Forgotten Hope Public Forum

Off-Topic => Gaming => Topic started by: CHRISTIEFRONTDRIVE on 19-12-2013, 21:12:20

Title: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 19-12-2013, 21:12:20
Our Forces:

Infantry:

Cavalry led by Kaptain Ciupita (http://img689.imageshack.us/img689/3008/d3dc.png)
Conscripts led by Kaptain  LHeureux (http://img534.imageshack.us/img534/637/r12p.png)
Siberian Ski company led by Kaptain Hjaldrgud (http://img571.imageshack.us/img571/2944/4tag.png)
Naval infantry led by Major Fuchs (http://imageshack.us/a/img534/5020/cl2y.png)
Naval infantry DHsK led by Serzhant Eat Uranium (http://imageshack.us/a/img51/9285/twy3.png)
Engineers led by Major Homer Jay (http://img51.imageshack.us/img51/8458/rseq.png)


Armor:

KV-1 M1941 company led by Leytenant Jimi Hendrix (http://img560.imageshack.us/img560/599/7af2.png)
KV-IIB M1940 platoon led by Leytenant Kalkalash (http://img163.imageshack.us/img163/2751/7xzi.png)
ZiS-30 platoon led by Leytenant  Tankbuster (http://img839.imageshack.us/img839/4037/ft3y.png)
T-18m platoon led by Serzhant Pyjama Shark (http://img547.imageshack.us/img547/9245/q3r1.png)
T-34/76 M1941 company led by Major Luftwaffe.be (http://img59.imageshack.us/img59/3481/hxqd.png)
T-34/57 M1941 platoon led by Starleit Musti (http://img547.imageshack.us/img547/4530/toeq.png)
Valentine II squadron led by Major Kelmola (http://img14.imageshack.us/img14/1426/jem7.png)


Artillery:

37mm anti-air platoon led by Leytenant Battleaxe (http://img713.imageshack.us/img713/593/ibcy.png)
37mm M1930 anti-tank gun battery led by Serzhant Graf Radetzky (http://img12.imageshack.us/img12/3438/cw7l.png)
45mm M1937 anti-tank gun battery led by Leytenant von Mudra (http://img9.imageshack.us/img9/9627/ju58.png)
76.2mm M1939 divisional gun battery led by Starleit Oberst (http://img268.imageshack.us/img268/5717/dts0.png)
BM-13 Katyusha battery led by Major Born2Kill (http://img46.imageshack.us/img46/5724/18xf.png)


Support:

None.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Ts4EVER on 19-12-2013, 21:12:54
Wanna play a Soviet campaign? Don't play the crappy automatically generated one, play mine!

http://forum.shrapnelgames.com/showpost.php?p=821833&postcount=45

Quote
Za Rodinu!

June 23rd - 26th 1944

Design by Ts4EVER

Operation Bagration was arguable the biggest defeat suffered by the Wehrmacht in the Second World War. After the dust over Belorussia had cleared, Army Group Center was shattered and more than 400 000 German soldiers were dead or captured by the enemy.

Almost two and a half million Soviet soldiers took part in this operation. In this campaign you will command a Forward detachment.
Your job is to use this mechanised force to exploit any breakthrough by your assault troops, cut behind enemy lines and encircle as many German troops as possible.
The ultimate objective is the city of Orsha.

The campaign is short, but tricky, with complex and long scenarios that will require a lot of maneuvring and smart use of forces.
The Germans may be at a disadvantage, but they can still deliver a walloping if you let them!

I could use some more testers anyway for that one.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: LHeureux on 19-12-2013, 22:12:50
I want to be a leader of conscripts! First wave!

LHeureux - Infantry - Conscripts
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Hjaldrgud on 19-12-2013, 23:12:46
As a decent skjer, I would proudly serve the Motherland in the ski Company!

Hjaldrgud  - infantry - Ski Company
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Hjaldrgud on 19-12-2013, 23:12:07
Something went wrong.  I dont know how to delete from a cell Phone
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 19-12-2013, 23:12:14
Good start! Anyone want to command a tank company?
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Fuchs on 20-12-2013, 00:12:45
Eh, paratrooper reporting in.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Born2Kill 007 on 20-12-2013, 00:12:15
Born2Kill - Artillery - Rocket Battery (or AT guns, or both)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: VonMudra on 20-12-2013, 00:12:34
45mm AT guns for me :D
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 20-12-2013, 01:12:20
Excellent, who else?
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Jimi Hendrix on 20-12-2013, 03:12:44
 Jimi Hendrix - Tanks - Heavy Tank Company Commander



 8)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Kalkalash on 20-12-2013, 06:12:38
Put me in the lead of a cossack/cavalry squadron
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Tankbuster on 20-12-2013, 08:12:38
Tankbuster for the Zis 2.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: AfterDune on 20-12-2013, 08:12:51
Nice :D.

AfterDune - Infantry - Infantry Company (aka Cannon Fodder).
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: th_battleaxe on 20-12-2013, 09:12:42
Battleaxe - AA Platoon - 37 mm AA battery
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: hOMEr_jAy on 20-12-2013, 12:12:16
Homer - Recce Squadron

I loved the previous campaign and story telling, looking forward to this one! ;)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Musti on 20-12-2013, 12:12:57
Musti - Fast Tank Company (BT-7 poweeeer!)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 20-12-2013, 13:12:22
Excellent, first battle is today. Still taking volunteers, you can change vehicles/infantry/etc after every battle so tell me what you want to do. Normally there's 2-3 battles in Poland, before we move on to fighting against Finland.

I forgot to mention as well that in WinSPWW2 the Russian OOB is nicely detailed and has some experimental vehicles (only Poland has as many prototype vehicles). Later on in the war we will have some prototype tanks like the T-50/57 (T-50 light tank with 57mm ZiS-2), Matilda IIr (Matilda with 76.2mm gun from the 1941 T-34), and so on. Lend-lease vehicles will become available as well in late 1941 and through to the end of the war.

Right now we have some other experimental vehicles you can volunteer for if you like, since it's 1939 it's interwar stuff:

SU-3 (T-27 tankette tank destroyer with 76.2mm recoilless gun)

(http://www.aviarmor.net/tww2/photo/ussr/su-3/t27_apk_2.jpg)

SU-6 (76.2mm AA gun on T-26 chassis, tank destroyer in-game)

(http://en.valka.cz/files/su_6_2.jpg)

SU-4 (truck with same gun as SU-3)

(http://www.autogallery.org.ru/k/g/33gaztk.jpg)

AT-1 (artillery tank on T-26 chassis)

(http://upload.wikimedia.org/wikipedia/commons/a/a1/Artillery_tank_AT-1.jpg)

SU-1-12

(http://www.armchairgeneral.com/rkkaww2/galleries/trucks/SU_1_12/SU_1_12_Moreland_2.JPG)

There is also the family of SU-5-1/5-2/5-3, which are T-26 chassis with 76mm, 122mm and 152mm guns on them. And for anyone who gives a shit, self-propelled arty can be used like normal artillery or like tank destroyers, you can pick an artillery job to do and then just drive along with the infantry, popping enemy tanks as they show up. The next experimental vehicles is the 1939 KV-1 in a few months' time.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 20-12-2013, 19:12:42
First battle will be up tonight and I'm telling you boys we're running into a fuck of a lot of Polish infantry.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: luftwaffe.be on 20-12-2013, 19:12:50
Ok, I'll pick MG company
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 01:12:28
Our invasion of Poland got off to a rough start when the Soviet forces' drunken commander forgot he bought ammo trucks and failed to deploy them before the battle, meaning Soviet artillery would have limited shells to lob at Polish positions. The battle went immediately downhill, as a section of Major LHeureux's meat shield division was strafed by a Polish fighter plane as they advanced cautiously down a dirt road.

(http://imageshack.us/a/img689/6674/qg0y.png)

Many pants were thoroughly pissed. LHeureux quickly rallied his men (no mean feat for conscripts in real life, let alone a video game) and they quickly secured a forest south of the battle.

Farther north, Kaptain Homer Jay's recce squadron of cavalry scouts, foot scouts and three platoons of T-38 amphibious tanks ran into the main Polish force. The scouts became entangled in a fire fight with Godless Polish riflemen, and stalled the Polish advance long enough to rain down an artillery strike from Starleit Born2Kill's rocket battery.

(http://imageshack.us/a/img4/2155/h3um.png)

The conscripts advanced field-by-field behind a company of T-27 tankettes with flame tank support. The Soviets reached a small village first and thoroughly fucked up every Polish attack on the city, the tankettes firing their machine guns at the vaste hordes of Polish infantry, which were accompanied by ancient Renault tanks.

(http://imageshack.us/a/img196/21/vzmb.png)

Major Musti's BT company harassed the enemy and destroyed 11 enemy tanks and lost only one of their own to an infantry close assault. Serzhant von Mudra's 45mm anti-tank gun battery rode into battle behind the recce units and dismounted in the woods. One truck carrying three guns was blasted to smithereens by Polish 120mm howitzer fire, but the other truck made it to the objective and those three guns took out two enemy tanks.

Back at the southern village, Jimi Hendrix's T-35 group supported the conscripts. One of the Russian monster tanks was disabled when a Polish plane shot off the tracks, but the other two supported the tankette and conscript defense and took out the Polish Renaults, and mopped up and infantry the OT-27 flame tanks hadn't barbequed.

(http://imageshack.us/a/img196/9459/76ft.png)

The paratroopers and ski soldiers played only a small role in defending the artillery batteries from Polish units that snuck through the lines. Fuchs' paratrooper company successfully defended the Soviet HQ and Hjaldrgud's ski soldiers satcheled a Polish TKS tankette.

The best kill of the battle went to Battleaxe's platoon of 37mm AA guns, which shot down a Polish Karas light bomber, narrowly beating out the antics of a T-27 crew who bailed their immobilised tankette to advance on foot and then destroyed an FT-17 with a hand grenade.

By the end of the battle, the Soviet forces had lost several soft vehicles and trucks, but suffered nowhere near the Polish infantry casualties. The two armies were seperated by only 55pts, 2983 to 2928. The battle was a draw.

(http://imageshack.us/a/img854/4505/x43d.png)

(http://imageshack.us/a/img854/4505/x43d.png[img]

Our campaign stats:

[img]http://imageshack.us/a/img31/1925/dw0y.png)

After the battle there was an option of assaulting the fleeing Poles, but the Soviet commander declined to attack and instead repaired his forces. He also bought a platoon of vintage BT-2 fast tanks, a SU-3 (recoilless gun on a truck chassis), and four BA-6 armored cars.

The second battle will once again take place against Poland, in a thick forest. The paratroopers will be making their first jump..
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Tankbuster on 21-12-2013, 04:12:03
Very nice. Couldn't see my name though :P
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 04:12:47
Very nice. Couldn't see my name though :P

I can't buy a ZiS-30 yet :D. Pick something else buddy and I'll add you in.

(http://www.armchairgeneral.com/rkkaww2/galleries/other/ZIS_30_1.jpg)

Becomes available in late 1941 I think.

I'll buy you a SU-6 for the third battle:

(http://ww2drawings.jexiste.fr/Images/1-Vehicles%28bis%29/USSR/6-SPG/SU-6/p1.jpg)

You can roll around blasting Polish tanks in that bastard, it'll be excellent.

(http://www.armchairgeneral.com/rkkaww2/galleries/T-26/T-26_based/SU-6/SU_6_7.jpg)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: VonMudra on 21-12-2013, 04:12:50
Rack up 2 kills to my at guns :D
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Tankbuster on 21-12-2013, 05:12:15
Good, good, put me in some big dakka machine.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 07:12:47
The second battle took place on a cool autumn day in September 1939. Some innocent Soviet cavalry was out for a stroll in the Polish countryside when they were ambushed by dirty Polish criminals. Not content with just slightly being dicks, the Poles also shot down two benign Soviet aircraft that were definitely not spotting for artillery.

(http://imageshack.us/a/img571/9796/5a4j.png)

Sadly the pilots took parachutes full of cutlery instead.

The planes that matter did make safe landings however, as four Tupolev transport aircraft dropped Fuchs' para company off ahead of the main force in a daring move that got about two hundred paratroops killed. All the paratroopers landed safely, but they dropped right in front of a Polish armored thrust with nothing to fight off the armor with.

(http://imageshack.us/a/img812/7932/bvgt.png)

In the end, about half the paratroopers lost their lives, although they took five Polish tanks with them with satchel charge attacks.

(http://imageshack.us/a/img24/1055/0p1j.png)

The battle was a rough fight, close quarters, as the two armies marched towards each other in the woods. Kaptain Kalkalash's Cossacks (holy fucking tongue twister) did an end around and destroyed a couple Polish squads buried deep in their back lines. Major Musti's fast tank company harassed the enemy but suffered heavy losses, loosing 9 tanks while destroying 11 of the enemy's.

Kaptain Homer Jay's cavalry had an uneventful first part of the battle, just hanging around for a couple hours doing what cavalry does, sitting in the woods looking at big hard horse cocks, before saddling up and tearing after routed Polish divisions. His squadron finished off over a dozen rifle sections, often by sword and lance.

