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« on: 15-03-2015, 02:03:08 »
I was the guy kicked for steering the japaneese ship, unless I wasn't only one. I didn't notice any warning but I could have been too focused on the game. I tend to play instead of reading text walls. I managed to navigate towards the destruction of the fletcher but hey, I was hogging a valuable asset (okey, I'm being a bit sour about that).
I don't mind what happened because it's not my server and not my rules but the thing is the rules were not clear in my opinion. Do I have to ask for permission to use a tank/plane every time? Rules are good when they not vague and for everyone equally. I understand it's a mix of tourney and pub event so you add a little chaos to the usually structured game but I don't think this works well ATM.
By combining two of the worlds this way you get the benefits of none. Pubbies don't have their freedom and tourneys don't have their order. I'd suggest to mix in a different way. Let the pubbies do their thing and also create your squads that cooperate via ts (maybe make joining squads a requirement). This way you encourage people to teamwork instead of making them feel like cannon fodder.
Just my thoughts on the subject.
About the Iwo Jima map:
It's a huge improvement last time I played. Congrats. My suggestion is to either make beach flags recapable or create some kind of push or simply cross the flags on the map so everyone knows what's the situation. I think you should do something with the overall gloominess. Everything looks like a badly cooked soup. If you want to keep the color scheme and brightness maybe try to give the map more contrast so everything doesn't look the same.