Forgotten Hope Public Forum

Forgotten Hope 2 => Normandy maps => Feedback => Port en Bessin => Topic started by: Toddel on 18-05-2010, 00:05:31

Title: Port en Bessin 64
Post by: Toddel on 18-05-2010, 00:05:31
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
Title: Re: Port en Bessin 64
Post by: :| Hi on 18-05-2010, 00:05:58
Lovely map, I gasped when I first played it last night. Stole a pink citrogen and drove till I died then walked around the allied main for 10 minutes just exploring
Title: Re: Port en Bessin 64
Post by: Thorondor123 on 18-05-2010, 17:05:55
This mod needs more brown Shermans.

Also, this map is one of my favourites <3
Title: Re: Port en Bessin 64
Post by: Dnarag1M on 18-05-2010, 18:05:24
Lovely map, I gasped when I first played it last night. Stole a pink citrogen and drove till I died then walked around the allied main for 10 minutes just exploring

yeah, we love dem pink citrogens! huraah!
Title: Re: Port en Bessin 64
Post by: evhgear on 18-05-2010, 22:05:47
I played 4 times on PeB and each time the british was didn't abble to capture the first flag... or when captured it was almost impossible for them to defend it. Even when you are a german, it's boring because the british can just run in germans MG, and it make that most of the game you can't see a quarter of the map. If making some little changes to make it easyer for british will be appreciated
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 18-05-2010, 22:05:52
I played 4 times on PeB and each time the british was didn't abble to capture the first flag... or when captured it was almost impossible for them to defend it. Even when you are a german, it's boring because the british can just run in germans MG, and it make that most of the game you can't see a quarter of the map. If making some little changes to make it easyer for british will be appreciated
this^

Go to church and run into the unstoppable Panzer III
Go to west outskirts and get mowed down in front of you and from the hill in the south
Title: Re: Port en Bessin 64
Post by: Kubador on 19-05-2010, 00:05:15
I'd take away the marder and make pz3 spawn when any of 2nd line flags go down. This should tip the balance towards british just a bit.
Title: Re: Port en Bessin 64
Post by: Jimi Hendrix on 19-05-2010, 05:05:22
 There is a spawn bug at the 'Winderstandsnest 56".

 If the germans have the flag, you can get stuck where you spawn by one of the bunkers and cannot get loose. kinda half in the bunker and half out.

 This happened to several players including me 3 times in a row.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 19-05-2010, 13:05:25
The odds are uneven.
The british have one sherman and 2 mortars.
They have to fight 1 PZIII, 1 Marder, 2 mortars,1 Lefh 18, various PAK guns, many MG positions...of wich few can be used against the germans
Withouth spawnable AT Kits this is just impossible.

My suggestions=
-Add a 25PDR. Allied artillery was far more numorous and better then german. Many maps just have stupid mortars(villers bocage, Luttich   and so on)
-Balance the use of tanks. Add more shermans( or churchill :v:v:v:v:) or let the german tanks spawn later. Or remove one of them.


Other then that, port en bessin is a beautifull map.
Title: Re: Port en Bessin 64
Post by: Thorondor123 on 19-05-2010, 14:05:21
No.

Let's not start messing around with maps mere days after the release.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 19-05-2010, 14:05:59
No.

Let's not start messing around with maps mere days after the release.
Unlike other maps like totalize, this map wont really balance itself out after a while. It is not the tactics, but to much german equipment and to few allied one

Seriously, why give the germans so much? Its late war, they had shortages on everything  ::)
Title: Re: Port en Bessin 64
Post by: MaJ.P.Bouras on 19-05-2010, 15:05:25
Marder can be taken easily out and with a good sniper it can be put out of use for whole round

Map is well balanced imo otherwise it wouldnt be out.