All six 45mm AT guns under Serzhant von Mudra's command made it into battle this time, and between them accounted for one Vickers Mk. B, one armored car, and three 7TP tanks. Major LHeureux's conscripts company held a crucial bridgehead against strong enemy artillery, fighting off two Polish patrols that showed up late in the battle.

All other Soviet units played only a small part in the battle, held in reserve for the assault on a city sure to be coming in the next 2 or 3 battles. Kill of the battle goes to Starleit Jimi Hendrix's T-35 crew: two seconds after watching an infantry close assault destroy one of the other T-35s in the platoon, with only one of the 10-man crew making it out alive just to be vaporized by mortar fire, Hendrix's crew destroyed an enemy 7TP tank at 1400 meters, with an AP shot to the side of the hull. It was the 10th kill of the campaign for Hendrix's tank:

(http://img713.imageshack.us/img713/7429/l893.png)

The battle was fought fiercely, and although Poland edged out the Soviet forces in the points, the difference was not enough to tip the scale either direction. The second battle ended in a draw.

(http://imageshack.us/a/img34/2105/gy9r.png)

The campaign is already taking a toll on the Soviet forces, and not all vehicles and divisions were able to repair and resupply before the 3rd battle, and no new vehicles could be bought :(.

(http://imageshack.us/a/img819/3329/kuhp.png)

Battle #3 is another Meeting Engagement against Poland.. victory comes soon..
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Jimi Hendrix on 21-12-2013, 09:12:22
Kill of the battle goes to Starleit Jimi Hendrix's T-35 crew: two seconds after watching an infantry close assault destroy one of the other T-35s in the platoon, with only one of the 10-man crew making it out alive just to be vaporized by mortar fire, Hendrix's crew destroyed an enemy 7TP tank at 1400 meters, with an AP shot to the side of the hull. It was the 10th kill of the campaign for Hendrix's tank

  (http://scythecastle.files.wordpress.com/2008/04/hulk-smash.gif)

 ;D
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: hOMEr_jAy on 21-12-2013, 11:12:55
Ey, what happens between recce scouts and their horses in the woods, stays in the woods! ;)
Great reports so far, keep them coming! Meanwhile I´m going back to inspect the erm....horses.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Graf_Radetzky(CZ) on 21-12-2013, 12:12:15
Once again your great storytelling, I admit, I missed it!  :)

If it's not taken, I'd take the old "three-incher", 76mm 1902 field artillery, for the glory of old Russia.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: AfterDune on 21-12-2013, 13:12:42
Nice one, look forward to battle #3 :D.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Fuchs on 21-12-2013, 14:12:24
Paratroopers proudly bleed for the Motherland. Am I still alive?
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 17:12:05
Once again your great storytelling, I admit, I missed it!  :)

If it's not taken, I'd take the old "three-incher", 76mm 1902 field artillery, for the glory of old Russia.

Thanks buddy, I'll add a battery of that in for the 4th battle.

Paratroopers proudly bleed for the Motherland. Am I still alive?

Yes, you survived the slaughter. Surprisingly everyone who volunteered is still alive, but I'm sure some will be dead sooner or later :D.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Musti on 21-12-2013, 17:12:45
Wow I'm a badass :D 22/10 mowing them tanks down. I wonder how long it will last though.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 18:12:12
Wow I'm a badass :D 22/10 mowing them tanks down. I wonder how long it will last though.

I wonder too. For those that don't know WinSPWW2 is a bit like an RPG, you get experience the more "you" fight, and you become much better (assuming you can stay alive). Right now all the troops are at the basic level of experience except the Ski company and the Paratroopers, who have bonus variables (the Conscripts start at negative points).

So your BT company for example is full of green troops. The more they fight the better it will be: after a few battles it becomes easier to rally scared/routed troops, you get better at spotting enemy positions, more accurate with the gun fire, etc. The tricky part is not dying, because when a tank is destroyed (assuming the crew can't bail out and they die), the next battle that tank has a new crew with no experience.

The BT-7s are actually holding their own which is surprising because we're mainly against 7TP tanks and they all have a few APCR rounds when even their normal AP shell is enough to destroy fast tanks.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: luftwaffe.be on 21-12-2013, 18:12:31
Hey mate, have you added my glorious MG squad to the motherland aswell ?   :)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 18:12:59
Hey mate, have you added my glorious MG squad to the motherland aswell ?   :)

I will add it for the 4th battle. Do you want Maxim or DShk?
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: luftwaffe.be on 21-12-2013, 18:12:49
give me maxim :)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Tankbuster on 21-12-2013, 18:12:19
Will I be added as AT support?
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 18:12:30
I will add everyone who wants to be in! It just takes a couple battles to add new infantry/vehicles/arty sometimes. You get repair points to fix all your destroyed kit after the battle, but it's based off how well you did so if you lose too much you can't repair everything. If you have repair points left over you can buy new stuff, so as soon as I get it all done everyone will be added!
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Hjaldrgud on 21-12-2013, 19:12:36
now all the troops are at the basic level of experience except the Ski company and the Paratroopers, who have bonus variables (the Conscripts start at negative points).
Good to hear that I am an experienced bad mother fucker!  8) 
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: VonMudra on 21-12-2013, 19:12:53
Did my AT gun unit gain any experience or bonus equipment or such, for taking no losses and gaining 5 kills? :3
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 20:12:11
Did my AT gun unit gain any experience or bonus equipment or such, for taking no losses and gaining 5 kills? :3

Yes, two of the guns gained experience points and are now officially an average unit :D.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 20:12:38
now all the troops are at the basic level of experience except the Ski company and the Paratroopers, who have bonus variables (the Conscripts start at negative points).
Good to hear that I am an experienced bad mother fucker!  8) 

Yeah, ski companies are considered elite units in the game, like mountain troops, Siberian troops, etc. But the best thing about them is they get extra move points on snow, so they literally just ski around at top speed, kicking ass and murdering all the infantry stuck in the snow. I'm going to set snow for the fourth battle (3rd is already under way) so we'll see how they do.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 21-12-2013, 22:12:13
The third battle in Poland, and third consecutive meeting engagement, saw the Red Army facing a huge force of Polish infantry with several tank companies for support. The battle was always going to be tough: the Red forces had lost a large number of tanks in the previous battle and few could be repaired in time. Those with a functioning gun were placed in the Soviet rear as dug-in emplacements.

Kalkalash's Cossack squadron led the main charge through several fields to a small village where they killed off a few Polish scouting units and even managed to defeat three Polish 7TP tanks and one Vickers Mk. A:

(http://imageshack.us/a/img196/8005/ioto.png)

Teamwork was no longer just a good idea, but a requirement for success: here three Cossack squads attack a Polish tank. The first squad attempted a close assault and was repelled, suffering 2 casualties. The second squad succeeded in blowing off a track with a grenade, and the third squad destroyed the tank.

(http://imageshack.us/a/img812/2646/z621.png)

The ZiS truck in the background is delivering Cossack marshmallows for the campfire.

Musti's BT company was the only tank force fighting at full strength, and managed to stay clear of enemy guns while infiltrating the Polish rear guard. One of the BT-7 tanks found the holy grail, the Polish HQ unit. Destroying it effectively cripples the enemy force, making the entire army ten times more likely to surrender. Musti's men could not follow the retreating HQ unit through the buildings with their tanks, so they dismounted and destroyed the Polish HQ on foot. Gangster!

(http://imageshack.us/a/img11/7417/g29m.png)

Hjaldrgud's ski troopers fought a tough fight against many Polish rifle divisions, securing two objectives but losing a third.

(http://imageshack.us/a/img36/3168/gkvu.png)

The roughest part of the battle was in the southern sector, where house-to-house fighting took place. Altough Musti's BT company managed to avoid enemy tanks entirely, this only meant some other part of the Russian force would need to fight enemy armor, and tragically this mission fell to the Soviet's tankette company. All 16 T-27s and all 3 OT-27s were lost to enemy action.

Fuch's paratrooper company was kept in reserve. Battleaxe's AA platoon played grab ass with each other due to a lack of Polish planes to shoot at. Homer Jay's recce squadron was ordered to scout and flee at the first signs of enemy fighters to avoid high casualties, although they did succeed in taking out several Polish anti-air MG nests. von Mudra's battery of 45mm AT guns stopped a Polish counterattack late in the battle.

(http://imageshack.us/a/img23/7599/sh7h.png)

Russian forces again heavily impacted Polish infantry, but the loss of an entire company of tankettes swung the battle back in the favor of the Poles. However, strong fighting meant the third battle was once again a draw, neither side having a big enough points advantage for a Marginal or Decisive Victory.

(http://imageshack.us/a/img21/1984/vqxj.png)

The third battle ended the Polish campaign, and two months have passed: it is now December 1939, and the Soviet Union is fighting the Winter War with a new opponent: Finland.

Despite the draw, the Soviet forces managed to earn enough points to refit their entire forces and they return to full fighting capacity against the dirty Finns in battle 4. Enough surplus points were left to swap a random BT-2 platoon with BA-20 armored cars, a lone SU-6 tank destroyer for Tankbuster, and a Maxim MG for Luftwaffe.be. Assuming victory in the next battle (our first battle not destined to be a Meeting Engagement, but a Delay against the attack Finnish forces), a few more Maxims will be bought for Luftwaffe's "company" :D.

Onward to Finland!
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: LuckyOne on 22-12-2013, 00:12:18
Nice idea, I wonder if we could do something similar with the Dynamic Campaign Generator in Men of War (although IIRC it doesn't support unit naming)...

If you ever get some of those badass Naval infantry, you can put me in charge of 'em.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 22-12-2013, 00:12:27
I can pick up some Naval infantry in a few battles, they're available right now but you do need to save up a bit to get more expensive infantry.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: AfterDune on 22-12-2013, 00:12:41
Are my infantry guys still alive and kicking? :D
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Musti on 22-12-2013, 00:12:57
Noice! Scumbag back-capping BT tonks, I need to get my guys some new hats to wear
(http://memeorama.com/wp-content/uploads/2012/01/scumbag-steve-hat-template.png)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 22-12-2013, 01:12:46
Are my infantry guys still alive and kicking? :D

They are. You're the head of the rifle squad that runs the mortar batteries, so you're kicking ass but not in a way that's hilarious to write about just yet :D.

Noice! Scumbag back-capping BT tonks, I need to get my guys some new hats to wear
(http://memeorama.com/wp-content/uploads/2012/01/scumbag-steve-hat-template.png)

Fucking back-capping pricks. Some of your BT drivers got a bit humbled in the last match though, one of them tried to drive up a cliff and got stuck :D.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 22-12-2013, 06:12:33
Finland proved to be an entirely different adversary than Poland did for the Soviet forces. It was like fighting 10 badgers instead of 50 rats. The battle got off to a shittacular start when a Finnish plane successfully destroyed three Russian ammo trucks, thoroughly ruining what had been looking like a solid 122mm howitzer party just getting under way.

(http://imageshack.us/a/img20/2721/bluf.png)

Completely incapable of minding their own business, the Finnish air force then attacked several of Musti's BT tanks dug in for defense:

(http://imageshack.us/a/img36/4908/bu1u.png)

The Soviets committed all forces to defense, apart from the newly-refit tankette company. 16 T-27s and 3 OT-27s set off in search of the enemy in the southern sector and quickly found a Finnish rifle company sneaking through the woods. After thoroughly Swiss-cheesing the Finns with MG fire and toasting a couple with the flame tankettes, the T-27 company harassed rear Finnish positions with some success for the rest of the battle.

(http://imageshack.us/a/img577/299/c656.png)

von Mudra's 45mm AT gun battery had a field day, knocking out six Vickers 6s tanks that attempted to take a small village. Two guns were eventually put out of action by 76mm field howitzers.

(http://imageshack.us/a/img42/5745/li8v.png)

Major LHeureux's conscripts were having a great fucking time in the woods playing with pine cones and having snowball fights, and they were doing an excellent job holding the crossroads northwest of the village until the Finns showed up. Armed only with a nugget and two grenades, the conscripts inflicted some light casualties on the invading Finnish jaeger company but at the end of the battle the only hope for LHeureux's men was to pray the Finns didn't want any land 200 Russian peasants had shit their pants on.

(http://img607.imageshack.us/img607/4424/y4yf.png)

The toughest part of the fighting was the fact that every Finnish soldier seemed to have a weapon that could destroy Soviet armor. Molotovs, flamethrowers, satchel charges, and God knows what else. A T-26 would hold a bridgehead and keep three Finnish squads pinned, but there was always a fourth ready to satchel it and several Russian tanks were lost, including a rare (for WinSPWW2) deturreter:

(http://imageshack.us/a/img513/8231/b8gu.png)

The fighting was so fierce that only Kaptain Homer Jays recce squadron suffered no casualties. Fuchs' paratrooper company fought well and lost only a couple of men, but Hjaldrgud's ski company was completely wiped out: only 12 men out of 145 survived the battle. Afterdune's infantry platoon defended the mortar batteries nicely alongside Kalkalash' Cossacks, who also suffered only light casualties. Tankbuster cruised around the battle alone in his shiny new SU-6, but he will have to wait another day to kill his first enemy tank as only soon-to-be-catfood infantry crossed his path.

