Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: sn00x on 27-07-2014, 15:07:47

Title: Map. (teaser)
Post by: sn00x on 27-07-2014, 15:07:47
Its wet, dirty and includes brits.

(http://i278.photobucket.com/albums/kk93/Daedra08/crmiea/wouldntyouliketoknow.png) (http://s278.photobucket.com/user/Daedra08/media/crmiea/wouldntyouliketoknow.png.html)
Title: Re: Map. (teaser)
Post by: ksl94 on 27-07-2014, 15:07:21
Please add this to the next update  ;D .
Title: Re: Map. (teaser)
Post by: Turkish007 on 27-07-2014, 15:07:39
Awesome! Cant wait to see more :3
Title: Re: Map. (teaser)
Post by: jan_kurator on 27-07-2014, 15:07:18
Its wet, dirty and includes brits.

Battle of Britain?
Title: Re: Map. (teaser)
Post by: Krätzer on 27-07-2014, 17:07:40
Wet and dirty, wohooo i expect brits with tits for some reasons!!!!  ;D
Title: Re: Map. (teaser)
Post by: Slayer on 27-07-2014, 18:07:13
Its wet, dirty and includes brits.

Battle of Britain?
Yes, in the woods this time!   :P

Curious about the map, the foldername is misleading, I guess :)
Title: Re: Map. (teaser)
Post by: McCloskey on 27-07-2014, 22:07:24
As long as it's wet, I'm in.
Title: Re: Map. (teaser)
Post by: Mudzin on 27-07-2014, 22:07:35
As long as it's wet, I'm in.

But you must wait in queue!  ;)
Title: Re: Map. (teaser)
Post by: MaJ.P.Bouras on 28-07-2014, 11:07:20
As long as it's wet, I'm in.

that's what she said.
Title: Re: Map. (teaser)
Post by: sn00x on 29-07-2014, 12:07:25
A dug down bunker. This should allso give you a hint.

(http://i278.photobucket.com/albums/kk93/Daedra08/wouldntyouliketoknow2.jpg) (http://s278.photobucket.com/user/Daedra08/media/wouldntyouliketoknow2.jpg.html)
Title: Re: Map. (teaser)
Post by: Flippy Warbear on 29-07-2014, 12:07:58
Maginot Line, obviously.  ::)
Title: Re: Map. (teaser)
Post by: sn00x on 29-07-2014, 12:07:55
Close but no sigar!
Title: Re: Map. (teaser)
Post by: Ts4EVER on 29-07-2014, 12:07:47
Reichswald?
Title: Re: Map. (teaser)
Post by: sn00x on 29-07-2014, 13:07:15
Impressing!

The map will countain a series of capturepoints, much like Torbruk style to gain a feeling of the german frontlines but again try to capture the fact that its a thick forest and manouvering isnt the most easy task, ending in the town/village/group of buildings called Schottheide. its 2x2km map, ofcourse the battlezone is quite smaller, but to make the map more interesting and opening for other for other playmodes.

Now, i had to move the german frontline a slight bit to intergrate it with the map, but thats just fine.. im sure Operation Veritable wasnt inside 2x2km.

And sorry Krätzer, no boobies this time.. :(

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald2.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald2.png.html)

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald.png.html)

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald4.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald4.png.html)

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald3.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald3.png.html)
Title: Re: Map. (teaser)
Post by: Flippy Warbear on 29-07-2014, 13:07:02
Interesting. Historical background?
Title: Re: Map. (teaser)
Post by: Matthew_Baker on 29-07-2014, 16:07:32
Ohhh very unique for a map idea 8)

can we see something of a minimap or 'game plan' like TS showed in his devblog?

Interesting. Historical background?

and this too ;D

The forrest feel looks very nice. If you can keep updating your progress and ideas here, then everyone can give some crits and feedback on this from the start. Maybe it could become a nice map making tutorial for anyone messing around in the editor.
Title: Re: Map. (teaser)
Post by: sn00x on 30-07-2014, 01:07:17
Interesting. Historical background?

