Some of you were demanding a proof to show some of the mentioned problems with the Sherman armor, so I decided to create a little test map with all different kind of allied and axis armored vehicles/tanks and to capture some footage. They result was not relly surprising for me since it shows alot of things that you will notice while playing the game. The most important problems are caused by the movemnt of the target or the shooting tank itself. But that's nothing new. It results in exagerated damage loss of the round you fire at the target even if the object isn't moving fast. But I noticed also some other problems:
1. The Sherman with the 76 mm gun needs two shots over long range at the StuG 40 (30 mm side armor), the Panzer IV and StuG IV (30 mm side armor) get killed in one shot by the same gun.
2. The gun of the PIV and the StuG 40/StuG IV, Marder are coded two weak compared to the armor of the Sherman armor or the sherman armor is coded too strong - devs could look into it a bit more detailed I guess. The damage drop over range is too strong and when the angle gets a bit strange the shot bouncess off or doesn't deal enough damage.
3. Sherman Firefly can kill
all Panthers (Ausf. G, A Late and A) from the front with a shot into the shot trap. But it is a guessing game. Sometimes it bouncess off, sometimes you need two shots and sometimes it melts through like a hot knife through butter.
4. The deviation of the shells might cause the most of these problems - and it is random! Infact it is not predictable where you shot will land on midrange. And this occurs also with the strongest guns (like the KwK 42 L/70). Some shots also seem to fade into nowhere or there is something like a miscalculation.
So finaly some footage (for more info read the description):
http://www.youtube.com/watch?v=1kTGKjkz-yYI hope this helps to bring some clarification about the complains. I may make some other test aswell