-core AI.

Frankly the 2.45 release confused me. But it looks like it is not just me getting CTD's on maps as well as other problems. Just one of those releases I guess. I know everyone does this in their spare time and for free !  ;D

For the moment I think I'll continue testing with the previous release which was more stable.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 24-10-2012, 12:10:14
Expect a Patch by Sunday this weekend.

Maps to be included:
1. Op. Cobra Meshes for 2.45. Its now almost as epic as Alam Halfa, sometimes more so
2. Sidi Bou Zid Meshes for 2.45 - We changed gameplay slightly, but its as epic as you imagine it should be.
3. St. Vith - Biggest street to street combat map, even above Brest.
4. New mesh for Falaise Pocket
5. New mesh for Luttich
6. New mesh for Sidi Rezegh. The underground apartment is now fully accesible and flag cap is underground as should be. Also has better counterattack by Germans
7. El Alamein - Full use of the area behund 88s at meteriya ridge, AT guns fully used on Kidney ridge.
8. Anctoville - New meshes for Conquest mode.


Issues delaying release, and which may not be fixed by release.
1. Double-cap flags. St. Vith especially suffers for this with its first 2, Cobra sometimes does too
2 Unique vehicles in Sidi Bou Zid CTD eg. the M5 gun-truck,
3.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Turkish007 on 24-10-2012, 12:10:27
Will these fixes be included in the next patch or is it necessary to download them?
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: titsmcgee852 on 24-10-2012, 12:10:42
Willing to bet they'll be in the next patch. Also, awesome! So keen for this :) Thanks sp devs
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: titsmcgee852 on 25-10-2012, 09:10:20
Will AI still attempt to get into vehicles that aren't coded for them?
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 25-10-2012, 10:10:14
Sadly no, the AI work done was focused on the next patch, so it would take as much work changing it to suit 2.45.

The maps work, but vehicles not previously used would still not work in SP such as the M5 truck and M3 Grant.

Bots don't use these as well as we'd like, so although I can appreciate how much of a disappointment this is, gameplay-wise, it really makes little difference to the flow of battle.

Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: titsmcgee852 on 26-10-2012, 00:10:24
Ah cool. Can't wait!
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 28-10-2012, 00:10:04
Sadly, I seem to be having a connection/ speed issue so I won't be able to upload this pack until Monday.
Sorry for the delay.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: titsmcgee852 on 28-10-2012, 08:10:06
Perfectly fine :)
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Turkish007 on 28-10-2012, 08:10:37
Yep, I am patient too.  :)
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: djinn on 29-10-2012, 09:10:55
(http://i996.photobucket.com/albums/af85/djinn424/poster-wwii-ally-canada-come-on-canada.jpg)
I am happy inform you all that the link for the SP hotfix is finally in.

THIS (http://www.gamefront.com/files/22557839/THE_SP-COOP_UBER_MAPPACK_2_45+V2.rar) has been the sole reason for this thread. Please download this (http://www.gamefront.com/files/22557839/THE_SP-COOP_UBER_MAPPACK_2_45+V2.rar), BACKUP your fh2 folder and apply the pack as instructed.

This pack comes with
NEW NAVMESHES FOR:
 1. Sidi Bou Zid (Also included Remick04's custom gameplay for Co-op) *NEW*
2. St. Vith *NEW*
3. Falaise Pocket
4. Anctoville (To account for changes done prior to 2.45)
5. Bardia
6. El_Alamein (Better use of PAK guns defending Kidney ridge, makes use of the entire map)
7. Eppeldorf
8. Hurtgen Forest (Includes Vehicle mesh)
9. Fall of Tobruk (Better use of entire map, including use of Allied tanks)
10. Operation Hyacinth
11. Operation Luttich (Updated to include entire map and make use of current layout)
12. Sidi Rezegh (Better attack-counter-attack, use of all stationary guns, updated to use entire underground base and 2.45 layout)
13. St. Lo Breakthrough (Still WIP commander AI)
14. Operation Cobra (Now, IMO, the 2nd most epic tank batte after Alam Halfa in SP/ Co-op fully taking advantage of Natty's Bocage, German tank reinforcement and multiple crossings at the Windmill)

Improved AI for vehicle and weapon use, including AI for ALL vehicles found in FH2.45
Improved Radio comms for bots only. Don't expect to command them, but they are more vocal
Fix for Flag bug, where both teams have a single flag. Should especially be noticeable on St. Vith & Op. Cobra.