(http://imageshack.us/a/img46/9896/ckcn.png)

Though only four of the dozen victory hexes fell into Finnish hands, routs were common amongst the mostly green and low-morale Soviet forces. However, as before in Poland, the Soviet meat shield battalion hung around long enough to earn their fourth straight draw to start the campaign. The biggest fuckup was using artillery in direct fire roles: though more effective when firing at Finnish forces they physically saw rather than bombarding coordinates given by recce units, they were vulnerable in their forward positions and most artillery pieces were blasted to smithereens.

(http://imageshack.us/a/img716/2330/y8fo.png)

But the roughest is still to come. After the battle, Soviet command ordered an immediate counter-attack to recover the lost ground. Without time to refit and resupply, and with no chance of repairing vehicles or drafting more men into the fight, the Soviets will have to attack Finnish positions immediately. With only couple infantry companies capable of fighting and just 3 tanks (1 x T-26, 2 x T-35) available for the attack, who the fuck knows what could happen. Defeat seems likely with such a bruised force, and if the Soviet HQ unit is destroyed the campaign would be over after just 5 of 200 battles. On the other hand, the Finns are hurting too and a patient, clever attack on their positions might just bring the first, sweetest taste of victory.

Will the Soviets get the shit kicked out of them, or will they splash about happily in the brains of their enemies? Time will tell..
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: VonMudra on 22-12-2013, 07:12:36
I'm glad to see my at guns are kicking ass!  BTW, what was that attack I turned back in the last Poland battle?

Also, I fully expect my guns to be rushed forward as infantry support artillery for the coming offensive ;)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 22-12-2013, 07:12:59
The last Polish battle your battery obliterated a handful of TKS and TKS.m tankettes. It was kind of weird actually, normally I only see TKS' early in the battle because they are part of a recce/armored car squadron in the Polish OOB and you tend to run into those things earlier in the battle.

I'll load all your guns onto a couple ZiS trucks and taxi to the front line next battle!
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: VonMudra on 22-12-2013, 07:12:54
Excellent!  I hope I can blast some strong points with 'em! :D

Or die horribly :D
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Tankbuster on 22-12-2013, 10:12:06
Hope to blow up some strongpoints with my TankDestroyer soon(TM)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: hOMEr_jAy on 22-12-2013, 12:12:07
Quote
The fighting was so fierce that only Kaptain Homer Jays recce squadron suffered no casualties.
Can´t believe that recce units can come out of battles without casualties. Either my boys are really a bunch of elite soldiers or they spent the battle comparing their horses junk, again. Either way, good for them! :D
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Hjaldrgud on 22-12-2013, 13:12:56
Quote
  but Hjaldrgud's ski company was completely wiped out: only 12 men out of 145 survived the battle.
I lost so many of my comrades. Will my company be replenished to Its former glory, sir? I am eager to revenge my fallen! 

(by the way, what destroyed my company?)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: th_battleaxe on 22-12-2013, 17:12:43
What happened to my guys, actually?

Edit: They were not playing grab ass, they were fixing the latrines!
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 22-12-2013, 19:12:57
Hope to blow up some strongpoints with my TankDestroyer soon(TM)

You are going to have a key role to play in the next battle, which is halfway done. I can't say more right now in case I fuck up and you get blasted by arty or drive into a lake or something :D.

Quote
The fighting was so fierce that only Kaptain Homer Jays recce squadron suffered no casualties.
Can´t believe that recce units can come out of battles without casualties. Either my boys are really a bunch of elite soldiers or they spent the battle comparing their horses junk, again. Either way, good for them! :D

Generally no casualties mean a cowardly force but your guys did what scouts are supposed to do! They found the enemy and called artillery strikes on them.

Quote
  but Hjaldrgud's ski company was completely wiped out: only 12 men out of 145 survived the battle.
I lost so many of my comrades. Will my company be replenished to Its former glory, sir? I am eager to revenge my fallen! 

(by the way, what destroyed my company?)

Artillery, mainly. The Finns don't have a lot of heavy artillery but their field guns are fucking relentless.

What happened to my guys, actually?

Edit: They were not playing grab ass, they were fixing the latrines!

Your AA battery got completely wiped out :(. I set them up for direct fire since they have AP shells that can do a lot of damage to 1939-era tanks, and after they spent about 20 turns blasting all the infantry that came their way and doing a hell of a job at it that God damn artillery blasted them too.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Eat Uranium on 22-12-2013, 20:12:00
If you get the chance to buy some, I'd love to take a DShK.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: LHeureux on 22-12-2013, 22:12:08
My conscripts are always taking the heavy stuff for the rest of the army!  ;)

I hope to read about them doing heroic weird stuff!
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Born2Kill 007 on 22-12-2013, 22:12:34
Did my katyusha's fight in the past battles? If yes, how did they do? If no, are they coming back?  :)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 22-12-2013, 23:12:59
If you get the chance to buy some, I'd love to take a DShK.

Roger that.

My conscripts are always taking the heavy stuff for the rest of the army!  ;)

I hope to read about them doing heroic weird stuff!

Meat shields will never be obsolete!

Did my katyusha's fight in the past battles? If yes, how did they do? If no, are they coming back?  :)

Right now you have eight M-13 132mm rockets in two batteries of four each. It's the only rocket artillery available right now in 1939. Once Katyushas become available I'll buy some of those.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Fuchs on 23-12-2013, 00:12:53
Reserves is where it's at! Good to hear the lads put up a fight in Finland.

Oh and do we actually paradrop into combat or did the budget cuts hit us again? Not that I am complaining, tovarish commandir.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 00:12:12
Reserves is where it's at! Good to hear the lads put up a fight in Finland.

Oh and do we actually paradrop into combat or did the budget cuts hit us again? Not that I am complaining, tovarish commandir.

Budget cuts are fucking us around big time. Paratroopers can fight like regular infantry in every battle but it seems only every three or four battles there are planes available to drop them from.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 00:12:05
Four months since the opening of hostilities back in Poland, the Soviet forces finally did something to write home about. Although the fifth consecutive stalemate, a Soviet force fighting at a mere third of it's full strength patiently moved forward tree-by-tree and took over 700 Finnish lives while losing less than 200 of their own men.

The Soviet command knew that circling around the enemy forces and cutting their support lines would be crucial. Unlike the Poles who were looking for an excuse to retreat, the tough Finns would fight to the bitter fucking end and the only way Russia's battered forces could secure any objectives if they took out enemy artillery before it had a chance to vaporize Soviet infantry.

Musti's BT company advanced at high speed along the northern sector and took out several enemy flak positions without losing a single tank. Musti's men stayed well out of range of the flak guns while the two BT-7A artillery tanks lobbed high explosive shells at the positions, and the only damage the 20mm guns could inflict on any of Musti's tanks was to disable the main gun on one of them.

(http://imageshack.us/a/img18/3766/c50b.png)

Homer Jay's recce squadron supported the BT company and survived the battle largely unscathed, although they did lose two horses and six men to a fougasse bomb:

(http://imageshack.us/a/img30/9655/fz2f.png)

Fuchs' paratrooper company and LHeureux's conscripts were the only infantry companies the Soviets had available for the battle, as Hjaldrgud's skiiers had been erased by Finnish artillery in the previous battle and will take a few more engagements to repair. Fuchs' paratroopers fought bravely and defeated several Finnish rifle platoons and lost only 11 men in the entire battle, 6 of which were lost to fougasse:

(http://imageshack.us/a/img833/7996/3bpd.png)

It was the first time any Fuchs' men had been warm since the war started.

LHeureux's conscripts (what was left of them from the last battle) rode to the front lines aboard three ZiS trucks, and the two still-working AT guns belonging to von Mudra's 45mm battery rode with them. The conscripts were surprisingly resilient in battle and held off repeated infantry attacks while Muddy's guns lobbed monster 45mm high explosive shells at the enemy. LHeureux himself personally killed a Finnish marksman, a bullet fired from his Nagant carbine going right through where the Finnish sniper's soul would have been if Finnish people had souls.

(http://imageshack.us/a/img707/4914/ymu3.png)

The battle also saw, finally, the first tank kill for Kaptain Tankbuster. After admittedly missing his first six shots, the seventh was on the money as his 76.2mm 1931 anti-aircraft gun on his SU-6 nailed a Finnish Vickers 6s tank 1350 meters. A monster kill!

The battle was an 83-turn marathon that see-sawed back and forth and ended once more in a draw. Kalkalash's Cossacks, Battleaxe's 37mm AA guns and Afterdune's men were committed to defense of the Soviet headquarters and artillery, and Born2Kill's rocket battery and both 107mm howitzers under Graf Radetzky's command rained hell down on Finnish positions.

(http://imageshack.us/a/img707/4914/ymu3.png)

The final score ended well enough for the Soviets that they were able to completely repair their BT company, their T-26 company, their T-35 platoon, and the paratrooper company.

(http://imageshack.us/a/img10/2932/7w3z.png)

After this 83-turn marathon battle, the following fight (a Delay against Finland once more, like the fourth battle of the campaign) is just 13 turns, taking place over about a quarter of the ground as previously. Finland will not have long to secure the Russian-held objectives, but they will be able to concentrate a fuck of a lot of fighting power on a line held only by some scarred and limping Soviets...
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Ts4EVER on 23-12-2013, 00:12:33
To me it looks like you play on too large a map for the force you are using.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 01:12:19
To me it looks like you play on too large a map for the force you are using.

I usually play on max size, it's just a preference. When you play on a small map there's a lot of bullshit like 30 tanks packed into one little field, I like having the extra difficulty of trying not to leave holes in the line and both forces able to sneak into the enemy's rear if they're careful, having to consider the ranges on artillery and that kind of shit.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 02:12:00
I should add as well, remember you don't have to volunteer for fighting necessarily. You can drive around in a ZiS/GAZ truck, drive a sled or horse wagon, operate one of those based Stalinezs tractors:

(http://www.missing-lynx.com/gallery/russia/stalinetss60_yuchiyama2.jpg)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Fuchs on 23-12-2013, 03:12:07
Paratroopers are OP! Are they getting some kind of experienced fighter status by now?
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Jimi Hendrix on 23-12-2013, 03:12:37
 I have not been mentioned in dispatches since Poland...

 Am i dead, on leave, being held in reserve or what?


 :-\
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 03:12:22
Paratroopers are OP! Are they getting some kind of experienced fighter status by now?

I've tried not to send them into any really heavy situations because if they all get wiped out like the ski section we're fucked. It's best to just let them get in some minor skirmishes and then they're at full strength the next time they can paradrop.

I have not been mentioned in dispatches since Poland...

 Am i dead, on leave, being held in reserve or what?


 :-\

Your tank got fucked up in the last battle in Poland and I haven't been able to repair it until the one I'm fighting right now. You did manage to get out of your T-35 in time before you got barbequed though :D.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: VonMudra on 23-12-2013, 04:12:25
What happened?  Why'd I drop to 2 guns suddenly >:

Though good to hear my guys were blasting those finns with a little what for!

I really am debating getting this game x3  Is there a tutorial or some such, or are you just thrown right in?
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Tankbuster on 23-12-2013, 05:12:14
Well, I cannot complain. This is better than most of my FH2 matches. A kill at 1350 Metres eh, I am a hardcore tankbuster. Good to see me pulling my weight.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 05:12:47
What happened?  Why'd I drop to 2 guns suddenly >:

Though good to hear my guys were blasting those finns with a little what for!

I really am debating getting this game x3  Is there a tutorial or some such, or are you just thrown right in?

When you are doing a campaign (i.e. more than just one battle), anything you have that gets killed or destroyed won't be in the next battle unless you repair it. Even if it's just damaged like a tank losing a track or the main gun gets fucked up or some of the crew are killed but the vehicle survives, all that damage needs to be repaired before the next battle. So if a tank is destroyed, it won't show up when you deploy in the next battle unless you repair it (although damaged/immobolised vehicles will still be there, they just can't use whatever weapon was damaged or can't drive if they lost a track or whatever).

The trouble is, you get repair points after each battle based on how well you did and unless you seriously kicked some fucking ass, you will never have enough repair points on the hardest difficulty (what I'm doing this on) to repair everything. The repair points are also your upgrade points to buy new shit as it becomes available. So you're always wondering "Should I spend 300 points repairing all my mortars or should I buy four KV-1s or should I repair the tanks I already have" etc. So it's a challenge.

I would definitely recommend trying it out, WinSPWW2 is fun as fuck. It's 1930-46. There's another game called WinSPMBT that's 1946-2020, same menus and all that shit, just different eras. You can do generic campaigns like I'm doing here, random battles, scenarios and shit like TS4Ever has made. It's pretty fucking hardcore, you can have fun just goofing around but when they say it's a realistic game they aren't fucking around. If you just point and click at the enemy like a monkey (or like me, usually) you get your ass handed to you.

There's mathematics and code and all that jazz. It's not just "shoot at the enemy". Is the enemy tall grass? Less likely to hit. Is he in swampy terrain? Perfect, he can't take cover. Is your guy shooting suppressed or buttoned? How fast is the enemy moving? How experienced is he? How experienced are you? All that shit comes in to play. Which would be no problem for you, you know a lot of shit about tactics and the point is that everything that applies in real life applies in the game.

There's a tutorial scenario in the game, and there's a manual that comes with it (it's in the directory once you install).

