To [CHN]Harrier:
Well, a trained riflemen is not at all going to be swaying back and forth dramatically in combat. I mean of course nerves play into that. But, I don't think FH2 should create a stronger artificial nervous system. It should be more of the players nerves that judge how fast he aims, how accurate he is etc. And with in time, he becomes more steady. Aside from this, in real life a trained soldier adapts to combat and his nerves are overtaken with adrenaline. Adrenaline would still produce sway when the soldier aims, but not so much as nerves. Soldiers that have seen combat before run more so off of adrenaline, in comparison to those who haven't.
To all of the skeptics (Adam PA 10006):
You just need to let yourself adjust to it. The current sway in Fh2 is realistic. Any more so and it would be such a bother, and any less would lack realism and.. well, just make it far to easy.
Its really not hard at all to hit something with the sway, from any logical distance
.
Greetz