All aspects of the pack should be compatible with FH2.45.

Feedback is most welcome.

Enjoy.
Title: Re: SINGLEPLAYER 2.45 ISSUES - WE'RE ON IT
Post by: Tuco on 29-10-2012, 09:10:56
Have my babies.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 29-10-2012, 11:10:36
NOTE: Only for those who downloaded the initial version of the patch.

V.2 does NOT require this.

So my attention was drawn to a small mistake I made, leaving the debug files in the ai.ai folder for El Alamein, Op. Cobra, St. Lo and Hurtgen.

Download this .RAR file. It contains only those maps.
And replace them as you apply.

http://www.gamefront.com/files/22557660/THE_SP-COOP_UBER_MAPPACK_2_45+Level_FIX.rar
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Turkish007 on 29-10-2012, 11:10:24
Will these be in the next release of FH2?
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 29-10-2012, 11:10:39
Of course. All already in beta thanks to Remick04.

But seeing that we kinda left the Singleplayer community with little in 2.45.
This is my attempt to make amends.

EDIT: For those who haven't already downloaded the initial Patch,

Download this one. I have changed the link in my previous post to also link to this one (http://www.gamefront.com/files/22557839/THE_SP-COOP_UBER_MAPPACK_2_45+V2.rar).
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Figaro on 29-10-2012, 22:10:35
I think it's my birthday. Great work.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: blarg on 29-10-2012, 23:10:15
Thanks so much for this :)
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: pizzzaman on 30-10-2012, 14:10:31
Played some Sidi Bouzid, Panzer II was invinsible.  ;D
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Turkish007 on 30-10-2012, 15:10:06
Played some Sidi Bouzid, Panzer II was invinsible.  ;D

Nazi secretweapons?  ;D
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: ksl94 on 30-10-2012, 15:10:59
First of all, I am very grateful for this desperately needed hot fix, but I am sorry to say that it destroyed more than it fixed. Here is a list of problems which I encountered:

First, there is the aforementioned issue of the Panzer II. being indestructible.
Second, bardia is lagging that bad that it is absolutely unplayable.
Third, my character constantly yells "I need an engineer!" or "Charge!" as soon as I get close to any kind of firefight.
Fourth, St. Vith puts alot of stress on my GPU, more than any FH2 map ever before to be precise.
Fifth, Sidi Bou Zid has an awful gameplay; the German attack has no momentum at all. Kampfgruppe Schuette hasn't even captured the outpost once.

I only played these three maps up to now, so I can't tell if there are more issues to be found.
But nonetheless I'd like to thank the AI developers for their efforts and this mappack once again!
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 30-10-2012, 21:10:58
Quote
First, there is the aforementioned issue of the Panzer II. being indestructible.

Ooh yeah, we fixed that later, but it never got in. Panzer II has the same damage as a Tiger :)
Will get the code needed to fix this and let you have it. Sorry, very sloppy on my part.

Quote
Second, bardia is lagging that bad that it is absolutely unplayable.
Strange. How many bots are running with.
Also Bardia DOES have a one of the higher view distances, so its more a 2.45 Bardia thing, than an SP thing. Try running it with fewer bots. At 32 bots, it might play fine.

Quote
Third, my character constantly yells "I need an engineer!" or "Charge!" as soon as I get close to any kind of firefight.