Link for the game (http://www.shrapnelgames.com/Demos/FV_WW2.html) and link for the patch (http://www.shrapnelgames.com/Patches/PD_WW2_2.html). There's some mods and fun shit like that on the forums as well. The thing I like most about it is that you can do full screen or windowed, so it's not like FH2 or some FPS where you have to sit down and pay attention and be in the zone, you can just run it while you're fucking around doing other stuff and play like that. If you pick it up just be patient and read the manual first and check out their forums. There are a few guys around here who play it, TS4Ever knows a lot more about it than I do but you can just post questions in here or on their forums.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: LHeureux on 23-12-2013, 06:12:57
Awesome shot with the mosin! My favorite weapon  ;D

What's the status of my conscripts? Casualties and experience.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Oberst on 23-12-2013, 14:12:21
Is is still possible to apply?

I would love to have some ZiS3 AT/field guns. And once they are available I would like to have my guns mobile as a Su-76 company.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 17:12:57
Is is still possible to apply?

I would love to have some ZiS3 AT/field guns. And once they are available I would like to have my guns mobile as a Su-76 company.

Alright, that's no trouble. Right now it's December 1939 and this is what's available:

(http://www.militaryfactory.com/armor/imgs/76mm-divisional-gun-model-1939.jpg)

When we get a little later one I can buy some SU-76s but not until they become available.

Awesome shot with the mosin! My favorite weapon  ;D

What's the status of my conscripts? Casualties and experience.

Their morale doesn't appear to be any better than usual, but they are gaining experience by continually dying :D.

Okay guys I have some ideas for this: you can set the length of every battle and if you set it to one turn and leave all the victory objectives neutral, there's no time for any damage to be done and the battle ends in a draw and each team gets about a thousand points, enough to repair most or all of your forces. I figure every 10 battles or so, if we're really getting beat up, I'll do one of those battles and restock everyone so we can have a fresh start. I normally wouldn't but this is just a bit of fun and it's not as fun if your ski company gets blasted in battle for and it takes about ten years to restock it because Finland keeps beating you up :D.

Also, every tenth battle or so you can switch what you want to command if you like, because remember new shit becomes available all the time. As soon as the Eastern Front starts in June of 1941 we will have partisan units we can use. During the Stalingrad battles their is a special T-34 with no paint, less experience than usual but way higher morale. Lend-lease tanks in a couple years (Grant, Sherman, Matilda, Churchill, Stuart, Valentine, Tetrarch, Sherman 76, etc.). During Stalingrad there are Workers Militia units which are a lot of fun, and so on. So two or three battles from now I'll make sure we're all refit and repaired and if anyone wants to change what they command let me know! If not all the better.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Musti on 23-12-2013, 18:12:34
Noice, I'll change my BT's to something better when it becomes available :D. Probably some T-34s
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 18:12:19
Noice, I'll change my BT's to something better when it becomes available :D. Probably some T-34s

I would definitely recommend it. We can buy T-34s in October 1940, a few months from now. The first model with the short 76 and dat sloping armor.

Although it doesn't always end well for T-34s in Finland :(.

(http://upload.wikimedia.org/wikipedia/commons/c/c7/Bundesarchiv_Bild_101I-220-0630-02A,_Russland,_zerst%C3%B6rter_russischer_Panzer.jpg)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Kalkalash on 23-12-2013, 18:12:41
Uuh, if possible, get me into a KV-2 as soon as possible. Screw the horses.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 18:12:48
Battle the sixth took place in a dense forest and was the first interesting thing to happen in Finland in quite some time.

Unlike the previous battles fought over a vast front of several miles, this time the Finnish fighters attempted to take a small patch of mountainside held by the glorious Red Army and they had not long at all to take it.

Born2Kill's rocket battery was the hero of the short but vicious fighting. Set up for direct fire, which is God damn tricky with rockets, his troops sat in wait and blasted several Finnish squads in quick succession:

(http://imageshack.us/a/img707/8793/7d7r.png)

Musti's BT company and von Mudra's AT gun battery were located at the base of the mountain and took out several Vickers tanks in a textbook ambush.

(http://imageshack.us/a/img15/9473/qvj0.png)

Fuch's paratroopers and the remnants of Hjaldrgud's ski company held the most crucial parts of the battle against all attack. Supported by a light AT gun battery of 37mm guns they fended off all challenges and even managed some rare melee kills when Finnish units unexpectedly crossed their path.

(http://imageshack.us/a/img545/1209/0j40.png)

Like Branigan's love, the Finns came hard and fast, but it was never even close. Finland secured zero objectives and although for the first time they killed more Soviet infantry than they lost (28 men to 25), Finnish armor took a beating and the Soviets lost no tanks.

(http://imageshack.us/a/img811/7194/qfyy.png)

Kalkalash's Cossacks and Homer Jay's scout troops defended the Soviet HQ against attacks that didn't come, but likely would have if they'd stayed there long enough. Nevertheless, the first victory for the Soviets!

(http://imageshack.us/a/img547/1985/hh9r.png)

No other Soviet units played a significant part in the battle, but the next day the Finns attacked again, this time in a battle four times longer and eight times bigger than today. So far and surprisingly, there have been no Meeting Engagements in the war, and Russia was on the defense again on New Year's Eve, 1939..
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Tankbuster on 23-12-2013, 19:12:22
Hah, I did nothing. You really got my character accurately Christie.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: luftwaffe.be on 23-12-2013, 20:12:54
Still no action for glorious Soviet maxim ?  :(
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 23-12-2013, 21:12:36
Still no action for glorious Soviet maxim ?  :(

You have three platoons of three Maxims each attached to LHeureux's conscripts company, so as soon as they see action (and did they ever see some fucking action in the next battle) you will too buddy.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Fuchs on 23-12-2013, 23:12:01
Can we get a list of commanders and their respective ranks? Wonder how many we're at now. Eagerly awaiting the next update.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Born2Kill 007 on 23-12-2013, 23:12:56
Awesome reporting.
It's so great i downloaded the game to try it myself. They said to do the tutorial first with some stuff printed out next to me, i did the tutorial and didn't get too much of what i was doing  :P Maybe i should search that manual next time i try to play it. Another thing that happened is that the bar under in the windowsscreen disppeared when i pressed alt+tab or ctrl+alt+delete. Anyone knows how to solve this (win vista)?
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Oberst on 23-12-2013, 23:12:11
Is is still possible to apply?

I would love to have some ZiS3 AT/field guns. And once they are available I would like to have my guns mobile as a Su-76 company.

Alright, that's no trouble. Right now it's December 1939 and this is what's available:

http://www.militaryfactory.com/armor/imgs/76mm-divisional-gun-model-1939.jpg

When we get a little later one I can buy some SU-76s but not until they become available.


I am well aware that we are still 1939, so buy me Su76 once they are available. I stick with the 76mm divisional gun for the now.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Eat Uranium on 23-12-2013, 23:12:00
Can we get a list of commanders and their respective ranks? Wonder how many we're at now. Eagerly awaiting the next update.
Yes, you should have a list in the first post that lists everyone, what they command and their kills and ranks.  Also their previous lives too.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 24-12-2013, 00:12:47
Okay I will work on that and get it up tonight
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Kelmola on 24-12-2013, 00:12:40
Any tonks still available? The heavier the better.
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: CHRISTIEFRONTDRIVE on 24-12-2013, 00:12:27
Any tonks still available? The heavier the better.

Right now here are the tanks we have available:

Tankette: T-27
Light amphibious: T-37a, T-38
Light: T-26 double turret (2 x DT or 1 x DT 1 x DHsk)
Obsolete: MS-1, Vickers Medium
Fast: BT-2, BT-5, BT-7, BT-7m
Fast artillery: BT-2a, BT-5a, BT-7a
Medium: T-26 1933, 1937, 1939
Flame: OT-130, OT-133
Heavy: T-28, T-35, KV-1 1939

Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: hOMEr_jAy on 24-12-2013, 00:12:01
Kalkalashs and my men were actually pretty busy duing this battle. Horse genitals had to be compared and the HQ had to be impressed by how big they were. There was simply no time for fighting, this time!

Btw, will my unit be able to swap their horses for something armoured with guns, later? Not that my men don´t like their horses, but I fear they might start liking them too much, if you get what I´m saying. ;)
Title: Re: WinSPWW2 Long campaign as Soviet Union
Post by: Ts4EVER on 24-12-2013, 00:12:36
Cavalry is actually pretty useful ingame. same with motorcycle of bike troops.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 24-12-2013, 01:12:12
Cavalry is actually pretty useful ingame. same with motorcycle of bike troops.

Yeah I love cavalry. Quick and amphibious and occasionally able to hold their own against regular infantry.

Kalkalashs and my men were actually pretty busy duing this battle. Horse genitals had to be compared and the HQ had to be impressed by how big they were. There was simply no time for fighting, this time!

Btw, will my unit be able to swap their horses for something armoured with guns, later? Not that my men don´t like their horses, but I fear they might start liking them too much, if you get what I´m saying. ;)

I know what you mean. I've spent enough time on farms to know if you're hanging around with horses on a hot day and there's no one around and there's two feet of thick horse cock just hanging there you can begin to have some strange thoughts. I can turn your force into a truck scout company or a mech scout company, riding into battle with T-20 Komsomolets (this is what I would do but it's your call)

Can we get a list of commanders and their respective ranks? Wonder how many we're at now. Eagerly awaiting the next update.
Yes, you should have a list in the first post that lists everyone, what they command and their kills and ranks.  Also their previous lives too.

I update the first post and I will add screenshots of everyone's stats in the next day or two.

Awesome reporting.
It's so great i downloaded the game to try it myself. They said to do the tutorial first with some stuff printed out next to me, i did the tutorial and didn't get too much of what i was doing  :P Maybe i should search that manual next time i try to play it. Another thing that happened is that the bar under in the windowsscreen disppeared when i pressed alt+tab or ctrl+alt+delete. Anyone knows how to solve this (win vista)?

The manual is in your directory once you install the game, or you can download it here (http://forum.shrapnelgames.com/showthread.php?s=f2240e4e600be28ab2a3996e2a8d318f&t=44521). It's a big learning curve but once you know the basics it's addictive as hell once you know what you're doing. If you want to learn I'd say read the manual a bit and then try some of the scenarios in the game and learn the basics.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: hOMEr_jAy on 24-12-2013, 13:12:03
Quote
I know what you mean. I've spent enough time on farms to know if you're hanging around with horses on a hot day and there's no one around and there's two feet of thick horse cock just hanging there you can begin to have some strange thoughts. I can turn your force into a truck scout company or a mech scout company, riding into battle with T-20 Komsomolets (this is what I would do but it's your call)
I guess that whole horse cock obsession is even worse during war time, when there´s practically no relief for the men. Besides, Finnland is a cold place, so that would lead to even more weird scenarios when the only source of warmth is your furry companion.
But I guess I´ll go for the T-20s, they sound like morally more safe alternatives. Besides, they´re cute as hell and I´ve got a bit of a weakness for tankettes.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Born2Kill 007 on 24-12-2013, 15:12:39
It's a big learning curve but once you know the basics it's addictive as hell once you know what you're doing.
I guess I better wait then till my exams are finished  ;D
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 24-12-2013, 17:12:51
Quote
I know what you mean. I've spent enough time on farms to know if you're hanging around with horses on a hot day and there's no one around and there's two feet of thick horse cock just hanging there you can begin to have some strange thoughts. I can turn your force into a truck scout company or a mech scout company, riding into battle with T-20 Komsomolets (this is what I would do but it's your call)
I guess that whole horse cock obsession is even worse during war time, when there´s practically no relief for the men. Besides, Finnland is a cold place, so that would lead to even more weird scenarios when the only source of warmth is your furry companion.
But I guess I´ll go for the T-20s, they sound like morally more safe alternatives. Besides, they´re cute as hell and I´ve got a bit of a weakness for tankettes.

Okay, I changed your force in to a mech scout for for the 9th or 10th battle, I forget. Now they ride into battle on this:

(http://www.militaryimages.net/photopost/data/503/T-20_m_1938.jpg)

It's a big learning curve but once you know the basics it's addictive as hell once you know what you're doing
I guess I better wait then till my exams are finished  ;D

I would definitely recommend it. But if you're patient it pays off in the end, great game and you can play in windowed mode while you're doing other stuff so it's good for when you're busy and just want to make the day go by faster.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 24-12-2013, 17:12:33
The seventh battle in Finland was once more a delay, and many of the Soviet forces were beginning to doubt they'd live long enough to see another meeting engagement. Most of them were right.

Homer Jay's recce company had some horce races around the rear of the map, their task to protect the Soviet HQ from any Finnish breakthrough during what was sure to be a long battle.

Battleaxe's AA gun platoon was set up in ambush near the middle of the map and took out several Vickers tanks, their papier mache armor not up to the test of stopping even 37mm gun fire. In what was destined to be a much longer battle than the previous defense of the mountainside, a few men under Battleaxe's command suggested simply lobbing snowballs at the Vickers tanks to save their AP shells for real tanks that might show up, Finland having captured several Russian T-26 tanks.