Basicly a part of Operation Veritable, i considered it better to create a smaller part of it than the whole operation, hence why i kept it to the Reichwald and outskirts and parts of the surroundings to create the atmosphere.

From what i can understand from the battlemap from the specific area, the battle was carried out by the 2nd canadian inf div (2 canadian corp), 15th Scottish inf.div and the 53rd Welsh inf.div (30th british corp). It doesnt contain what german divisions was in this area, but im sure i can find that out soon enough to get an correct as possible load out. Ill try not to kill the map with tanks, you know how i love them ::)

Schottheide, attacking from the west.
http://www.canadahistory.com/sections/maps/military/wwii/D-day-Germany/images/Rhineland%20Operation%20Veritable%20Feb%208-21%201945.jpg


Incredibly WIP minimap, not sure if thats how i want the forest. (http://i278.photobucket.com/albums/kk93/Daedra08/minimap-6.png) (http://s278.photobucket.com/user/Daedra08/media/minimap-6.png.html)
Title: Re: Map. (teaser)
Post by: TASSER on 18-08-2014, 05:08:26
Looking great sn00x! You making this for tourney purposes? Potentially for the official map list? Who cares TASSER I'm making it because it's a cool map idea and am passionate about it? :)
Title: Re: Map. (teaser)
Post by: valleyman on 18-08-2014, 13:08:39
Yes, please keep it up snoox and keep us updated on your progress  :D
Title: Re: Map. (teaser)
Post by: sn00x on 18-08-2014, 22:08:13
Oh there shall be light.

Ah rather shamefull question i must ask.. I have been using the older FH2 version creating this and have lost completly track of the new systems in fh2.

Now i am setting up a new editor version and i must wonder, one still does extract the .zip as usual?
No dark magic here considering the amount of .zips?

And now, might someone be as kind to point me in the right direction for making the SL kit work, and exactly how the map compressing that is needed work? I am really out of shape after these changes....
Title: Re: Map. (teaser)
Post by: Mudzin on 18-08-2014, 22:08:23
Well you unpack zip files to the same folders as usual. Don't know the reason why there are some many zip files though...

And I think you don't need SL kit in mapdata now... I think it somehow works without it...
Title: Re: Map. (teaser)
Post by: Ts4EVER on 18-08-2014, 23:08:23
The zips were split up to facilitate updates with the launcher. Otherwise you would have to download the whole zip file for every little change.
Title: Re: Map. (teaser)
Post by: Stubbfan on 18-08-2014, 23:08:32
For map packing, use the pack-map.py. As for SL kits for custom maps, you should still add the python mco stuff into mapdata like this http://fhpubforum.warumdarum.de/index.php?topic=17746.0
IIRC atleast.
Title: Re: Map. (teaser)
Post by: sn00x on 21-08-2014, 16:08:16
Thanks for clearing that.

two more editor pics of a german checkpoint.

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald7.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald7.png.html)

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald8.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald8.png.html)
Title: Re: Map. (teaser)
Post by: hitm4k3r on 21-08-2014, 16:08:15
Looks really nice,

