Author Topic: Resawn time in 2.26  (Read 978 times)

Offline Cdn303

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Resawn time in 2.26
« on: 25-08-2010, 05:08:10 »
Hey, I recently updated my version of FH2 from 2.15 to 2.26, and I must say that I like most of the changes. The biggest problem that I have is the fact that when you get hit you have to wait 15 second while being Incapacitated(sp?), plus another lenght of time while you are dead. My question is if there is a way to change this?

Offline Raziel

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Re: Resawn time in 2.26
« Reply #1 on: 25-08-2010, 08:08:57 »
If I'm not mistaken, while playing open the console (press ~)and type:  sv.spawntime 0
You have to do this everytime your game starts


Offline Eat Uranium

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Re: Resawn time in 2.26
« Reply #2 on: 25-08-2010, 15:08:20 »
No, you open the console and type:

sv.mandowntime 0

Offline Raziel

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Re: Resawn time in 2.26
« Reply #3 on: 25-08-2010, 19:08:47 »
Thanks 4 d correction Uranium!  ;)

Offline Cdn303

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Re: Resawn time in 2.26
« Reply #4 on: 26-08-2010, 03:08:02 »
hey thanks guys

Offline cannonfodder

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Re: Resawn time in 2.26
« Reply #5 on: 27-08-2010, 09:08:20 »
You could also "fix" it by going into the gamelogicinit.con (in the fh2 folder) and add this line to the end of the file:
Code: [Select]
sv.mandowntime 0
You only have to do this once... ;)


Also, it's not a proper solution due to the instant respawn if you get killed rather than incapacitated. I hope this annoying bug get's squished in 2.3.