Home
Help
Search
Calendar
Login
Register
Forgotten Hope Public Forum
»
Forgotten Hope 2
»
Modding
(Moderator:
gavrant
) »
Modelling a Vehicle
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Modelling a Vehicle (Read 2201 times)
Krätzer
Developer
Posts: 621
Bitter Lemon
Re: Modelling a Vehicle
«
Reply #15 on:
23-06-2010, 06:06:35 »
Polycount isn´t interesting if you don´t have an Engine that can work with tris and Quads. Like the Bisoft ArmA2 one.
Why you should use 33000 if you can do a Model with 12000 or less that even looks the same.
Logged
General_Henry
Full Member
Posts: 1.460
Re: Modelling a Vehicle
«
Reply #16 on:
26-06-2010, 07:06:43 »
interesting model, Jadgtiger/panzer I/panzer 38(t) please.
Logged
Walter
Newbie
Posts: 10
Re: Modelling a Vehicle
«
Reply #17 on:
26-06-2010, 13:06:13 »
I'm having issue with the track not unwraping properly, I don't where to put the seams. I'm going to make the Maus and then the Jagtiger. The Maus look like easier to make then the jagdtiger and I want to get some experience.
Logged
Krätzer
Developer
Posts: 621
Bitter Lemon
Re: Modelling a Vehicle
«
Reply #18 on:
26-06-2010, 17:06:21 »
Do the Tracks like this for BF2, for the Tracks of the bigger German Tanks you can connect the outside of the track 2 times, and scale them to the position you like and weld the end.
Sample (BGF, Tiger):
Tutorial:
http://berlin.schoeldgen.de/bf1942/tutorials/Trax_tut.htm
Logged
Print
Pages:
1
[
2
]
Go Up
Forgotten Hope Public Forum
»
Forgotten Hope 2
»
Modding
(Moderator:
gavrant
) »
Modelling a Vehicle