so keep it up!  ;)
Title: Re: Map. (teaser)
Post by: jan_kurator on 21-08-2014, 23:08:52
Looks promising. Waiting for some more screenshots  :D
Title: Re: Map. (teaser)
Post by: Matthew_Baker on 22-08-2014, 01:08:36
The detail looks well done 8) you got any sketches of how you want the gameplay to workout? How you hope the map will play? :)
Title: Re: Map. (teaser)
Post by: valleyman on 22-08-2014, 05:08:40
I'm really liking the details you're adding.  I'm sure the lighting isn't final but I'm also liking the mood/atmosphere. 
Title: Re: Map. (teaser)
Post by: jan_kurator on 22-08-2014, 12:08:27
I'm really liking the details you're adding.  I'm sure the lighting isn't final but I'm also liking the mood/atmosphere.
These are editor pics so lighting looks bad on them, check comparision of editor vs. ingame screenshots in Dukla Pass Devblog (Nissy's post IIRC)
Title: Re: Map. (teaser)
Post by: Mudzin on 22-08-2014, 18:08:57
I simply suppose that these objects aren't lightmapped yet, so that's why they don't look so great yet...
Title: Re: Map. (teaser)
Post by: sn00x on 22-08-2014, 21:08:26
Neither is the skirt textures of the trenches adjusted to the terrain :)
Title: Re: Map. (teaser)
Post by: jan_kurator on 23-08-2014, 00:08:24
I simply suppose that these objects aren't lightmapped yet, so that's why they don't look so great yet...
two more editor pics of a german checkpoint.
Lightmapped or not, these are editor screenshots and lighting in editor will never looks as good as in game.
Title: Re: Map. (teaser)
Post by: Jimi Hendrix on 23-08-2014, 15:08:24
 Looks really good so far sn00x!

 I can definitely picture my Devildogs squad ambushing that check point!


 Which reminds me, there are no Official Fh2 maps that i can think of that have a German Checkpoint with the gatehouse and such are there?


Keep the updates coming.....you have many followers.

 ;)
Title: Re: Map. (teaser)
Post by: Ts4EVER on 23-08-2014, 18:08:41
Funny you should mention it, but there is a Russian map that uses this gatehouse static. Problem is: in the public version it is heavily bugged and won't lightmap correctly.
Title: Re: Map. (teaser)
Post by: sn00x on 29-08-2014, 01:08:45
That guardhouse is a great addition!

A fun little quite open mg position, altough it has quite good overview of the area, there is enough craters to sneak a battalion past it. No, but you'll have fun, kuuterselka style for those few who know it. Btw, any testers still have my map laying around? Cant seem to locate it after my last reinstall of OS.

Edit: nvm, found it. Cant belive its been 4 years allready. :o

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald9.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald9.png.html)
Title: Re: Map. (teaser)
Post by: jan_kurator on 29-08-2014, 02:08:48
No, but you'll have fun, kuuterselka style for those few who know it. Btw, any testers still have my map laying around? Cant seem to locate it after my last reinstall of OS.
You should really visit internal forum again one day  ;)
Title: Re: Map. (teaser)
Post by: sn00x on 29-08-2014, 14:08:40
I dont even remember the loginsite, i dont think my user is still available anyway.
Title: Re: Map. (teaser)
Post by: jan_kurator on 29-08-2014, 14:08:25
I dont even remember the loginsite, i dont think my user is still available anyway.
Try to contact MAD if you're interested, I think me've moved to the new site since your last login.
Title: Re: Map. (teaser)
Post by: sn00x on 31-08-2014, 13:08:29
So i ran into thise fine piece of error message at %0!

Text: Unable to find GamePlayObjects.con, though it is there?
Title: Re: Map. (teaser)
Post by: Stubbfan on 31-08-2014, 14:08:36
You sure it's really there in the correct folder structure in server.zip? IE 'GameModes\gpm_cq\64'.

And that info.desc actually points to that gamemode.

Come see me at WAW Ts, i usally idle there. ts.bfewaw.com
Title: Re: Map. (teaser)
Post by: sn00x on 31-08-2014, 14:08:02
Im out welding my vw bug right now, found the mistake i so foolishly made, i wrote qpm_cq instead of gpm_cq.
Title: Re: Map. (teaser)
Post by: sn00x on 01-09-2014, 13:09:56
Have in mind that lighting, overgrowth, undergrowth etc is WIP, nothing is final.

This is some of the approaches.

After going through the gameplay of the map, i see that Pushmode will have to be introduced here to gain the feeling of actually advancing on the german positions.