(http://imageshack.us/a/img203/3176/ld6w.png)

von Mudra's AT gun battery was placed in tall grass towards the middle of the map and took out two Vickers tanks early in the fighting, working with Hjalrdgud's ski infantry company. And by "working with", I mean retreating at the first sign of trouble. Here you can see von Mudra's men, abandoning their guns and fleeing in terror:

(http://imageshack.us/a/img194/7786/mebr.png)

Because of the dense woods and high morale of the enemy, flame tanks are often need to barbeque Finnish infantry. Here they worked hand-in-hand (and since none of the boys had been back to their wives and girlfriends in 4 months, occasionally hand-in-pants too) with LHeureux's conscripts company, the Meat Shield Division taking out with rifle fire and hand grenades any Finnish troops that had not been turned into ashes as the Khimicheskiy tanks set the countryside on fire:

(http://imageshack.us/a/img28/1792/fjm0.png)

In classic piece of strategy, Finland concentrated the majority of their forces in the southern sector where there were the fewest objectives. Musti's BT company and Fuchs' paratroopers had been ordered to guard the high ground there and fighting here was the most fierce that took place anywhere in the battle. Musti lost two tanks to close assaults with molotovs and satchel charges and Fuchs' too lost a dozen men, but they were able to hold the line sufficiently to prevent the dirty Finns from taking any land claimed by the glorious Soviet Union.

(http://imageshack.us/a/img823/8669/3kuc.png)

Jimi Hendrix had the kill of the battle, knocking out a Finnish Vickers 6s tank at 950 meters not with the 45mm tank gun but with the big ol' 76mm KT-28, and with a HE shell, no less. Serzhant Tankbuster claimed no tanks but helped out Fuchs' paratroopers with heavy fire support.

Most surprisingly and most happily, the best part of the battle was that the Soviet artillery began to come into it's own. Although outnumbered by the amount of Finnish guns and mortars available, the lazy troopers under the command of Oberst's 76.2mm divisional gun battery, Graf Radetzky's 107mm howitzer battery and Afterdune's combo rifleman/mortar force rained down fire on the attack fins with devastating effect, and most notably, learned to relocate after firing. After repeatedly losing 10-20 field pieces each previous battle and sucking up most of the scrilla allocated for force repairs, the Soviet artillery lost just 3 pieces: 2 82mm mortars and one of Born2Kill's rocket battery.

(http://imageshack.us/a/img9/3167/i42z.png)

Hot damn, a marginal victory!

(http://imageshack.us/a/img838/8049/tmuo.png)

The Soviets could not be too happy, though. The eighth battle they knew would be an advance to gain ground in preparation to capture a key part of the forest, and they knew they would be on the offensive for most of the next few days..
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Tankbuster on 24-12-2013, 17:12:34
I helped with Glorious Fire SUpport. I make the Motherland proud.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: LHeureux on 24-12-2013, 17:12:30
Damn these flamethrower tanks reap through those forests!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Jimi Hendrix on 24-12-2013, 18:12:14
Plokhaya Zadnitsa!!!!!




bad ass in russian

 ;D
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Kalkalash on 24-12-2013, 18:12:52
How do you use your artillery? Do you have it set up in some sort of direct fire mode or do you use the bombarding option with spotters and so forth? Because I've never managed to turn artillery into an effective killing machine, unless there's a lot of it.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 24-12-2013, 19:12:20
How do you use your artillery? Do you have it set up in some sort of direct fire mode or do you use the bombarding option with spotters and so forth? Because I've never managed to turn artillery into an effective killing machine, unless there's a lot of it.

It depends on the battle.

For meeting engagements, advances, assaults, landings or river crossings (any battle where I'm on the offensive) I usually set my artillery up as far from the front as possible but keeping in mind the range of my guns. It can get tricky when some of the lighter stuff only has about a kilometer of range (50mm Russian mortar for example is just 800m). Don't underestimate smoke either, if you have to advance over an open space it helps to be patient, fire some smoke at the other end of the field and then halt your troops just behind the smoke, so they're ready to fire when the smoke clears.

For defensive battles, I still usually set up away from the front but sometimes it pays to set up your artillery in direct fire. Bear in mind it's not like FH2 where you can't direct fire mortars, you could do that in real life and you can do it in WinSPWW2 and it can be very effective: set up a battery of 107mm mortars in the woods overlooking a bridge the enemy is likely to use and if some juicy truck-laden infantry come rolling along, direct fire is going to be way more effective than plotting artillery the old fashioned way (because direct fire is accurate and instantaneous, while normal plotting of arty takes a few turns and is less accurate). Remember that it's worth firing a few mortar shells at tanks even if they are unlikely to damage the vehicle (although they can of course), because sometimes the tank has a sniper or a rifle platoon or a desant team or something riding on it, and you can destroy and rout that infantry squad even if you do no damage to the tank.

Fields guns are underrated in direct fire as well, and work nicely as emergency anti-tank guns. They aren't tremendous but our force has 76.2mm, 107mm and 122mm cannons and howitzers, all three of which can go through 20-30mm of armor, blow off tracks, break the main gun on the tank, etc. Even if you aren't doing damage, you pound an enemy tank thirty times in five minutes with shells like that and they're going to fall back. Forward observer teams and vehicles are better at calling artillery in than normal troops, but remember they are expensive and they aren't for fighting. Spot and run.

I'm assuming you're playing your own campaign on WinSPWW2? One thing I learned on their forums that's important is that relocating your artillery after it fires: if you do a battle right now you'll notice that after 10-15 turns, there will be a few spotted enemy arty pieces in the enemy's side of the map, even though you have no troops there to see it. That's because WinSPWW2 allows you to locate enemy positions by sound, and this simulates how in real life you would have a rough idea where the enemy batteries are if they fired enough times. But this works in the same way for you, so buying some support trucks is a good idea to fire a few salvos and then high-tail it out of there to a new location. Take some time before the round starts (when you're deploying your troops) and try to find a good spot for your arty where you can fire and then move to a new spot in a few turns. Normally I'm too lazy to do this and I lose all my arty :D.

A couple other tips in case you didn't know:

Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Korsakov829 on 24-12-2013, 20:12:47
Plokhaya Zadnitsa!!!!!




bad ass in russian

 ;D

LOL that's so off.
Hahaha.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Captain Pyjama Shark on 24-12-2013, 21:12:27
Did that list of tonks still available mean ones in need of a commander?  Can I be in charge of the obsolete tanks?
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Musti on 24-12-2013, 21:12:31
Badass BT tonks kick ass once again!
(http://v4.valkiria.net/skin/historia/druga_wojna/img/roz/anti/bt7jump.JPG)
Did any of my guys die or have they managed to escape?
Did that list of tonks still available mean ones in need of a commander?  Can I be in charge of the obsolete tanks?
I think you can, look up the first post of this thread and see whats available, Christie updates it constantly.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Captain Pyjama Shark on 24-12-2013, 22:12:50

Did that list of tonks still available mean ones in need of a commander?  Can I be in charge of the obsolete tanks?
I think you can, look up the first post of this thread and see whats available, Christie updates it constantly.
Ah I see.  In that case, I'll take the BA-20 armoured car platoon.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: VonMudra on 24-12-2013, 22:12:33
My men:

http://youtu.be/92gP2J0CUjc?t=1m31s
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 24-12-2013, 22:12:40

Did that list of tonks still available mean ones in need of a commander?  Can I be in charge of the obsolete tanks?
I think you can, look up the first post of this thread and see whats available, Christie updates it constantly.
Ah I see.  In that case, I'll take the BA-20 armoured car platoon.

You can take over what I've already bought or ask for tanks to be added. I will edit your name into the BA-20 platoon for the next battle but if you'd rather have obsolete tanks or T-28s or something just ask.

Obsolete tanks are T-18 (http://www.armchairgeneral.com/rkkaww2/galleries/T-18/T_18_pic2.jpg) or Vickers Medium (http://www.militaryfactory.com/armor/imgs/vickers-medium-mark-i_3.jpg).
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: VonMudra on 24-12-2013, 23:12:37
Do Vickers Medium!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 25-12-2013, 00:12:37
Do Vickers Medium!

Based 47mm 3-pounder  8).

By the way, just so we all know, vehicles aren't available forever. We've already lost the T-27 tankette (available only to December 1939 and it's January 1940), and other tanks like the Vickers Medium, T-26 1931 and so on will disappear eventually. Once you buy them you can use them to the end of the war if you want to, but you can't buy them after a certain point. Most infantry can be bought at any time, but there are some units like the Stalingrad Workers Militia only available from August 1942-December 1942 for example.

I will let you guys know when we are approaching start or end dates for vehicles. Right now the only vehicles I can think of that we will get this year are T-40 amphibious tank, T-34 1940, and KV-II 1940. They aren't available yet but they will be soon.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Hjaldrgud on 25-12-2013, 00:12:55
Sir, I cannot count because glorious education . Can you tell me how many men I have in my company?
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 25-12-2013, 00:12:45
Sir, I cannot count because glorious education . Can you tell me how many men I have in my company?

Your company command is 2 Ski Sections of 10 men each and 1 Ski Scouts with 4 men, plus 3 platoons of 4 squads each. Ski Sections have M19/30 rifle, DP light machine gun, F-1 grenades and M30 rifle grenades. Scouts and M19/30 rifles, F-1 grenades, and satchel charges.

You also have three platoons of 4 squads each. Each platoon has:


8 x Ski sections + 1 x Ski scouts + 3 x Ski sniper + 3 x Ski pioneers is 117 men.

(http://img28.imageshack.us/img28/2497/7jbr.png)
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Ciupita on 25-12-2013, 01:12:18
Once a tanker, always a tanker. T-26 m.1933 company please :)
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 25-12-2013, 01:12:36
Alright buddy, you're added to next battle.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Captain Pyjama Shark on 25-12-2013, 01:12:01
Do Vickers Medium!
Yeah who am I kidding.

I'll take the Vickers, Christie! Will that be with the other obsolete tank together or just by itself?
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 25-12-2013, 01:12:39
I can give you a platoon of 3 of those tanks and you can command one of them and have the other two do your bidding :D.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Captain Pyjama Shark on 25-12-2013, 02:12:29
Nice! Cheers!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 25-12-2013, 05:12:03
You know what boys, I've got a few requests from other people who want in on this and I think it's only fair that we restart this and include everyone. We've worked out all the bugs now and 200 battles might get a bit boring for people, so something like 40 or 50 might be better. I've figured out how I want to post reports and I want to include everyone who wants to be in this, I want to update kills and deaths and stats every battle so here's what we're going to do:

I'm going to restart this on Friday December 27th. Tell me between now and then if you want the same forces to command or different ones. We're going to start in August 1941 so we've got more vehicles to play with and we aren't face Finland the next 50 battles. Check the opening post for all the units we can choose from!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: VonMudra on 25-12-2013, 06:12:14
Sounds good :3  Same forces for me, though I suppose eventually I'll need to upgrade.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Tankbuster on 25-12-2013, 06:12:07
Get me in a SU-85/110 ASAP.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Kalkalash on 25-12-2013, 08:12:17
KV-2 plox!

How do you use your artillery? Do you have it set up in some sort of direct fire mode or do you use the bombarding option with spotters and so forth? Because I've never managed to turn artillery into an effective killing machine, unless there's a lot of it.
I'm assuming you're playing your own campaign on WinSPWW2? One thing I learned on their forums that's important is that relocating your artillery after it fires: if you do a battle right now you'll notice that after 10-15 turns, there will be a few spotted enemy arty pieces in the enemy's side of the map, even though you have no troops there to see it. That's because WinSPWW2 allows you to locate enemy positions by sound, and this simulates how in real life you would have a rough idea where the enemy batteries are if they fired enough times. But this works in the same way for you, so buying some support trucks is a good idea to fire a few salvos and then high-tail it out of there to a new location. Take some time before the round starts (when you're deploying your troops) and try to find a good spot for your arty where you can fire and then move to a new spot in a few turns. Normally I'm too lazy to do this and I lose all my arty :D.
I'm actually doing a campaign in WinSPMBT in the Angolan civil war but I've played the game before and all that I've usually managed to do with artillery is suppress units, casualties have been very minimal.

