Author Topic: Longues sur Mer, single player  (Read 7077 times)

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #15 on: 18-01-2011, 20:01:02 »
Hi to everyone,

here you could find download link for the map.
it's a test version so any suggestions are welcome.
infantry navmesh still needs of work.

download link of Longues sur Mer:

http://www.4shared.com/file/EVuFk3PR/Longues_sur_Mer.html
« Last Edit: 24-01-2011, 20:01:00 by aserafimov »

Offline kettcar

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Re: Longues sur Mer, single player
« Reply #16 on: 18-01-2011, 23:01:38 »
i will have a look, thx for posting  ;)

Offline TheRevoluzer

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Re: Longues sur Mer, single player
« Reply #17 on: 18-01-2011, 23:01:56 »
I already tried it and here are my fist thoughts:

*I like the diversity this map offers
*I can't write about the gameplay so far - just slaughtering bots with my Sherman  ;) and only played one round
*The flag at the top of the map at the church has a way to small cap zone
*The right flank along the city could use some detail
*The white/light building's skins don't fit 100% but the modells themselfes are nice...
*AI isn't that bad

Why are there two threads, thats really confusing...
I will post some pictures later of the spots i am talking of...
« Last Edit: 18-01-2011, 23:01:53 by TheRevoluzer »

Offline djinn

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Re: Longues sur Mer, single player
« Reply #18 on: 18-01-2011, 23:01:27 »
This is for ai, that one is for the map

Offline djinn

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Re: Longues sur Mer, single player
« Reply #19 on: 19-01-2011, 10:01:53 »
Is there an alternate link? This one is unresume-able and seems to fail each time with very little downloaded... maybe its just me, but still.

Also, really looking for anyone who can add bots to bloody gulch :-)

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #20 on: 19-01-2011, 10:01:49 »
later when I am back from work, I will upload to filefront web site.

Offline cannonfodder

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Re: Longues sur Mer, single player
« Reply #21 on: 19-01-2011, 11:01:30 »
Worked for me... :-\


Well, what can I say...4 new maps and we haven't even had an update!

Aser, I just had a quick round mate and I think it's safe to say this map is going to firmly entrench itself in my 'Top 5 FH maps'... :)


Only have one suggestion so far: more tickets, the round is over too quickly (400-ish per side I reckon).

And is it just me or is the lighting slightly off? (the soldiers and tanks look a bit too bright):


I noticed a few stuck bots too, do you want screenshots?



Now I'm off to look for that noisy dog... ;D

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #22 on: 19-01-2011, 12:01:22 »
thanks cF :)

yes, please post some screens about it.
As I said the infantry navmesh still needs a lot of work
« Last Edit: 19-01-2011, 12:01:53 by aserafimov »

Offline djinn

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Re: Longues sur Mer, single player
« Reply #23 on: 19-01-2011, 12:01:04 »
damn pitty I can't DL this... It looks so good! Tanks in a town map. Please add the filefront link soon. I want this badly :-(

Offline DLFReporter

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Re: Longues sur Mer, single player
« Reply #24 on: 19-01-2011, 14:01:58 »
Looking quite ok. Did you lightmap your map after you placed the last statics. Some look like they are missing a lightmap.

damn pitty I can't DL this... It looks so good! Tanks in a town map. Please add the filefront link soon. I want this badly :-(

What about the Ramelle, Lüttich, Falaise? All town Maps with tanks. ;)
Gravity is a habit that is hard to shake off

Offline djinn

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Re: Longues sur Mer, single player
« Reply #25 on: 19-01-2011, 14:01:47 »
Tanks dont drive through except in ramelle.

Offline DLFReporter

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Re: Longues sur Mer, single player
« Reply #26 on: 19-01-2011, 17:01:50 »
Tanks dont drive through except in ramelle.

Au contraire mon ami.
They do as well on Falaise and Lüttich.
Gravity is a habit that is hard to shake off

Offline djinn

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Re: Longues sur Mer, single player
« Reply #27 on: 19-01-2011, 17:01:51 »
A tank can park at the mouth of Mortain East, and the same for Mortain West in capping the flag, but not through it - Marginal armor support

For Lebisey, they move in on side routes to get to the flag zone, but its a similar story.

I'd rather say Brest, although it remains on the main road. Ramelle is the real winner is total tank support from end to end. Would be nice to see another of such map. CQB with tanks

Offline aserafimov

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Re: Longues sur Mer, single player
« Reply #28 on: 20-01-2011, 05:01:47 »
@N24Reporter

yes, I lightmaped the map, after all statics were placed, but it seems that I am using too old static samples files. I checked it and for example in my objects folder- there are no samples files for all ramelle ruins and for all ruinsets.
I have to correct it...

Offline Gl@mRock

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Re: Longues sur Mer, single player
« Reply #29 on: 20-01-2011, 06:01:57 »
I already tried it and here are my fist thoughts:

*I like the diversity this map offers
*I can't write about the gameplay so far - just slaughtering bots with my Sherman  ;) and only played one round
*The flag at the top of the map at the church has a way to small cap zone
*The right flank along the city could use some detail
*The white/light building's skins don't fit 100% but the modells themselves are nice...
*AI isn't that bad


I played 2 round with bots and basically I have the same observations.

Good job!

Seeing a few statics from BGF make me smile a bit.