"Developers give you the tools to achive victory;Its up to you to use them accordingly and win"
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 19-05-2010, 15:05:55
Not on this map. I had great allied teams and weak german one's, and we still lost. It is one thing to capture a flag. It is a whole other story in maintaining it
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 19-05-2010, 18:05:26
From what I've seen so far, Sherman drivers are often to eager to rape infantry instead of just loading AP and tanking out the annoying PIIIn. On top of that they are not aggressive enough in supporting infantry, even though the number of Pfausts is very low on the map.
Title: Re: Port en Bessin 64
Post by: hslan.totaler_humbug on 19-05-2010, 19:05:19
Why do people complain about balance issues when they played the map 4 times? Wait one month to give a serious feedback. In my humble opinion I wouldn´t even open the feeback topic until one month after the release just to avoid shitchat.

I think the map is fine, I saw both teams winning and both team winning easily. But as I said I will give a better feedback in one month.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 19-05-2010, 21:05:16
Played it twelve times now and won twice with allies  ;D


Guess we will see what it brings. But giving the germans double the equipment is stupid imo.
Title: Re: Port en Bessin 64
Post by: Natty on 20-05-2010, 00:05:26
PeB just now. Allies first took church fairly quick, then the west outskirts, after that there was some epic fights for the 3 center flags. and suddenly they managed to cap Wn57, leaving axis totally surrounded. Then they went for the kill and kicked us off the map.

(http://i41.photobucket.com/albums/e285/Natty_Wallo/screen030-1.jpg)

(http://i41.photobucket.com/albums/e285/Natty_Wallo/screen031.jpg)
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 20-05-2010, 00:05:12
Which server? Was it full?
Title: Re: Port en Bessin 64
Post by: hslan.totaler_humbug on 20-05-2010, 02:05:23
Played it twelve times now and won twice with allies  ;D


Guess we will see what it brings. But giving the germans double the equipment is stupid imo.


Then the allied were just not as good as the germans.

But why double equipment? The Marder can be taken out by any Infantry, also it will flip all the time. The P III is in real just an anti-infantry tank, the Sherman should have no problem dealing with it. In Fact the Allied just have one tank for the purposes the Axis need two tanks on this map, anti-tank and anti-infantry.
It´s not the mapper fault when the allied tanker sucks.
Title: Re: Port en Bessin 64
Post by: :| Hi on 20-05-2010, 06:05:35
The Marder I can be killed by a Riflenade to the turret guys, thats like infinite AT kits on that map for Allies. It may not blow it up, but it sure as hell kills the driver. I can definitely give pics if need be, I often hunt marders with riflenades   ;)
Title: Re: Port en Bessin 64
Post by: Battlefieldfan45 (CroPanzer) on 20-05-2010, 10:05:02
Yesterday the Allies won and I was (in the Brit team) sneaking behind to man the LeFH  ;D .
They didn't notice me a while until I started raping them hard. Some infantry came and we had a little fight.
In the end it was a very interesting match. The Germans held the line for loooong, and suddenly , we took church outskirts,w outskirts and my squad went for the last flag. There we gave 'em hell and after a good shootout we captured it. Then WE were the ones repulsing attacks and the other dudes managed to capture PeB and.... GAME OVER  8)
Title: Re: Port en Bessin 64
Post by: djinn on 20-05-2010, 13:05:16
Contrary to my original beliefs, once people got used to the map layout, it flies beautifully

Sure, you don't charges across the dock at some mg position, but there are large fights, usually when trying to cap the base overlooked by the sheer bluffs coming down from the trench base (I don't know their names yet), a squad may get assaulted by a single mg gunner (courtesy of an un-nerfed mg recoil system, bless yer souls devs, bless ya!), or a sniper.

Its also nice charging up the hill, sometimes under fire and assaulting the trench - And there are countless approaches which still keep teams together and not as lonewolfs

If you get to hold the trench base, the scenery of both the beach and the town is scenic!

