"Attacking an objective"
A guide for FHT by P.Bouras
This is the basis of the gameplay.Without proper attacks nothing can work in any map.Attacking an objective as infantry has three phases :
A)Get to your target Safely
B)Get in the Flagzone without attracting too much attention
c)1)Defending the flag after a succesfull attack or 2)Retrying the attack
Attacking also has other types which require no explanation though.The following are most of them:
1)Infantry only;Lightest assault possible and the weakest although attracts least attention and its the most common
2)Infantry with light vehicle support;a nice mix of mobility and firepower although does not excel against heavy defense
3)Infantry with heavy vehicle support;A really nice mix of great firepower but lacks mobility
4)Light vehicles only;suicide unless its only to harass the enemy
5)Heavy vehicles only;Not doing well against infantry if used improperly
6)Fully Combined Arms;Can take on anything and ask for seconds.
Phases of An Assault"A"
Getting to your target Safely
Getting to your target means to reach as close as you can to the objective before doing the actual attack.This can be done by either sneaking towards the objective or by going in guns blazing.The first one is the hardest to achieve yet it leaves no chance for the opponent to understand what is going on and where you are coming from or leave him with the chance to regroup and retake the flag.The second type is the easiest but it makes the enemy defense much stiffer than what it would be without the whole noise/disruption of silence.It is used in all public games by anyone at any time.Actually i believe 99% of the attacks are of this way.Still although really unorginised it is usually used with overwheling force so that its impossible to defend after a while.Now more about getting to the objective silently as this is the hardest and requires skill: A good squad leader or a veteran player usually knows the ways to get to the objective without arising any attention at him at all .After close enough to the objective the Squad Leader should find a nice location to hide and only get out of cover to organize the defense or help the capping of flag.
"B"
Getting in the Flagzone without attracting too much attention
This is the bread and butter of the assault.Especially if you are a mere squad of 4 guys you
DO NOT want to attract any attention while getting inside the gray zone.This means a few things: Do not fired unless fired upon or seen,Do not use smoke or any other type of noise/effect making device,plan your attack very well and observe the defenses before going in ,do not waste time sightseeing around(planting mines,stealing kits,getting lost).You either need to follow your squad leader(if enemy completely unaware of your existence so the SL can actually move) or charge in the flag-zone while keeping an eye for the most silent way to move there.
DO NOT ENGAGE AT ALL COSTS! ONLY ENGAGE YOUR ENEMY AFTER YOU ARRIVE AT THE FLAGZONE!!
"C"1)Defending the flag after a succesfull attack
This is the final part of the assault.After you have achieved to capture the objective you now need to move fast and defend your newly capped flag with all your might.This means that the SL should have already given orders for the defense and you should have (after clearing up the flagzone from annoying enemy pests) taken your possition.The best way in defending a flag is reporting the enemy movement.The easiest way is by using the clock system.This means imagining your compass's "N" is 12° clock "E" is 3 "S" is 6 and "W" is 9.So if an enemy is approaching from NE you do not say simply NE as that could be anywhere.You say "Enemy Infantry/Vehicle at 2½° clock.".Using enemy kits (especially MG's and Sniper Rifles is a nice way to have more firepower. Tip for Squad Leaders: Each member of the squad needs to have a specific sector to guard.You yourself should be hiding or paroling if things are too quiet.
2)Retrying the attack
This simply means that the Squad members who have just been killed need to respawn on the squad leader and re-engage into combat.This means also taking an alternative route to your target and think before acting.It also requires the SL to move to another location before getting killed.
Fully Combined Arms
Fully combined arms assault cannot fail unless faced with a whole 32players all out team defense.It means that Infantry cooperating with light vehicles and half-tracks is engaging in to CQC combat while being covered by the Armored element.After a nice bombarding of the flagzone itself the armor will keep a watch for enemy vehicles while the rest of the army moves in to assault the objective.The APC's will keep providing covering fire and cover for infantry while the latter is securing the flagzone and capping the flag.After the flag is captured infantry squad which is intended to guard it are clearing out the flagzone and area around it while the APC's with non essential squads (for the defense of that particular flag) move out towards the next objective with the cover of tanks.