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Messages - roxor

Pages: 1 2 [3] 4 5
31
Modding / Re: Map Crash Percentages and Easy fixes
« on: 27-03-2016, 08:03:17 »
Dude...let me clearify....hardcore mapper doesnt means that you know everything...
You also dont know something...even though you are a Developer....

Secondly...
I have some hedgehogs...bunkers and some barbed fences in my map...
And also LCVP'S (static)

32
Modding / Re: Map Crash Percentages and Easy fixes
« on: 26-03-2016, 19:03:30 »
Well i map for both FH2 and BF2 as i am a hardcore mapper...

So tell me about both...

But as you might know that i am mapping for BF2 give it the first priority...

So tell me please

33
Modding / Re: Map Crash Percentages and Easy fixes
« on: 26-03-2016, 16:03:43 »
Well my map crashes on 14%
But what is mapdata file??
And what should i check in "gameplayobjects.con" file??

I also suspect a reason
That my map has a vehicle navmesh but its doesnt have any enterable /playable/drivable vehicle

So what should i do??
Please tell me both the things

34
Modding / Re: A question about ESAI
« on: 26-03-2016, 09:03:41 »
Well then how does fh2 manages to make bots do that??
I am modding my bf2 vanilla totally because i am not a miltiplayer fan....
And yeah its for private use...
So its safe to tell me??
how??

35
Modding / Re: A question about ESAI
« on: 25-03-2016, 19:03:01 »
LOL...i got ya...

So what should i do so that bots grab the machine guns quickly while around them...
Because i made an Omaha beach map and the bots just leave the bunkers and mgs and run to kill the americans  in VANILLA BF2??

Any ideas?

36
Modding / A question about ESAI
« on: 24-03-2016, 19:03:43 »
Hello..
I know that this may not be the right forum to ask this but its roaming in my head since weeks..

I saw a "grabneutrals" script in ESAI folder...
So i just wanted to know what that script does??
Does it allows bots to quickly grab the stationary weapons???

Thanks

37
General Discussion / Re: A link for a map?
« on: 24-03-2016, 19:03:06 »
Thats cool!   B)
And what about vanilla bf2??




38
General Discussion / Re: A link for a map?
« on: 24-03-2016, 11:03:02 »
Well then...
Will the use of ESAI do that work?
I want bots to grab the machine guns as its a prototype of omaha beach map....so will ESAI make bots do that?

39
General Discussion / Re: A link for a map?
« on: 23-03-2016, 16:03:06 »
Cmon tell me guys ! Its noy a secret ....why isnt anyone replying about this question!?? ??? ???
Reply

40
General Discussion / Re: A link for a map?
« on: 22-03-2016, 18:03:24 »
Ohk! And what about those bots? Is it possible in vanila Bf2?(bots that grab the machine guns)
Is it possible and how?

41
General Discussion / Re: A link for a map?
« on: 22-03-2016, 06:03:09 »
Hey guys....
i saw that in this map the mapper has limit the combat area for germans where the americans can move everywhere,,,so how is it possible
i know that there are two combat areas in this map
i tried it for my map but it never works for me

secondly how does he makes the bots to frequently grab the Machine guns??

please answer these two questions

42
Modding / A question about ESAI
« on: 16-12-2015, 13:12:31 »
as we know that fh2 uses an imbuilt ESAI plugin...
i played vbf2 with bots and bots were like DOMBO!!---

they didnt even grab the stationary weapons..

and playing fh2 with bots was AWESOME!!

and i noted that bots were eager to grab the stationary weapons..

so is that a script in the ESAI plugin?? where bots grab stationary weapons..

43
Modding / Re: need urgent help
« on: 07-12-2015, 18:12:21 »
well..

sorry for those frequent posts...as i really needed help from the community..

well for now i solved this problem.... and ran the map but it crashed .
so i ran debugger.... and found the problem...
fixed it and ran the map again...
but now my arrow is stuck at the centre of the screen at the spawn screen....
i googled it and found that debugger must be causing that...

so how to solve it??

44
Modding / need urgent help
« on: 07-12-2015, 10:12:05 »
hello...
as I have posted here many times and have also mentioned that I have merged bf2 and fh2 till certain extent like weapons , vehicles,  statics , effects , common client

I created a map using these items and I have also used static weapons and static sounds

but when I generate gts data the editor shows this and crashes

"Ignored warning physics : "

what the hell to do now??

is there a problem with gameplay objects ?? or any other things.....

help please

45
Modding / Re: changing the shaders client
« on: 06-12-2015, 16:12:28 »
well i found a code to remove filmgrain to increase performance 
the code must be written in a console

r_uhfilmgrain 0

so i just wanted to ask that will it work??


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