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald10.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald10.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald12.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald12.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald13.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald13.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald14.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald14.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald17.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald17.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald11.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald11.png.html)
Title: Re: Map. (teaser)
Post by: Stubbfan on 01-09-2014, 15:09:52
pics no workie for me.
Title: Re: Map. (teaser)
Post by: sn00x on 01-09-2014, 20:09:35
Strange.. its photobucket like the others?
Title: Re: Map. (teaser)
Post by: Mudzin on 01-09-2014, 21:09:13
works for me...
Title: Re: Map. (teaser)
Post by: Turkish007 on 01-09-2014, 23:09:07
That town is missing sidewalks other than that, I like it so far. Especially the idea of dug in tanks!  :)
Title: Re: Map. (teaser)
Post by: Jimi Hendrix on 02-09-2014, 00:09:08
 I see....mouth agape!

  You have excellent ideas & a well thought out design plan.


 As we say here in America......This is not your first rodeo is it sn00x!

 Share with us the name of another map you have made. Perhaps a custom or a Tournament map.

I would like to review you other maps.
 ;)
Title: Re: Map. (teaser)
Post by: jan_kurator on 02-09-2014, 01:09:24
Share with us the name of another map you have made. Perhaps a custom or a Tournament map.
Is Eppeldorf an answer which satisfy you? He also made Stonne and mentioned Kuuterselka in his post.
Title: Re: Map. (teaser)
Post by: sn00x on 02-09-2014, 01:09:39
Carentan, Bloody Gulch..

I allso have a total conversion of Fushee pass to a Alpenfestung style map somewhere.. -Somewhere-
Title: Re: Map. (teaser)
Post by: Jimi Hendrix on 02-09-2014, 01:09:47
Share with us the name of another map you have made. Perhaps a custom or a Tournament map.
Is Eppeldorf an answer which satisfy you? He also made Stonne and mentioned Kuuterselka in his post.

 Yes it is!!

 :o
Title: Re: Map. (teaser)
Post by: Mudzin on 02-09-2014, 15:09:45
Could you tell us what exact settings of:
- fog distance
- view distance
- OG distance
have you used?  ;)
Title: Re: Map. (teaser)
Post by: jan_kurator on 03-09-2014, 01:09:23
Why for? I bet at this point they are WIP.
Title: Re: Map. (teaser)
Post by: Mudzin on 03-09-2014, 19:09:41
Looks really nice to me. I simply always wonder what is the best relation between these 3 settings... I know that view distance should be higher than fog distance and OG distance a bit higher than view distance. But how much?
Title: Re: Map. (teaser)
Post by: hitm4k3r on 03-09-2014, 19:09:43
It really depends on the map. Why don't you just open some of the zips from the official maps and take a look what the standard is? That's how I do it and after that I tweak stuff like over/undergrowth to my likings. Same goes for viewdistance and OG LOD settings.
Title: Re: Map. (teaser)
Post by: Stubbfan on 03-09-2014, 20:09:44
Viewdistance is how far you'll see, however you will see a bit further in the edges of the screen etc. So you want to put OG distance a little further most likely. Fog distance depending on your settings a little bit should probably be a little bit shorter than the viewdistance for the same reason, but you can play with fog to create some nice settings.
Title: Re: Map. (teaser)
Post by: sn00x on 06-09-2014, 00:09:55
Oh by the gods.. there seem to be a static in the town that make my editor crash now.. anyone here have the ability to read crash dump files?
Title: Re: Map. (teaser)
Post by: Mayhemic.MAD on 06-09-2014, 02:09:33
How about removing the static directly in the staticobjects.con file by hand?
Also it´s best to use some version control system for your work. Checkout subversion or git.. AFAIK, git does not even need a server, so it should be easy to use locally.
Title: Re: Map. (teaser)
Post by: sn00x on 06-09-2014, 03:09:22
The problem is, i have no idea wich static is making it crashing, i do on the other hand know Ish what kind of objects where added pre- crash.
Title: Re: Map. (teaser)
Post by: gamerjer on 06-09-2014, 13:09:40
map looks awesome  ;D is this a costum made map or will this be part of fh2 to? :)
Title: Re: Map. (teaser)
Post by: Stubbfan on 06-09-2014, 15:09:31
sn0000xie.. catch me on TS.

