Guys, take it easy, complaining about terrain texture is not right moment... Its just quickly made up stuff, the hills i plan to replace by mirrored main beach (so it looks continues). What this version is for, is to mainly test size, "Is the water-->bunker range good?" "Is the beach long enough?", like i said, to make it as optimal as possible, not to big not to small =)
About MGs, Kurator, if the mgs are left as they are it might be impossible for allies to leave the boats ;P Gameplay is most important for me. And storming the beach by allies is to be managable, so everything must be adjusted to achive the optimal = Hard for allies (both in fact and in feeling) but not impossible.
Jimi, Thanks for the idea, i would like to see made map from your idea =) But, what i am trying to do is bring back the intense, a bit arcade style, a bit crazy feeling of FH1 charlie sector =) And, i also believe that 130 maps, is same as 64, unless you put all 130 players in one little part of the map, as you still wont see all 130 players at same time anyways... So in the end, it just makes the server take more load while its not really giving enoughting to the individual player =) Allright, for WaW / F|H campaign this is definetly intresting as squad teamwork and overall strategies are in, which in the end impact final result... In everyday random map play, nobody really cares if the team won or not, becouse there is no continuation
But yeah, i really like your idea, hope FH2 devs are reading this
And yeah, i also get impression of snow haha
however, like i say, layout must be checked first before any details like that.