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Messages - Stefan1990

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1
Clans and Tournaments / FH 0.7 FANMAPPACK EVENT
« on: 15-10-2011, 14:10:46 »

- FANMAPPACK EVENT -
by

Hello to all Forgotten Hope fans from all over the world!
We invite you all to our next server event on 23.October 2011 7pm GMT+1.
The theme of this event is not as usual a historical campange of FHSW maps. Is an event where
we will play the last FAN MAPPACK for the mod Forgotten Hope 0.7
witch was released in december 2007.

The event in facts:

Date: Sunday 23.October 2011

Time: 07:00 pm GMT+1 - Open end!

Theme: "FAN MAPPACK 12/2007 Event"

Servername: [FHSW Europ] FHSW 0.42 will changed to "FANMAPPCK 2007 Event"

Server IP: 78.142.142.6:14567

Teamspeak Server 3 IP: 78.142.142.6:9987 Password: 0815

Max.Players: 64

Game: Battlefield 1942 1.61b

Mod: FH 0.7

Mainadmin: [FHSW]Stefan1990









All required files to take part on the event:

*Forgotten Hope 0.7
DOWNLOAD FH 0.7
*Fan Mappack 2007
DOWNLOAD FANMAPPACK 2007

More infos to the event and the server you can find here: http://fhsw-europ.ucoz.de/


2
General Discussion / Re: FHSW News:
« on: 09-10-2011, 14:10:43 »
hello guys! i want to remember for our fhsw map event! http://fhsw-europ.ucoz.de/

cya on the battlefield!

3



Hello FH Fans!

We cordially invite you all to the next event on 8th and  9th October  2011 on our server!

more infos : http://fhsw-europ.ucoz.de/

4
General Discussion / Re: FHSW News:
« on: 29-09-2011, 22:09:06 »
hello!
We cordially invite you to a special FHSW (Raid on Japan) event on 8th and 9th October 2011!

More infos on our site: http://fhsw-europ.ucoz.de/

5
General Discussion / Re: FHSW News:
« on: 25-09-2011, 23:09:14 »
hey guys! fhsw is in europe allive! check out our server site http://fhsw-europ.ucoz.de/

http://fhpubforum.warumdarum.de/index.php?topic=16149.0

6
General Discussion / Re: FHSW News:
« on: 23-09-2011, 12:09:37 »
check out the news about fhsw 0.5

http://fhsw-europ.ucoz.de/publ

7
are you guys ever going to update to any of the new versions or are you going to stay stuck with last year's release?

 with FHSW having released 8 separate patches this year alone, I can honestly relate that you are missing out on alot of goodies like angled damage to tanks and the various map updates...

yeah we know the problem...
 we wait for next version fhsw 0.5 and then stay up to date with the maptweakpacks.

we chose not to install the maptweakpacks because it takes them very long to load down from japan. But since the end of August 2011 we are official partner of FHSW we are getting dowloads exclusively before publication.

8

What is this site about?

fhsw-europ.ucoz.de is the official site of the [FHSW] Europ Community witch is the officia ofl FHSW Japan.

What is FHSW?
Forgotten Hope Secret Weapon is a japanese Modmod for Forgotten Hope, Battlefield 1942 Modification.
It started as a small Minimod for Forgotten Hope. The original intention was to bring some crazy but really planned weapons to FH like the Ratte Tank.

However after 3 years of development, Forgotten Hope Secret Weapons became the biggest mod for Battlefield 1942 with dozens of improvements for the 'old' FH0.7
FHSW gives you more than 500 new equipments, new physics (bouncing bullets and towable artillery), more maps and even more mapimprovements/-changes on FHmaps and the new nation Hungary

Credits to: FHSWman, Jagd Chi-Ha and the other FHSW-devs


What do i need to play FHSW?
-Battlefield 1942 patched to 1.61
-Forgotten Hope 0.7
-FH-Fanmappack 6
-FHSW 0.42

You can download our latest FHSW Installers on ModDB.com

Your server is always empty?
Sry for having the server very empty inside of the week (~16players), however we play currently with ~30players on weekends
and every Month we make an big FHSW-Event which will fill the server with 40-50 ppl

The Game doesn't look very good. It's very pixilated.
We have a Thread with some BF42 Graphic Tweaks

Why is the loading time so damn long?
Well FHSW is one of the biggest Battlefield 1942 mods and the biggest mod-mod for BF42.
So there are many files which have to be loaded for a map.
It could also be that the fhsw-files are bad sorted and the hard drive have to load the very fragmented files ->requires more work and time

But we dont really know the reasons. Keep in mind that we are just a game group, not the developers.
However it will not take more than~4min to load.



9
Clans and Tournaments / Re: FHSW Mod Event: "D-Day 1944"
« on: 30-07-2011, 17:07:12 »
nice! make sure that you and your friends haeve the fh fanmappack 6 installed! cu on sunday!

10
Clans and Tournaments / FHSW Mod Event: "D-Day 1944"
« on: 27-07-2011, 18:07:44 »


Datum: Sonntag 31.July 2010

Um: 19:00 pm GMT+1 - Open end!