That's other bots. Not your character. What you are experiencing is very normal in online play.
But the bots are now calling for help when they are hit or need someone to move off their ass.
Its quite normal in BF2 and was the case in FH2.0 and 2.1.
But with radio over for all vehicles, you hear the tankers everywhere.

You can fix this by removing the radioover file included and reverting it to the standard FH2.45 one.

Quote
Fourth, St. Vith puts alot of stress on my GPU, more than any FH2 map ever before to be precise.
That IS how St. Vith is. Its quite a heavy map without bots, heavier with bots.
Again, try turning the bot count to 32 total.

Quote
Fifth, Sidi Bou Zid has an awful gameplay; the German attack has no momentum at all. Kampfgruppe Schuette hasn't even captured the outpost once.
Sadly, this needs ratios adjusted. Its not a final version since we still need to work on commander AI, but this change affects Python and would break your FH2 online play, so I didn't include it for maps that had this improvement.

If the Germans are more than the allies, it would make it better, as would having 64 bots or more.

Thanks for the feedback. I will try these out myself and see how we can better improve them going forward.

Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: pizzzaman on 30-10-2012, 21:10:56
Thank you!
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 30-10-2012, 21:10:58
I would say this for Sidi Bou zid though, the Axis do clearly have the advantage with their Tiger, nebelwerfer and Stuka, and the Panzer II, even at regular health is quite deadly against even the Sherman, due to Ballard's inclusion of special ammo.

Once 2 of the first line bases are capped, the battle can really go either way at that point.

Another thing that you can do to actually see how this map should really work out,
Goto Server.zip in the sidi_bou_zid under mods\FH2\levels.
Copy out the init.con file and change these lines:

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50

Change the 50 to 200 to increase the tickets.
This map needs much more tickets than it is currently given for SP.
Just note that this change WILL affect your king of the Hill mode for this map, so backup first or create an SP only version.

The biggest reason the map doesn't play to the German's advantage is because of the limited tickets.
The Germans need to keep attacking to break through. The short round time prevents this.

Might also want to do similar treatment to:
Operation Luttich

and a few others you consider having too few tickets.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Tuco on 30-10-2012, 21:10:14
Please download this (http://www.gamefront.com/files/22568160/fh2.rar)update for the weapon and vehicle tweak ZIPs.

Changes include,
Panzer II health back to normal
Better airplane handling
Bots will now used all deployable weapons especially, the .30 cal tripod.
Better position switching on all vehicles.
Better use of the M1919 .50cal
So many other little things.

How to install: Replace the 3 files directly in your fh2 mod folder.
Remember to backup first as usual.

The file you are looking for seems to be unavailable at the moment. Please come back later.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: pizzzaman on 30-10-2012, 21:10:50
Actually, Tiger is real easy to take out. Panzer II was the one giving me trouble.  ;D
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: pizzzaman on 30-10-2012, 22:10:14
New link doesn't work.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 31-10-2012, 00:10:49
Interesting. I am lost for why that is.
Any one know any good site besides Filefront that allows upload with free signup.
I have NO idea why THIS one upload is acting up.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: titsmcgee852 on 31-10-2012, 12:10:55
I've downloaded the first file you posted up and now my SP seems to lag like nothing else. Not sure if it's just my ageing computer or what. I was playing 64 bots, but nearly all of my settings were on low  ???
Any ideas?
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 31-10-2012, 14:10:52
Second, bardia is lagging that bad that it is absolutely unplayable.

I've downloaded the first file you posted up and now my SP seems to lag like nothing else. Not sure if it's just my ageing computer or what. I was playing 64 bots, but nearly all of my settings were on low  ???
Any ideas?

I'm almost sure that ksl94 plays Coop. But what about you, titsmcgee852? Do you play Coop or Singleplayer? What maps? Note that in the patch gameplay objects (spawn points, vehicle spawners, attack routes etc.) are updated only for Coop on the following maps:
- Bardia
- Falaise Pocket
- Fall of Tobruk
- Op. Luttich
- Sidi Bou Zid
- Sidi Rezegh
- St Vith
Coop on the rest of the patch's maps and Singleplayer on all the patch's maps should be essentially the same as in 2.45, just with better path finding and better weapon/vehicle handling.