Use the debugger to find these kinds of errors.
Title: Re: Map. (teaser)
Post by: Mudzin on 06-09-2014, 16:09:30
I know that there was problem with pontoon static,  but dont remember if it crashed the game or editor...
Title: Re: Map. (teaser)
Post by: sn00x on 07-09-2014, 23:09:11
Turned out it was either the Dartboard static or baby bunks that was crashing my editor, oh well i can do without them.

some new screenies of some detail work at the Farm flag and some german main detail. all wip.

And a little something extra for those who notice.

I must say, that bmw r75 sidecar can impossibly be finished in its coding, that thing is impossible to drive!
Owning and driving a replica bmw R71 myself and it does not handle like that at all..

(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald21.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald21.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald18.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald18.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald20.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald20.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald22.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald22.png.html)
(http://i278.photobucket.com/albums/kk93/Daedra08/Reichswald19.png) (http://s278.photobucket.com/user/Daedra08/media/Reichswald19.png.html)
Title: Re: Map. (teaser)
Post by: jan_kurator on 07-09-2014, 23:09:55
Nice Vauxhall ;)
Title: Re: Map. (teaser)
Post by: sn00x on 07-09-2014, 23:09:20
Nice Vauxhall ;)

I see what you did there, it is the Opel  ;)
Title: Re: Map. (teaser)
Post by: sn00x on 10-09-2014, 17:09:14
For those who'd like to take a look.

http://www.filedropper.com/reichswald
Title: Re: Map. (teaser)
Post by: Turkish007 on 10-09-2014, 17:09:41
For those who'd like to take a look.

http://www.filedropper.com/reichswald

Thank you! Are you open to any bug reports and points of suggestion?
Title: Re: Map. (teaser)
Post by: sn00x on 10-09-2014, 21:09:46
For those who'd like to take a look.

http://www.filedropper.com/reichswald

Thank you! Are you open to any bug reports and points of suggestion?

Sure, just keep the bug reporting out of the obvious like "a bush in the road" as of now..
Title: Re: Map. (teaser)
Post by: gamerjer on 11-09-2014, 00:09:45
nice the map looks good so far verry detailed to (dunno or ur finished yet)=-p
one question will it get ai support to? or MP only?
Title: Re: Map. (teaser)
Post by: sn00x on 11-09-2014, 01:09:11
Far from done, this is just to get peoples opinion and suggestions. I as 1 person cant speak for what people want and like. :)

Basicly a leveldesigner only knows so much of what people want, how their behavior is on a map, how to make the correct gameplay, but the leveldesigner will never be aviable to create a good map without testers, take every FH2 map for example, they are not created by one man alone, they are created of a whole team, especially the betatesters is what makes a good map.


I allso will have to learn how to make a pushcode for it, shouldnt be to difficult
Title: Re: Map. (teaser)
Post by: Jimi Hendrix on 11-09-2014, 03:09:38
  Why is there a HUGE campsite right beside a perfectly good Church?

 Am i to believe the Germans cannot pick a door lock & throw out the Christians?


 :P
Title: Re: Map. (teaser)
Post by: jan_kurator on 11-09-2014, 07:09:42
Germans are Christians.
Title: Re: Map. (teaser)
Post by: Roughbeak on 11-09-2014, 23:09:52
Looking to be a very well made map snoox! :)
Title: Re: Map. (teaser)
Post by: sn00x on 12-09-2014, 00:09:06
Thanks  :) , could people give the opinion on the very open bunker at the mainroad leading into the town? I feel its a bit out of place, i have changed it into something else in the editor but i would like to know.
Title: Re: Map. (teaser)
Post by: Jimi Hendrix on 12-09-2014, 04:09:01
Germans are Christians.

Christians, Catholics, whatever.

 The question remains for snooxs.

