Pretty cool!!! This will be an exciting mod!!!
What kind of statics are you needing for maps?
I am currently trying to figure out how the whole bf2/fh2 modeling workflow works... I currently have been working mostly in Maya (I am an animation student), but I did a lot of model modification in gmax for bf1942, but all I did there was push and pull vertices, not really generate any original stuff.
The link below is an Sdkfz 234/3 I did last semester for game art assets class. I modeled and textured the whole vehicle from the reference image shown in black and whiate at the bottom of the image.
here is the link:
http://flic.kr/p/cDzW9N