Bardia got a major visual update in 2.45 and, IIRC, before this patch it crashed in Co-op and Singleplayer. So maybe the performance issues are caused by the visual update?

Third, my character constantly yells "I need an engineer!" or "Charge!" as soon as I get close to any kind of firefight.
As Djinn said, it's not your character but bots. That was my idea. Basically, it's a file copied from vBF. Now it's somewhere between almost complete radio silence of vanilla FH2 and constant multiplayer's "Artillery ready for strike" and "Enemy bla bla bla spotted". Do you find the yells annoying or just unusual?
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: ksl94 on 31-10-2012, 15:10:29
Thanks for the replies,
basically I managed to solve issue no. 1 by simply restarting my computer; I really don't know what went wrong there. Now, it works perfectly and, once more became one of my favourite maps. As for the AI communications, it really sounds like the voice is coming from my own character. But nonetheless, the fact that the bots talk again is awesome! I increased the number of tickets on Sidi Bou Zid and it really plays like a charm. Thank you so much for this!
In regard to the performance issues on St. Vith, I don't think that the solution for this problem is not that simple, for my GPU is not strained much at all when I play without bots.

EDIT:
I just played a round of Mareth Line, noticing that the Panzer III. N main gun sounds like the launch of an Apollo rocket and is audible all across the map.
I also have a small plea: I have messed up the kit limiting file of Operation Hyacinth (mapdata.py).
Could someone please pm me that file? I would greatly appreciate that.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: titsmcgee852 on 31-10-2012, 23:10:53
I've only tried Sidi bou zid and st vith on co-op so far, and they lagged quite a bit (however with sidi, it seemed to run somewhat smoothly and then have a 1 or 2 second long lag at 10 second intervals). However, I also tried St. Lo on Singleplayer and it lagged a lot as well.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 01-11-2012, 07:11:10
EDIT:
I just played a round of Mareth Line, noticing that the Panzer III. N main gun sounds like the launch of an Apollo rocket and is audible all across the map.

EEek... So sorry again.
This was a test we did to ensure that the Panzer III was firing all its ammo types rather than just standard AP.
It can be easily solved by deleting the Panzer III folder within the test_object_vehicle_server.Zip\Vehicles\Land\DE

All the Panzer IIIs do that once they fire a special shell i.e. HE or Special AP.

it will get annoying if you do not. I'm surprised it still remains because I thought I deleted the Panzer III folder before uploading.

perhaps Gavrant might have a more subtle solution, as deleting that folder will remove the improvements made to the Panzer III.

Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 01-11-2012, 11:11:54
Let's start with easy stuff: ksl94, in case no one have sent you mapdata.py of Op. Hyacinth, here it is, attached below (PMs don't support attachments).
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 01-11-2012, 12:11:12
Here's a quick fix for PzIII missile and bike bell sounds:
http://www.gamefront.com/files/22580505/test_objects_vehicles_server_v1.zip
Replace the file with the same name in ...\Battlefield 2\mods\fh2 folder.

In my copy of the file I found the weird sounds only in PzIII Je, Jl and L, but not in PzIII N file. Please, report if you find any other tank affected.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 01-11-2012, 13:11:22
Hello all,
I start off with an apology for how messy this patch has been and I try to make amends with a FINAL VERSION.

This zip (http://www.gamefront.com/files/22580991/THE_SP-COOP_UBER_MAPPACK_2_45FINAL.rar) contains,
1. Gavrants fix for Panzer III, meaning your Panzer III WILL deal with tanks using various shell types, but not whistle at you or honk rudely across the battefield.