 ;)
Title: Re: Map. (teaser)
Post by: sn00x on 12-09-2014, 14:09:20
did you not spot the custom Opel ambulances? the church is a field hospital.
Title: Re: Map. (teaser)
Post by: ksl94 on 13-09-2014, 03:09:04
I love it so far! Please continue to work on this one, I would love to see it added to the next official update.
Title: Re: Map. (teaser)
Post by: Jimi Hendrix on 15-09-2014, 09:09:34
 I see them now sn00x.


 Very well Sir, Carry on!!

 ;)
Title: Re: Map. (teaser)
Post by: sn00x on 15-09-2014, 18:09:51
version 2.0 is out, in this version those who want to take their time and go bug questing, i would be more than thankfull. :)

http://www.filedropper.com/reichswald20

Things i want opinions on, capture times, capture value (bleed) if possible, balance of gameplay content, general bugs and issues with aestetics
Title: Re: Map. (teaser)
Post by: Turkish007 on 15-09-2014, 19:09:34
Pics are self explanative:

http://imgur.com/a/tVmix
Title: Re: Map. (teaser)
Post by: Flippy Warbear on 15-09-2014, 19:09:04
That Sherman is not an "african" tank. Orange Shermans were, to my understanding, seen in both Italy and Normandy.
Title: Re: Map. (teaser)
Post by: sn00x on 15-09-2014, 19:09:31
You are using two different versions somehow, look at the teams on your pictures. British and Canadian? v2 doesnt contain canadians, nor the "cabin" flag. Thus some of your bugs are not there anymore :)

As flippy said, that was to my understanding aswell about the sherman. the M3 was used slightly on the westfront, allso by british forces. Now i cant help that there isnt an westfront texture for it :)

Minimap fixed.

ABC fixed.

Metal fence at bunker fixed.
Title: Re: Map. (teaser)
Post by: Ts4EVER on 15-09-2014, 20:09:22
About the tanks: The M3 Grant was not used in a combat role anymore at this point. The brown painted Shermans were rare, because most British tanks began to be painted olive green in preparation for DDay.
Title: Re: Map. (teaser)
Post by: sn00x on 15-09-2014, 20:09:10
Not m3 tank, White scout car.
Title: Re: Map. (teaser)
Post by: Ts4EVER on 15-09-2014, 20:09:34
I see. AFAIK that was used by British Forces late in the war, but the skin is an American 1943 one. You could check if maybe the Russian skin for it is in the public build, these get sometimes packed by mistake. That one is better suited for late war.
Title: Re: Map. (teaser)
Post by: sn00x on 15-09-2014, 21:09:40
Yeah, ill look for it :)
Title: Re: Map. (teaser)
Post by: sn00x on 19-09-2014, 00:09:50
I keep getting a CTD without error at 14 %, checked mapdata, replaced with known working version no change.

resaved overgrowth in editor, no change. Replaced with known working, no change.

Checked gameplayobjects, replaced. No change.

out of ideas here..

Maybe presume it jumps to 15% and try failchecking at this % ?
Title: Re: Map. (teaser)
Post by: Mudzin on 19-09-2014, 01:09:45
1. How many overgrowth objects do you have on your map?
2. Are you sure that you dont have overgrowth on the secondary terrain?
Title: Re: Map. (teaser)
Post by: sn00x on 19-09-2014, 12:09:47
16000, yes.
Title: Re: Map. (teaser)
Post by: hitm4k3r on 19-09-2014, 13:09:10
Try starting the map in windowed mode and see what kind of message you get. You can set the windowed mode up in the launcher.
Title: Re: Map. (teaser)
Post by: Stubbfan on 19-09-2014, 15:09:00
For errors that does not show, use the debugger i sent you and save alot of time.
Title: Re: Map. (teaser)
Post by: Mudzin on 19-09-2014, 19:09:45
Nothing in the log files?
Title: Re: Map. (teaser)
Post by: Stubbfan on 19-09-2014, 19:09:20
debugger will make a readable log file. It almost always show you whats faulty
Title: Re: Map. (teaser)
Post by: Mudzin on 19-09-2014, 23:09:07
But in the main folder  the log file always appear if theres something wrong...
Title: Re: Map. (teaser)
Post by: ksl94 on 04-01-2015, 19:01:01
May I ask what the current status of the map is? I tried downloading and was re-directed to the up-loading website's home-page. May I ask whether the object placement has yet been finalised? I would love to see this map getting AI support, but for that to happen there must not be any statics that will still be moved in order to avoid outdating the nav-mesh.

