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Messages - Kelmola

Pages: [1] 2 3 ... 191
1
Bug Reporting / Re: Error at Game Start after Update
« on: 03-02-2024, 21:02:44 »
You need to replace the launcher in <FH2 Install direcory>\mods\fh2\bin, this fixed the issue for me at least, the file is available on FH2 Discord.

2
Bug Reporting / Re: Error at Game Start after Update
« on: 03-02-2024, 21:02:22 »
Got the same error message too, previous version worked just fine.

EDIT: there's a fixed version of FH2launcher.exe available in FH2 discord in the #tech-support channel

3
Developer Blogs / Re: Gamemode changes in FH2.6
« on: 04-05-2022, 21:05:30 »
So no more precapping the Ogledow mansion?

4
For whatever reason, I can't play the new maps - when the map has loaded, the screen shows the map for a second after CTD'ing without any error message. This didn't happen with the previous version. Curiously enough, old maps work just fine.

EDIT: was a bit too clever, I had ran the CMP updater after the FH2 proper update, that was the problem. Repairing the main FH2 installation from the start menu selection (and not touching the CMP updater) resolved the problem (so didn't even need to delete and reinstall).

5
Announcements / Re: The Road to Forgotten Hope 2.57
« on: 06-07-2020, 21:07:48 »
Still no hotfix to the crash upon launch (fortunately reinstalling the older launcher works though)?

6
Announcements / Re: The Road to Forgotten Hope 2.56
« on: 15-05-2020, 21:05:00 »
There is no peers, so cant download update  with launcher. Will anybody seed over night?
Might be an issue with your firewall or router. I'm getting 53 peers but ludicrously slow DL speeds for #2020 (about 300kB/s).

Downloaded the installer from the direct download links while waiting (at ~4 MB/s), but unsure what happens if I run that when the torrent engine has already started.

7
Gaming / Re: Battlefield V
« on: 26-04-2020, 02:04:35 »
So, EA pulled the plug on BFV. Final content drop will be in June, no new features or content beyond that besides weekly missions and fixing of critical vulnerabilities. "It's totally not a sunset game about to be shut down, plz buy season pass." Yeah, even the damage control sucks.

If only they had used the engine to make a WW2 shooter instead of a fantasy game.

8
Off-Topic / Re: Let's talk business...
« on: 11-02-2019, 21:02:09 »
Finnfriend here.

High-tech locks with mandatory identification are an absolute necessity for bikesharing. You see, we used to have bikesharing racks where you simply put in a coin, much like you would put in a shopping cart at the supermarket. You can still see these bikes in bad parts of the city locked with the new owner's lock.

After a few years' hiatus, the bikes were brought back with a high-tech lock and time limit. Now borrowing one requires you to get a personal user number and PIN code by showing your ID at the city's transport authority. The rates are not too extraorbitant 5€ per day, 10 € per week, or 30€ for the entire April-October season (mind you, this is Finland so only masochists would cycle outside May-September and even May and September are highly weather dependent).

Sure, having a mobile app would be more convenient - until someone uses a 5€ prepaid SIM and a throwaway mobile to get a cheap bike. Block the prepaids, and then you block out the tourists as well.

9
Off-Topic / Re: Revolting Uniting
« on: 09-08-2018, 20:08:49 »
So, apparently USK (Unterhaltungssoftware Selbstkontrolle) made today a 720 noscope turn and now recognizes vidya as "art" as defined in German criminal law. Meaning that based on arbitrary, undefined, and unpublished criteria, they are as of now starting to approve the display of a certain symbol in games as long as it is used in a responsible manner and has artistic or scientific merit or depicts historical or current events.

I wonder if FH2 should apply for a USK rating? ;D

10
Gaming / Re: Pokémon GO
« on: 12-07-2018, 00:07:33 »
Thread necro because level 40. And there's still not much of a game in there.

Oh well, maybe my addiction will finally start to wane a bit now since apart from a couple of nigh-impossible to achieve medals there's only the trickling of new legendaries and regionals anymore.