I cannot think of any single issue with this map as yet - And contrary to may people's argument, this map still has the German-bias we all love :-)





Title: Re: Port en Bessin 64
Post by: Ts4EVER on 20-05-2010, 14:05:07
I hate it when Brits are too lazy or incompetent to stage a simple infantry assault without driving the Bren carriers into the flagzone where they are promptly captured and used as mobile MG positions by he Germans...
Title: Re: Port en Bessin 64
Post by: Natty on 21-05-2010, 08:05:54
Which server? Was it full?

it was on 762, yea I think it was full.
About the bren carrier, some allies were really clever with the bren carrier this round. parking it some 100 meters from the Outskirts flag, providing cover fire for assaulting infs.. it felt very "real"... the way that flag is made, you cant expose yourself as defender, so the infs can safely reach the flagzone... I tried blocking the bren carrier line of sight with smokenades, but they still overran us... gg :)
Title: Re: Port en Bessin 64
Post by: Schism-RvtL on 21-05-2010, 10:05:34
Thanks for the suggestions, even though it's a bit early to start changing the map. It's good to have some ideas ready.

Imo it's not as easy as comparing the number of vehicles. Of all the vehicles the Sherman and PZ3 are the most straightforward. The other vehicles (like the Bren carriers and Marder) require a bit more creativity. I expect that, once the players have adapted, this will help the British. But there is always room for improvement.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 21-05-2010, 16:05:03
Thanks for the suggestions, even though it's a bit early to start changing the map. It's good to have some ideas ready.

Imo it's not as easy as comparing the number of vehicles. Of all the vehicles the Sherman and PZ3 are the most straightforward. The other vehicles (like the Bren carriers and Marder) require a bit more creativity. I expect that, once the players have adapted, this will help the British. But there is always room for improvement.
Lets await a good month first  ;D
Title: Re: Port en Bessin 64
Post by: Thorondor123 on 21-05-2010, 17:05:19
::)
Title: Re: Port en Bessin 64
Post by: Flyboy1942 on 21-05-2010, 18:05:12
One thing I kinda wish for as the Brits is a closed top APC. Not another tank, just an APC that cant be taken out by the numerous MGs all over the map. I think this would balance out the vehicles just enough so that the allies have two vehicles that need AT kits to kill instead of just the Sherman.

Not sure about this yet, It's just something that came to mind while trying to dedicate myself to using the Bren Carrier in a supportive role.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 21-05-2010, 19:05:45
Adding an M3 halftrack might make things far easier for the brits.
Title: Re: Port en Bessin 64
Post by: evhgear on 21-05-2010, 20:05:01
I think it's because flags are pretty close one to another, so for germans its easy to come back fastly with a lot of support and doesn't let the time to the british to make a good defence and ready to continue the assault
Title: Re: Port en Bessin 64
Post by: Thorondor123 on 21-05-2010, 21:05:09
Adding an M3 halftrack might make things far easier for the brits.
M5


*runs way*

Anyway. A half-track wouldn't hurt, yes.
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 21-05-2010, 22:05:27
Ok, being a nerd I watched some demos from hslan. Generally the way to succeed is pushing for church -> outskirts. The western outskirts flag is hard to hold and attacking up the hill through MG and PAK crossfire is very hard. It is best to establish a foothold at the other flags and then get west when the Germans are preoccupied with fighting in the city.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 22-05-2010, 11:05:58
Adding an M3 halftrack might make things far easier for the brits.
M5


*runs way*

Anyway. A half-track wouldn't hurt, yes.
oh ye m5

Well not to many though. 1 every flag should be okay.
Title: Re: Port en Bessin 64
Post by: silian on 22-05-2010, 14:05:18
What the map needs imo.

Removal of all armoured vehicles.
Captured K98k and MP40 selectable classes for Brits + 1 or 2 pick-up MG34's.
One or two Typhoons for Brits.
Smoke bombardment for Brit commander.
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 22-05-2010, 14:05:31
PLanes on this map is never gonna happen due to massive changes needed + low view distance.
Title: Re: Port en Bessin 64
Post by: silian on 22-05-2010, 14:05:25
That's true, was just pondering some of the historical aspects that don't feature in the map.

Barring the view distance though, there looks to be enough space to take-off (with very little modification), but to land for rearming would very difficult without modifying the terrain/static layout, which would be a right pita.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 22-05-2010, 15:05:33
That's true, was just pondering some of the historical aspects that don't feature in the map.

Barring the view distance though, there looks to be enough space to take-off (with very little modification), but to land for rearming would very difficult without modifying the terrain/static layout, which would be a right pita.
Many historical facts are left out on many maps, especialy on the allied team  ::)

Some are just for balance, some are not.

