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Messages - roxor

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16
Modding / Re: Map Crash Percentages and Easy fixes
« on: 29-04-2016, 19:04:05 »
I am making a map for VANILLA BF2 and not fh2....so there is no mapdata.py file

i found the problem though

14% also means faulty Navmesh!

now just dont thank me!  :P  ;)  ;D

17
Modding / Re: Help on bf2 ai
« on: 29-04-2016, 19:04:55 »
but whats that gonna do???

actually i just dont understand neighboring  ;D  ;D  ;D

can you explain me why its necessary and what's one and two way neighboring??  ;D  ???


18
Modding / Re: Help on bf2 ai
« on: 29-04-2016, 16:04:23 »
SO as you guys said...what i did,that first of all i deleted all the strategic areas and made new one
then One way neighbored the USA_Landings areas to GERMAN one's and then ONE way neighbored the GERMAN one's with another GERMAN one's  and i did'nt neighbor them with USA

but still the bots cross the combat area and run to capture the beach CP's!! :( :(

any helps?? or did i did something wrong?? ??? ??? ??? ??? ???

19
Modding / Re: Help on bf2 ai
« on: 29-04-2016, 07:04:10 »
Dude....I have 3 CP's on the beach and named them temporarily (USA_landings,Usa_landings2,Usa landings3) and other 3 CP's Behind the bunkers (German_defence1,2,3)

so you mean that I just One way neighbour the Beach CP's to one way neighbour The bunker cp's

or

I just dont set neighbours for the Bunker CP's ??  ??? ??? ???

20
Modding / Re: Help on bf2 ai
« on: 28-04-2016, 15:04:57 »
AFAIK this can't be fixed. The bots even run on the beach in the official FH2 Omaha Beach map.

Well i played omaha beach map for v2.5   https://www.youtube.com/watch?v=Yko5Bus1xvM

how must have did this guy managed to do that???  ???  ??? ???

21
Modding / Re: Help on bf2 ai
« on: 28-04-2016, 09:04:48 »
Thanks for the help darman, When i deleted EASI plugin from my map! it worked like a charm!! the bots now loves the mg's!!

but one more problem aroused,
i have placed a second combat area, which limits the playable ground for Team 2 (GERMANS) just in front of the bunkers which should limit the bots from going Ahead of it....but my bots are so dumb that everytime they cross that combat area and die!!!! I just dont know how to solve this problem and limit bots from going ahead that area!!  CAN DELETING NEIGHBOR HELP???

Edit : Yes i have drawn the combat area anti-clockwise

22
Modding / Re: Help on bf2 ai
« on: 28-04-2016, 08:04:11 »
Still no luck!! :( i extracted Mec_bipod from the Objects_client and Objects server and changed the basic Temp in Objects.ai from 5 to 300!! but still the bots leave the Bipods and run to capture the flag...any helps now?

23
Modding / Re: Help on bf2 ai
« on: 27-04-2016, 06:04:16 »
The mec_bipod? A D-Day Map for vanilla BF2. Kinda Strange, but whatever.

Anyway, YES, make a copy of the weapon, put it in your map folder and make sure to load it with your map, try increasing the basic temp for the weapon's ai config file. The vanilla emplacements/stationary guns have a basic temp of about 5 I think, FH2 MG42s for example use 250 (!). I'd advice that you compare both ai config files and see where the differences lay that might help you to get the results you wish for.

Yes an "Mec_bipod" UNFORTUNATELY!!  :'( as i did'nt had that D-Day stuff in vanilla bf2 (I downloaded some statics for map but can't find mg's) and can't Use FH2 stuff for vanilla bf2...

Well thanks i am surely gonna try that and report the outcome here!! Thanks !! ;D

24
Modding / Re: Help on bf2 ai
« on: 26-04-2016, 19:04:03 »


Do they enter the emplacement on spawn and then leave or are they just ignoring the MGs?

Did you use "AIEnteronSpawn"?

Are the emplacements on the Infantry Navmesh?

Did you use customized static MGs or FH2 provided stock?

I have used "AIEnteronSpawn" and i am using the vanilla Bf2 mgs (Mec_bipod)
yes they are on infantry Navmesh......eyerytime when they spawn on mg's they use it just for 3-4 seconds and leave them....and go for capturing the CP...
i read somewhere that increasing basic temp can help...so should i try?  if not then what to do?

25
Modding / Re: BF2 TRICKING ME!!!! HELP! :(
« on: 26-04-2016, 09:04:28 »
Hey,please,dont make any more threads. Use this with any your problem with editor

i wont...but i use what???

26
Modding / Help on bf2 ai
« on: 26-04-2016, 09:04:32 »
I have almost finished making a D'Day map for bf2...
all mg's set,obstacles set,bunkers set,Navmesh set...
but when i play the game the AI dont even Touch the mg's and keeps firing with their Hand rifles!!
I have played D'day map for Fh2 v1.5  ------>https://www.youtube.com/watch?v=Yko5Bus1xvM

In this map the AI sticks to the mgs no matter what! but mine just leaves them even if i set "Enter on spawn"

Please guys tell me how can i make the AI to stick with mg's...i have spent  more than 6 months in this map!! so please reply!
 :-\

27
Modding / Re: BF2 TRICKING ME!!!! HELP! :(
« on: 29-03-2016, 15:03:49 »
I am just here to tell you...that the map works like a charm!!

Thanks topa!

28
Modding / Re: BF2 TRICKING ME!!!! HELP! :(
« on: 29-03-2016, 05:03:21 »
OH GOD!! I JUST FORGOT THIS THING!
you guys are a life saver
Thank you both of you!!!
Love fh2 forums!  ;)

29
Modding / BF2 TRICKING ME!!!! HELP! :(
« on: 28-03-2016, 16:03:50 »
Hi again forum mates..
I made a map
Added statics
Added gameplayobjects
Added CP's (Obviously)
Generated navmesh
Edited navmesh
Ran the map
The map ran perfectly!

But there are no statics in my map!!  :-[
I checked statocobjects.con
Its perfect....the editor shows the statics
The navmesh is also generated according to statics
But the game loads up with no statics!!
I have downloaded some new statics and put them in the objects folder that i extracted from objects client and server
I took them from that...
But the map loads without any statics!!
Help please!!! ??? :'( :-\

30
Modding / Re: Map Crash Percentages and Easy fixes
« on: 28-03-2016, 05:03:53 »
Leave it guys....i found the issue...

CRASH ON 14% ALSO MEANS ISOLATED ISLANDS  IN NAVMESH

add it to the thread...

Thanks...
Cheers!

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