Author Topic: Getting shot. - Death cam.  (Read 3389 times)

Offline Neighbor Kid

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Getting shot. - Death cam.
« on: 21-06-2011, 23:06:42 »
So i was watching RO2 a couple minutes ago and i wondered when the soldier was killed. In the video and I think in RO 1 ( havnt played in a while so im unsure) but in the video when the solider was killed he would drop to the ground the camera shakes in First person and slam on the ground.   clear example of what im talking about is here..

http://www.rockpapershotgun.com/2011/06/20/red-orchestra-2-server-options-detailed/    the second video in the first 30 seconds when hes gets killed.

We kind of have it now when the guy hits the floor but he falls backwards and its to me way to gentle .. in RO its more dramatic. its like.. POW  you hit the floor.. kinda hard for me to explain i guess. just watch the video.

Also instead of being pulled away to seeing in third person view when you die why not keep it in the laying down position where you hit the floor and have the screen fade out or get darker)
« Last Edit: 21-06-2011, 23:06:52 by Thorondor123 »
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Offline Musti

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Re: Getting shot. - Death cam.
« Reply #1 on: 21-06-2011, 23:06:02 »
wow. thats actually quite good looking. if its possible then yes please.
Also what needs changing is american "dying voices"
or more precisely one of them

"damn"

I mean, soldier gets shot and all he says is "damn"!? and its a voice without any emotion, very plain and weird.
Needs changing in my opinion
« Last Edit: 21-06-2011, 23:06:40 by Musti »
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Offline VonMudra

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Re: Getting shot. - Death cam.
« Reply #2 on: 22-06-2011, 00:06:06 »
Off topic, but why do the lafettes not have scopes |:

Offline LHeureux

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Re: Getting shot. - Death cam.
« Reply #3 on: 22-06-2011, 00:06:23 »
wow. thats actually quite good looking. if its possible then yes please.
Also what needs changing is american "dying voices"
or more precisely one of them

"damn"

I mean, soldier gets shot and all he says is "damn"!? and its a voice without any emotion, very plain and weird.
Needs changing in my opinion

Indeed the "Damn" voice is really annoying. And the brit's "oof" is funny
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Offline Neighbor Kid

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Re: Getting shot. - Death cam.
« Reply #4 on: 22-06-2011, 00:06:01 »
this is more about the camera hitting being more dramatic and hitting the floor hard.
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Offline flyboy_fx

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Re: Getting shot. - Death cam.
« Reply #5 on: 22-06-2011, 01:06:35 »
Off topic, but why do the lafettes not have scopes |:

They don't need them always. xD
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Offline VonMudra

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Re: Getting shot. - Death cam.
« Reply #6 on: 22-06-2011, 01:06:04 »
Off topic, but why do the lafettes not have scopes |:

They don't need them always. xD

Yeah, but, still, that's like not giving a K98k sniper his scope |:

Offline SiCaRiO

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Re: Getting shot. - Death cam.
« Reply #7 on: 22-06-2011, 02:06:37 »
ask in their forums, i tried but it doesnt let me register with hotmail =[

Offline Lightning

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Re: Getting shot. - Death cam.
« Reply #8 on: 22-06-2011, 02:06:22 »
I mean, soldier gets shot and all he says is "damn"!? and its a voice without any emotion, very plain and weird.
Needs changing in my opinion
Yet another reason to look forward to 2.4 ;)

Offline Pascucci the Whiner

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Re: Getting shot. - Death cam.
« Reply #9 on: 23-06-2011, 02:06:16 »
Off topic, but why do the lafettes not have scopes |:

They don't need them always. xD

Yeah, but, still, that's like not giving a K98k sniper his scope |:

A scoped lafette would be invincible and it would rape everything. Not everyone loves to be raped where-ever they go. It was just too awesome to be in a game no matter how much you nerf it.

Offline VonMudra

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Re: Getting shot. - Death cam.
« Reply #10 on: 23-06-2011, 02:06:26 »
Off topic, but why do the lafettes not have scopes |:

They don't need them always. xD

Yeah, but, still, that's like not giving a K98k sniper his scope |:

A scoped lafette would be invincible and it would rape everything. Not everyone loves to be raped where-ever they go. It was just too awesome to be in a game no matter how much you nerf it.

Their video already stated that it rapes.  All I'm asking for is a historical raping.

Offline Neighbor Kid

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Re: Getting shot. - Death cam.
« Reply #11 on: 23-06-2011, 02:06:50 »
hey how bout you get on track and stop derailing the ******* thread.  This is about the sounds which yes are apart of dying, but of the screen shaking and dramatic affect of collapsing to the ground after being shot.
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Offline jan_kurator

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Re: Getting shot. - Death cam.
« Reply #12 on: 23-06-2011, 08:06:18 »
I totally support the idea of camera collapsing on the ground effect, after being killed.

Yet another reason to look forward to 2.4 ;)
^  Are the new sound of dying soldiers being added?!  :o

Would be nice to fall on the ground and hear only your heartbeat, then see the new 'near-death' effect -> blacksreen for few seconds -> dead...  ::)

Offline Ahonen

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Re: Getting shot. - Death cam.
« Reply #13 on: 23-06-2011, 13:06:29 »
I'm all for removing the current zooming out death cam which gives allows you to monitor your immediate surroundings after death, which is stupid and leads to situations such as "hey squad leader, there's a rifleman hidden in that wreck behind us, saw him on my death cam", betraying the location of even well hidden enemies.
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Offline Natty

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Re: Getting shot. - Death cam.
« Reply #14 on: 23-06-2011, 13:06:00 »
I would love a new death cam, but the amount of work and possibly need to recompile BF2 to get this to work makes it simply a task no one has bothered to look in to. BF2 camera work is fuzzy.
I would personally most like to keep the 1P camera so you follow your dude down to ground before the lights go out, a bit like the death cam in BC2.
But most sexy deathcam Ive seen so far must be MW2, where you follow the projectile the last seconds of your life from a camera showing what killed you and how :) That's just sex on a sandwich, and a really great gameplay-excitement-enhancer, as it both show you the mistake you did, as it shows your opponent how he used that mistake to get you.
Clever design. And fun  8)
(ofcourse that's not the actual "deathcam" but the before-spawn camera. It also helps preventing campers, as no one wants to stay in the same spot. Realistic too, since no real-war sniper or tank would stay too long in the same place.)