Personally, one or 2 M5's would make things much easier for the allies, without ruining the whole balance in total
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 22-05-2010, 16:05:18
That's true, was just pondering some of the historical aspects that don't feature in the map.

Barring the view distance though, there looks to be enough space to take-off (with very little modification), but to land for rearming would very difficult without modifying the terrain/static layout, which would be a right pita.

On top of that you would need to model the secondary terrain and add AA emplacements which usually end up ruining gameplay on infantry heavy maps like this.
Title: Re: Port en Bessin 64
Post by: Schism-RvtL on 22-05-2010, 23:05:00
What the map needs imo.

Removal of all armoured vehicles.
Captured K98k and MP40 selectable classes for Brits + 1 or 2 pick-up MG34's.
One or two Typhoons for Brits.
Smoke bombardment for Brit commander.


Actually...

- Almost all armoured vehicles are mentioned in the data used for this map. Not in the way they are used in-game but Imo that’s acceptable.
- The British have a mg42 at one of their bases as a reference to the captured equipment. Maybe some pickup kits could be added.
- This map is too small for planes.
- If I’m not mistaken the British commander has smoke artillery (combined with the regular).
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 23-05-2010, 00:05:56
What the map needs imo.

Removal of all armoured vehicles.
Captured K98k and MP40 selectable classes for Brits + 1 or 2 pick-up MG34's.
One or two Typhoons for Brits.
Smoke bombardment for Brit commander.


Actually...

- Almost all armoured vehicles are mentioned in the data used for this map. Not in the way they are used in-game but Imo that’s acceptable.
- The British have a mg42 at one of their bases as a reference to the captured equipment. Maybe some pickup kits could be added.
- This map is too small for planes.
- If I’m not mistaken the British commander has smoke artillery (combined with the regular).
how do you fire the smoke artillery then?
Title: Re: Port en Bessin 64
Post by: Eat Uranium on 23-05-2010, 00:05:19
how do you fire the smoke artillery then?

By firing the arty.  The HE and smoke fires at the same time.
Title: Re: Port en Bessin 64
Post by: Mud Buddha on 24-05-2010, 15:05:52
First of all: I too think it is too early to give a good summary of pros and cons of this map, but I like to say that I think the balance is alright. First time I played it the germans were pushed to sea in no time (with me shouting "This map is unbalanced! as hell" at my screen - I was german that round) and the second time the brits just couldn't get one foothold the entire round. So, balance ahoy.  ;-)

I don't know if PeB is gonna be one of my favourite maps, but it looks beautiful and so far it plays like charm.
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 24-05-2010, 15:05:49
Just came off 762 server where brits lost 7 - 0. Didn't seem all that imbalanced and I had loads of fun with a decent squad.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 24-05-2010, 16:05:17
Just came off 762 server where brits lost 7 - 0. Didn't seem all that imbalanced and I had loads of fun with a decent squad.
but thats one round.
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 24-05-2010, 17:05:48
Yeah but it is interesting to see how everybody on the server said "wow the Germans finally won it" because on 762 the balance seems to be totally reversed somehow. The Germans get locked up in their last base almost everytime I played it on 762, while on hslan the Allies never win.
Title: Re: Port en Bessin 64
Post by: MaJ.P.Bouras on 24-05-2010, 17:05:32
I call :

SERVER BIAS!
Title: Re: Port en Bessin 64
Post by: evhgear on 24-05-2010, 21:05:52
lol now if I want to play british I will be on 762 and if I want to be germans I will go on HsLan, like that I'm shure to win everytime  :P
Title: Re: Port en Bessin 64
Post by: Abuzer on 26-05-2010, 16:05:06
For the devs:

Last night I played a game of 10vs10 and the experience was different but still enjoyeable, so cheers there!

I'm especially like: attacking the widerstandsnest 56, such an epic feeling! And I like the many mg placements (handy for both sides) and the ability to see through certain "holes" in the streets and then being able to pick off your enemy from a distance.

