Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: Vicious on 04-03-2011, 20:03:41

Title: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 04-03-2011, 20:03:41
This is the biggest thing since sliced bread and the conversation is labeled PR 128 players and in the Off-Topic section. Riiiight. This FH2 not a mini-mod, server-side FH2.

It was awesome, if you haven't played yet, get out from under your rock and get on.

How will this effect organized play?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tuco on 04-03-2011, 20:03:40
Also think it deserves its own thread.  ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 04-03-2011, 20:03:27
This deserves a frakking news update on FH2 site!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Flippy Warbear on 04-03-2011, 20:03:41
/me sighs in utter disappointment.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 04-03-2011, 21:03:46
or we could lock it, forget about the elephant in the room, and go back to talking about last months news. I have some screen shots from this I'd like to share, the first one shows the massive assault, the second shows the awesome amount of tracer fire in the air, I thought this was shock and awe all over again.

(http://i490.photobucket.com/albums/rr265/FHVicious/screen004.jpg)

(http://i490.photobucket.com/albums/rr265/FHVicious/screen003.jpg)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Zeno on 04-03-2011, 21:03:06
go away vicious... 128 players is awsome and stuff but im still not buying into your FH2PR plans.

Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Hawkwind6 on 04-03-2011, 21:03:26
Was Brilliant!!. Very very intense, with lots of infantry grouping up in bunkers and trenches and lining ditches firing on the enemy. Also lovely to see APCs being used at full capacity.

On Gazala in one small section alone there were about 10 British tanks grouped up firing on the enemy, amazing stuff :)... that poor Opel Blitz :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 04-03-2011, 21:03:00
go away vicious... 128 players is awsome and stuff but im still not buying into your FH2PR plans.



this is rude and off topic.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Dnarag1M on 04-03-2011, 21:03:31
I might actually be convinced to come back to FH full-time if this works out to be anything serious...mmm...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: IrishReloaded on 04-03-2011, 21:03:21
why the hell do we need 3 topics that got all closed before when admin said that we should use the other thread....
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 04-03-2011, 21:03:38
why the hell do we need 3 topics that got all closed before when admin said that we should use the other thread....

the other thread is for the pr discussion. this is for talking about how this change WILL affect FORGOTTEN HOPE. Wether they like it or not, it's serverside.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Flippy Warbear on 04-03-2011, 21:03:40
why the hell do we need 3 topics that got all closed before when admin said that we should use the other thread....

Because people are stubborn and wont listen. I give up.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 04-03-2011, 21:03:50
this one is to full the server, not everyone sees the off topic section, and since its a FH2 sever, it should be in general discusion. every FH2 player should know this xD
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Flippy Warbear on 04-03-2011, 21:03:46
See how you guys derailed the PR thread the moment it was posted? And its well on its way towards a three digit number in amount of pages, so why the hell not use an existing thread and not make several others about the same subject. Its not like it ever bothered anyone that people were over half the time speaking about FH2 in that PR 128 thread...

And even now people still post and use the PR thread for this same excuse. So I see no point on making several topics about the same subject...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Damecos on 04-03-2011, 21:03:10
^Yeah, kind of ironic that.

If this does remain unofficial I hope the server admins tweak the map settings appropriately (vehicle spawns etc.).
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 04-03-2011, 21:03:21
people post videos, i cant belive im missing this T_T
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: bjack on 04-03-2011, 21:03:08
Was Brilliant!!. Very very intense, with lots of infantry grouping up in bunkers and trenches and lining ditches firing on the enemy. Also lovely to see APCs being used at full capacity.

On Gazala in one small section alone there were about 10 British tanks grouped up firing on the enemy, amazing stuff :)... that poor Opel Blitz :P

It was great.  All tanks and transports were filled and large assaults were friggin epic!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Paasky on 04-03-2011, 21:03:31
And this is the day my Motherboard/CPU decides to die on me....................
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Priestdk on 04-03-2011, 21:03:41
And yeay for bad FPS with more then 20 players at the same place on screen in heavy fire fights
And yeay for 30-50 people standing around in mainbase doing nothing because of lack of transport
And yeay for HE rape from tanks and grenades
And yeay for maps witch are not buildt for this number
And i dont think the server admin can make the tanks or transports spawn any faster then they already doo. Not sure though.
I have a high end system/and high internet conection and i have newer ever in my life of FH2 hade any kind of lag what so ever doing testing or puplic play until tonight.

