Evening,
I'm trying to see a further distance when using the gun sights on a tank (test is PzIVF2). So I added the lines of text starting: rem ---BeginComp:DefaultZoomComp --- to the tank's .tweak file and then added an extra ObjectTemplate.zoom.addZoomFactor, in this case 0.05. When I loaded up FH2 and tried this out, yes the sights did zoom in with the Alt-Fire function, but this also fired the tank's secondary weapon (machine gun). It looks like both the secondary gun and the scope function are hard-coded to be the same key and there's no way round this. So then I thought I'd just remove this line of text from the .tweak file: ObjectTemplate.zoom.addZoomFactor 0. I asssumed that by doing this, I'd be left with a tank that was always zoomed in on the scope, so to speak. But when I loaded up Bf2 again, I still had to zoom in to get the increased zoom and of course that meant that the machine gun went off when I right-clicked.
Does anyone know the best way round this? Is there really a way to lock a gun's zoom function to the maximum zoom?
Thanks again to anyone who can help here.
Mark