But ofcourse, as things are now and the Germans play their cards right, the allieds lose. Luckily you also see the better players joining the allied side for the challenge of it. That balances things out.

Things I would like to see: extra halftrack for the allied at start, maybe even 2, or a spawnable halftrack.

And damnit, I want a destroyable casino-building with mg42's on top and a pak38 in the basement. I watched the longests day 27 times and I don't care for historical accuracy in this case!  ;D
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 26-05-2010, 18:05:10
For the devs:

Last night I played a game of 10vs10 and the experience was different but still enjoyeable, so cheers there!

I'm especially like: attacking the widerstandsnest 56, such an epic feeling! And I like the many mg placements (handy for both sides) and the ability to see through certain "holes" in the streets and then being able to pick off your enemy from a distance.

But ofcourse, as things are now and the Germans play their cards right, the allieds lose. Luckily you also see the better players joining the allied side for the challenge of it. That balances things out.

Things I would like to see: extra halftrack for the allied at start, maybe even 2, or a spawnable halftrack.

And damnit, I want a destroyable casino-building with mg42's on top and a pak38 in the basement. I watched the longests day 27 times and I don't care for historical accuracy in this case!  ;D
Saying that better players join the losing side is wrong. Many people join the german team because they know they can killwhore.

But you're suggestion is correct. One good halftrack would make things much easier (one per flag)
Title: Re: Port en Bessin 64
Post by: Abuzer on 27-05-2010, 11:05:58
Yeah and killwhore they will..

But lots of good players (most readers here I guess as well) like a challenge, and that is what you get as allies on this map.
Title: Re: Port en Bessin 64
Post by: Smiles on 08-06-2010, 12:06:21
Britisch need to assault and have a hard time doing it. Especially on HSLAN where the Axis side is usually a little more organized(late afternoon). If a Axis has a pnz III with a good sl its almost impossible to take church, hold it and go for outskirtst since the pnzIII, if any good, will hold east uphill, wait till german reinforcements get from the south to outskirts and just roll in and decimate infantry round the church.
That said, if squads on british side would spread out and coordinate to take church and outskirts arout the same time, push immediatley to the MG heaven where the Sherman will hold at outskirts, brits will have an easier time.
Imo its one way or another, if one team fails, they usually fail bigtime, there is no in between. Either one team get wiped, or the other ^^.

Title: Re: Port en Bessin 64
Post by: General_Henry on 15-06-2010, 08:06:56
Britisch need to assault and have a hard time doing it. Especially on HSLAN where the Axis side is usually a little more organized(late afternoon). If a Axis has a pnz III with a good sl its almost impossible to take church, hold it and go for outskirtst since the pnzIII, if any good, will hold east uphill, wait till german reinforcements get from the south to outskirts and just roll in and decimate infantry round the church.
That said, if squads on british side would spread out and coordinate to take church and outskirts arout the same time, push immediatley to the MG heaven where the Sherman will hold at outskirts, brits will have an easier time.
Imo its one way or another, if one team fails, they usually fail bigtime, there is no in between. Either one team get wiped, or the other ^^.



The british team just need some PIAT pickups. Instead of trying to capture the Pzfaust kits.. Marders could be dealt with using Riflegrenades, but it is quite hopeless to put a satchel on a pzIII.

This is the map I loved most since Alam Halfa.
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 15-06-2010, 11:06:22
But the PZ III is an infantery rape machine. so you first need that pickup kit, wich can be taken by some moron, and then you need to get in range without that PZIII spotting you. it is a hella of a mess doing such a thing.
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 20-06-2010, 21:06:51
I don't know about balance here... last three games i had on it, Germans lost by a huge margin.
Title: Re: Port en Bessin 64
Post by: evhgear on 21-06-2010, 05:06:32
For me each time I've played on PeB it was on Hslan server and british got litteraly raped. A time ago a was bored of being raped by germans at church so I switched to german side and walk to see the map cuz I never saw the whole map before lol. I think this map is always a huge rapefestival for one of the team, never a balanced mach.
Title: Re: Port en Bessin 64
Post by: DLFReporter on 21-06-2010, 07:06:05
It's a hard map. If both teams get raped alternately, then all is well.
Title: Re: Port en Bessin 64
Post by: djinn on 24-10-2010, 12:10:24
Why did the devs insist on having tanks in when in RL there weren't any?
Title: Re: Port en Bessin 64
Post by: naoko on 06-12-2010, 16:12:54
why when use all MG42 in this map can't release (E)? it's like stuck. :-\
Title: Re: Port en Bessin 64
Post by: ajappat on 06-12-2010, 16:12:57
why when use all MG42 in this map can't release (E)? it's like stuck. :-\
What MG and where? I can't remember getting stuck on any MGs  ???
Title: Re: Port en Bessin 64
Post by: DLFReporter on 06-12-2010, 17:12:06
why when use all MG42 in this map can't release (E)? it's like stuck. :-\

