Forgotten Hope Public Forum

Forgotten Hope 2 => Suggestions => Topic started by: Alubat on 13-07-2015, 16:07:02

Title: Climb Tree Suggestion
Post by: Alubat on 13-07-2015, 16:07:02
I remember in some of the many berlin map mods in bf1942. It was possible to make a hidden/invisible ladder on buildings.
Maybe its also possible in FH2. Snipers could climb trees and hide & snipe ??
Title: Re: Climb Tree Suggestion
Post by: Kinryu on 28-08-2015, 23:08:54
This would be cool but I don't know if it's possible.
Title: Re: Climb Tree Suggestion
Post by: nysä on 29-08-2015, 16:08:23
.
Title: Re: Climb Tree Suggestion
Post by: Turkish007 on 30-08-2015, 09:08:40
I think it might be possible to code a tree like a ladder or maybe put an invisible ladder on the tree. Not sure though.
Title: Re: Climb Tree Suggestion
Post by: Kinryu on 02-09-2015, 06:09:38
I know some games like Fallout have the action tied to the object itself (in the geck) to streamline map creation.
Title: Re: Climb Tree Suggestion
Post by: djinn on 02-09-2015, 08:09:04
Two approaches:
1. Make tree have invisible ladder and invisible platform for sniper to prone in.
2. Make tree a vehicle that can be 'entered'

Pros:
1. Statics all exist.
2. Easier for players to use. Can have actual animation that makes it immersive.

Drawback:
1. Fair and subtle, but if any dev decides it woupd be interesting enough to gameplay.
2. An annoyance to animate. Complex to code. Wierd unless tree is indestructible,mbut guy in open seat can be killed.
Title: Re: Climb Tree Suggestion
Post by: Turkish007 on 07-09-2015, 17:09:53
Check out what Devilman (a very talented coder if you dont know about him) sent me:

https://www.youtube.com/watch?v=F0ZlkTKjIXo

Perhaps the developers could maybe seek his advice if this will be implemented some day?
Title: Re: Climb Tree Suggestion
Post by: Ts4EVER on 07-09-2015, 17:09:22
Lol "talented coder". Takes a lot of talent to put an invisible ladder and platform into a tree. There is a reason that guy is banned on this forum: for devs he is annoying as fuck. He comes in here and posts videos of what is "possible" on the BF2 engine and the slack jawed yokels eat it up. Then they ask why it isn't in. Nevermind that he often outright cheats or doesn't mention that lots of this coding stuff doesn't work online at all.

As an example:

https://www.youtube.com/watch?v=qz44Q_sCsi4

Amazing, right? We always thought this was impossible! Hire this man! Well, notice how he drives only on a completely flat surface and in a straight line? Well that is because the flak is just a part of the truck, much like our aa trucks in fact. Just this one looks fucking stupid if you drive a curve or up a hill.

So no, he is not a "talented coder", he is a talented hoaxer who preys on the incompetent to appear amazing. He probably jacks off to you mentioning him as we speak.

About the tree thing: Sure it is possible, but it is a stupid idea of the kind bored public players come up with. There is no way to implement this without it being either inconsistent (why is only one tree climbable and the others aren't) or a totally superfluous gimmick that advocates camping even more than is already the case. Also, imagine trying to take cover behind a tree and starting to climb it instead. There is a difference between coding something into a mod because you can and actually designing it to have a point. There is lots of stuff we could do that we don't because there would be no point on it. This, by the way, is the difference between an actual modder and a random script kiddy like Devilman.
Which makes it all the more frustrating to see people fawn over his inconsequential play-things.
Title: Re: Climb Tree Suggestion
Post by: colores on 07-09-2015, 19:09:13
Also, imagine trying to take cover behind a tree and starting to climb it instead.

In this case you could put the ladder at a certain height to, if you want to climb the tree have to jump first.

...and voilá! I'm already a talented coder also  ;D
Title: Re: Climb Tree Suggestion
Post by: GeoPat on 07-09-2015, 20:09:01
Is there no static grapple rope in the BF2 mod world? 
Seems like that would be easy to do and a mapper could put it wherever they want.
Title: Re: Climb Tree Suggestion
Post by: djinn on 07-09-2015, 21:09:51
I think TS4ever ended the tread.

It's called Gameplay, and I think he nailed the issue quite well.

It's not the technolohy. It's the why of it all.
Title: Re: Climb Tree Suggestion
Post by: Kinryu on 07-09-2015, 22:09:35
I think TS4ever ended the tread.