2. Fixed maps for El Alamein, Hurtgen, St. Lo and Op. Cobra, so no need to repatch anything - It all works.

3. All the other goodies in a single package.

In other words, this is the one and only file you need to download here on out
I have also updated the first page to include this link
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: ksl94 on 01-11-2012, 19:11:43
Thanks for the file Gavrant! And thanks for the fix Djinn, I really laughed hard when I first encountered the Apollo-Panzer... But after one round or so it started to become painful. But due to this fix we can now enjoy
a whole new dimension of SP-gameplay, which I really appreciate!
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: |7th|Nighthawk on 01-11-2012, 22:11:46
I certainly have to test the Panzer III before patching. Seems to be alot of fun. And really thank you for your hard work.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: EastGuard on 02-11-2012, 12:11:23
It's a great job !
Thanks so much for this :)

I've noticed 2 problems : in great St Vith & Sidi Bou Zeg maps, I can't play in german side.
When I select the german tab, neither the soldier classes on the left nor the map with entry points appear!

This problem occurs only for these two maps !

Any clue ?

Thanks in advance

EastGuard
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 02-11-2012, 12:11:42
That's strange?
It sounds like you're having an incompatibility bug with the Init.con file, but I play with these updates in my FH 2.45 without incident.

Anyone else experiencing this?
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: EastGuard on 02-11-2012, 13:11:32
Do not look further !!!

It's my fault (but I don't know why).
I did a complete fresh install and it works fine now.

Thanks for your quick response.
And thanks again for your great job !

EastGuard
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Tankbuster on 02-11-2012, 13:11:39
Hey Djinn, how do I increase the number of bots?
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 02-11-2012, 14:11:21
Tankbuster, for increasing number of bots in "conventional" Singleplayer edit ...\Battlefield 2\mods\fh2\ai\aidefault.ai file with any text editor to look like this:
Code: [Select]
echo *****************************************************************************************
echo AIDefault.ai ****************************************************************************
echo *****************************************************************************************

aiSettings.setNSides 2
aiSettings.setAutoSpawnBots 1

aiSettings.overrideMenuSettings 1
aiSettings.setMaxNBots 72
aiSettings.maxBotsIncludeHumans 0
aiSettings.setBotSkill 0.85

run BotNames.ai

aiSettings.setInformationGridDimension 32

run AIPathFinding.ai

rem EOF
Replace "72" ("aiSettings.setMaxNBots" line) with the number of bots you want. Replace "0.85" in "aiSettings.setBotSkill" line with the skill you want (0.1 - "easy", 1.0 - "nightmare" difficulty).

For coop I'd recommend running dedicated server. About dedicated server you can read here (http://fhpubforum.warumdarum.de/index.php?topic=14093.0). Reply #22 by YaPh1l (http://fhpubforum.warumdarum.de/index.php?topic=14093.msg194951#msg194951) explains how to get more bots on dedicated server.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: ksl94 on 02-11-2012, 17:11:28
I am very sorry, but I am afraid that I have to bring some more bad news: I just wanted to enjoy Flaise pocket with the new pathfinding, but as soon as I wanted to join the game, the server crashed and I got an error message, which I unfortunately didn't note down. However, I will try to take a screenshot later tonight.
Apart from that, bot-manned vehicles still can't cross bridges or pass between two objects without going back and forth all the time.
But apart from that, playing SP has become even more enjoyable than it already was. Thanks for that!
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Plattfuss on 02-11-2012, 18:11:10
Is this patch only for players or is it for COOP-Server too?
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 02-11-2012, 19:11:51
It would be nice if Veterans Server took this up, but for now, its a solo player's solution to enjoy a better SP/Co-op experience
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: ksl94 on 03-11-2012, 16:11:22
I have one suggestion that will, if implemented, improve SP and COOP gameplay heavily:
The majority of all bots are to spawn in the main base, so that they man all the vehicles and airplanes.
A side effect of this spawning method is, that the enemy has time to prepare his defences properly and enables him to repel an assault.
I wanted to play a round of Vossenack yesterday, but I had to quit for the bots did neither man tanks, nor the howitzers. The much needed APCs were also left empty. The reason for this nuisance was, that the bots spawned at the two spawnpoints which are closest to the front. Many other maps, e.g El Alamein, are also suffering from this problem.
There is yet another spawnpoint related issue to be found on Mareth Line: The bots that spawn next to the Churchill and the Bren carriers die as soon as they spawn. In most cases however, they don't even spawn there at all, making the British loose a significant part of their mechanized strength and taking away their most powerful asset, the Churchill.
I would love to see these improvements added to all larger maps, for I think that they would optimize the flow of the battle, especially in NA, where vehicles play an especially important role. Actually, many maps that have been rather 'boring', because armoured reinforcements never came in like it's the case on El Alamein, would suddenly become thrilling. Just imagine how you dig in at Tell el Makh Khad, desperately defending the outpost against an Axis assault in anticipation of an Allied armoured spearhead that shatters it.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 03-11-2012, 20:11:15
We are working on that.
Issue is, it changes the python file a bit, and so we couldn't release it as is.

