Actually, Aberdeen is one of my favorites map in FH2. Aberdeen and Bardia: <3
Woaw, realy ?
I don't even see why we are discussing this map. The work involved is so big we could have a complete other desert map instead ...
Changing flags and OOB is probably a 1 or 2 day job. Maybe a little more depending on the mappers experience. If you destroy the entire map, then sure. But we have a crappy map that could be better with a better layout. The devteam is onto Bulge/Russia. They should work there, it's exciting. But the community could help the mod get better with this map. It could be more productive than spending hundreds of hours on a custom map that won't ever see more than 4 people playing it at once.
I think the current layout stinks because it plays like a Dods map, just in tanks. Two sides rush at eachother, and whoever is stronger pins the enemy down into their mainbase. There is really only 2 options on the map, left or right (or pipercub). In the accessible playing area, you can almost see from side to side, so there isn't a choice other than run forward and shoot things. That is why it seems unbalanced. If one side has one tank that is stronger, then they win.
The towns and villages in this desolate map seems pretty pointless IMO. It has every infantry equipment, but totally useless for tanks to actually visit if it wasn't for capping flags. We could just waited outside and storm the shit out of careless tankers trying to cap the flag.
Thats why I look at it and think it should be a pure tank battle. Skip the infantry except for Arty duty. Large flag zones, that tanks manuever to capture. Lots and lots of tanks to jump in and join the fight. More tanks spawning near forward flag zones to reenforce the area if your team has that flag.
So is there anyone so far with mapping skills that would be willing to try and make FH2 better?