Author Topic: St. Vith: Forgotten Hope 2 Update  (Read 9941 times)

Offline Kelmola

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #45 on: 12-03-2012, 15:03:33 »
Whoa. This is going to be THE map to earn that elusive Objective Awards gold medal!
As if everyone didn't have it already. It's so easy to get without even trying.
Silver I got without trying... certainly did not cap as many flags. What counts as a cap for that achievement actually? Capture, neutralize, capture asssist and neutralize assist, amirite? Because otherwise I wouldn't have gotten even the Silver medal.

Offline Butcher

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #46 on: 12-03-2012, 15:03:19 »
What´s the difference between a capture and a capture assist? Yeah the amount of points you get but I mean the procedure itself. Does only the first one in the capzone get a full capture because only he capped the whole flag? Or can you still join some secs. later to get a full capture (lets say it just needs to be above 50% captured)?
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Offline evhgear

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #47 on: 12-03-2012, 15:03:13 »
I think the first who enter the flagzone and stay alive until the cap is complete will get the capture point. All other players will get an assist.

Offline Akersorken

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #48 on: 12-03-2012, 16:03:55 »
Looks great, I like winter maps, and thank god it's a push map and no running around after flags back and forth like headless chickens  :P

Offline evhgear

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #49 on: 12-03-2012, 16:03:26 »
Looks great, I like winter maps, and thank god it's a push map and no running around after flags back and forth like headless chickens  :P

But still, keep in mind that their will always have a ninja squad who will camp in uncappable flags

Offline THeTA0123

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #50 on: 12-03-2012, 18:03:21 »
Minimap is here, and will be added to the map's official section on the website as soon as it's created :)
The game play logic is not detailed here, but the map has an extensive push logic and the only way the germans can win is by securing all the control points, Good luck!


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Dont forget the 3 inch 76.2mm M5 anti tank guns
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Offline th_battleaxe

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #51 on: 12-03-2012, 19:03:50 »
I take it then that you will be playing again after this comes out?
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Offline THeTA0123

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #52 on: 12-03-2012, 19:03:47 »
I take it then that you will be playing again after this comes out?
Probaly yeah  ;D


lets hope the tank balance is a bit sorted out tough in Bulge...
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Offline th_battleaxe

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #53 on: 12-03-2012, 19:03:27 »
Wait and see...
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Offline Butcher

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #54 on: 12-03-2012, 20:03:38 »
lets hope the tank balance is a bit sorted out tough in Bulge...

Dude, seriously? Every fucking thread?
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Offline THeTA0123

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #55 on: 12-03-2012, 20:03:21 »
lets hope the tank balance is a bit sorted out tough in Bulge...

Dude, seriously? Every fucking thread?
Everytime you start with your whining, i begin mine :)

Okay i admit, this time i started


But how many tickets for each team?
And ticket bleed?
Also any drillings on the map?  ;D
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Offline Eat Uranium

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #56 on: 12-03-2012, 20:03:18 »
And I'm going to end this childish display of infantile behaviour.

Offline th_battleaxe

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #57 on: 12-03-2012, 20:03:30 »
Do I have to start keeping him in check or is everything under control?

EDIT: about the bleed, I suspect that German bleed will stop once they've captured the trainstation, and already slowing once aachener path and walleroder wood are captured
« Last Edit: 12-03-2012, 20:03:01 by th_battleaxe »
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Offline RAnDOOm

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #58 on: 12-03-2012, 21:03:04 »
Awesome looking map right there.

Fantastic work Otolikos. Congrats!

Offline Slayer

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Re: St. Vith: Forgotten Hope 2 Update
« Reply #59 on: 12-03-2012, 21:03:56 »
Whoa. This is going to be THE map to earn that elusive Objective Awards gold medal!
Hint: Brest.
EDIT: about the bleed, I suspect that German bleed will stop once they've captured the trainstation, and already slowing once aachener path and walleroder wood are captured
Hint right there:
Minimap is here, and will be added to the map's official section on the website as soon as it's created :)
The game play logic is not detailed here, but the map has an extensive push logic and the only way the germans can win is by securing all the control points, Good luck!