I don't want to like 'bum you out' or anything... but you're exagerrating this quite a lot.... this isn't some World Cup Soccer finale...it's battlefield...DICE designed this game play 10 years ago, and we haven't changed it much.
You select a weapon, select a spawn point, head in to battle, kill enemies, cap flags.
Really... how you do these things - what "tactics" you use - isn't really relevant... you can run around houses, run through them, jump, duck, go prone, throw nades, lol, drive a tank whatever.. it's nothing special at all... there arent actually any real "tactics" or "teamplay" going on, it's dudes chatting to eachother (oh I see a tank, hey wait for me).... what's important is that from an omnipresent view, the gameplay
works. i.e. dudes having fun, gameplay flows naturally, no boring stalemates, no annoying steamrolling, fair and balanced action, climactic endings... these things are created by the designer (mapper, developer, coders) not the players..
Players are bricks on the board, sure it's cool if they talk to eachother, you can often save someone by telling him -dont go there! or -I see a tank there! but really... this is not what makes the gameplay
work. We make them work the months/years of testing the maps, evaluating them and developing them. Players fill them up and kill eachother on them.
If the map
works, it means we made a good job. If the map fails, it means we did it wrong. It is never the playrs fault if the map doesnt
work. They dont have that kind of influence over the overall game play.
Simply put