Do you mean a static MG like the one on the second floor of the house below the Naval HQ or do you mean the MG42 which you can spawn with? Iirc you can't leave the sights after standing up with them. You can either lay down again to unscope or switch to the pistol.
Title: Re: Port en Bessin 64
Post by: Kwiot on 14-04-2011, 22:04:54
Add Panzer III since the beginning or Pak to avoid this annoying Sherman fest camping... For counter attack replace Marder (its really useless with attacking on the town) for Panzer III (if not since the beginning) or Panzer IV F1 (was it used in Normandy) or Panzer IV D (will we ever have it?).

Edit: After changes, now Brits win 80% of the rounds....
Title: Re: Port en Bessin 64
Post by: Flippy Warbear on 14-04-2011, 22:04:52
Panzer IV D (will we ever have it?).


(http://forgottenhope.warumdarum.de/imagesfh2/vehicles/PzKpfw%20IV%20Ausf.%20D/big.jpg)

Huuuuurp?
Title: Re: Port en Bessin 64
Post by: Kwiot on 18-04-2011, 19:04:58
Skin for Normandy?
Title: Re: Port en Bessin 64
Post by: McCloskey on 18-04-2011, 19:04:48
Well there is a panzergrau one on Mt. Olympus... afaik Panzergrau can be used in Normandy as well.
Title: Re: Port en Bessin 64
Post by: Thorondor123 on 18-04-2011, 19:04:38
Well there is a panzergrau one on Mt. Olympus... afaik Panzergrau can be used in Normandy as well.
In 1940 :P

Title: Re: Port en Bessin 64
Post by: McCloskey on 18-04-2011, 19:04:24
D'oh...
Title: Re: Port en Bessin 64
Post by: Matthew_Baker on 09-06-2011, 01:06:19
I haven't read through the whole thread so if this was brought up I'm sorry.

Recently I've noticed a trend with the Germans on this map that has just made it awful to play as a brit. Now in my experience I've been playing and loving this map from the very start. Recently however it seems that the Germans have found a pretty big exploit...

The strategy; grab a sl with an Mg34.. go into the church tower... sit there for whole round and the allies will never take the church... as the sl can continue to spawn up his squad, and only one man can go into the tower stairs at a time... its amlost impossible to root them out as a brit... even when you hurl grenades and HE rounds into the top window, there is still a small part of the tower that the sl can hide in where he wont get hit...

Now ive been both on the loosing and winning end of this and I can really say that it's not fun either way... It kind of destroys gameplay for me, its like a spawn point that even when you cap the flag wont go away... and as a german, defense means as much as camping in a tower all day...

 I just wanted to bring this to the attention of the devs as something to think about, because i dont think that this is how the map was mean to be played... i can't really think of a good way to change it... but hopefully the devs can... ik other ppl have had the same experience with it as I have and i just thought id bring it up here.
Title: Re: Port en Bessin 64
Post by: Capten_C on 09-06-2011, 02:06:58
That SL in church roof (exploit) spawn chokes (ruins) the whole map.
I think once the Allies cap it, a spawn in the roof area would sort things eventually. As much as that spawn would be spawncamped too.
Tried looking for  a thread on this map on the beta page too, haven't found it yet.
Hope maybe something can be done, as it's a great map otherwise.  :)
Title: Re: Port en Bessin 64
Post by: DLFReporter on 09-06-2011, 08:06:33
A static to block of the church roof and all is well.
Capten, use our secret box for this one, not the beta page. ;)
Title: Re: Port en Bessin 64
Post by: THeTA0123 on 06-07-2011, 00:07:56
i realised today


