Author Topic: Infantry Boot Camp for FH2  (Read 36240 times)

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #90 on: 19-09-2009, 09:09:36 »
small update for FH2 Boot Camp

Here's the options people will choose before going into training...




okay so the options given might be overkill and that bug that Toddel mentioned earlier when using a mix of different player models is there, but I'm trying to add variety.

I smoothed most of the terrain so kubelwagens and jeeps don't take damage from bumpy ground.  But since it made parts of the combat zone look awkward (the walls and barriers are "floating" above ground), I'll have to reposition all the walls and barriers affected by the smoothing.

I haven't found all the 2.2 object spawners.  The recent batch of object spawners I downloaded didn't even have ones using m1 carbines, stens, and grappling hooks on the spawners list.

A question I might ask... regarding the medic pickup kits for each player model, do you mean medic pickup kits for models of each nation, or pickup kits for each individual player model?

Offline Lister471

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Re: Infantry Boot Camp for FH2
« Reply #91 on: 19-09-2009, 11:09:53 »
if your talking about what i think you are then you need to have the medic kit or NCO kit for each set of Skins you use.

I have also made a more simpler training map for the 1ID, and had the gun in the belly issue.

So if you use BA and UW kits then you need to have one of each medic pickup or a NCO kit for each skin.

Also i recoded some pickup kits

Rifle - Contains all the 2.2 rifles in one kit
SMG - Contains all the SMGs in 2.2
MG's You get the ides
Grenades

Drop me a PM with your email address if you want them.

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #92 on: 19-09-2009, 18:09:53 »
Here's how the teams in the init.con file are set up

gameLogic.setKit 1 0 "GW_Scout" "gw_heer_spaher"
gameLogic.setKit 2 0 "UW_Scout" "uw_light_soldier"

gameLogic.setKit 1 1 "GW_RifleAssault" "gw_heer_gewehr"
gameLogic.setKit 2 1 "UW_RifleAssault" "uw_light_soldier"

gameLogic.setKit 1 2 "GW_SMGAssault_Limited" "gw_heer_maschinenpistole"
gameLogic.setKit 2 2 "UW_SMGAssault_Limited" "uw_heavy_soldier"

gameLogic.setKit 1 3 "IA_RiflemanK98" "ia_light_soldier"
gameLogic.setKit 2 3 "BW_RifleAssault" "bw_light_soldier"

gameLogic.setKit 1 4 "IA_Limited_Assault_Beretta38_K98" "ia_light_soldier"
gameLogic.setKit 2 4 "BW_SMGAssault_Limited" "bw_light_soldier"

gameLogic.setKit 1 5 "GW_RifleAssault" "gw_heer_gewehr"
gameLogic.setKit 2 5 "UW_RifleAssault" "uw_light_soldier"

gameLogic.setKit 1 6 "GW_NCO" "gw_heer_unteroffizier"
gameLogic.setKit 2 6 "UW_NCO" "uw_nco_soldier"

and do the medkits have to be unique?

also I made these object spawners which causes the map to crash if I placed any of them into the map.

ObjectSpawnerDef.AddDef DE_US_Grapplehook GA_PickUpCommandoMP40 UW_PickUpEngineerHook
ObjectSpawnerDef.AddDef DE_US_CloseQuarters IA_PickUpCommandoBeretta38a BW_PickUpSapperSten_GWood
ObjectSpawnerDef.AddDef DE_US_Medic_1 GW_PickUpMedicP08 UW_PickUpMedicColt1911
ObjectSpawnerDef.AddDef IA_BW_Medic_2 IA_PickUpMedicBeretta34 BW_PickUpMedicWebley
ObjectSpawnerDef.AddDef DE_US_CQ_SemiAuto GW_PickUpAssaultG43 UW_PickUpEngineer
« Last Edit: 20-09-2009, 00:09:25 by pheeph »

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #93 on: 22-09-2009, 07:09:47 »
update on the boot camp map.

It appears that I can't use any object spawner with a grappling hook included (it keeps crashing the map).  It did show this warning when I was using the editor:

Ignored Warning[Physics] : Collision mesh "objects/weapons/handheld/comdo_grapplinghook/Meshes/comdo_grapplinghook.collisionMesh" not found.

Anyway, on the map so far, I put some new stuff

The Light Machine Gun range.  Laying down suppressing fire on targets behind cover.  Choose your weapon...  It's just two targets in a bunker.  I might put more stuff in there.


The mounted machine gun range now has m1919 .30 cal machine guns instead of vickers machine guns


At the shooting range, there are two kinds of sniper rifles in the third shack at the Allied shooting range.  A Springfield and a Pattern 14.


Another shack that houses thompson submachine guns are now M1A1 variants instead of those M1928s (correct?)


These two medkits are just there (to make sure they weren't the cause of the crash).  Don't know exactly how many of these I have to make on the Allied side to avoid this bug people speak of.


The limited Anti-tank range is the same, but the vehicles have different camo.


In the Urban Combat Training Grounds, choose your close quarters weapon (I might be overdoing it on the weapon choice...)


Things I might do:
-all soldier spawn kits may have bolt-action and semi-auto rifles (except for the NCO spawns).  Allied forces may have M1 Garands, Springfields (without scopes), Enfields.  Axis may get K98s, Carcanos (both long and short) and G43s
« Last Edit: 22-09-2009, 07:09:32 by pheeph »

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #94 on: 19-11-2009, 05:11:01 »
hi again.  Sorry it took so long since the last update.  I was busy drawing stuff with a drawing tablet in October.  Anyway here's the new update.