But thanks for the tips!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: hOMEr_jAy on 25-12-2013, 09:12:18
Engineers please!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Hjaldrgud on 25-12-2013, 12:12:41
Ski Infantry at your command, sir!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Musti on 25-12-2013, 12:12:56
Awwww man! My BTs were so badass! Okay, since its 1941 I'd like to do a little upgrade, I want T-34 1941 s ekranami please. :D

Actually, no, F this, I want the T-34/57 tank hunters if possible.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: luftwaffe.be on 25-12-2013, 14:12:46
T-34/76 1941 plox
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Oberst on 25-12-2013, 16:12:02
Give me some 76 mm AT guns/Artillery, pls.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Graf_Radetzky(CZ) on 25-12-2013, 18:12:57
Now perhaps for some close action 45 mm AT? You are doing wonderful job storytelling. WinSPWW2 is one of the games (from the others perhaps DF) that is wonderful to read about but not that easy to play! :D
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Born2Kill 007 on 25-12-2013, 19:12:07
Again the rocketsquad for me  :)
Upgrade to Katyusha's when possible please  ;)
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: VonMudra on 25-12-2013, 20:12:51
Now perhaps for some close action 45 mm AT? You are doing wonderful job storytelling. WinSPWW2 is one of the games (from the others perhaps DF) that is wonderful to read about but not that easy to play! :D

Paradox grand start makes great reading, great gaming, and has that same difficult learning curve. ;3
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Captain Pyjama Shark on 25-12-2013, 22:12:34
If the Vicker's are still available, I'll take them. 
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Fuchs on 26-12-2013, 00:12:55
Kaptain Fuchs has had it with all these goddarn aeroplanes. He has been recommissioned to the Marines! Urrah!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: LHeureux on 26-12-2013, 00:12:58
Can you like, upgrade my conscripts a little? AT nades, AT rifles?
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Eat Uranium on 26-12-2013, 01:12:34
I'll stick to my heavy machineguns.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Hjaldrgud on 26-12-2013, 02:12:25
Can you like, upgrade my conscripts a little? AT nades, AT rifles?
one does not simply care about conscripts

DL'ed the game and played the tutorial mission. Bretty fun I must say! Although I totally gave up on artillery and bombardment. That was painful to try to understand. The fact that there is no modern game of this realism caliber on the market is a real shame. I am not a graphic whore, but it hurts my head a bit to look at those age old graphics over a long period. Freaking AAA brown linear shooters destroying the niche games.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Jimi Hendrix on 26-12-2013, 03:12:44
 Ill stick with Heavy Tank Commander.


 ;)
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Ciupita on 26-12-2013, 20:12:07
Cavalry squadron!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: LuckyOne on 26-12-2013, 20:12:56
The fact that there is no modern game of this realism caliber on the market is a real shame. I am not a graphic whore, but it hurts my head a bit to look at those age old graphics over a long period. Freaking AAA brown linear shooters destroying the niche games.

Well true, but any rendition of Men of War comes pretty close in terms of realism (at least much more close than CoH). While not exactly turn based you can slow down time to a crawl and pause at any time (in a SP match). And there's tons of mods for it! This one adds a nice little "campaign mode" that is similar to WinSPWW2 (new units available over time, point system). Now with Italians included!

http://www.moddb.com/mods/dynamic-campaign-generator-dcg
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Ts4EVER on 26-12-2013, 20:12:51
Men of War is not realistic at all. Too scaled, no real moral system, no organisation and command and control. Want that, play Combat Mission, they just released a new game too.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Kalkalash on 26-12-2013, 20:12:24
The game also has way too much micromanagement for its scale. If you leave your soldiers alone for 10 seconds, they'll somehow manage to get themselves killed. Handling the inventories of 50 soldiers isn't that fun either.

I'd suggest Close Combat (especially A Bridge Too Far) as a good realistic strategy game.
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Ts4EVER on 26-12-2013, 21:12:16
Yeah but he was asking for something mroe current. Hence, Combat Mission:

http://www.youtube.com/watch?v=SDIeYNrUwd0
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Kelmola on 26-12-2013, 23:12:13
Heavy tank for me too please. No preference as to the particular type, just what you would choose anyway. :)
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: VonMudra on 27-12-2013, 06:12:50
I think one of you heavy tank dudes needs a T-35 ;)
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: th_battleaxe on 27-12-2013, 13:12:02
I think one of you heavy tank dudes needs a T-35 ;)

Didn't Mr. Hendrix already have one of those puppies?
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Hjaldrgud on 27-12-2013, 14:12:00
My men are ready for combat today, sir!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: LuckyOne on 27-12-2013, 14:12:30
Men of War is not realistic at all. Too scaled, no real moral system, no organisation and command and control. Want that, play Combat Mission, they just released a new game too.

Yes it's a bit scaled that's true. And the moral system, although there, it's not that obvious either. And the AI sucks sometimes. And the micromanagment can get tedious. But I just play it like a turn based game... Order your troops around then unpause and watch them get slaughtered! After all, war is hell!
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: Tankbuster on 27-12-2013, 17:12:47
So basically it is a turn based version of Close Combat?
Title: Re: WinSPWW2 Soviet Union campaign (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 27-12-2013, 19:12:22
Okay, I'm going to get this going back up tonight as I've finally gotten done with all the family holidays bullshit and it's time for war again. I can add you after we start but it's better for everyone to get your say in now!
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 28-12-2013, 08:12:13
Battle #1
Tula, USSR
November 1941
Meeting Engagement

It was a blustery day in November 1941 near Tula, USSR, when the second campaign began. The German army, still pretending to be fighting in search of lebensraum and not admitting the quite reasonable inspiration behind Barbarossa (that there are so many beautiful women in Russia that a man can only stand in the forest looking over the border for so long before he decides Moscow needs to be his), clashed with the newly-reformed Soviet forces. I've seen bloodier battles, but not many.

The battle took place over snow-covered plains on a day so cold you could've left your bayonette at home and just charged nipples-first at the enemy and gotten a few kills. A classic meeting engagement, the two forces stumbled blindly towards each other through the woods like a couple of bears with a face full of bees. The Soviets, noticing that their mass tank charges of the past few months usually ended with an entire battalion of tank men in the morning transforming into the contents of an ashtray in the evening, opted for a sly approach. Kaptain Ciupita's cavalry squadron, supported by a small mechanized scout force belonging to the artillery branch, galloped away into the distance, swords drawn and horse cocks flopping. von Mudra, commanding a battery of four 45mm anti-tank guns, zipped off along with them aboard GAZ-60 tracked trucks, but before enemy forces were even spotted, Muddy's guns were pounced on by an ME109 fighter and strafed all to hell.

(http://imageshack.us/a/img546/8531/sbvb.png)

Reality, it seems, has a huge German bias. Only three artillerists from the battery survived, including von Mudra himself, who is now a little older, a little wiser, and a lot more covered in piss. Graf Radetzky's 37mm AT gun battery, also four guns, made it into battle and then by sheer good luck was completely avoided by the enemy. Radetzky's men had been supporting Kaptain LHeureux's Conscripts company to give them something a little heavier than the three PTRD anti-tank rifles they had added to their squads. Although 37mm guns aren't that much heavier. LHeureux's men marched steadily across the countryside through the heavy snowfall, excited to be balls-deep in the snow instead of each other for a change, but saw no action and suffered no casualties.

Leytenant Tankbuster rode into battle on his shiny new ZiS-30 tank destroyer, a T-20 "Komsomolets" tractor with a 57mm L/73 ZiS-4 tank gun on it. One of the finest anti-tank guns of the war, normal armor-piercing shells will go through 110mm of armor at point-blank range, and each ZiS-30 (though carrying no HE shells) comes equipped with 5 APCR rounds, good for 160mm of armor penetration. Tankbuster and his platoon of 5 tank destroyers would not have to wait long to see action. His platoon is attached to Kaptain Hjaldrgud's Siberian ski company, Siberian troops with slightly better experience and morale boosters than the regular ski force, and Tankbuster's men supported the ski company's attack on a wooded area to the south of the battle.

Taking cover in the trees, Tankbuster knocked out two German armored cars, as shockingly the 160mm of penetration his gun is capable of managed to get through the duck tape and saran wrap armor on the Sdkfz 231.

(http://img834.imageshack.us/img834/6761/aj48.png)

Tankbuster and his men held steady and opened fire on a company of Panzer III Js and 38(t) Bs that came into view moments later, and after a few vicious minutes of fighting, his platoon had destroyed 11 enemy tanks, 4 halftracks carrying Panzergrenadiers and even a self-propelled flak truck, to the loss of one ZiS-30. Not to be outdone by Tankbuster, who claimed 8 enemy vehicles, one of the ZiS-30s under his command knocked out a Panzer III J frontally at 1950 meters! Tankbuster's elation was short-lived, however: Hjaldrgud's ski company had been trying their best to cover the tank destroyers but German 10cm mortar fire had forced some of the skiiers to dive for cover, and Tankbuster's ZiS was destroyed in a close assault by Panzergrenadiers. Tankbuster and his driver escaped the burning wreckage with their lives, but towards the end of the battle they were both killed in a 105mm howitzer bombardment :(.

(http://imageshack.us/a/img32/7595/tjm8.png)

Here we see Tankbuster and his driver escaping the flames and enjoying the last few moments of their first life. Hopefully their second one will last a bit longer.

On the subject of Soviet forces that actually survived the battle, Fuchs' company of Marines (which also includes a pair of DShKs commanded by Eat Uranium) saw the brunt of the fighting and for the most part fought well. Some of Fuchs' men seemed to be looking for any excuse to retreat but the majority of them fought bravely. Their most notable contribution to the Soviet effort was near the beginning of the round: after Russian 122mm howitzer fire failed to collapse a wooden bridge that would seriously fuck over the Germans if it was gone, Fuchs' naval engineers advanced under fire and satcheled the bridge, forcing the Germans to find an alternative route. It was like closing the Panama canal, if the Panama canal was a dirty old wooden bridge in Russia. Shortly thereafter, Major Born2Kill's Katyusha battery unleashed a devastating barrage on the Panzer traffic jam, killing no tanks but damaging a few and obliterating dozens of infantry loaded onto the panzers.

(http://imageshack.us/a/img42/6710/p58z.png)

For the most part, the battle was a success, although technically a draw. Germany lost twice as many foot soldiers, but the real damage was done with armor: the Soviets lost 17 tanks, all but two of which were light tanks, while the Germans lost 72 panzers. These were due to the combined efforts of Major Luftwaffe.be's T-34 company and the platoon of the T-34/57 tank hunters under Musti's command, who claimed several tanks and took no losses, as well as a tremendous battle fought by Major Kelmola and his men, fighting with a lend-lease company of Valentine tanks. At one point late in the battle the Valentines were ambushed by German Panzer IIIs, and a fierce swapping of shells for several turns ended with 11 burning Panzer IIIs to the loss of one Valentine, taken out by a 50mm PzGr round.

(http://imageshack.us/a/img23/3565/mhcm.png)

No other units played a significant role in the battle. Battleaxe's 37mm AA gun platoon caused a few aborted strafes by German planes but did not manage to claim a kill. Jimi Hendrix, commanding a company of seven KV-1 1941s, was kept in reserve alongside Homer Jay's engineer/flamethrower troops, in the hopes the Soviets would not lose everything all at one. Leytenant Kalkalash, commanding a platoon of 3 KV-II artillery tanks, was also kept hidden during a round where the German air power inflicted the majority of the casualties. Oberst's 76mm field gun battery played a key part in this skirmish, effectively blinding the German tanks with his fire.

(http://imageshack.us/a/img546/493/yzaj.png)

Kill Count:
(Tanks, trucks, APCs, planes, and other vehicles)

11: Leytenant Tankbuster (ZiS-30)
7: Major Luftwaffe.be (T-34/76)
2: Starleit Musti (T-34/57)

Death Toll:

1: Leytenant Tankbuster
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Hjaldrgud on 28-12-2013, 10:12:06
Awesome! Your writing is funny as hell!
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Oberst on 28-12-2013, 12:12:36
@Christie: Great story telling.
@Tankbuster: Nice job on destroying the armor.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Tankbuster on 28-12-2013, 12:12:49
Hah, killed by a 105 mm. Just like the average FH2 match. Awaiting respawn now.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Captain Pyjama Shark on 28-12-2013, 14:12:13
Checked the list and saw no Vickers, may I command the T-18?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 28-12-2013, 15:12:20
Thanks guys, I will try and get one battle done per day.

@Captain Pyjama Shark: the second battle is already started so I can add you in a T-18 for the third one. I need to update the opening post because there are more tanks available now, so everyone should check that again if there's a different vehicle you'd like.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: hOMEr_jAy on 28-12-2013, 15:12:59
Nice report! Like the others I highly enjoy reading them and they always make me smile! :D
Hopefully you´ll find a good and exciting job for my pioneers next time. Bored and drunk soldiers with acces to flamethrowers is a dangerous combination!
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 28-12-2013, 17:12:08
I'll find something that needs blown up and barbequed for the next map. I just don't like committing all my forces in every battle because if we lose we're fucked, and getting outfoxed by the AI is very likely when I'm in command :D
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Hjaldrgud on 28-12-2013, 23:12:53
How can I counter somua horde of death? (germany 1940)
How can I use arty effective?  Waiting 3 turns before they fire makes it extremely hard.
How can I change the text so I get time to read if i hit or not?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 28-12-2013, 23:12:38
How can I counter somua horde of death? (germany 1940)
How can I use arty effective?  Waiting 3 turns before they fire makes it extremely hard.
How can I change the text so I get time to read if i hit or not?

In preferences there is a setting called Message Delay in the top of the screen. Set it all the way one way and play a turn, then set it all the way the other way and play a turn, and see which setting you like. Artillery is very difficult to use: best thing to do is buy a FO team or FO vehicle and use that to call arty strikes, eventually as artillery and forward observer teams get more experience they get better and can call arty faster. At the start it might be 3.4 turns, by the 10th battle it's 2 turns. But remember to make sure your FO team/vehicles don't get destroyed, they aren't for fighting. Spot with them and then run away as fast as you can.

French tanks are really hard to fight, the best way to kill them is with infantry. All infantry can close assault a tank if their morale is high, you just have to be in the hex next to the tank. Sometimes your guys will run away in terror though. You can use grenades for close assaults but if they have weapons like flammenwerfer, geballte ladung, sprengladung, rohrladung, that's even better. You can also buy some 88s and tow them to the front to help. It's hard to get infantry close enough to the French tanks, but if you call arty on them the tanks will get buttoned and you can approach them easier since it's harder for the tanks to see.

