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Messages - GreekRockNRolla

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1
Suggestions / Re: My option after play FH2
« on: 12-12-2010, 02:12:15 »


 ;D ;D
What meme/comic?
[/quote]http://angusmcleod.deviantart.com/art/World-War-One-Simple-Version-128505446
Enjoy! Because i did!


really nice i like it but why it has these neutral countrys at the end and not the allies?

2
FH2 Help / Support / Re: Dogfighting
« on: 12-12-2010, 01:12:57 »
i mean when i press up aircraft doesn't respond camera goes a bit up and the eventually the pane follows too.Some thing turning left, right, diving... only planes that doesn't do that is reconnaissance 

3
FH2 Help / Support / Dogfighting
« on: 12-12-2010, 00:12:22 »
Since 1.3 was out forgotten hope had brought me great fun playing infantry battles like ramelle.but since then i had never dogfighted! the reason why is a new camera feature making it move whenever i take turns.i assuming that you did it on purpose (right?) so handling become more difficult and stop people making close turns or something (witch i don't understand). the reason i am making this post is to ask you if for the cost of multiplayer, (which i don't play because my internet connection sucks) can i disable it what files should i change and what exactly to do??

4
Suggestions / Re: Two small suggestions
« on: 17-10-2010, 19:10:13 »
another problem with the bazooka is that y can shoot without aiming.

5
General Discussion / Re: Forgotten Hope 2.3 Early Feedback
« on: 03-10-2010, 17:10:13 »
Couple of quick questions:
1.) Where does the petrol bomb kit spawn in Ramelle?
2.) Where does the tripod-less .30 cal spawn in Ramelle?
2) 30cal spawns at Church tower

6
Bug Reporting / m10 gunsights bug
« on: 03-10-2010, 17:10:17 »
omg i have a problem with m10 tank destroyer gunsights i was playing saint lo map and switched a couple of times between views when this happened http://img202.imageshack.us/i/screen212d.png

7
wtf hapns in fhmod site whenever i go to, it reloads again and again.oh i disabled javascript and it ok now ,why u did that? is it a bug or smth?

8

I would prefer Italy VS Greece but i guess thats just me...

Well although Italians thought they would go for chicks...,while Greeks where waiting them with the ...mpouf mpouf.. in the hands,I dont think it would have fun to play...
What about Italy and the allied offensive on the Gothic line. A map of Battle of Rimini would be fun! http://en.wikipedia.org/wiki/Battle_of_Rimini_(1944)
Bouras Are you Greek?

9
If you wait and be good, Santa will drop a tiger through the chimney soon :D
lol i want a m2 carbine and tiger 2 with hinterhalt camo. Can you tell it to santa?

10
Suggestions / Re: Infantry guns
« on: 20-09-2010, 12:09:51 »
the only drawback is its low velosity 210m/s !... and a problem in singleplayer were bots use moveable at guns like pak 50mm for transport lol!
ps  it doesnt  used ap shells just he and hc. so like another dude said its only anti infantry gun

11
Suggestions / Re: Infantry guns
« on: 19-09-2010, 16:09:34 »
That would be cool if Position 2 was for firing & elevation and Position 1 was standing with the rear of the run and running.  Then the forwarm motion of the gun would be backward and perhaps allow the players to run forward (backwards) with the gun fast then have to turn around to fire it.
well i think the devs would also need to make two positions for the sights one direct and another for inderect fire or they can make it like flak 20mm that has also to diff sights.

12
Suggestions / Re: Infantry guns
« on: 19-09-2010, 15:09:01 »
well i think i will love it ;D .the rate of fire seems very rapid.
ps nice vids [WaW]hOMEr_jAy

13
Suggestions / Re: Infantry guns
« on: 18-09-2010, 19:09:35 »
There are 88mms in the afrika maps dude :P

And the lIG is lighter then the Pak36 by 50kg, shorter barrel plus it was specifically constructed with lighter alloys ;)  So moving it by hand would be even faster then with the Pak36, which you can already jog with at a good speed :P
yes but there all useless.German used many of these carried by vehicles in north africa so they could knock out matildas.fixed flaks in german base serve only as aa weapon.
Have you actually played FH2?
maybe i should ask you if you have ever played Operation Aberdeen where the matilda move around the map killing all german armour, Is this fair?

14
Suggestions / Re: Infantry guns
« on: 18-09-2010, 19:09:42 »
There are 88mms in the afrika maps dude :P

And the lIG is lighter then the Pak36 by 50kg, shorter barrel plus it was specifically constructed with lighter alloys ;)  So moving it by hand would be even faster then with the Pak36, which you can already jog with at a good speed :P
yes but there all useless.German used many of these carried by vehicles in north africa so they could knock out matildas.fixed flaks in german base serve only as aa weapon.

15
Suggestions / Re: Infantry guns
« on: 18-09-2010, 18:09:57 »
yes but i prefer having a track moving them like fh's flak 18.Now i remebered it a flak18 would be also good in Operation Aberdeen and north afrika in general.Cause i hate matildas! ;D

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