Forgotten Hope Public Forum
Forgotten Hope 2 => Modding => Topic started by: Jürgen on 18-08-2009, 23:08:53
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I enjoy modelling and so,this is the result...
I´ll manage to get this weapons ingame,sooner or later...
If someone wants to help out,just tell me.
Sauer Model 1913
Textured by Kildar:
(http://img219.imageshack.us/img219/3467/sauer.jpg)
Astra 400
(http://img338.imageshack.us/img338/6407/66056702.jpg)
(http://img406.imageshack.us/img406/87/astra3.jpg)
(http://img16.imageshack.us/img16/9968/astra2i.jpg)
Femaru P37
(http://img40.imageshack.us/img40/7883/37261450.jpg)
(http://img338.imageshack.us/img338/2213/88873097.jpg)
(http://img40.imageshack.us/img40/4888/86079039.jpg)
FN1900
(http://img193.imageshack.us/img193/5118/fn1900.jpg)
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Looks very nice, keep up the good work! Are they compatible with BF2 in terms of polygons and what-not?
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Like he said?
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Like he said?
What?
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Yes,they are "compatible"...
The average polygon number is 1650 and BF2 recommended number for Pistols is 1500.
By the way...isn´t there any skinner interested on any of these models? ::)
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(http://www.progets.com/simpsons/pics/Superintendent%20Chalmers.gif)
Skinner!
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do it your self! its easy :) Specially handweapons are easy. :P
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But wich army used them anyways..?
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I think the Germans used the M37 to some extent and the others could probably be used as eastereggs or for the Volkssturm.
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First one might be used for easter egg and such...
The second one,the Astra 400,was used by Germans,on the same way as the M37.
Not exactly the Astra 400,but a scaled down version in 9mm Parabellum (this one is 9 Largo) called Astra 600
Originally,the M37 is hungarian and the Astra 400 is Spanish
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(http://img219.imageshack.us/img219/3467/sauer.jpg)
Thanks to Kildar for his texturing work
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Cool. The background isn't flattering though, too much contrast I think. It may be true to life, but the colors of the gun seems kinda...dull.
Good work though. It really does look nice, I'm just a jackass and need to nitpick at things.
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There was some weird problem with the render...look now...
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reduce the contrast of the metallayer, highlight all edges with a soft whiteline,(outerglow maybe) add scratches and dents.( the look more deep when you add a soft white light to it. you can reach this by coping the layer and move it 1 pxl down and sidewards. or add a dropshadow in white to reach this. dodge and burn tubes or paint a soft white line on the tubes to make it look round. add a soft white outer glow onthe layer of the holes in the clip so it looks like its deep.
but the biggest problem to have a great texture is the contrast and the outeredges. Good job so far but still. jurgen do it your self. Modelers without texturing skills are worthless. ;) there are billions out there. doing everything is good! not only modeling. ;D
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Even have a play with some colours to bring the texture alive, nothing is truely greyscale ;)
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looks ok but you should try to skin it by yourself !
Check tutorials :http://fhpubforum.warumdarum.de/index.php?topic=281.0 ,
do some try, it will be hard at the begining but you will improve yourself.
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Thanks,Toddel and Seth Soldier...
I will texture the Astra 400 Pistol.
The first step will be improving my UV mapping skills: no good UV = no good texture