Author Topic: Longues sur Mer, single player  (Read 7070 times)

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #30 on: 20-01-2011, 07:01:13 »
I already tried it and here are my fist thoughts:

*I like the diversity this map offers
*I can't write about the gameplay so far - just slaughtering bots with my Sherman  ;) and only played one round
*The flag at the top of the map at the church has a way to small cap zone
*The right flank along the city could use some detail
*The white/light building's skins don't fit 100% but the modells themselves are nice...
*AI isn't that bad


I played 2 round with bots and basically I have the same observations.

Good job!

Seeing a few statics from BGF make me smile a bit.
 


which one?
if I remember correctly, I used only BGF wheat undergrowth around burned Panther tank...

Offline djinn

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Re: Longues sur Mer, single player
« Reply #31 on: 20-01-2011, 10:01:17 »
Yer, lighting is the big problem I have with it.... It takes me out of it.


The beach area is pretty well designed, BUT I'd advice having bots spawn on the various static guns so that leaving the beach is a fight. currently its unoccupied, save for a few German stragglers.

Cap area is very small for most maps. I guess you didn't want people capping it in the safety of the house or away from the view of the mg, but it does make it a tough capture, and the bots suffer to get to it, so its a solo operation mostly.

Its otherwise not a bad map, a bit forced into a single passage, but its pretty well done, and the mortars versus tank and infantry in tow makes it fun.

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #32 on: 21-01-2011, 04:01:08 »
ok, the problem with improper lighting is solved..


Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #33 on: 24-01-2011, 20:01:45 »
ok, it's a test version of the map.

download link of Longues sur Mer:

http://www.4shared.com/file/WXKWZwOL/Longues_sur_Mer_final.html
« Last Edit: 13-02-2011, 17:02:06 by aserafimov »

Offline sn00x

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Re: Longues sur Mer, single player
« Reply #34 on: 25-01-2011, 04:01:57 »
nice work! ;D

Offline Devilman

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Re: Longues sur Mer, single player
« Reply #35 on: 25-01-2011, 08:01:55 »
Great map,thanks aserafimov  :)

Offline cannonfodder

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Re: Longues sur Mer, single player
« Reply #36 on: 25-01-2011, 10:01:07 »
Sorry I didn't get back to you sooner aser, but FWIW I could only find one place where they where consistently getting stuck, the couple of other spots I saw them getting stuck must've been one-offs:


They try to walk up the slope (the pictured bot is strafing right, not walking forwards).


And I still haven't found that dog... :)

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #37 on: 25-01-2011, 10:01:54 »
@cF

the screen that you show me is from the test version of the map.

please, try the final (better ;D) version of the map, I hope that I fixed the most of infantry issues there...
also post some screens if you find any problems...

I wish you good luck with dog finding. ;)
« Last Edit: 25-01-2011, 11:01:57 by aserafimov »

Offline djinn

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Re: Longues sur Mer, single player
« Reply #38 on: 25-01-2011, 18:01:04 »
I think you are going to have to put it on Filefront again, please.... Your DL link doesn't agree with me for some reason  :'(

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #39 on: 25-01-2011, 19:01:05 »
@djinn

sent you PM.

@cF

probably the problem with the slope is still available(not sure), but will fix it over the weekend...

Offline Jimi Hendrix

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Re: Longues sur Mer, single player
« Reply #40 on: 25-01-2011, 20:01:11 »
Very nice looking map.

 I played Single player (50-expert) and it was very tough.

 You need to submit your application to the FH2 dev's. You have great mapping skills.


 ;)



Offline Devilman

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Re: Longues sur Mer, single player
« Reply #41 on: 25-01-2011, 23:01:13 »
I wish you good luck with dog finding. ;)

 ;)

Quote
rem [SoundObjectTemplate: S_AmbientDefault_3]
ObjectTemplate.create Sound S_AmbientDefault_3
ObjectTemplate.activeSafe Sound S_AmbientDefault_3
ObjectTemplate.modifiedByUser "Andrej Ser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/effects/sounds/ambient/dog.ogg"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.position -55.307/34.891/223.907
ObjectTemplate.minDistance 15
ObjectTemplate.soundRadius 15


rem [SoundObjectTemplate: S_AmbientDefault_11]
ObjectTemplate.create Sound S_AmbientDefault_11
ObjectTemplate.activeSafe Sound S_AmbientDefault_11
ObjectTemplate.modifiedByUser "Andrej Ser"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/effects/sounds/ambient/dog.ogg"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.position 49.439/35.001/141.193
ObjectTemplate.minDistance 15
ObjectTemplate.soundRadius 15

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #42 on: 25-01-2011, 23:01:13 »
@ Devilman

you are one good dog hunter ;)

@ to all other

I made a few changes in the AIPathFinding folder, which solved the slope problem that was mentioned by CannonFodder.

For all that have already downloaded the map- please, replace your old AIPathFinding folder with this one:

http://www.4shared.com/file/zNIG7rJx/AIPathFinding.html

For all that still have not downloaded tha map- the download link is the same, but with updated files ;D

http://www.4shared.com/file/WXKWZwOL/Longues_sur_Mer_final.html




Offline Raziel

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Re: Longues sur Mer, single player
« Reply #43 on: 26-01-2011, 11:01:57 »
Thanks Aser! Will test it this eve and will get back to you!  ;)

Update:
I have one word for you Aserafimov: ----- AWESOME!!
You really have a talent in mapping. Really liked the background sounds of the artillery battery firing (with 5.1 surround makes you flinch) The destroyed village, streets, field look absolutely immersive....still need to test the SP part but I am sure it will be great! Good job!
« Last Edit: 27-01-2011, 09:01:20 by Raziel »

Offline Devilman

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Re: Longues sur Mer, single player
« Reply #44 on: 26-01-2011, 11:01:52 »
For all that have already downloaded the map- please, replace your old AIPathFinding folder with this one:

Just a note
When you unzip the AIPathFinding rar file,you get a AIPathFinding folder,inside that folder is another AIPathFinding folder,
thats the one to copy  :)