Author Topic: The King's Church: Forgotten Hope 2 Update  (Read 11009 times)

Offline Flippy Warbear

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #30 on: 15-01-2012, 22:01:09 »
Insult to injury: It will get the AVRE treatment.  8)

Offline THeTA0123

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #31 on: 15-01-2012, 22:01:19 »
Insult to injury: It will get the AVRE treatment.  8)




so will the MKIII have its correct ammo layout? Not the still incorrect MKIV ammo amount?  ;D
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Offline evhgear

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #32 on: 15-01-2012, 22:01:54 »
Niiiiiiiiiiiice to see a new Churchill, and I hope that TheTa will not make an overdose of emotions in front of this :P

Offline Butcher

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #33 on: 15-01-2012, 23:01:31 »
Best update in quite a while! This will make North Afrika quite interresting again. It will definately create some hardcore tankbattles there. Never seen combinations like Marder II, Panzer III and Stukas vs Churchills.

So will there be both versions - the 6 pounder and the 75mm - on El Alamein?
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Offline G.Drew

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #34 on: 15-01-2012, 23:01:18 »
Insult to injury: It will get the AVRE treatment.  8)




so will the MKIII have its correct ammo layout? Not the still incorrect MKIV ammo amount?  ;D
It wont get fixed, and there wont be any 88s. There is method in the madness.
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Offline Rawhide

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #35 on: 15-01-2012, 23:01:04 »
Great update, the more North African equipment the better!

Other than that, great thread to read through it had it all, 5 out of 5.

Offline kingtiger1891

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #36 on: 16-01-2012, 00:01:28 »
Tiger's in need ;)

Offline Torenico

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #37 on: 16-01-2012, 01:01:13 »
MOAR FOOD FOR DADDY

(Tiger)


Offline Raziel

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #38 on: 16-01-2012, 13:01:06 »
Nice! Great update! Gave me a good laugh here!  :D

Offline RAnDOOm

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #39 on: 16-01-2012, 15:01:18 »
Good stuff!

Nice to see that Toddel's magic is still alive.   ;D

Offline Michael Z Freeman

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #40 on: 16-01-2012, 15:01:51 »
What an amazing tank ! It seems to look particularly chunky for some reason and the texturing is very good. There's some nice "corroded steel" effects on there adding to that tank factor ;D

Offline Zulnex

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #41 on: 16-01-2012, 23:01:38 »
Looks splendid. As always, many thanks Devs and Beta Testers for a wonderful update. 8)

Offline Symz

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #42 on: 17-01-2012, 00:01:54 »
Great render, as always.

How many people are still playing? Every time I try to play there are about 6 people playing, which with a game like this is just not enough people to stay entertained. :|

I miss the old FH1 days.

Offline ajappat

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #43 on: 17-01-2012, 00:01:45 »
On euro evenings there's usually 2 to 3 full servers.

Offline jan_kurator

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Re: The King's Church: Forgotten Hope 2 Update
« Reply #44 on: 17-01-2012, 00:01:28 »
go and play instead of posting!!! there are 58ppl on hslan now  :P