Author Topic: Total War games  (Read 71514 times)

Offline Tankbuster

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Re: Total War games
« Reply #900 on: 10-09-2013, 14:09:48 »
Oh, CA making the parthians look like random Taliban from the middle east. You so funny.

Offline BroskiDerpman

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Re: Total War games
« Reply #901 on: 11-09-2013, 00:09:41 »
Play as Sparta, spam all 20 pikes.

At least ok with controlling units...

Everything will get mowed down. Boost your men with Steady if flanked or are getting rushed by concentrated forces.

Keep reserves.

I swear everything will not stand a chance, everything.

Game is too streamlined for my tastes on campaign, Shogun 2 hit the limit for me. Shogun 2 on release was not as chaotic as this mess. I'm waiting for a big sale or Gold edition when CA decides the game is finally v1.0

@Archi

I see the ghoul faces  ;D

Offline Kubador

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Re: Total War games
« Reply #902 on: 11-09-2013, 13:09:28 »

Offline Gezoes

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Re: Total War games
« Reply #903 on: 11-09-2013, 15:09:24 »
I am not sure if that's Angry Joe's review (YT blocked at work lol) but you guys should check it out. It's spot on. CA should be ashamed, and then some.

"If I wasn't a little mad, I'd go mad."

Offline Dukat

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Re: Total War games
« Reply #904 on: 12-09-2013, 01:09:22 »


Tell me how is this a challenge.


Greece was left completely undefended, that one army you can see there is a rebel army that spawned at the work of my agents. The only resistance I met while invading ''the center of the first world'' was that small island state you can see in the bottom of the screen, and after I landed there with 2 full legions and a full fleet it turned out the army was made up of fucking peasents and peltasts. The only trouble I had taking over Hispania was that the enemy armies kept running away from my legions. I'm litterally thinking to declare war on the entire world because it seems the only thing that could actually make things difficult for me.

The only thing my campaign AI is doing is starving its armies (which are composed of stupid levies and militia anyway) and running away when I come close. I was blockading the port of that island while I waited for the second legion to arrive from the north. The AI had a full stack inside, two 1/3rd navies near the harbor and  half a stack outside. When I ended the turn, it didn't fight. Nope. It ran away. It fucking ran away. It abandoned the only city it owned and moved its armies to the edge of the island and the fleets to god knows where. I had to reload the turn and assault myself to make it any fun.

Did you set difficulty to maximum? Then stop reloading savegames all the time. Don't reload a savegame just because one of your battles turned out wrong or because you made a handling error when moving armies. Every reload disrupts the campaign AI. Load a game and play 4 hours in one go.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline BroskiDerpman

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Re: Total War games
« Reply #905 on: 12-09-2013, 04:09:30 »
Volound plays on Legendary, doesn't reload saves, etc.

Yet he still roflstomps the ai, essentially the ai helps him win by just sitting there or running around to get shot at then running back to get shot at.

Reloading saves doesn't disrupt the ai, don't know where you pulled that out of. Ai acts normally when you reload. It'll still do the same things as that's what the ai was going to decide to do in the first place...

The ai doesn't randomize every time you restart.  :o Surprise!

(Scenario: Ai catches your city by surprise with a 10 stack army, you forgot to move your 20 stack army to block the area) If you move an army near the ai's forces so this turn the ai won't catch you by surprise; the ai changes course as it's common sense to do so, that's not disrupting anything.

(Unless the ai is too foolish and attacks)

Well that happens in Shogun 2 with UAI mod, not sure if Rome 2 has an even more dumb ai.

I usually don't load if I lose though as it's more fun to just wing it as you go.



« Last Edit: 12-09-2013, 04:09:04 by Bobkov »

Offline Strat_84

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Re: Total War games
« Reply #906 on: 12-09-2013, 09:09:57 »
Reloading saves doesn't disrupt the ai, don't know where you pulled that out of. Ai acts normally when you reload. It'll still do the same things as that's what the ai was going to decide to do in the first place...

I don't know if it's still true for Shogun 2 (never dared to play it actually), but in previous Total Wars that indeed happened, reloading disrupted the AI.
It's like the saves don't keep track of the "plan" the AI is following at this moment, so for example if an army is moving for a likely successful attack, or currently besieging a settlement, it may simply leave and go somewhere else if you reload a save.  ;)


Offline Dukat

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Re: Total War games
« Reply #907 on: 12-09-2013, 13:09:56 »
If you have played a couple of Total War games, you must have encountered some bugs again and again over the years. Settings are changed, graphics get improved, and little changes to gameplay are made. But the AI seems to be very bad, have only some basic intelligence, suggesting that a lot of individual scripts need to be writen for each sequel. That is the only explanation for those same, repeating bugs and weaknesses in the unpatched core versions. Thus I believe the loadgame bug might still be there.

What is a loadgame bug, you're asking?

Quote from: Old Celt on 08 April 2005 14:20 EDT (US)
The save/load bug [in Rome - Total War (1)] works like this:

You play a few turns and make a save. The AI goes and starts doing what it thinks it should do for each faction and starts attacking/sieging other factions' cities. You reload the game and start playing again. When you hit the End of Turn button, almost all the sieges the AI was conducting will be lifted and the AI army will wander away from the objective city, back toward "home". Sometimes such armies will just stand around after that, never doing for years. This happens every time you reload from a save, no matter how you make the save, or how you load it again. If you toggle off the Fog of War, you can see the AI lifting sieges all over the campaign map on the first turn following a load, but nothing will happen until End of Turn is clicked after the load is made.