Also there is a setting in preferences called AI Tank Heavy. If you turn this off, the enemy doesn't have as many tanks. If it's on they will have the normal amount, if it's off they have about 1/3 or 1/4 as many tanks.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Ts4EVER on 28-12-2013, 23:12:24
How big is your core force now exactly?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 29-12-2013, 00:12:32
How big is your core force now exactly?

If you were asking me, 199 of 200 used. If you meant Hjaldrgud I have no idea.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Ts4EVER on 29-12-2013, 00:12:37
How big is your core force now exactly?

If you were asking me, 199 of 200 used. If you meant Hjaldrgud I have no idea.

No I mean how many companies etc.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 29-12-2013, 01:12:33
How big is your core force now exactly?

If you were asking me, 199 of 200 used. If you meant Hjaldrgud I have no idea.

No I mean how many companies etc.

I can post that later tonight.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Hjaldrgud on 29-12-2013, 03:12:50
Thanks for answering! This game is so awesome now!

How can I limit the turns of a battle? I feel 10 rounds are enough... ;)
Some of my tanks got buttoned. What does that mean?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 29-12-2013, 04:12:53
Thanks for answering! This game is so awesome now!

How can I limit the turns of a battle? I feel 10 rounds are enough... ;)

Easy: when you're on this screen before the battle hit "View map":

(http://imageshack.us/a/img690/1910/wqhd.png)

And there's three buttons separate from the other ones:

(http://imageshack.us/a/img31/9184/348u.png)

The one on the right is to load a map someone else made, there's a couple hundred to choose from. The middle one is what you want, you can edit your map. Hit it and get this screen:

(http://imageshack.us/a/img24/406/kqlz.png)

And you use that to make a new map. Click on the numbers and enter something else in, and every time you hit that blue triangle button it will generate a new map with those criteria. The manual explains all the specifics in detail but it's pretty self-explanatory, if you don't want your map to have lakes you hit the number next to lakes and type 0. If you want a bunch of lakes, enter 10 or 25 or 50 or whatever, and so on. Higher numbers = more. Urbanisation for example is 0 = no buildings, 1 = some small buildings, and so on, all the way to 7, which is a city with government buildings, bridges and all that shit.

When you have a map that looks nice, hit the red back button to go to the screen in the second picture. What you want to do is click on the clock and enter the number of turns you want, so if you want a short battle do 20, long battle do 50, and so on. I think there are some bugs with extremely long battles, so I would recommend never setting it to higher than 70 turns. You can also hit the binoculars and set visibility, lower numbers = less visibility. Set it to 3 to simulate a dark night with no moon, 88 for a clear day, whatever. The button to the left of the question mark will redraw the victory hexes, or you can manually set them with the bottom left button.

Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 29-12-2013, 04:12:50
Thanks for answering! This game is so awesome now!

How can I limit the turns of a battle? I feel 10 rounds are enough... ;)
Some of my tanks got buttoned. What does that mean?

Buttoned is for tanks the same thing as pinned is for infantry. When a tank is "ready" the crew is fighting at their best, the commander has his head out the cupola scanning the countryside, and so on. When the tank is buttoned, the commander ducks back in the tank, the tank loses visibility and doesn't spot enemies as well, fires a little less accurately, crew becomes nervous, etc. Think of buttoning up your shirt, you're covering up. You can try to rally the tank and go back to ready, but it's not really a big deal if they're buttoned unless suppression gets up to 15-20 or so.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 29-12-2013, 19:12:13
Second battle will be up tonight. Still lots of forces available for those who want to join.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: VonMudra on 29-12-2013, 19:12:52
So I'm slowly getting the hang of some of this stuff.  But question, how does one set up the armies and such?  Does the AI match your army size or what?  Say I'm doing the long campaign as you are doing, as Germany.  So first battle, before it, I'm allowed to select the various forces I want.  Do I just select however big a force I want and the AI matches the size, or is there a size limit/limited number of build points, or what?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 29-12-2013, 20:12:52
So I'm slowly getting the hang of some of this stuff.  But question, how does one set up the armies and such?  Does the AI match your army size or what?  Say I'm doing the long campaign as you are doing, as Germany.  So first battle, before it, I'm allowed to select the various forces I want.  Do I just select however big a force I want and the AI matches the size, or is there a size limit/limited number of build points, or what?

When you are setting up your campaign there is a setting in preferences called Battle Points. This is where you set how many points you have at the start to spend on troops, and you can set the AI's points as well. Set them to the same and the AI will have as many points to spend as you do. Less for the AI and they will have a smaller force, more for a bigger, etc. Bear in mind that it doesn't necessarily mean they will buy a better force, just that they will have more points to play with.

The toughest thing for me when setting up a campaign is making sure that there is a real chain of command. When you buy a company or battalion of something, the HQ unit for that formation will be an extra rally point for all the troops below it. So for example, if you're doing Germany and starting in 1939, it's better to buy a Panzer II company with 5 platoons in it than buy five individual Panzer II platoons. This is because if you buy a company, there will be an HQ platoon of 1/2/3/4 tanks that (if in visual or radio contact) can help rally subordinate units if they become suppressed or try to retreat. If you just have five random platoons, even if it adds up to the same number of forces, those individual platoons can only rally themselves.

I always buy companies of things, and then individual platoons I want to attach to that company next to it. For example you could buy a Gebirgsjaeger kompany that looks like this:

Gbj command
-
Gbj inf section
Gbj inf section
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj inf section
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj inf section
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj inf section
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj sniper
Gbj scouts
MG34 lafette
Heavy Gbj section

But notice how there is also options for Gbj pioneers and so on? There are two main things to do with individual platoons:

You can buy extra units and attach them to the main company during the deployment phase (before the battle). When deploying your troops you go to the Unit Roster (H is hotkey, there is also a button), and click on an individual platoon from the list. There will be a button called "Show company details", click that. Then you hit "Cross attach platoon" and then you see a list of any companies, squadrons or battalions you bought. You can attach the random platoons to bigger companies. You don't have to buy them in order when you start a campaign, but in my opinion it helps a lot because it keeps things organized.

The other option if you want pioneers, engineers, snipers or whatever that are only available in small platoons and not companies is to buy the normal company and then after the first battle, when you have the option to fix/change/expand your core force, you can hit Change and add those pioneers, engineers or whatever to your existing platoons.

So with the first option, you could do this for example:

Gbj command
-
Gbj inf section
Gbj inf section
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj inf section
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj inf section
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj inf section
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj sniper
Gbj scouts
MG34 lafette
Heavy Gbj section

+ 3 platoons of Gbj pioneers, attached to the main company using the Cross Attach Platoon method.

Or you could do this, using the Change button after a battle:

Gbj command
-
Gbj pioneers
Gbj sniper
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj pioneers
Gbj sniper
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj pioneers
Gbj sniper
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj pioneers
Gbj sniper
Gbj inf section
Gbj inf section
Gbj Panzerbuchse
-
Gbj inf section
Gbj sniper
Gbj scouts
MG34 lafette
Heavy Gbj section

Using the Change button to swap out normal infantry for specialized forces. This is what I've done for my campaign here, to help keep the numbers down. It's very useful: I love playing with cavalry because I like horses, and the unberitten kavalrie the Germans have if you buy the company has three platoons of light machine gun troops: using the change method I'd swap one LMG section in each platoon for a Panzerbuchse or Solothurn AT rifle to help give them some AT capability.



It's not hard once you get the hang of it. I can make some screenshots to show you if you need more help, or just ask buddy.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Hjaldrgud on 29-12-2013, 21:12:46
How does prime movers work? I bought 40 mm bofors and cletrac tractors, but nothing happens when they're in the same hex and I click load.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 29-12-2013, 22:12:47
Some prime movers can't move everything. For example T-27 tankette can move light field guns but not 122mm howitzer. Make sure they are both in the same hex and neither are routed/retreating, and click the gun you want to load, hit L, and click the prime mover. If it can't be loaded, chances are the prime mover is too small.

Every army should have at least one artillery tractor that can move everything, but worst case scenario you can hit Allies before the round and buy Sdfkz 12 or Stalinezs or something heavy to help you.

You are playing as Germany? Most prime movers and trucks should be able to handle Bofors.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Oberst on 30-12-2013, 00:12:06
EDIT: I totally posted so in the wrong topic. I should not surf and post with a lot of tabs open.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Hjaldrgud on 30-12-2013, 01:12:42
Man, your help is invaluable Christie! Sorry for spamming down your thread. :P

What's the difference between regular build points and support points? Right now I've got 2500 points worth of army, and can now spend 1250 support points. Shall I save the regular points and just use the support points to buy arty or is it only for planes and off map arty? It's a bit confusing. Will the AI spend all the support points?

I used Norway with bofors btw. I got the tractors to tow.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Ts4EVER on 30-12-2013, 01:12:20
Regular points are used to enhance or upgrade your core force, support points are used to buy auxiliary troops for one battle.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: VonMudra on 30-12-2013, 03:12:04
Hm, I'll play around with it a bit more then.  What would you call a normal army size then, build point wise?  Also, how does one dig in units/infantry?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Ts4EVER on 30-12-2013, 04:12:13
A good point / size corellation is 2000 points for a 80 x 80 map. Before starting a campaign I would play a few battles with these settings. It is enough for a reinforced company of infantry with 1 or 2 platoons of tanks, support stuff like anti air, scout and anti-tank units, as well as a battery of offmap artillery. That way you can try out everything and get a feel for the game and how everything correlates.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: VonMudra on 30-12-2013, 05:12:29
What if I wanted to do smaller battles to get a better feel for how to move units and such?  Would say, 30X30 work for a 750pt army?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Ts4EVER on 30-12-2013, 05:12:09
These tend to be too small for AI bought forces, in that case play some scenarios maybe?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Born2Kill 007 on 30-12-2013, 10:12:55
again nice reporting
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 30-12-2013, 22:12:16
Battle #2
Near Tula, USSR
November 1941
Meeting Engagment

The second battle, much like sex with a wild animal, seemed interesting for a while but the charm soon wore off and it felt like the relentless pounding would never end. The opening stages of the battle saw an unlikely hero for the Soviet Union: Serzhant Graf Radetzky and his battery of home-built PaK 36s drove past a spoon in the road and deployed at the fork. Supporting LHeureux's conscripts, Radetzky's 37mm anti-tank gun took out tank after tank every time old Mr. Panzer drove up the road.

(http://imageshack.us/a/img812/7775/vd7d.png)

Here we see the carnage unleashed by Radetzky's gun. The other three in his platoon accounted for five enemy vehicles, and Radetzky himself destroyed five tanks and two armored cars before being turned to Swiss cheese by artillery.

Soviet artillery had a field day. Starleit Oberst's battery of 76.2mm 1939 guns rained hell down on a crossroads inhabited by way too many Krauts than was really necessary, with Major Born2Kill's Katyusha battery working with him. Oberst's fire tore the tracks off several German Panzers and immobilized them, while the rocket fire turned infantry riding on the tanks into fine red goop.

(http://imageshack.us/a/img823/2161/1rs0.png)

Perhaps the bravest action of the battle, though, was LHeureux's conscripts. who took a short break from bitching about the war to close assault an armored car and destroy it!

(http://imageshack.us/a/img19/6647/djfk.png)

Hot damn!

Working with the conscripts was Fuchs' marine company, who took out a number of 38(t) tanks in close assaults. On the armored side of things, Major Luftwaffe.be's T-34 company rode around the map with haste and contributed greatly to the victory, knocking out a dozen enemy tanks between them and losing four T-34s. Starleit Musti's tank destroyers work with them and Musti was almost killed when his tank was the victim of an infantry attack which damaged its turret, but Musti escaped with his life (for a change), and destroyed three Panzers to boot!

Major Kelmola's Valentine squadron fought in the southern sector and lost three tanks to Jagdpanzer tank destroyers, but claimed 11 enemy vehicles, 4 destroyed by Kelmola himself. Starleit Jimi Hendrix claimed two tanks in his KV-1 platoon, and Leytenant Kalkalash's platoon of three KV-IIBs were unhurt in the fighting.

For the battle, the Soviet HQ committed two Hurricane fighter planes, which combined to cause one casualty to the enemy while getting shot down.

(http://imageshack.us/a/img15/4856/yjbs.png)

Homer Jay's engineers saw action in minor fighting on the northern outskirts of the battle. With von Mudra's AT guns in support the engineers barbequed two German halftracks with their flame tanks, and earned some upgrading for the following battles: The engineers now have three tank platoons in their command: 3 x T-18m obsolete tanks (the platoon headed by Serzhant Pyjama Shark), 3 x OT-133 flame tanks, and 5 x SU-75e, which are captured short-barrel StuGs. Meanwhile Tankbuster, on his second life, destroyed six enemy tanks!