there is a port on this map

"wait a minute....arent those boats..and the sea and the...map name

*FACEPALMS
Title: Re: Port en Bessin 64
Post by: tosh on 25-07-2011, 02:07:06
rem [ObjectSpawnerTemplate: cq64_roadtocommes_DE_GB_Mortar]
...
ObjectTemplate.setObjectTemplate 2 bw_pickupMortar
                                                            BA_PickUpMortar

rem [ObjectSpawnerTemplate: cq64_roadtoescures_DE_GB_DepMG]
...
ObjectTemplate.setObjectTemplate 2 bw_pickupVickers303
                                                           BA_PickUpVickers303

please fix it.
Title: Re: Port en Bessin 64
Post by: Eat Uranium on 25-07-2011, 02:07:55
Both of those flags are uncappable so it remains a moot point.
Title: Re: Port en Bessin 64
Post by: tosh on 25-07-2011, 17:07:33
"bw_pickupMortar.con" and "bw_pickupVickers303.con" does not exists.
 ~~                                        ~~

"BA_PickUpMortar.con" and "BA_PickUpVickers303.con" exists.
 ~~                                       ~~

plz check "objects_server.zip\Kits\Spawnable".
Title: Re: Port en Bessin 64
Post by: Schism-RvtL on 25-07-2011, 20:07:37
"bw_pickupMortar.con" and "bw_pickupVickers303.con" does not exists.
 ~~                                        ~~

"BA_PickUpMortar.con" and "BA_PickUpVickers303.con" exists.
 ~~                                       ~~

plz check "objects_server.zip\Kits\Spawnable".
Thanks for reporting the bug. You are right, those kits don't seem to exist.
Title: Re: Port en Bessin 64
Post by: IrishReloaded on 15-09-2011, 13:09:39
Stug does not stop spawming if the brits take the eastern hill.
Title: Re: Port en Bessin 64
Post by: hyperanthropos on 08-01-2012, 14:01:19
Why is there fieldarty? It makes the KwKs utterly useless. It is still very easy to cap both Widerstandsnester without it, because there is vast space to flank and sneak near by.
Title: Re: Port en Bessin 64
Post by: F.E.Glöckner on 24-04-2012, 19:04:32
When the Brits capped outskirts, they can cap the Harbour and the right Wiederstandsnest flag.
IMO this is quity unfair. because the Sherman can simply drive there and Kills the Stug ( the only chance for the gerries to turn around the round) pretty easy. Please fix this for the next Patch.

And maybe add one Panzerschreck pick up kit at the harbour. Sometimes its qutie impossible to kill the Shermans with Fausts and Geballtes, cause he never stops.

Thanks
Title: Re: Port en Bessin 64
Post by: Uberplatypus on 31-07-2012, 08:07:17
I think this map is very unfair to the Germans. The only armor they get is the StuG, and that spawns far too late to do any good, due to the fact that if they've been pushed all the way back to Widerstandsnest 57 there probably isn't any way for them to save the round anyway. Either make the StuG spawn near Outskirts, remove tanks entirely, or give the Germans some useful AT - Kit to deal with spawn camping Sherman. (I believe only Gebaltes currently) Either Panzerfaust kit or 1 or 2 pick up Panzershrecks like Glockner said. I have rarely ever seen Germans win on this map and when they do it's due to heavily stacked teams.
Title: Re: Port en Bessin 64
Post by: McCloskey on 31-07-2012, 16:07:21
leave the armor layout as is, it is currently the only map that is aimed at infantry combat but with a little bit of armor support... also there are panzerfaust pickup kits around the map.
Title: Re: Port en Bessin 64
Post by: hawkeye2816 on 23-08-2012, 07:08:18
I don't know if this has been mentioned (I only skimmed over the post), but the machinegun in the church cannot be dismounted once entered, so you can only get off by either getting killed or suicide.  I ran into this problem on SP, so I'm not sure if it's there in MP, but it follows that it would be.
Title: Re: Port en Bessin 64
Post by: hyperanthropos on 31-08-2012, 22:08:57
I have to say the Brits bleed FAR FAR to slow, just today the Germans held all flags for the entoere round, this was only interrupted for like 5 minutes (probably less), because the whole Brit team consisted of camping idiots and the sherman driver was one of the worst I have ever seen.