I think people will get real tired of this real fast and go back to the 64 player servers because 80% of the maps dont fit with this kind of numbers weither the server admins make the server able to play with 128 players or not, also if the Dev´s decide to stay the road they have now with making maps for 64 and normal numbers servers with 128 will not fit because of howe the maps are made.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Zeno on 04-03-2011, 22:03:03
And yeay for bad FPS with more then 20 players at the same place on screen in heavy fire fights
And yeay for 30-50 people standing around in mainbase doing nothing because of lack of transport
And yeay for HE rape from tanks and grenades
And yeay for maps witch are not buildt for this number
And i dont think the server admin can make the tanks or transports spawn any faster then they already doo. Not sure though.
I have a high end system/and high internet conection and i have newer ever in my life of FH2 hade any kind of lag what so ever doing testing or puplic play until tonight.

I think people will get real tired of this real fast and go back to the 64 player servers because 80% of the maps dont fit with this kind of numbers weither the server admins make the server able to play with 128 players or not, also if the Dev´s decide to stay the road they have now with making maps for 64 and normal numbers servers with 128 will not fit because of howe the maps are made.


bad luck i guess... im playing on a laptop with below average connection:

- no lag (40-50 ping)
- Did not experience lack of transports, only thing i noticed is that people is more willing to wait until the transport is full.
- people actualy riding on tanks.
- Massive tankcharge on Gazala.
- Awsome infantry combat
- people going together in squads.
- crashes once in a while when changing maps but not more then it does when playing on 64 servers.

this is my experience until now. :)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Damecos on 04-03-2011, 22:03:11
And i dont think the server admin can make the tanks or transports spawn any faster then they already doo. Not sure though.
I thought that would be one of the easiest things to do when server-side modding, at least compared to breaking the 64 player limit.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 04-03-2011, 22:03:42
servers can change spawn times and spawn vehicles, and IIRC even limited kits.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vernah on 04-03-2011, 22:03:43
And yeay for bad FPS with more then 20 players at the same place on screen in heavy fire fights
And yeay for 30-50 people standing around in mainbase doing nothing because of lack of transport
And yeay for HE rape from tanks and grenades
And yeay for maps witch are not buildt for this number
And i dont think the server admin can make the tanks or transports spawn any faster then they already doo. Not sure though.
I have a high end system/and high internet conection and i have newer ever in my life of FH2 hade any kind of lag what so ever doing testing or puplic play until tonight.

I think people will get real tired of this real fast and go back to the 64 player servers because 80% of the maps dont fit with this kind of numbers weither the server admins make the server able to play with 128 players or not, also if the Dev´s decide to stay the road they have now with making maps for 64 and normal numbers servers with 128 will not fit because of howe the maps are made.


Lol wut? Did you even play on the server? Yes some of hte maps can be optimized but most of the maps are now 100x more fun, especially the africa maps. The only transport issue I found was in Cobra because once the allies cap flags, their tanks outnumber the axis and the axis do not get new tanks which was already an issue on teh 64 player version. Also the fact there is a kubel and 1 transport truck in the cobra main.

I'm playing from Canada, and the lag is slightly worse than when I play on HSLAN, but that is because of the server specs, not 128 players.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tuco on 04-03-2011, 22:03:01
Havent been on a FH binge like this in a long time.. :D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Hawkwind6 on 04-03-2011, 22:03:47
And yeay for bad FPS with more then 20 players at the same place on screen in heavy fire fights
And yeay for 30-50 people standing around in mainbase doing nothing because of lack of transport
And yeay for HE rape from tanks and grenades
And yeay for maps witch are not buildt for this number
And i dont think the server admin can make the tanks or transports spawn any faster then they already doo. Not sure though.
I have a high end system/and high internet conection and i have newer ever in my life of FH2 hade any kind of lag what so ever doing testing or puplic play until tonight.

I think people will get real tired of this real fast and go back to the 64 player servers because 80% of the maps dont fit with this kind of numbers weither the server admins make the server able to play with 128 players or not, also if the Dev´s decide to stay the road they have now with making maps for 64 and normal numbers servers with 128 will not fit because of howe the maps are made.


Its a pity you had a bad experience with lag and so on. Like Priestdk , im on a average internet connection and average PC and no problems at all!.

The guy who runs the server was saying something like the other server they have is even more powerful but was being used by PR.

It was fantastic as it was, just imagine when bugs are sorted out and when done on a more powerful server, maps made specificaly for 128 etc..

Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 04-03-2011, 22:03:09
now i want an omaha map xD
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Beaufort on 04-03-2011, 22:03:05
go away vicious... 128 players is awsome and stuff but im still not buying into your FH2PR plans.

+1

Other than that I hope the server will enable battlerecorder very soon so we can have videos about this ... 8)

I also found a strange bug with the SL's smg on Lebisey, you don't see it and it makes no sound when you shoot :

(http://img830.imageshack.us/img830/6008/screen291.jpg)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Capten_C on 04-03-2011, 22:03:06
Server crash on the infamous El Alamein ctd graveyard
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 04-03-2011, 22:03:19
Is anyone representing the work?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Topdogger on 04-03-2011, 23:03:04
Only played a short while but had no performance issues.
Seems good so far :o 8).
Even seems more realistic in that big number of people and equipment are needed to make any impact on a flag.
Also is odd all assets are manned all the time.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Pascucci the Whiner on 04-03-2011, 23:03:58
Only played a short while but had no performance issues.
Seems good so far :o 8).
Even seems more realistic in that big number of people and equipment are needed to make any impact on a flag.
Also is all assets are manned all the time.

Yep no more of that truck for every soldier stuff :P!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Damecos on 04-03-2011, 23:03:27
Is anyone representing the work?
Yes, Soppa on the PR forums:

Quote
This is 64bit linux server. Tema and dev is working on 32bit linux server.
And yes, im doing cooperation with em about nametagissue.

Anyway, I changed server to run Forgotten Hope 2 and no time 64 limit was tested
So, 64bit linux server is working also.

Battlefield 2 Dedicated Server v1.5.3153-802.0(x86_64)
" FH 128 EU 100MBit/s" Average FPS: 35 [d:0, o:1174]
IP: 85.23.203.31 Port: 16567

Here: http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/94112-128-player-tests-feedback-observations-6.html (http://www.realitymod.com/forum/f10-pr-bf2-general-discussion/94112-128-player-tests-feedback-observations-6.html)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Nissi on 04-03-2011, 23:03:39
The imagination to play Eastern Front map with massive tank battles and combined armed forces with 128 players is for me just WOW!

To be honest: I believe a successfull implementation could attracht much more players than everything else at the moment. I especially think about the big african maps, which I really like but always felt "too empty". The imagination to see dozens of Russian Tanks all manned with soldiers on it driving in to the battle.... YAMM!

We don't need more transportation vehicles, people should be forced to mount tanks as it often was.

Good stuff, hope I can test it myself as well.

When will the server be up again?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 05-03-2011, 00:03:28
The imagination to play Eastern Front map with massive tank battles and combined armed forces with 128 players is for me just WOW!

To be honest: I believe a successfull implementation could attracht much more players than everything else at the moment.
QFT. Even after FHT match began, there were 100+ players on the server, with players on other servers as well. So actually this seems to increase the amount of players online, maybe because they are interested?

Also, 128 players IS a definite advantage over all the current and upcoming FPS's, most of those are 24p or 32p even on PC, even the upcoming BF3 will be 64p only. Both PR and FH2 should IMHO exploit this technological gap in their marketing efforts. Only ArmA2 and IL-2 offer similarly large player figures, and they are simulators, not shooters.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Priestdk on 05-03-2011, 00:03:08
lol yes i played 5 rounds so yes i played on the server lol and yes sadly i hade a bad experience it looks like but still the same perhabs 10-15 people are posting in this thread were are the last 100 ;-P anyway all im saying is dont get your hope up to high.

Server side modding is not always a good thing.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LuckyOne on 05-03-2011, 00:03:08
Well I had a hell of a fun (except that I now die every 5 secs instead of 10 ;D)... There was only 1 period of extreme lag (easily fixed by restarting FH)... My ping was a big higher than usual (probably due to server being in Finland and me on the other side of Europe ;) , but my friend's ping skyrocketed - went from 40 to almost 200, and was quite unplayable for him. There are some maps that need a bit of tweaking but large, open maps (like African ones) feel just right, it's hard to get a ride in the middle of a desert and there's mass infantry and tank charges... EPIC!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Zeno on 05-03-2011, 00:03:50
go away vicious... 128 players is awsome and stuff but im still not buying into your FH2PR plans.