No other forces played a significant role in the battle, which was a draw, but only barely, as the Soviets combined arms to killed 115 enemy tanks to the loss of just 16, as well as killing twice as many German soldiers as they lost:

(http://imageshack.us/a/img203/2569/xjdi.png)

Kill Count:
(Tanks, trucks, APCs, planes, and other vehicles)

17: Leytenant Tankbuster (ZiS-30)
7: Major Luftwaffe.be (T-34/76)
7: Starleit Musti (T-34/57)
7: Serzhant Graf Radetzky (37mm AT gun)
4: Major Kelmola (Valentine II)
2: Starleit Jimi Hendrix (KV-1 M1941)
1: Kaptain LHeureux (Conscripts)

Death Toll:

1: Leytenant Tankbuster
1: Graf Radetzky
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: luftwaffe.be on 30-12-2013, 22:12:05
GLORIOUS
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: LHeureux on 30-12-2013, 23:12:41
You forgot my GLORIOUS SOVIET conscripts in the kill count who took out an armored car! ah! Glorious masses!
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Graf_Radetzky(CZ) on 30-12-2013, 23:12:57
Died a glorious death for the motherland, what more is there to wish?

I thought storytelling couldn't get any better, but then I saw this episode!  ;)
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 30-12-2013, 23:12:40
Thanks. I'm working on updating the first post with more information.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: VonMudra on 31-12-2013, 00:12:27
Daw, I'm not doing as well this time around :P

Looks great though!  I have to say, the win/lose/draw system is a bit weird...that was a rather major victory by the kdr stats :P
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 31-12-2013, 00:12:56
Daw, I'm not doing as well this time around :P

Looks great though!  I have to say, the win/lose/draw system is a bit weird...that was a rather major victory by the kdr stats :P

Yeah it's a bit fucked. It was explained to me once but I can't remember, it's something like if you have 2.5 times the enemy points it's a Marginal Victory, 6 times or more it's decisive, and the reverse for defeats.

I will try and get you in more action in the next 2 or 3 battles, I keep forgetting to buy trucks to drive your guys to the front line :D.

By the way, check out the opening post everyone, it's been updated.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Hjaldrgud on 31-12-2013, 02:12:50
Ahhh, as I was drinking vodka with my men I suddenly felt a cool breeze caress my cheek. I realized it was the month of November. Finally a little taste of the coming season! When General Winter comes, my men will strap on our ski's and wreak havoc to the lines of the fashisty! I immediately creamed my pants and had to leave my comrades and the vodka in order to change my pants.


(http://i1118.photobucket.com/albums/k619/Hjaldrgud/Ba4Z5J7IYAAyB431.jpg)
Just like I did that evening...
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 31-12-2013, 03:12:30
I approve of this post.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Tankbuster on 31-12-2013, 05:12:08
Died again did I? this is becoming too much like the average 762 match.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 31-12-2013, 08:12:51
Died again did I? this is becoming too much like the average 762 match.

You die in the 3rd battle too :D.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Tankbuster on 31-12-2013, 09:12:51
Thankfully I am too indispensable to be dead for long.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: hOMEr_jAy on 31-12-2013, 09:12:09
Finally some action for my engineers. They started to get bored and like misguided teenagers slowly developed the habit of torching stuff. Fortunately the Germans were kind enough to give them something worthwile to burn!
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 31-12-2013, 22:12:15
Yep, some action at last.

Is everyone happy doing Russia campaign? We could try another country and year if most of you want to. We could do Britain starting in 1943, France 1940, Germany 1944, whatever you like.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: VonMudra on 01-01-2014, 03:01:51
Quite happy with Russia.  One campaign at a time ;)
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Tankbuster on 01-01-2014, 04:01:03
Does Britain have access to all commonwealth units?
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 01-01-2014, 06:01:11
Does Britain have access to all commonwealth units?

India, Canada and Australia are all separate armies. Britain does have (in addition to regular forces) African Rifles and Ghurka Companies, and oddball forces like Long Range desert group.

Our options (if we vote to change armies) are:

Germany
Italy
United Kingdom
United States
Canada
France
Poland

There are other armies but none I want to fight as.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Musti on 01-01-2014, 14:01:56
Naaah glorious soviet army is glorious! I've got an awesome tonk, I'm racking up kills, I'm (hopefully) still alive, We got this thing going already let's keep it up :D.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Kelmola on 01-01-2014, 17:01:36
SO MUCH WIN for the Valentine! ;D
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Korsakov829 on 01-01-2014, 17:01:18
Why you leaving Japan off that list man? There's like, 30 nations in the game.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 01-01-2014, 18:01:15
Naaah glorious soviet army is glorious! I've got an awesome tonk, I'm racking up kills, I'm (hopefully) still alive, We got this thing going already let's keep it up :D.

That's cool, I just want everyone to know that's an option to do other countries.

I didn't include Japan because I'm not big on the Pacific front and there aren't many tank battles there. I'd rather not play as tropical forces.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: CHRISTIEFRONTDRIVE on 02-01-2014, 00:01:28
Battle #3
Tikvhin, USSR
November 1941
Meeting Engagement

The third battle was a short affair of which very few interesting things happened. Hjaldrgud's skiiers were kept in reserve to help defend the Soviet HQ, which was vulnerable on the near tree-less map, and they spent several productive hours looking at cool bugs they found in a bomb crater.

Fuchs' marines had a rougher time of it, marching foot by foot across the map and somehow avoiding taking any major casualties from the relentless Kraut artillery. In one daring move a platoon of marine engineers assaulted a German Sdkfz 232 armored car with a satchel charge and destroyed it, the driver failing to notice 13 burly sailors standing at the side of the road until he was turned into catfood. There was even a sighting of your friend and mind Serzhant Eat Uranium, who's DHsK heavy machine guns blasted covering fire for the advancing marines.

In what was primarily an armored engagement, Leytenant Tankbuster did his usual drill of knocking out half a dozen enemy tanks and then getting blasted to smithereens in return. His platoon of ZiS-30 tank destroyers led an armored spearhead fearlessly, and then were knocked out slightly less fearlessly. Tankbuster managed to survive the hit he took from the short 50 on the Panzer III he had missed with his first shot, which is quite an accomplishment given the T-20 tractor is about the size of your average poodle and doesn't have enough armor to keep the rain out.

(http://imageshack.us/a/img593/5716/418r.png)

Here we see Tankbuster, his pants full of shit, scrambling fearfully back to friendly lines accompanied by his faithful driver.

Jimi Hendrix's KV-1 platoon, which probably should've been leading the spearhead instead, plowed bravely onward to the objective of the only tree for miles around. Occasionally a random PaK shell or artillery burst would button his tanks up but like a man realizing far too late that he's drank twice as much bourbon as he probably should have, Hendrix and his men just rolled with the tide. He receives Kill-of-the-Day honors for finding and eliminating the German Kommandeur unit, softening all further German counterattacks and forcing a general surrender before the schedule end of hostilities.

(http://imageshack.us/a/img12/6861/af73.png)

Major Luftwaffe.be's T-34 company saw little action and foolishly outran their infantry support. They shouldn't have needed infantry support, as LHeureux's conscript were riding on the tanks, but most of the conscripted men were vaporized by 15cm SiG fire early in the battle and Homer Jay's engineers, the closest to the T-34s, were unable to catch up thanks to them having only two feet and considerably less horsepower than the 500 in the T-34's Kharkov V12 engine. Two of his tanks were lost to close assaults, since we're still pretty early in the war and desant teams haven't been invented yet. Starleit Musti, attached to Luftwaffe's company, nearly met his end once again to close-in infantry attack. Here we see a German infantry group and two tank hunter squads armed with geballte ladungs attempt to blast Musti back to 1939, but the fearless Soviet tank man high-tailed it back to friendly lines and the geballte ladungs succeeded in knocking out only four worms and a termite.

(http://imageshack.us/a/img196/9684/psgu.png)

Major Kelmola's Valentine squadron saw little action until laying the smack down on German scout troops that wandered into their midst late in the battle. A couple other units did a couple other things, but by and large that was the meat of the battle. Though boring, it is worth remembering that we are soon entering 1942, and all of the beautiful new vehicle and weapon types that year brings.

The battle was a draw.

(http://imageshack.us/a/img827/9214/x2r0.png)

An uncertain future lies ahead of the Soviet forces. Although for the most part all units have fought bravely, times are tough on the Soviet war industry. There is talk that many destroyed vehicles will have to be replaced with captured Panzers for a while before production can resume. The fourth battle will take place tonight, in the middle of a fierce blizzard..

Kill Count:
(Tanks, trucks, APCs, planes, and other vehicles)

23: Leytenant Tankbuster (ZiS-30)
11: Major Luftwaffe.be (T-34/76)
8: Starleit Musti (T-34/57)
7: Serzhant Graf Radetzky (37mm AT gun)
4: Major Kelmola (Valentine II)
3: Starleit Jimi Hendrix (KV-1 M1941)
1: Kaptain LHeureux (Conscripts)

Death Toll:

1: Leytenant Tankbuster
1: Graf Radetzky
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: Fuchs on 02-01-2014, 02:01:52
Yeah! Survived.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: LHeureux on 02-01-2014, 03:01:36
and they spent several productive hours looking at cool bugs they found in a bomb crater.
Fucking died at that one hahahahaha  ;D


Also, what did my conscripts kill/destroy?
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: Graf_Radetzky(CZ) on 02-01-2014, 10:01:23
Haha, glorious indeed (being a draw is surely enemy propaganda), any account of what 7 fascists I knocked out before meeting Lenin once again?  ;D
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 02-01-2014, 15:01:27
I can't remember everything :D. I know the Conscripts managed to fend off some German close assaults before they got vaporized and Radetzky blasted a couple half-tracks, two 38(t)s, one Panzer II and something else.

If you have suggestions for better story telling I'd be happy to hear them.
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: th_battleaxe on 02-01-2014, 15:01:38
When will the ZSU-37 be available? I'd like a mobility upgrade please.
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 02-01-2014, 16:01:17
When will the ZSU-37 be available? I'd like a mobility upgrade please.

ZSU-37 becomes available in the last month of the war, but we are entering January 1942. You can get a GAZ truck with quad Maxim machine guns or GAZ truck with your usual 37mm guns mounted on it right now.

Later in the war there are M5 Halftracks with double and quad .50 cals as well, but right now GAZ Maxim or GAZ 37mm is the only mobile anti-air.

Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: Tankbuster on 02-01-2014, 16:01:43
So, I didn't die as such, but only browned my shorts eh?
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 02-01-2014, 17:01:07
It's war. We all shit out pants every now and then.
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: Tankbuster on 02-01-2014, 17:01:03
As long as I only require a change of underwear, and not a reset of my life.
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 02-01-2014, 18:01:25
As long as I only require a change of underwear, and not a reset of my life.

I've never shit myself, but I have pissed myself on a couple occasions and I can tell you a reset of your entire life is probably easier than a change of underwear :D.
Title: Re: WinSPWW2 Soviet Union campaign Nov 41-May 45 (info in 1st post!)
Post by: Eat Uranium on 02-01-2014, 18:01:38
There was even a sighting of your friend and mind Serzhant Eat Uranium, who's DHsK heavy machine guns blasted covering fire for the advancing marines.
Yay!  I did a thing!
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 02-01-2014, 20:01:31
I was hoping for more action for you since DHsK can take out light armor. Still early in the war though :D.
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: Ciupita on 02-01-2014, 20:01:02
Where is my cavalry? :(
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 02-01-2014, 20:01:48
Playing horsey?
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 02-01-2014, 21:01:28
Actually I redid your cavalry to the more useful dismounted variety with cavalry mounts to ride into battle, so you should be in more battles soon :D.

I need volunteers for some more positions:

Desant team (for T-34s)
PTRD platoon
Tank hunters (AT mines) platoon
PTRS platoon
85mm anti-tank gun platoon
T-50 tank platoon
Mechanized scout section


If you don't know what a desant team is they are the solders with PPSh's riding into battle on tanks:

(http://waralbum.ru/wp-content/uploads/yapb_cache/t_34_desant.9i6bmeycguscscgosgcgc08kc.ejcuplo1l0oo0sk8c40s8osc4.th.jpeg)
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: luftwaffe.be on 02-01-2014, 21:01:51
need desant team plox, for glorious T34 to slaughter moar fascist pigs !
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: LHeureux on 02-01-2014, 21:01:27
Can you switch me to T-50 platoon instead of conscripts? I love this little tank  :D

Kaptain LHeureux = T-50 platoon please  :)
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: LuckyOne on 02-01-2014, 22:01:47
I'll take command of the PTRD platoon!  ;)
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: luftwaffe.be on 02-01-2014, 22:01:27
I'll take command of the PTRD platoon!  ;)

you will not regret it comrade !
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: CHRISTIEFRONTDRIVE on 03-01-2014, 00:01:09
Okay good, who else wants to play?
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: th_battleaxe on 03-01-2014, 08:01:41
I've given it some thought, and you may give me a GAZ with a 37 mm.
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: Oberst on 10-01-2014, 11:01:59
any update on this?
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: Ts4EVER on 25-03-2014, 16:03:51
The game has been updated.

http://forum.shrapnelgames.com/showthread.php?t=50189

The new patch includes two campaigns and several scenarios made by yours truly ;)
Title: Re: WinSPWW2 Soviet Union campaign 1941-45 (summary in 1st post)
Post by: Hjaldrgud on 25-03-2014, 16:03:32
That's cool man!

How's the map editor? It would have been cool making a map based on a FH 2 map!