great map, the fights for the Hill can be intense but...
1) I would like to see more all around defences for the Hill, at the moment it's too easy for the Allies to just circle around the east side and avoid the German lines of fire, except from that 88 position (which is easily killed by a tank shell).
The Axis have a mobile Pak 40 in the backyard of the farm house for defense which has HE & AP rounds. Perhaps I could add a stationary MG42 to the top of the sandbags inside the garage, but I want the Allies to have a chance of getting into the flag zone by allowing them to flank.
2) I propose heavier artillery for the Germans, imo the Wurfgerat or Nebelwerfer would be a good fit, perhaps even the Stuka Fuss (if the Dev's were so generous).
Perhaps replace the LeFH18 with the Nebelwerfer....
Point 1 ) please add more artillery, don't remove what is existing already. That's why I suggested the 'Fuss' or the nebelwerfer. Imo, the single fire werfer would be the cat's ass (correct me if wrong but I think it was modelled/coded ages ago, for the Stuka zu Fuss itself)
Point 2) I love the action on/ and around Hill 108 but IMO, the Allies do not need an opportunity to flank. I would extend the trench lines and cover so that there is 360 protection of the firebase (it was German protocl to maintain all around defence and this flag needs it).
in order to win, The Allies should be forced to advance with arty or tank cover, lots of smoke, brute force and a modicum of teamwork. By promoting a strong defence (at 108) for the Germans, the action is sustained around Hill 108, providing morale to the defending troops and allowing for some infantry attacks towards the 2 main road flags (forget the names)
I am also really loving the action around the Church (for the allies) but that area is secondary to the awesome-ness of attacking 108.