The Germans won the round of course, but only with about 170 or even less tickets more than the Brits.
Title: Re: Port en Bessin 64
Post by: Matthew_Baker on 09-11-2013, 01:11:10
I have to say the Brits bleed FAR FAR to slow, just today the Germans held all flags for the entoere round, this was only interrupted for like 5 minutes (probably less), because the whole Brit team consisted of camping idiots and the sherman driver was one of the worst I have ever seen.

The Germans won the round of course, but only with about 170 or even less tickets more than the Brits.

Just to jump on this, I agree that the bleed is WAY to slow for the Brits. I never thought it was a problem (just made round on that map drag out on the 128 server) until today:
(http://i1145.photobucket.com/albums/o515/Matt_Baker1942/FH2%20screenshots/screen043_zpse7d93685.jpg)

The Brits won this round eventually (47-0 I think) and we held a flag for maybe a total of 5 min. Nothing that would ever stop our bleed.

Right now it seems as if the bleed doesn't do anything. (maybe give the Germans more tickets?) tbh every round I've played lately it seems the Brits bleed just as fast as the Germans die. It feels like a team death match. It gives the Brits no incentive to cap flags when they can sit back and kill just as many Germans without occupying flags.
Title: Re: Port en Bessin 64
Post by: Oberst on 05-02-2014, 16:02:07
Just yersterday i recognized again, that the germans are srewed once they have been pushed towards the city (second last flag, port en bessin). The spawning germans here have only very few cover, especially those who spawn on the pier. They can easily be shot from the widerstandsnest and those tower thingy. My suggestion is to relocate the spawnpoints towards the city or placing some more cover on the pier.
Title: Re: Port en Bessin 64
Post by: gavrant on 09-04-2014, 15:04:12
2.46 changelog for Port en Bessin 64


Minimap for reference:
(http://i57.tinypic.com/acqur4.jpg)
Title: Re: Port en Bessin 64
Post by: Mudzin on 09-04-2014, 18:04:47
But what about bleed activation? Brits still need only 2 flags to stop the bleed?
Title: Re: Port en Bessin 64
Post by: Ts4EVER on 09-04-2014, 18:04:07
No they need to cap all flags now.
Title: Re: Port en Bessin 64
Post by: gavrant on 09-04-2014, 18:04:16
The Allies stop bleeding only if the Germans control neither Port-en-Bessin, nor Widerstandsnest 57.
Title: Re: Port en Bessin 64
Post by: Mudzin on 09-04-2014, 19:04:26
Ok, thanks for answers.
Title: Re: Port en Bessin 64
Post by: Kelmola on 07-05-2014, 15:05:00
So, has anyone actually seen the Britons win this map in 2.46?
Title: Re: Port en Bessin 64
Post by: Matthew_Baker on 08-05-2014, 19:05:27
Actually just saw that yesterday: (first time in 2.46)
(http://i.imgur.com/btZxXhW.jpg)

To put it in perspective tho the Brit team was much better than the Germans and had been crushing them the past 2 rounds. Some of the admins on the other end were getting frustrated. And you can see it took us till about 90ish tickets to cap them out. They even capped PeB back twice and made us backtrack to get it before we finally managed to get into WN57. We had some really good SLs on our team :)
Title: Re: Port en Bessin 64
Post by: gavrant on 08-02-2016, 14:02:34
2.5 changelog for Port en Bessin 64

Title: Re: Port en Bessin 64
Post by: FHMax3 on 08-12-2016, 20:12:57
Its strange that the British hunt for the G41 and the Germans hunt for the silenced Stens!  ;)