I would also like to laud you for this great creation of yours and say thank you for your valuable contributions to the community. Finally, I definitively want this map to be added to the official build as soon as possible for there are way too few post Normandy maps featuring the British Army.
Title: Re: Map. (teaser)
Post by: sn00x on 12-01-2015, 00:01:20
Sorry for late reply.

My VW bug takes up most of time these days i am afraid.. Making a Type 82E replica, like the one ingame without the sunroof and dak scheme :)
Title: Re: Map. (teaser)
Post by: Mudzin on 12-01-2015, 01:01:18
You re making real VW replica?  Wow...  :)
Title: Re: Map. (teaser)
Post by: sn00x on 12-01-2015, 01:01:12
Indeed, the real deal.

Dont mind the chrome, its grey now.

Allso there is no split window in the rear yet. Buying a cutout in a few days from an original Split bug.

(http://i278.photobucket.com/albums/kk93/Daedra08/20150111_203925-1.jpg) (http://s278.photobucket.com/user/Daedra08/media/20150111_203925-1.jpg.html)
Title: Re: Map. (teaser)
Post by: Roughbeak on 12-01-2015, 02:01:41
Nice! Looking forward to this. :)
Title: Re: Map. (teaser)
Post by: ksl94 on 04-02-2015, 21:02:31
That is a great project, snoox! I really have great respect for your mechanical expertise, first the BMW and now a Volkswagen Typ 82, not to forget about your lafette restorations.

May I ask if you still work on Reichswald? If not, I would appreciate it if you could re-upload it on a different website since the link for the new version is not working properly. In that case I would also like to seek permission to tweak your map a little for I would really like to see it completed and officially integrated into Forgotten Hope 2.
Title: Re: Map. (teaser)
Post by: sn00x on 04-02-2015, 23:02:08
I actually worked on it for several hours today, its starting to get to the point of the "iron curtain", the point where a mapper gotta sink into himself to figure out what to do how, the point where he looks over everything and thinks "this and that doesnt really look that good, it needs changing". yeah the boring period.
Title: Re: Map. (teaser)
Post by: ksl94 on 05-02-2015, 04:02:21
Thank you for your reply, sn00x! I am very happy to hear that you are still working on it - I was always hoping for this map to be created and it looks absolutely stunning so far! One thing that I would like to propose is to smoothen the transition from water to land as it has been done on Operation Cobra.
Title: Re: Map. (teaser)
Post by: sn00x on 05-02-2015, 09:02:42
The water bit as absolutly something that needs change yes, on the other hand i rather Suck at editing the water.

Changed the light settings a bit on the other hand though, made it a tad brighter and colder look to gain the feeling of a cold wet forest and combine better with the skybox, yet good looking. Atleast thats my opinion. Ill see if i can post some pics later on today, its workshop time today..
Gotta fix the ignition timing on a VW type 3 fastback, really hate thos engines considering the distributor has to be placed allmost 180 degrees wrong because of the cooling system, cramp space and wierd wiring.
Title: Re: Map. (teaser)
Post by: Alubat on 06-12-2015, 20:12:30
Any progress ?
really wanna try this awesome map one day  :)
Title: Re: Map. (teaser)
Post by: FHMax3 on 15-12-2016, 14:12:16
Is this still released? Any progress?
Title: Re: Map. (teaser)
Post by: sn00x on 02-08-2017, 00:08:39
Sorry, but its dead. I sadly struggle with finding the motivation for mapping anymore..