i think the angles - while definately making tank combat more interesting - are also creating some wird situations. had this happen on lüttich yesterday: i was in a stug and the 76mm sherman was coming down the street. he saw me a bit earlier and shot my stug in the side while i was turning at him. it only took away 2/3rd of my health so that i could fire a shot at his side, which also damaged him, but appearently didnt kill him. both shots, the shermans and the stugs, should have killed.
I tested on killing stugs in local with 75mm gun of sherman, side shots are perfectly okay, but for rear shots there is a sloped part which you could not 1s1k a stug. Then I tested with a zook and the stug also survived a rear shot to the sloped armour.
somehow the skirt bug is still there but extremely hard to produce a frontal 1s1k with 75mm gun.
panzer IV is totally okay for zooking or whatever, at least in local.
I am a bit surprised that even a 90 degree shot with 75mm gun to the panther's side would not kill it. I don't think that is a very good idea?
the general impression of the angle-mod is that it is amazing, it allows your APC to escape death if your enemy is careless, and tanks like panthers are insanely powerful now. It now beats the sherman 76 pretty easily.
the Sherman jumbo is a bit disappointing, it got 2-shot by a jadgpanther in the front. (I think that guy use regular AP) It was like invincible in FH1.
For maps I love Eppeldorf most, Bastongne 32 is amazing and Bastongne 64 isn't bad too. Hurtgen Forest is nice but those MG positions are totally pointless as they got mortared almost immediately. Also people on the German team are totally clueless of how to defend the last flag. Vossanack is a bit chaotic I think, plenty of back-cappings but the map itself is nice for the layout.
Meuse River ... Hm, not much feeling of a German offensive on 64 server so far. It is just a snowy map with new toys to me.