Author Topic: Modelling a Vehicle  (Read 2201 times)

Offline Krätzer

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Re: Modelling a Vehicle
« Reply #15 on: 23-06-2010, 06:06:35 »
Polycount isn´t interesting if you don´t have an Engine that can work with tris and Quads. Like the Bisoft ArmA2 one.

Why you should use 33000 if you can do a Model with 12000 or less that even looks the same.

Offline General_Henry

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Re: Modelling a Vehicle
« Reply #16 on: 26-06-2010, 07:06:43 »
interesting model, Jadgtiger/panzer I/panzer 38(t) please.

Offline Walter

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Re: Modelling a Vehicle
« Reply #17 on: 26-06-2010, 13:06:13 »
I'm having issue with the track not unwraping properly, I don't where to put the seams. I'm going to make the Maus and then the Jagtiger.  The Maus look like easier to make then the jagdtiger and I want to get some experience.

Offline Krätzer

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Re: Modelling a Vehicle
« Reply #18 on: 26-06-2010, 17:06:21 »
Do the Tracks like this for BF2, for the Tracks of the bigger German Tanks you can connect  the outside of the track 2 times, and scale them to the position you like and weld the end.

Sample (BGF, Tiger):


Tutorial: http://berlin.schoeldgen.de/bf1942/tutorials/Trax_tut.htm