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Messages - [KamiKaze] Destroyer

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1
Modding / Re: Warsaw Uprising 1944
« on: 15-01-2013, 15:01:58 »
Hello,

Sorry for not beign active but i guess one could say i "rage quit", something i personally hate when people do... =)

Eitherway, so everybody knows, i am not gonna do any more maps for now, i have started an own game project with own developer team which will take most of my time, and there will be no resitrictions and bugs like in the BF2editor. Ah, and we are looking for some extra modelers/animators/programmers, never hurts to have few more ;)

Great job on the model Tim! I wonder if its okey if i use it for my new project? =)

Cheers, and sorry again for leaving like that,
Destro

2
Modding / Re: Warsaw Uprising 1944
« on: 23-10-2012, 13:10:46 »
updating link

That is the lightning, I did the lods but did not have time to finish the whole export scene.

Also I can give you the VIS, it has been uv mapped but no texture.

Allright! :D Sure, VIS would be lovely aswell :D Thanks man!

But where is that link? ;D

3
Modding / Re: Classic Omaha Beach Charlie Sector [FH1 Port]
« on: 18-10-2012, 17:10:50 »
Some information on progress (Update is not ready for testing yet), got some flying objects all over the place at the moment :) eitherway i have been working on some destructables, attempt to lift the feeling of progress & achivment aswell as give feeling of war and its destruction =) Overally the hitpoints of each objects will take time to get right.


Sandbags + woodwork, after destruction there is still cover, just that it is smaller.


Using bangalore on doors (The doors will be turned around so they fall inside instead)


What heavy fighting leaves behind, or one C4 =)

Holy shizzz!! This looks awesome, cant wait to give it a go.  ;D

Thanks mate! =)

4
Modding / Re: Map Juin 44
« on: 16-10-2012, 15:10:50 »
Looks great, i love the colours :D

5
Sorry, i guess it wasint fixed after all... Its unfortunate that so many problems unfold :( But, i am sure that we will get it working sooner or later =) For now i can tell you that server doesint work so you dont keep trying and loosing your time, thanks =)

6
The server is now back online and working 100% =) All welcome! ;)

We had some serious problems with Stonne map, we tried whole week to fix it, but we are yet to find reason why nobody can "join" Stonne :/ Therefore we had to remove Stonne for time beign, hopefully its just temporary, we will keep trying to figure out what is wrong still, but meanwhile we can play some other custom maps aswell =)

Remember to disable your punkbuster ;)

See you there!
Destro

7
Modding / Re: Over The Top: No Mans Land Refurbishment
« on: 12-10-2012, 11:10:48 »
There is however a soft spot in my heart for the late war gear. Being a soldier myself I know the feeling of being laden down in full kit, and to see these men here wearing all sorts of assorted gear only makes me feel the pain in their shoulders and backs.
I think that most soldiers were not equiped that well, no? =) The images show standard equipment, but probobly most abonded a lot of this stuff, i mean, those pictures are taken out of "factory" not out of the "trench"? =)

Well, just an opinion =)

8
Modding / Re: Warsaw Uprising 1944
« on: 11-10-2012, 22:10:55 »
Tim270, any news?? =)
You are aware of the fact that he is not gonna finish the Blyskawicza, right? He posted the files so someone else could do it.

But... Where are the files?  :o

9
Modding / Re: Problem objet spawnable, kit, classe
« on: 11-10-2012, 17:10:06 »
If you send me your map to me i can check it out and see if i can solve it =)

Cheers,
Destro

10
Modding / Re: Classic Omaha Beach Charlie Sector [FH1 Port]
« on: 11-10-2012, 17:10:15 »
Did WaW give you that radio tower model? ( if so, I might request the model a month later or so, I'm starting to learn mapping!  :D )
Hi there =)

Your question: I think its a model existing in FH2 allready =)

TODO list growing:

Allready existing:
- Rework Blood
- Change allied tank arrival from 5 flag to 4 flag
Postponed - Need to add decorations at all kinds of places, especially on the plains
- This damn water transparency! Any tips on how to do it or what map to use as exemple?? (Try making terrain under water darker)
- Randomize rotation on static objects on beach rotation
- Sandbags go through walls at bunkers
- Terrain going through walls, make a general check
- German camp tents, stuff sticking out of them
- Rework the "house" from 0
- Set overgrowth scale to 0

Additions:
- Look for other skin for hanomags (european cammo or simillar)
- Hanging flags need correction in their position
- Remove axis car
Postponed - Add some extra anti-tank statics on the beach

"Postponed" i add to things at the list which are secondary in order (Better to do some other things first as those might be dependand on the first ones)



For Low detail type, 0 is made for sand/snow, 1 is for solid firm ground, and 2 is meant for a rock face, I think it looks nicer with Low detail type set at 2 for rock surfaces.

Thanks for explaining that, gonna try to experiment a bit with low-detail types see if i can make the ground look less "one coloured" =)

11
Modding / Re: Classic Omaha Beach Charlie Sector [FH1 Port]
« on: 11-10-2012, 16:10:29 »
Thanks a lot, this will speed up things, btw, what do you think can be improved on the beach colours? :/ I think i lost the perspective...

added to TODO list:

Allready existing:
- Rework Blood
- Change allied tank arrival from 5 flag to 4 flag
- Need to add decorations at all kinds of places, especially on the plains
- This damn water transparency! Any tips on how to do it or what map to use as exemple?? (Try making terrain under water darker)

New additions:
- Randomize rotation on static objects on beach rotation
- Sandbags go through walls at bunkers
- Terrain going through walls, make a general check
- German camp tents, stuff sticking out of them
- Rework the "house" from 0
- Set overgrowth scale to 0

Other:
About the rock lowdetail thingy, i have two rocks, one is for close range, second is only for lowdetail map, i dont know, i think it looks good that way, i can choose where i want that lowdetail texture appear on the rock then, maybe i should make it more visible through?  ::)

12
Modding / Re: Classic Omaha Beach Charlie Sector [FH1 Port]
« on: 11-10-2012, 00:10:23 »
Download Omaha Beach Charlie Sector FH2 50% completed here
=================================
Changelog
Fixed - Barbedwire health and bangalor damage have been increased drastically
Fixed - Added bunker complex at last flag, now whole map is filled with objects
Fixed - Added extra sand at specific spots, to give more options to pass barbewire.
Fixed - Added Transportation vechicles to Axis last flag
Fixed - Added new control points
Fixed - Added Forrest area before last two flags
Fixed - Added Jumbo+Sherman & Two spawnable APCs when Allies take 5 flags (Hmm... This should be 4 flags, TODO)
Fixed - Added explosion effects to backround (on beach sides out of combat zone)
Fixed - Added Coastal Gun (Thanks to WaW for model port) (152mm, 17 shells, 14 sec reload.)
Fixed - Added Icon to bangalore
Fixed - Reworked blood, looks pixlated... Need find diffrent way then using color maps.
Fixed - Reworked terrain colours again... Still need more work i think
Fixed - Reworked many spawnable objects positions
Fixed - Reworked bunker mgs, now easier to destroy
Fixed - Loads of other stuff, i dont remember :D
TODO:
- Rework Blood
- Change allied tank arrival from 5 flag to 4 flag
- Need to add decorations at all kinds of places, especially on the plains
- This damn water transparency! Any tips on how to do it or what map to use as exemple??

13
Modding / Re: Putting commander into map
« on: 10-10-2012, 19:10:02 »
Allright, thanks =)

I will try this out  ;)

Cheers

14
Modding / Putting commander into map
« on: 10-10-2012, 15:10:30 »
Hello,

So, i have never done this before, i think that it would be useful for Warsaw and upcoming Omaha. Any ideas how do i even begin with this? How do you put in commander + his options in a map? =)

I tried to look for tutorials, either there are none or i searched using wrong words ;P

15
Modding / Re: Warsaw Uprising 1944
« on: 10-10-2012, 15:10:34 »
Tim270, any news?? =)

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