11
Announcements / Re: The Road to Forgotten Hope 2.53
« on: 22-05-2018, 17:05:43 »
GET HYPE LIKE IT WAS CLEGANEBOWL

12
Do you think anyone ever actually hit a plane with one of these things?
Why would they have even tried? That would be much more useful against soft-skinned or lightly armoured vehicles, or as an anti-infantry weapon against fighting positions or suspected sniper positions, than it would ever have been in its intended use.

13
Off-Topic / Re: Questions Thread
« on: 03-12-2017, 21:12:41 »
Carpet bombing was the only way to do it at night. Without radar, CEP was about five miles. Meaning that half the bombs fell within five miles of the intended target, not enough to hit anything else than a metropolitan area. With radar, the CEP at night or through cloud cover was about 1 mile, enough to hit a smaller town. Daytime "precision bombing" CEP was about 1000 feet, still a far cry from smart bombs but enough to hit an industrial target.

Strategic bombing in European front did succeed in two goals: destruction of Axis POL plants did wreck the mobility of their armies and eventually throttled their entire logistics (though only later after it was found out that factories were quickly rebuilt). Secondly, it tied over a million men, tens of thousands of guns, and an entire Luftflotte away from the frontlines.

In Europe, with stone and concrete buildings, established fire brigades, and ample bomb shelters, the direct destruction caused by carpet bombing was not that great though, and as said, factories were often quickly rebuilt. Against Japan, however, it did succeed; cities made of wood and paper, with insufficient firefighting capabilities or bomb shelters were wiped out with firebombs, dropped at low altitude for increased accuracy -  the firebombing of Tokyo killed more than the two nuclear bombs combined and destroyed most of the city, civilian and industrial targets alike.

14
My main gripe with BF2/FH2 flying is the awfully short visibility, it's like flying in a fog all the time. Of course, this is more of an engine limitation, because otherwise you would see all across the small map, leaving nowehere to hide, and the engine would probably choke on itself. However, the visibility also limits tactical choices: you can't climb too high unless you want to lose the sight of the enemies (or hit the "glass ceiling" even if you're a male).

The second is the flight model itself, again I suspect this is more of an engine limitation. I wouldn't say it resembles a "jet" or "prop", it is its own thing that has very little to do with real physics (cf. ground vehicles and their ridiculously high-set centre of gravity). Yes, I realize a FPS shooter cannot have Falcon 4.0 style realism, but even many "flyer shooters" like Ace Combat 6 have a better flight model. Going back to the ancient Their Finest Hour that turns 28 this year, that had already a better WW2 flight model and despite being labeled as "simulator" at the time, would not be too difficult to learn if applied to a today's FPS (a stark reminder on just how primitive the games of those ancient times were). Nevermind that I'm spoiled rotten by the IL-2 series, which even at its easiest settings (which I rarely used after getting a "feel" of the more realistic flying) feels more like real flying (and again, those "easy" settings would not be too difficult to learn in a FPS, it's the "realistic" mode that takes real practice). Also, since the BF2 flight model is its own thing, the more experience you have of "real" flight games (in my case, 27 years, starting with Project: Stealth Fighter on the C64) the more you have to unlearn (like throttle that seems to have two settings only even when using a flightstick: war emergency power and idle, and when you start to lose speed, it happens so fast you will never recover from a stall or have time to increase power).

Yet, as an aviation enthusiast, I cannot resist trying flying every now and then, but time after time, I cannot bring myself spending the hours necessary to master the BF2 flight model.

Nevertheless, flying in FH2 is still fun every once in a while, even for a whole evening when there's a special event, and at its best, the chaos on Battle of Britain or Bombing the Reich maps is epic. But "pure" flying is not FH2's main forte, that would be the combined arms approach that meets the right amount of realism in ground combat.

15
Gaming / Re: Call of Duty: WW2
« on: 24-06-2017, 12:06:58 »
For some reason, the reveal trailer had an endless "I confirm" loop for me, no matter what browser, but a mirror link worked.

A few scenes seemed cinematic, but otherwise it seems to have been made to be a slideshow rail shooter with 055um m0men7z (endless swarm of Stukas attacking wing to wing etc).
5 words: black female US airborne soldier. Why don't we have such on FH2?
Better yet: Black female SS soldier.
There were black German soldiers and SS did have auxiliary females (SS-Helferin), so that's almost plausible. Actually, it's more plausible than all the plots in the entire franchise together.

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