It's called Gameplay, and I think he nailed the issue quite well.

It's not the technolohy. It's the why of it all.
Agreed.
Title: Re: Climb Tree Suggestion
Post by: GeoPat on 08-09-2015, 22:09:32
When will people learn to stop making suggestions to the "official" Devs?  They will never do anything you want.  They're not going to add anything to their workload. 

If you ask the right people, your tree or train or obscure battle map might show up in a tournament or event  custom mini-mod. 
Title: Re: Climb Tree Suggestion
Post by: Ts4EVER on 08-09-2015, 22:09:39
When will people learn to stop making suggestions to the "official" Devs?  They will never do anything you want.  They're not going to add anything to their workload. 

Let's see:
- Stielgranate for Pak37 suggested - Krätzer makes it and a dev blog about it
- Better Italian vehicles suggested - Stubb ports over the Semovente 75 from FH1
- Russian PTRD or PTRS AT rifles suggested - news update with both a few weeks later

However, some suggestions are simply too stupid to even consider and clearly not thought through.


Title: Re: Climb Tree Suggestion
Post by: djinn on 09-09-2015, 00:09:18
However, some suggestions are simply too stupid to even consider and clearly not thought through.

I'd admit. I'm guilty of this.

There's a fine line between the obvious and really dumb ideas where great ideas the devs can use reside.

This means, there are going to be a lot of obvious suggestions and really, really stupid ideas for every few great ones.

Don't feel sore if you're bashed for a dumb idea. Just hope the one doing the bashi has social skills.
Title: Re: Climb Tree Suggestion
Post by: Alubat on 09-09-2015, 00:09:15
Suggestion forum   ::)

"the why of it all"
Its 2015 and no suggestion is stupid
Title: Re: Climb Tree Suggestion
Post by: GeoPat on 09-09-2015, 00:09:54
Well, I stand corrected.  I guess I missed those suggestions.  Maybe because they didn't come with the usual long-winded tortured negativity we get with the suggestions you don't like.

I really wish we could just avoid this by directing less acceptable suggestions to the custom modders and mappers who might be interested.  Sniper trees ported from FH1 or FHSW(forgot which) might just show up on some Pacific Mod map where they are appropriate.  You never know.  Maybe we should start a thread "Suggestions for Custom devs" and try to keep the comments positive.
Title: Re: Climb Tree Suggestion
Post by: Ts4EVER on 09-09-2015, 01:09:59
Well in that case I'd suggest that you add something to clearly distinguish the climbable trees, otherwise you get consistency issues.
Title: Re: Climb Tree Suggestion
Post by: Mayhemic.MAD on 09-09-2015, 02:09:33
Actually I could imagine a ladder style tree-stand to fit quite well on maps like Vossenack or Huertgen around the forest edges.
(http://www.freiburg-entdecken.de/wp-content/uploads/hochsitz6.jpg)
Title: Re: Climb Tree Suggestion
Post by: Roughbeak on 09-09-2015, 02:09:27
Actually I could imagine a ladder style tree-stand to fit quite well on maps like Vossenack or Huertgen around the forest edges.
(http://www.freiburg-entdecken.de/wp-content/uploads/hochsitz6.jpg)



That's the most logical and probable idea here, this shouldn't be too difficult to code.

It would be a great spot for sniper lovers! :)
Title: Re: Climb Tree Suggestion
Post by: Hauggy on 09-09-2015, 03:09:01
And a great spot for me to nail with HE shells. :P
Title: Re: Climb Tree Suggestion
Post by: Mudzin on 09-09-2015, 04:09:27
When will people learn to stop making suggestions to the "official" Devs?  They will never do anything you want.  They're not going to add anything to their workload. 

If you ask the right people, your tree or train or obscure battle map might show up in a tournament or event  custom mini-mod.

Agree - like portable AT, AA guns!  ;D
Title: Re: Climb Tree Suggestion
Post by: Ts4EVER on 10-09-2015, 01:09:16
Well maybe not climbing trees, but you will get this in the Russian release:

(http://i.imgur.com/k1yAKLm.jpg)
Title: Re: Climb Tree Suggestion
Post by: Tuco on 12-09-2015, 06:09:02
Well maybe not climbing trees, but you will get this in the Russian release:

gib
Title: Re: Climb Tree Suggestion
Post by: Ivancic1941 on 12-09-2015, 11:09:10
RUSSian watchtow......ZZZZZ