+1

Other than that I hope the server will enable battlerecorder very soon so we can have videos about this ... 8)

I also found a strange bug with the SL's smg on Lebisey, you don't see it and it makes no sound when you shoot :

(http://img830.imageshack.us/img830/6008/screen291.jpg)


its your shaders i think...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Eat Uranium on 05-03-2011, 00:03:28
I also found a strange bug with the SL's smg on Lebisey, you don't see it and it makes no sound when you shoot
Means that the python that controls it is not working properly.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: ajappat on 05-03-2011, 00:03:23
I also found a strange bug with the SL's smg on Lebisey, you don't see it and it makes no sound when you shoot
Means that the python that controls it is not working properly.
Ye, Lebisey also had No.1 as officer rifle.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tim270 on 05-03-2011, 00:03:15
Personally I think it feels a hell of a lot better than 64p simply for the reason that it is blissful chaos.

With 128p layer it would indeed make the mod a lot more enjoyable. I really liked the tank to infantry ratio as well, felt a lot more like combined arms with big swarms of infantry with tanks rather than 1 guy in a tank and a few stragglers.

I think that was the first time a human wave has ever worked in a video game that I have played in a few assaults.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Natty on 05-03-2011, 01:03:15
It was pretty fun.. I enjoyed most rounds I played. However there are big flaws in simply that the maps arent designed for it. They are made for 64players.
We will keep an eye on this and see what we will do with this for future FH2 updates.

Kudos to Soppa for running it  8)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: kummitus on 05-03-2011, 01:03:45
Lol wut? Did you even play on the server? Yes some of hte maps can be optimized but most of the maps are now 100x more fun, especially the africa maps. The only transport issue I found was in Cobra because once the allies cap flags, their tanks outnumber the axis and the axis do not get new tanks which was already an issue on teh 64 player version. Also the fact there is a kubel and 1 transport truck in the cobra main.

I'm playing from Canada, and the lag is slightly worse than when I play on HSLAN, but that is because of the server specs, not 128 players.

Most probaply the reason was that the server was/is hosted in finland, adds a little bit ping.

Found it quite nice. Totalize running around 50-60 fps and ping of 8-30 with full server all settings maxed out.

Wants more!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TheRevoluzer on 05-03-2011, 01:03:10
It was pretty fun.. I enjoyed most rounds I played. However there are big flaws in simply that the maps arent designed for it. They are made for 64players.
We will keep an eye on this and see what we will do with this for future FH2 updates.

Kudos to Soppa for running it  8)

Couldn't you add a 128 player map by adding a few extra vehicles to the original 64 player map?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: djinn on 05-03-2011, 02:03:33
Fist map I played was Anctoville - thought it will la-ag, and would be a rapefest... it was actually fun


And that's one of the tighter maps... Not sure if Brest does well though... Purple heart lane on the other hand...

that will be EPIC!

I really think most of the 128 fears have been squashed


However, I was getting this one bug - Seeing a remote projection of a close enemy right infront of me for a split second....
Anyone else get that?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Nissi on 05-03-2011, 02:03:08
Wow so I got to test it.

I played the following maps:
- Anctoville
- Supercharge
- Cobra

General Review:
While Anctoville was a bit of mess, Supercharge and Cobra were brillian with more people. It felt as it should be played always with more people. I saw people mounting all places on the tanks, cool teamplay, nice and intense attacking. To be honest: It was for me the best gameplay since I left FH1 for FH2.

Size ok?
While a few maps are too small for more than 64 players I count many maps with a lot of potential due to the increasing player count. It's just fitting and the people adjust. Strangely it felt much more real as you really saw more combined action in every direction.

Connection stability
I got just 2 short lags (1 sec) and 1 longer (3) secs and I'm located in Switzerland. The performance of my computer was almost positively affected, I almost never got any "slowing" down.

Fantastic! I see a huge potential for FH. It gives it the right portion of intense fighting and can attract many people who want to interact with so many guys on one server.

gn8,
Nissi
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: evhgear on 05-03-2011, 02:03:35
Well I've played a few rounds to see what people like in a 128 player server. Well, the first thing I liked is the fact that all vehicles serves. Before, some vehicles stayed all the round sitting at base, but not with 128 player. I also liked the fact on bigger maps looks less "dead" like Cobra have some fighting all around the map, wich is something that I really found interresting. All the time I played I've got some wierd lag/bug that never happens in a normal server like when aiming pieces of the gun simply shake, wich is really annoying. The biggest thing that I really hated is all the online annoyances (spawnkilling, grenade abusers, tk in main base, etc.) are more frequent, wich simply destroy all the fun. Also noticed that battles are often "unlogikal" because more people hides in back of the other team and make big confusion and broke the advance of the round. In fact, it looked like in CoD(2 team fighting on a map but without any logic since people can be everywhere) and it broke any logic of capturing a flag. In resumé, I found that I have the impression of playing CoD with 100+ players, wich this means that it sucks. FH2 should not become a CoD-like.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: hslan.GN_Angrybeaver on 05-03-2011, 02:03:28
Wow so I got to test it.