Meet the new Allied cutout that will make a fine addition to the Axis shooting ranges


A new addition to the firing range for the Axis player... a light/medium machine gun range


The spot for Axis players to lay down suppressive fire


Aiming down the new range


Submachine guns in the Axis shooting range


A little variety in Axis sniper rifles (those are the only two on the Axis side)


Once I find a good spot to place a limited AT-range in the Axis side, I'll make another WIP release.  For the shooting ranges, I'll also add in new cutouts of British and Canadian soldiers from the Normandy campaign.  For the Axis side, I'll enter some new German and Italian cutouts.

Offline :| Hi

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Re: Infantry Boot Camp for FH2
« Reply #95 on: 19-11-2009, 07:11:48 »
Definitely dl'ing on monday  8)

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Raziel

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Re: Infantry Boot Camp for FH2
« Reply #96 on: 19-11-2009, 10:11:28 »
Nice work pheeph! Keep it up!

Offline Pascucci the Whiner

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Re: Infantry Boot Camp for FH2
« Reply #97 on: 19-11-2009, 19:11:17 »
Awesome work, any chance of it being put in the official mod?

Offline Paasky

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Re: Infantry Boot Camp for FH2
« Reply #98 on: 19-11-2009, 23:11:02 »
Quote
gameLogic.setKit 1 0 "GW_Scout" "gw_heer_spaher"
gameLogic.setKit 2 0 "UW_Scout" "uw_light_soldier"

gameLogic.setKit 1 1 "GW_RifleAssault" "gw_heer_gewehr"
gameLogic.setKit 2 1 "UW_RifleAssault" "uw_light_soldier"

gameLogic.setKit 1 2 "GW_SMGAssault_Limited" "gw_heer_maschinenpistole"
gameLogic.setKit 2 2 "UW_SMGAssault_Limited" "uw_heavy_soldier"

gameLogic.setKit 1 3 "IA_RiflemanK98" "ia_light_soldier"
gameLogic.setKit 2 3 "BW_RifleAssault" "bw_light_soldier"

gameLogic.setKit 1 4 "IA_Limited_Assault_Beretta38_K98" "ia_light_soldier"
gameLogic.setKit 2 4 "BW_SMGAssault_Limited" "bw_light_soldier"

gameLogic.setKit 1 5 "GW_RifleAssault" "gw_heer_gewehr"
gameLogic.setKit 2 5 "UW_RifleAssault" "uw_light_soldier"

gameLogic.setKit 1 6 "GW_NCO" "gw_heer_unteroffizier"
gameLogic.setKit 2 6 "UW_NCO" "uw_nco_soldier"

Make all german kits use gw_soldier_type & all allied kits use uw_soldier_type and you won't get the weapons lodged in the players heads ;)
It's half naked people on boats. That's all.
Here in Finland we call that "summer".

Offline pheeph

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Re: Infantry Boot Camp for FH2
« Reply #99 on: 20-11-2009, 08:11:52 »
ok, after extensive testing and correcting those annoyingly small details I left from the map, Infantry Boot Camp for FH2 is now on its 4th WIP release!

Get it here
http://www.megaupload.com/?d=ASAZTB93

Here's the map info when it loads:
"Listen up, recruits!  Today, we'll be going through several training areas!  The obstacle course will test your endurance and maneuverability.  At the shooting range, you will fire at targets ranging from medium to long distances.  Try firing at different stances.  You can also try different guns from the armory located in front of the training ground.  In the machine gun range, you will fire at multiple targets with mounted machine guns.  At the grenade range, you are to throw the grenades into every opening in each building.  The urban combat training grounds are mainly for close combat training.  There are many possible ambush spots and sniper areas in the buildings present.  And if you got what it takes to be a soldier, head into the combat zone to prove your worth!  Move out!"

and here's some additional screenshots:

Looks like the gang's all here... it's a larger variety of Axis and Allied cutouts




Lay suppressing fire on those targets behind cover!  So, yeah I added more targets for the light/medium machine gun ranges.






At the Axis Urban Combat Area, choose your weapon...


For Grappling Hook Training


Limited Anti-Tank range - Axis edition




Limited Anti-Tank range - The Allied side was redone.




Even the shooting ranges have new targets.






Give me feedback, and I'll adjust accordingly.  I'll eventually do the following before the next release:
-Change the targets at the mounted MG range and urban combat area
-Add signs for the new areas
-Add a background for the loading screen
-Possibly add random signs that provide gameplay tips or something with cartoon drawings on them.

Offline Knoffhoff

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Re: Infantry Boot Camp for FH2
« Reply #100 on: 20-11-2009, 09:11:07 »
Didn't look at this ingame but looking at the screens it seems that all the targets are much to close.

Offline Knitschi

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Re: Infantry Boot Camp for FH2
« Reply #101 on: 20-11-2009, 10:11:21 »
Finally I have a place where I can learn how to climb a ladder without breaking my neck  ::).

Yeah and btw nice work dude.

Offline Paasky

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Re: Infantry Boot Camp for FH2
« Reply #102 on: 20-11-2009, 14:11:45 »
You should make a new dummy object that rotates around on the ground so you can practice on moving targets ;)
It's half naked people on boats. That's all.
Here in Finland we call that "summer".

Offline General Tso

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Re: Infantry Boot Camp for FH2
« Reply #103 on: 20-11-2009, 17:11:22 »
You should make a new dummy object that rotates around on the ground so you can practice on moving targets ;)

What about a limited number of bots?  They make for good target practice.

Offline Cory the Otter

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Re: Infantry Boot Camp for FH2
« Reply #104 on: 20-11-2009, 21:11:51 »
small suggestion--replace the vanilla sandbags with the new FH sandbag walls.

Also, i did some testing, and there's some wierd shit going on with that map.
here, look at the screenies on my xfire page of your map for bugs.
http://www.xfire.com/profile/lioliu/
« Last Edit: 20-11-2009, 22:11:29 by The Warrior (CnJ) »