Scenario: "D-Day"

Servername: [FHSW Europ] FHSW 0.42

Server IP: 78.142.142.6:14567

Max.Spieler: 64

Game: Battlefield 1942 1.61b

Mod: FHSW 0.42

Mainadmin: [FHSW]Stefan1990

www.fhsw-europe.de

11
Clans and Tournaments / Re: FHSW 0.42 Kamikaze Event
« on: 16-02-2011, 19:02:46 »
yeah!

14
General Discussion / FHSW News:
« on: 13-01-2011, 18:01:49 »
The 'Rota Cannon'



Tanks, which were invented in WW1, are hard enemies for infantry. They triggered new weapons development, the Anti-Tank weapons such as M1918 Tank-Gewehr.

A long time lapsed, in 1942, Japanese Army were seeking new infantry Anti-Tank weapons.
They were already developed 13mm manual loading Anti-tank rifle as experiment, and then Type 97 automatic ATR, Type99 Magnetic Charge (known as "Turtle Mine").But these weapons were too heavy, expensive, or weak.

In 1943, Japanese forces imported the H.E.A.T. technology from Germany. It was a good solution for infantry Anti-Tank weapons because its performance not depend on projectile velocity. Long and heavy barrel for high velocity is no longer required. They developed new weapons like Type2 40mm Rifle Grenade and Type3 Anti-Tank Grenade forthwith.

However, It caused new problems. High penetration H.E.A.T. projectiles had larger diameter, so it becomes too heavy for firing a rifle grenade. The army also tried to fire huge grenade from Type97 ATR, but this solution can't avoid the ATR's high cost and heavy weight.

At this time, Japanese forces encountered American Bazookas. Its projectile has thrust power, so it provides heavy weight projection ability to infantry without heavy huge gun. Also Panzerschrecks were imported about these time. They had set a course of Japanese new Anti-Tank weapons.

Actually, rocket weapons were not something new in Japanese army. They had already started rocket weapons development in 1932. These weapons was completed in 1943, with 7cm, 9cm, 15cm, 20cm, and 24cm version. But they fell into disrepute because of bad accuracy. Though, using rocket in infantry combat not needs very accuracy. So, Japanese new H.E.A.T. projector was developed on experienced Japanese 7cm and 9cm rockets.

Well, rocket projectiles has two way of stabilization. One is fin stabilized, the other is rotate stabilized. Rotate stabilized rockets were less influenced by wind. but warhead rotating causes bad effect to the penetration capability.

Around that time, that effect was not well known, so the army chose accurate way. In experiment, the rocket penetrated 80mm armor. It was not so good as Panzerschreck or Bazooka, but it had been considered that still effective against sherman tanks. The rocket and launcher passed trial, and adopted as "Type4 7cm Rocket Propelled Armor Piercing Grenade" and "Type4 70mm Anti-Tank Rocket Launcher". The rocket reached 160m/s, that was faster than Bazooka and Panzerschreck, and its hit ratio was estimated 60% at 100m distance. Its propellant was burned short time after fired from barrel, so gunners must wear face mask.

The launcher was based on Bazooka and Panzerschreck, but it had some improvements. It had bipod for stable firing in prone position. And its barrel can split-off to two part for better mobility. The barrels was connected by three thumbscrews. Unlike competing weapons, rockets was ignited by striking pin, because it was easy to mass-production than electric devices in Japanese factories. Its maximum range was estimated as 750-800m, but effective range is 50-100m. So the sights has two holes for these distance.



Also there was a planned 9cm variant to improve performance. It has 120mm penetration, but the rocket's velocity was reduced to 106m/s because of its weight. These rockets were not only expected as anti-tank weapons, but also as a replacement for mortars of paratroopers. And about 3500 units were produced, but didn't entered war.



In game, its bipod provides better accuracy in prone position. And, while its penetration performance not so great, because of heavy charge, it gives very serious damage if penetrated. You will see this weapons mainly in Japan main land map, and it replaces some of "captured Bazooka" kits.



15


Date: Friday 14.January 2011
Time: 18:00 - Open end!

Scenario:"Rush for Berlin"

Servername: [FHSW-Europ]FHSW 0.42
Server IP: 78.142.142.6:14567
Max.Players: 64

Game: Battlefield 1942 1.61b
Mod: FHSW 0.42
Maps: (Read Flyer)

Mainadmin: Stefan1990 & Mayer



Required Downloads to play on our FHSW 0.42 Server:

FH 0.7

Part 1of3
http://battlefield2.filefront.com/file/Forgotten_Hope_07_1_of_3;49588

Part 2of3
http://battlefield2.filefront.com/file/Forgotten_Hope_07_2_of_3;49581

Part 3of3
http://battlefield2.filefront.com/file/Forgotten_Hope_07_3_of_3;49580

FH Fanmappack 6

Part 1of1
http://battlefield2.filefront.com/file/Forgotten_Hope_MapPack_6_Client_Files;62701

FHSW 0.42

Part 1of2
http://www.warumdarum.de//index.php?option=com_remository&Itemid=28&func=fileinfo&id=158

Part 2of2
http://www.warumdarum.de//index.php?option=com_remository&Itemid=28&func=fileinfo&id=159


More information about FHSW and the Events:
http://fhsw-europ.ucoz.de/


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