Author Topic: Port en Bessin 64  (Read 17408 times)

Offline Kwiot

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Re: Port en Bessin 64
« Reply #60 on: 14-04-2011, 22:04:54 »
Add Panzer III since the beginning or Pak to avoid this annoying Sherman fest camping... For counter attack replace Marder (its really useless with attacking on the town) for Panzer III (if not since the beginning) or Panzer IV F1 (was it used in Normandy) or Panzer IV D (will we ever have it?).

Edit: After changes, now Brits win 80% of the rounds....

Offline Flippy Warbear

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Re: Port en Bessin 64
« Reply #61 on: 14-04-2011, 22:04:52 »
Panzer IV D (will we ever have it?).




Huuuuurp?

Offline Kwiot

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Re: Port en Bessin 64
« Reply #62 on: 18-04-2011, 19:04:58 »
Skin for Normandy?

Offline McCloskey

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Re: Port en Bessin 64
« Reply #63 on: 18-04-2011, 19:04:48 »
Well there is a panzergrau one on Mt. Olympus... afaik Panzergrau can be used in Normandy as well.

Offline Thorondor123

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Re: Port en Bessin 64
« Reply #64 on: 18-04-2011, 19:04:38 »
Well there is a panzergrau one on Mt. Olympus... afaik Panzergrau can be used in Normandy as well.
In 1940 :P

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Offline McCloskey

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Re: Port en Bessin 64
« Reply #65 on: 18-04-2011, 19:04:24 »
D'oh...

Online Matthew_Baker

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Re: Port en Bessin 64
« Reply #66 on: 09-06-2011, 01:06:19 »
I haven't read through the whole thread so if this was brought up I'm sorry.

Recently I've noticed a trend with the Germans on this map that has just made it awful to play as a brit. Now in my experience I've been playing and loving this map from the very start. Recently however it seems that the Germans have found a pretty big exploit...

The strategy; grab a sl with an Mg34.. go into the church tower... sit there for whole round and the allies will never take the church... as the sl can continue to spawn up his squad, and only one man can go into the tower stairs at a time... its amlost impossible to root them out as a brit... even when you hurl grenades and HE rounds into the top window, there is still a small part of the tower that the sl can hide in where he wont get hit...

Now ive been both on the loosing and winning end of this and I can really say that it's not fun either way... It kind of destroys gameplay for me, its like a spawn point that even when you cap the flag wont go away... and as a german, defense means as much as camping in a tower all day...

 I just wanted to bring this to the attention of the devs as something to think about, because i dont think that this is how the map was mean to be played... i can't really think of a good way to change it... but hopefully the devs can... ik other ppl have had the same experience with it as I have and i just thought id bring it up here.

Offline Capten_C

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Re: Port en Bessin 64
« Reply #67 on: 09-06-2011, 02:06:58 »
That SL in church roof (exploit) spawn chokes (ruins) the whole map.
I think once the Allies cap it, a spawn in the roof area would sort things eventually. As much as that spawn would be spawncamped too.
Tried looking for  a thread on this map on the beta page too, haven't found it yet.
Hope maybe something can be done, as it's a great map otherwise.  :)
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Offline DLFReporter

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Re: Port en Bessin 64
« Reply #68 on: 09-06-2011, 08:06:33 »
A static to block of the church roof and all is well.
Capten, use our secret box for this one, not the beta page. ;)
Gravity is a habit that is hard to shake off

Offline THeTA0123

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Re: Port en Bessin 64
« Reply #69 on: 06-07-2011, 00:07:56 »
i realised today


there is a port on this map

"wait a minute....arent those boats..and the sea and the...map name

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Offline tosh

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Re: Port en Bessin 64
« Reply #70 on: 25-07-2011, 02:07:06 »
rem [ObjectSpawnerTemplate: cq64_roadtocommes_DE_GB_Mortar]
...
ObjectTemplate.setObjectTemplate 2 bw_pickupMortar
                                                            BA_PickUpMortar

rem [ObjectSpawnerTemplate: cq64_roadtoescures_DE_GB_DepMG]
...
ObjectTemplate.setObjectTemplate 2 bw_pickupVickers303
                                                           BA_PickUpVickers303

please fix it.

Offline Eat Uranium

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Re: Port en Bessin 64
« Reply #71 on: 25-07-2011, 02:07:55 »
Both of those flags are uncappable so it remains a moot point.

Offline tosh

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Re: Port en Bessin 64
« Reply #72 on: 25-07-2011, 17:07:33 »
"bw_pickupMortar.con" and "bw_pickupVickers303.con" does not exists.
 ~~                                        ~~

"BA_PickUpMortar.con" and "BA_PickUpVickers303.con" exists.
 ~~                                       ~~

plz check "objects_server.zip\Kits\Spawnable".

Offline Schism-RvtL

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Re: Port en Bessin 64
« Reply #73 on: 25-07-2011, 20:07:37 »
"bw_pickupMortar.con" and "bw_pickupVickers303.con" does not exists.
 ~~                                        ~~

"BA_PickUpMortar.con" and "BA_PickUpVickers303.con" exists.
 ~~                                       ~~

plz check "objects_server.zip\Kits\Spawnable".
Thanks for reporting the bug. You are right, those kits don't seem to exist.

Offline IrishReloaded

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Re: Port en Bessin 64
« Reply #74 on: 15-09-2011, 13:09:39 »
Stug does not stop spawming if the brits take the eastern hill.