Author Topic: On the current system of SL spawn  (Read 1992 times)

Offline AlexS66

  • Jr. Member
  • **
  • Posts: 186
  • A fine English gentleman
    • View Profile
Re: On the current system of SL spawn
« Reply #15 on: 26-02-2011, 12:02:07 »
I like the current system, however i do believe that an imaginary line should be pulled along with enemy forces so a sqaud cant spawn on an SL thats behind the (rear enemies) line.

Offline Eat Uranium

  • Tea Drinker
  • Global Moderator
  • *****
  • Posts: 4.569
  • Today's news will contain [REDACTED]
    • View Profile
    • FH2 Music
Re: On the current system of SL spawn
« Reply #16 on: 26-02-2011, 14:02:20 »
You could disable the SL spawn if he was (x times) closer to an enemy held flag than to a friendly (grey not counting).  So if you had 2 opposite flags 100m apart (and x = 4), and walked between them, you would be able to spawn until you got 20m from the enemy flag.

Offline AlexS66

  • Jr. Member
  • **
  • Posts: 186
  • A fine English gentleman
    • View Profile
Re: On the current system of SL spawn
« Reply #17 on: 26-02-2011, 16:02:45 »
Again  a very good idea.

Offline Beaufort

  • Jr. Member
  • **
  • Posts: 405
  • WIP
    • View Profile
Re: On the current system of SL spawn
« Reply #18 on: 26-02-2011, 16:02:38 »
If we disable the SL spawn in flag radius we'll only have squad leaders hiding in a bush while the rest of the squad is capping.  :-\

Offline AlexS66

  • Jr. Member
  • **
  • Posts: 186
  • A fine English gentleman
    • View Profile
Re: On the current system of SL spawn
« Reply #19 on: 26-02-2011, 18:02:38 »
Its a very tough one to beat granted. but we'll think of something eventually.

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.546
  • Magnificent Mustard
    • View Profile
Re: On the current system of SL spawn
« Reply #20 on: 27-02-2011, 01:02:05 »
I agree with General_Henry's SL spawns limitation ideas but as it was said above - ppl will not understand to complicated system. "The SL spawn is supposed to represent reinforcements" so what do you think about make some special zones where SL works as spawnpoint? And when he is outside of special zone (to close to enemy flag for example), spawnpoint turn red and prohibit ppl from spawning? That zones could work a little bit like pushmode - they could be placed somewhere between your flag and next flag belongs to the enemy (or just on enemy's flanks) where SL must go to "find" reinforcements, what should make SL often reatreat to some relatively safe places when he and his squad fail to capture enemy flag. "Reinforcement zones" should be placed somewhere outside the combat zone (they could be marked on minimap like "expected reinforcements" or something like that) and it will run on SL to choose wise spawnpoints and prevent enemy cut down whole squad (also that's why there should be few options to choose). It could make game a bit harder for attackers but it should prevend ppl to spawnrape on enemy flags and force ppl to make coordinate attacks on enemy positions (and form front lines)

Offline General_Henry

  • Full Member
  • ***
  • Posts: 1.460
    • View Profile
Re: On the current system of SL spawn
« Reply #21 on: 28-02-2011, 03:02:24 »
If we disable the SL spawn in flag radius we'll only have squad leaders hiding in a bush while the rest of the squad is capping.  :-\

if it is far enough that hiding is not quite worthwhile (should not be too far, you get it), then no people would hide. Again, the whole benefit of SL spawn is more like regrouping people (and enjoy gaming with friends), not to let people spawn in the middle of a knifefight. 4x seemed to be too close (as some flags are massive towns, like Cagny) - I think a ratio of 2:3 would be good and not too annoying.

Or we could scale it with another thing, such that the distance would at least allow a SL to run+walk for 20 seconds, which is the necessary spawntime for regrouping, it is more scientific as well.

And it makes a whole world of difference of, even the SL hiding in a bush, as you now could expect the reinforcements to come OUTSIDE of your flag instead of constantly popping up in your flag. A lot of lame SL tactics could be prevented this way, like a stubborn squad refusing to leave a church tower in antoville - since as you cap their flag, they couldn't anymore respawn and you could really "clear" it with brute force.

This would further cut down lonewolfing as well. And we don't need to embrace the evil ideas of PR... :p


So, if this is possible, first test it, then if it's good, devise a good UI for it, we have push mode circles, I bet this is less difficult than the other tough things of the engine.
« Last Edit: 28-02-2011, 04:02:26 by General_Henry »