Vossenack is one of the worst, true.
I hope this could be fixed by the next patch.
It makes all the difference if bots spawn back for their tanks and airplanes.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: default_player on 13-11-2012, 02:11:49
Thank you for this update...
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: DusterBuster on 14-11-2012, 18:11:54
Hi,

first i want to thank you for the sp hotfix, it really makes sp much more fun to play,
but here are two issues i found, the first one is that i get a CTD when i try to enter the Sherman V "Firefly" on the second position (mg gunner) but only on the one with the tank tracks on his front (http://imageshack.us/f/840/23757166.jpg/). The other is a CTD when i try to enter the allied spotter plane in bastogne (http://imageshack.us/f/248/55268826.jpg/).

Hope that helps :)
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 14-11-2012, 19:11:11
Thanks for the feedback. Will pass this on to Ballard44 after I've eliminated other possibilities.
Really haven't used those vehicles recently myself.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: chad509 on 14-11-2012, 22:11:39
Awesome! Cant wait to try this out!  ;D
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: RommelBr on 15-11-2012, 03:11:40
  Why i can't download from Gamefront, aways "This web page was not found".  >:(
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 15-11-2012, 17:11:52
For those who have problems with downloading from Gamefront, thanks to Mayhemic.MAD we now have another download link for the patch:
http://forgottenhope.warumdarum.de/misc/THE_SP-COOP_UBER_MAPPACK_2_45FINAL.rar
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: RommelBr on 15-11-2012, 17:11:53
For those who have problems with downloading from Gamefront, thanks to Mayhemic.MAD we now have another download link for the patch:
http://forgottenhope.warumdarum.de/misc/THE_SP-COOP_UBER_MAPPACK_2_45FINAL.rar

Dude I love you, and Mayhemic.MAD too  ;D
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: ksl94 on 26-12-2012, 21:12:01
I just tried to rid Operation Hyacinth of that awful CTD by deleting the flare gun from the Commonwealth
kits, however I still experienced a crash to desktop after a few seconds. Therefore, this issue seems to be caused by something different.
Also, I tried to play Djinn's outsttanding night version of Siege of Tobruk, but alas the kit selection was not available and the server crashed almost instantly, indicating that the map is incompatible with 2.45.
Could someone please tell me how I can update it so that it will be usable again?
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Figaro on 28-12-2012, 17:12:14
I just tried to rid Operation Hyacinth of that awful CTD by deleting the flare gun from the Commonwealth
kits, however I still experienced a crash to desktop after a few seconds. Therefore, this issue seems to be caused by something different.
Also, I tried to play Djinn's outsttanding night version of Siege of Tobruk, but alas the kit selection was not available and the server crashed almost instantly, indicating that the map is incompatible with 2.45.
Could someone please tell me how I can update it so that it will be usable again?

