Author Topic: AWARDS  (Read 22243 times)

Offline djinn

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Re: AWARDS
« Reply #120 on: 11-08-2011, 21:08:14 »
Well, to be fair, some of those people patronize it because of the promise of quick reward, compared to the FH2 award system which is more at par with how FH2 is.

Then there are the likes of myself, who..well, would rather play on a server that has at least 48 people on it, and can't play on HSLAN most often because it is full.


Easy fix is for them to tow the line... But otherwise, *shrugs*.. they just happen to strategically placed to take those that dont get HSLAN and still want an almost full server...

Offline DLFReporter

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Re: AWARDS
« Reply #121 on: 11-08-2011, 21:08:32 »
The magic number seems to be 20-30 for a server to fill up. HSLAN needs a second server! ^^
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Offline djinn

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Re: AWARDS
« Reply #122 on: 11-08-2011, 21:08:23 »
YU-UP! Totally agree

Offline [QPS]_Sex_Bomb

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Re: AWARDS
« Reply #123 on: 12-08-2011, 18:08:21 »
This is just sad 60 something people being duped by the big shiny [RANKED] on the 762 servers and we can't fill the French Community Server... :'( :'( :'(

FYI, 762 gives better pings to North Americans than hslan and others few populated European servers.  IMHO, shinny pixels are less important than having a decent connection for a good bunch of us.

Offline djinn

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Re: AWARDS
« Reply #124 on: 12-08-2011, 20:08:51 »
Yer, but between HSLAN and 762, HSLAN is more likely full at all times, NOT always the case with 762

And HSLAN was almost dead until 2.4... That says less about America, More about the world

Offline Alakazou

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Re: AWARDS
« Reply #125 on: 12-08-2011, 22:08:23 »
This is just sad 60 something people being duped by the big shiny [RANKED] on the 762 servers and we can't fill the French Community Server... :'( :'( :'(

FYI, 762 gives better pings to North Americans than hslan and others few populated European servers.  IMHO, shinny pixels are less important than having a decent connection for a good bunch of us.

I live in Québec just like you and I will never play 762 because of the sucky experience I have their, plus they don't use the officiel awards system. When I play on HSLAN I have decent connection like you say. So it's not really a problem.

Offline Abuzer

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Re: AWARDS
« Reply #126 on: 13-08-2011, 02:08:43 »
Let's see how that new sig with the old username are doing  8)
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Offline Turkletoon

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Re: AWARDS
« Reply #127 on: 16-08-2011, 17:08:33 »
Is the awards fully working?
I played on hslan the outer day, think it was Saturday. Played as a British sniper on Mersa Matruh. I killed 20 people with it during that round, but it has never been registered in the awards as sniper kills. The kills, deaths and the map itself was registered but the sniper shows zero kills.

was it just a glitch during that evening?

Offline DLFReporter

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Re: AWARDS
« Reply #128 on: 16-08-2011, 18:08:22 »
Iirc the one of the allied sniper rifles doesn't count as a sniper rifle in the awards.
I believe this was intentional, but I not quite sure.

Edit: Corrected.
« Last Edit: 16-08-2011, 18:08:27 by DLFReporter »
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Offline Alakazou

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Re: AWARDS
« Reply #129 on: 16-08-2011, 18:08:00 »
the Pattern 14 Sniper isnt a sniper rifle in the award system (little bug). So when you kill with this gun it's like you use a rifle.

Reporter, it's not intentional.

Offline Turkletoon

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Re: AWARDS
« Reply #130 on: 16-08-2011, 18:08:04 »
Ah I see.
That explains it.

Offline General_Henry

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Re: AWARDS
« Reply #131 on: 17-08-2011, 09:08:42 »
btw, a win in Brest seemed to be registered as a win in siege of Tobruk.

Offline Kelmola

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Re: AWARDS
« Reply #132 on: 17-08-2011, 12:08:26 »
Just realized why it pays to play on a sparsely populated server - some awards are actually easier to achieve then. Let's take an example, bleed is ignored for the sake of simplicity.

Both sides get 500 tickets, there are 50 players. This averages to 10 kills per player (some have less, some much more).
Both sides still get 500 tickets, there are 25 players. This averages to 20 kills per player.
Both sides still get 500 tickets, but now there's only 10 players. This averages to 50 kills per player.

If I were (not that I would ever admit) playing just to get a bigger e-pen0r, I would go to a server with as few players as possible and hope that the time limit is either off or does not kick in before I get the Gold medal... ;D

Offline DLFReporter

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Re: AWARDS
« Reply #133 on: 17-08-2011, 13:08:14 »
To bad the awards only register after 16 people join a server. ;)
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Offline General_Henry

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Re: AWARDS
« Reply #134 on: 17-08-2011, 14:08:22 »
Just realized why it pays to play on a sparsely populated server - some awards are actually easier to achieve then. Let's take an example, bleed is ignored for the sake of simplicity.

Both sides get 500 tickets, there are 50 players. This averages to 10 kills per player (some have less, some much more).
Both sides still get 500 tickets, there are 25 players. This averages to 20 kills per player.
Both sides still get 500 tickets, but now there's only 10 players. This averages to 50 kills per player.

If I were (not that I would ever admit) playing just to get a bigger e-pen0r, I would go to a server with as few players as possible and hope that the time limit is either off or does not kick in before I get the Gold medal... ;D

I don't liked to play with so few players because there is always some "revenge" elements. You killed him, he'll try his back to kill you again.

And don't forget a guy takes 15 seconds to respawn and roughly a minute to be sighted by you and shot by you. While with 64 players people just flood in to the sights of your MG  ;D

(and for we tank-busting fans we have a column of Sherman to faust instead of just a lone halftrack)
« Last Edit: 17-08-2011, 14:08:15 by General_Henry »