I assume that's what Rush is all about; providing a more focused, or serious, alternative to CQ.
Yes... that is the purpose of Rush
Well, well seems that the "small insignificant group of forum whiners" won this time...
What are you talking about, "won"?
---
@Archimonday, kind of yes.. except the four flag diamond layout has the two middle ones tighter together, so it shapes a diamond, not just an angled square. Most BFHeroes maps use classic 4-flag diamond to much success. The reason why the two center flags usually is pressed together a bit is to create a nice infantry fight between them, and if one team controls both center flags, they get a sort of "we own it" feeling, and the other team needs to "break in"
Buccaneer BayThe 3 flag one is nice, and I regret not having used it more in FH2... it worked sweet in classic maps like Berlin, El Alamein, Kharkov etc...
About the linear, I would say you can have pretty much as long linear line as you want, but mostly they arent that straight as you painted it. Consider one of the best maps,
Karkand and it's bended linear flag layout, allthough it does offer 2 "off flags" where players can deviate from the main assault line. It's a sexy formation and the success is undeniable. I also like the harmony of distances in it, where first you have two close flags, then quite a large gap until the next one (at the bottleneck), it allows attacker to get some room to breathe once they've cleared the first two (hotel + square).. I wonder how Karkand would play out with a sequantial Push system... probably nice.. well, we will see in BF3 and its Rush variation.