Author Topic: SMGs are really weak  (Read 13779 times)

Offline Ts4EVER

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Re: SMGs are really weak
« Reply #15 on: 18-12-2012, 19:12:23 »
SMGs are very specialised tools for very special, close combat situation. I fyou want a jack of all trades: rifle.

Offline CHRISTIEFRONTDRIVE

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Re: SMGs are really weak
« Reply #16 on: 18-12-2012, 19:12:17 »
So why SMG is then limited it really suck hard..

SMG will be balanced if rifles will need to take 2 bullets to kill

Almost every map has multiple pick-up kits for both sides that have SMGs. They're never impossible to get, you just gotta look for them!
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Offline LuckyOne

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Re: SMGs are really weak
« Reply #17 on: 18-12-2012, 20:12:25 »
I wouldn't mind fixing the suppression shaders for the SMGs so they can actually be more useful on longer ranges... But unfortunately that's more Nvidia and AMD/ATI's fault than the devs'...
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Offline playeronesvk

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Re: SMGs are really weak
« Reply #18 on: 18-12-2012, 20:12:26 »
ok so make kill to 2 bullets from smg and all will be fine

Offline Korsakov829

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Re: SMGs are really weak
« Reply #19 on: 18-12-2012, 21:12:51 »
It already is like that...

Offline CHRISTIEFRONTDRIVE

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Re: SMGs are really weak
« Reply #20 on: 18-12-2012, 22:12:14 »
The harder it is to do something the better, as long as there's logic to it. If everyone can do it the first time they play, it would suck so hard.
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Offline THeTA0123

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Re: SMGs are really weak
« Reply #21 on: 18-12-2012, 22:12:34 »
So why SMG is then limited it really suck hard..

SMG will be balanced if rifles will need to take 2 bullets to kill
on what bloody drugs are you?

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Offline PanzerKnacker

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Re: SMGs are really weak
« Reply #22 on: 19-12-2012, 01:12:17 »
Dude, just learn to control the recoil and aim for the upper body of the enemy.

Trial and error lead to perfection.

And no fucking way we're buffing SMG damage or nerfing Rifle damage, it's quite balanced as it is.
He was not wrong. Amateurs talk tactics, pros talk logistics.

Offline Zoologic

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Re: SMGs are really weak
« Reply #23 on: 19-12-2012, 07:12:23 »
The SMG has some recoil effect on the animation, causing your aim to be thrown up when you fire it. So it is not only simple bullet spreads and little recoil like in CoD.

When you left click to fire, balance it with a slight pulling the mouse down movement to compensate the recoil.

Always try to ambush your enemy, mano-a-mano facing the enemy is not a clever tactic.

Offline [QPS]_Sex_Bomb

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Re: SMGs are really weak
« Reply #24 on: 19-12-2012, 18:12:28 »
They totally are too weak. its nearly impossible to kill the best fh2 riflemen in close combat with an smg, you get 2 hits on them and then bang youre dead and they walk off without even bleeding so im saying 2 or even 1 smg shot on the chest should be enough to bleed.

I must admit that when you put 2-3 registered hit on an enemy with smg/pistol and realize he doesn't even need to use a medic pack to keep running, it feel quite wrong(sometime frustrating) to me.  In my ideal, a registered shot on any part of the body, no matter the weapon should starts the bleed.   On the other hand, the power of the weapon, the part of the body hit and the actual player health should rule if it's a kill shot or not.

Offline CHRISTIEFRONTDRIVE

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Re: SMGs are really weak
« Reply #25 on: 19-12-2012, 21:12:48 »
I would definitely favor bleed immediately starting with a hit, or at least some kind of suppression/haze. I think it's the lesser of two evils, compared to the all-too-common occurrence of pumping lead into someone and having them turn around and kill you when they didn't even see you.
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Offline Gunnerz

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Re: SMGs are really weak
« Reply #26 on: 19-12-2012, 22:12:56 »
Smg's should have much more surpression in close ranges, the damage, accuracy etc are fine.

Offline Ciupita

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Re: SMGs are really weak
« Reply #27 on: 20-12-2012, 03:12:20 »
I barely use SMGs... I like them, but I get this "bloodbug" all the time.. I can empty a mag to a person from point blank range without even damaging him/her, only blood flying everywhere. I have this problem only with SMGs, so can't really blame BF2's bad hit registery/hitboxes.

But they are no way weak, when the hit actually registers, the enemy goes down fast.

Offline ajappat

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Re: SMGs are really weak
« Reply #28 on: 20-12-2012, 10:12:35 »
I barely use SMGs... I like them, but I get this "bloodbug" all the time.. I can empty a mag to a person from point blank range without even damaging him/her, only blood flying everywhere. I have this problem only with SMGs, so can't really blame BF2's bad hit registery/hitboxes.

But they are no way weak, when the hit actually registers, the enemy goes down fast.
Sometimes feels that faster it shoots, less hits register.

Offline hitm4k3r

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Re: SMGs are really weak
« Reply #29 on: 20-12-2012, 14:12:40 »
I barely use SMGs... I like them, but I get this "bloodbug" all the time.. I can empty a mag to a person from point blank range without even damaging him/her, only blood flying everywhere.

That's the main cause for the experiences of the OP and tbh I can totaly understand his frustration. This happens alot with rifles too, but while playing with SMG you notice it much more since you fire like half the mag into the enemy. I wish the devs could look into this problem, since it is a real game breaker. And no - it is not just the poor BF2 hit detection. I have so many blood splatters in this game, that I don't like to play infantry anymore. It is just a matter of luck whether your shot gets registered or not. And it doesn't matter whether you shot on a moving target or someone who is just camping in a corner.