Another nasty feature of the bug is in 1.2, you can now make a faction your Protectorate immediately following a load. Just build a diplomat and get him near the faction city, save, reload, hit End of Turn, then ask for a Protectorate. The target faction will always accept, and you can get 12 protectorates in 5 years if you can get the diplomats into position that quickly. Now, humans can choose not to exploit this, but the AI will end up making ridiculous protectorates because of this bug.

Creative Assembly has been confronted with this information and clear examples to reproduce it. They refused to comment for a long time, then finally said: "It is a FEATURE, not a bug". They tried to say it was just the AI doing a "special" reevaluation whenever a load was made. I'll say it's "special"!! They've made their requisite 2 patches and won't make any more. So they told people who invested lots of time and effort in proving this, essentially to go to hell, and they were insulting and arrogant throughout the process.
http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,2416,6750,all



When finally a petition was sat up, Creative Assemblys winning argument to sabotage the petition was the claim, that the petition would endanger further patching and sequels. Excerpts from the petition:

Quote
Some of us have attempted to post our concerns at your official web site, only to be met with post deletion and banning from the web site forums. This has not helped us to feel positively about the future of the Total War series, nor to be optimistic about future improvements to the game and its possible expansions. Post deletion and bannings, coupled with the few sporadic and negative 'official' posts from web site administrators have left many with bad feelings about the current state and future of the company. Moreover, we are prevented from engaging in meaningful dialogue with the Creative Assembly in any way that could be helpful to future improvements you should choose to make to your games.
http://www.petitiononline.com/petitions/rtw/signatures?page=1

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Sander93

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Re: Total War games
« Reply #908 on: 12-09-2013, 19:09:32 »
Started a new campaign, Rome again, but this time on Very Hard settings and now with some mods installed that will hopefully make the AI more challenging. To make it even more interesting I'll be deploying only one legion per theatre (maybe two depending on the size, like Gaul) and I'll try to use historical legion setups (that means half of my republican/imperial armies will be auxiliaries) to handicap myself. Last but not least I will not research the Marian Reforms before it's time to.

Hopefully this'll be more fun than my previous campaign in which I just roflstomped everyone before even getting to the imperial legions.
« Last Edit: 12-09-2013, 19:09:25 by Sander93 »

Offline Thorondor123

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Re: Total War games
« Reply #909 on: 12-09-2013, 19:09:33 »
I just had an insane battle. LEGIO III AVGVSTA and LEGIO VI FERRATA stormed the city of Syracuse. The city was defended by an enemy army and the local garrison.

I deployed both armies in double line around the city and let my heavy ballistae to soften the enemy.

Soon the two enemy fleets arrived, carrying roughly 17 units split between them. The firs fleet landed in the harbour of Syracuse, but the other was heading towards my flank. Because of that I held back the assault order, and after a while the majority of the second fleet landed to reinforce the army in the city. Few missile units stayed behind by the coast, but I decided to attack. My praetorians and veteran legionaries face the hoplites and the the rest of my legions made their way, slowly but surely, into the city. When the last hoplite fell LEGIO III had lost its general, but my army was already in the central plaza of Syracuse.

About 30 minutes later the last remainin enemies were the skirmishers from the ships that landed to harass me after the assault and the few units by the harbour.

The whole strength of the enemy army was almost 7000 units. My army was slightly smaller.



I love these battles with 40 units.
Let mortal heroes sing your fame

Offline BroskiDerpman

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Re: Total War games
« Reply #910 on: 12-09-2013, 20:09:52 »
Wondering if anybody is waiting for an awesome sale or Gold Edition for Rome 2?  ;D

I know I will judging by the game's state and core gameplay issues.

 (I will not go on ranting about it, CA will never read it, just no use anymore from my experience.)

So far I'm  enjoying vanilla Shogun 2 with UAI mod; I will try out other mods, some dose of Napoleon online, Medieval 2 mods, and Rome 1 with mods. There's also Shogun 1 and Medieval 1 too for a real challenge.
« Last Edit: 13-09-2013, 03:09:16 by Bobkov »

Offline THeTA0123

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Re: Total War games
« Reply #911 on: 13-09-2013, 19:09:48 »
Today i played Napoleon total war after a long time

I went UK, he went Superior prussians


So my army kinda looked like....i dunno

http://www.youtube.com/watch?v=m7wEUlpaYjY

nothing but british grenadiers!!!
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Offline th_battleaxe

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Re: Total War games
« Reply #912 on: 14-09-2013, 11:09:08 »
Even though the British infantry is superior to the Prussians in terms of accuracy...
Who won?


ps: Blast my aging computer  >:(
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Offline THeTA0123

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Re: Total War games
« Reply #913 on: 14-09-2013, 12:09:59 »
I swatted his army aside. He took his entire army and formed one single line. I divided my troops into 3 armies. One large army in the middle, with 2 smaller ones on the sides. I diverted my smaller armies around the map

Once my main force engaged with his mainforce, i used my 2 smaller armies to attack his front line from a 45 Degree angle. In wich he then made the mistake by bayonet charging the majority of his army towards my main force. But lets just say i used those grenades  ;D

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Tankbuster

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Re: Total War games
« Reply #914 on: 14-09-2013, 17:09:52 »
He didn't have 2 cavalry units?