    Gimme the link, i'll try to make it compatible.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: ksl94 on 28-12-2012, 23:12:58
Thanks for the offering, but I just realised that Djinn had compiled a variety of old custom maps made compatible for FH 2.45, including the night version of Siege of Tobruk. I must have overlooked it.
Nonetheless, thanks for your offer once more!
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: djinn on 29-12-2012, 08:12:43
Sorry about all this. Seems we are rushing so fast with releases that a lot of the custom maps are now freakishly incompatible in one way or the other. And in 'freakishly' I don't only mean CTDs.

I actually miss Bloody Gulch so much :'(
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Michael Z Freeman on 02-01-2013, 16:01:20
Hi Djinn and everyone. Happy New Year !

This could be post seasonal slowness or something, but I'm not clear about the patch install instructions. Can I just copy it straight into the FH directory ? Or are there some more fiddly things to do like copy certain files into sub-directories and/or zip archives ?

Another thing. To reduce my frustration levels. What maps should I definitely NOT load up ? ie. that still have CTD issues ? Or to put it another way. Which maps are the stable one's ?
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 02-01-2013, 16:01:07
DJ Barney, the patch from this topic is obsolete, you should try the second patch for 2.45: http://fhpubforum.warumdarum.de/index.php?topic=18569.0
That patch doesn't require manually updating any zips and contains additional stuff and fixes.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Michael Z Freeman on 02-01-2013, 18:01:16
Ah, the correct patch. That might help. Told you I was seasonally traumatised  ::)
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: BaskaBommi on 02-01-2013, 21:01:07
Will you put this on Desura also. And do I have to own any previous updates on SP to patch?
 (I still play vanilla 2.45)
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 03-01-2013, 10:01:36
BaskaBommi, what are the benefits of putting the patch to Desura?  I have never dealt with Desura before. As far as I can see, it's something like ModDB - downloads + news + comments.

And do I have to own any previous updates on SP to patch? (I still play vanilla 2.45)
You can safely install the 2nd patch (Patch B) on vanilla 2.45, as it's a cumulative patch, that is, it includes all the stuff from the previous patch.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: BaskaBommi on 03-01-2013, 14:01:04
Thanks for the info. I just prefere Desura, but I think I can handle the ModDB-download.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: ksl94 on 12-01-2013, 23:01:15
Last week I played an awesome round on Alam el Halfa and noticed that a Bedford OYD was constantly racing towards an obstacle and immediately reversed again. While hiding in a bomb crater being pinned down by the hull MGs of a couple of panzers, I started to philosoph about that behaviour and came to one conclusion: The driver could have passed those boxes with ease, but he thought that he was too close and would collide if he drove by. This very same demeanour can be witnessed at bridges and other rather narrow areas, like between trees (Battle of Keren). As far as I understand the matter, this could be resolved by increasing the turning speeds of the vehicles or making the bots more 'courageous' and simply tell them to drive ahead anyway. Could someone please upload the vehicle files of one of the earlier versions of FH2 where this problem did not yet exist? We could then compare them with the current ones and should thereby be able to identify the reason for why the bots drive so badly.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 13-01-2013, 16:01:12
Ksl, the issues you described are caused by imperfect path finding, especially in the Keren's case, and are mostly cured by re-navmeshing. But if you want to experiment, I uploaded the vehicle files from 2.3: https://www.dropbox.com/s/mb1as5lpxqkfndb/objects_vehicles_server.zip (https://www.dropbox.com/s/mb1as5lpxqkfndb/objects_vehicles_server.zip). TBH, time erased from my memory the details of vehicle behaviour in 2.3, but it's the oldest version I could find on my hard drives.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: Turkish007 on 13-01-2013, 16:01:14
That problem was always there, afaik.
Title: Re: THE SINGLEPLAYER 2.45 HOT FIX (RELEASED!)
Post by: gavrant on 25-04-2013, 22:04:21
Locking the thread to avoid confusion with other, more recent, patches...