But how many tickets for each team?
And ticket bleed?
Push maps have all been standardized to 1000 tickets each in FH2. This is because we have added a function that allows us to set whatever ticketbleed per team we want. (this was broken in BF2).
many maps (incl. St Vith) have the attackers bleed all the way until the last flag is captured, then they win. (Bleed speed is calculated with a formula based on desired round-time length and average deaths per minute)
This is part of quite an extensive redesign which you'll notice in the patch. Part of the reason for this is to minimize the risk of attackers being able to "out kill" the defenders by simply staying back and camp them. It also gives more clear strategical goals, as well as giving a more direct incentive to attack. To add, it shifts the focus from a game about killing to a game about area control.
In 2.4 only Ramelle and Hurtgen forest used this system, and now we have let pretty much all push maps follow this direction.
There's a lot more to this than what I just wrote, which will be presented later on.