I played the following maps:
- Anctoville
- Supercharge
- Cobra

General Review:
While Anctoville was a bit of mess, Supercharge and Cobra were brillian with more people. It felt as it should be played always with more people. I saw people mounting all places on the tanks, cool teamplay, nice and intense attacking. To be honest: It was for me the best gameplay since I left FH1 for FH2.

Size ok?
While a few maps are too small for more than 64 players I count many maps with a lot of potential due to the increasing player count. It's just fitting and the people adjust. Strangely it felt much more real as you really saw more combined action in every direction.

Connection stability
I got just 2 short lags (1 sec) and 1 longer (3) secs and I'm located in Switzerland. The performance of my computer was almost positively affected, I almost never got any "slowing" down.

Fantastic! I see a huge potential for FH. It gives it the right portion of intense fighting and can attract many people who want to interact with so many guys on one server.

gn8,
Nissi

supercharge was so ridiculously awesome,i cant belive it.
best round ever.
priest im sorry,but you sound like an old grumpy man listening to rock music :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 05-03-2011, 03:03:44
Well I've played a few rounds to see what people like in a 128 player server. Well, the first thing I liked is the fact that all vehicles serves. Before, some vehicles stayed all the round sitting at base, but not with 128 player. I also liked the fact on bigger maps looks less "dead" like Cobra have some fighting all around the map, wich is something that I really found interresting. All the time I played I've got some wierd lag/bug that never happens in a normal server like when aiming pieces of the gun simply shake, wich is really annoying. The biggest thing that I really hated is all the online annoyances (spawnkilling, grenade abusers, tk in main base, etc.) are more frequent, wich simply destroy all the fun. Also noticed that battles are often "unlogikal" because more people hides in back of the other team and make big confusion and broke the advance of the round. In fact, it looked like in CoD(2 team fighting on a map but without any logic since people can be everywhere) and it broke any logic of capturing a flag. In resumé, I found that I have the impression of playing CoD with 100+ players, wich this means that it sucks. FH2 should not become a CoD-like.



Bad round
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 05-03-2011, 03:03:26
As I have predicted... :p this seemed to be going very well.


and I predict, no maps are going to need major changes. (except perhaps maps like Brest would be grenade fest because the map is too narrow for 128) I'm glad to see trucks that are more useful than a jeep in transportation now. But maybe another issue, as someone brought up, is the SL spawn thing is going to be more unrealistic, but let's fix things one by one... :p

I have a question, is Crete now MUCH BETTER than it was? This should be true... except perhaps you guys have a lack of Ju52s.

Going to reinstall FH2. Can't wait to try this out. My computer is crap, if there was no lag on me, there shouldn't be any lag on you.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Damecos on 05-03-2011, 03:03:02
it looked like in CoD(2 team fighting on a map but without any logic since people can be everywhere) and it broke any logic of capturing a flag.

A lack of logic is not surprising in the first tests. No one is used to the amount of players yet so team coordination is below-average.

I found that I have the impression of playing CoD with 100+ players, wich this means that it sucks. FH2 should not become a CoD-like.
Don't worry, FH2 couldn't possibly be as bad as CoD.

Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ts4EVER on 05-03-2011, 03:03:03

Don't worry, FH2 couldn't possibly be as bad as CoD.



Ever played Tunis?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 05-03-2011, 03:03:16

Don't worry, FH2 couldn't possibly be as bad as CoD.



Ever played Tunis?

Tunis with 128 = meat grinder.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ts4EVER on 05-03-2011, 03:03:36
Tunis with anything more than 1 player = meat grinder
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Guderian on 05-03-2011, 03:03:48
For a 128 Tunis: Remove the push and combat zone. Larger flag radius and longer capture times then it would succeed and play rather nicely.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ts4EVER on 05-03-2011, 03:03:27
Lol you mad? Have you ever looked at what is outside the combat zone in Tunis? Floating buildings and trees. You would have to redo most of the map.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Dukat on 05-03-2011, 04:03:38
We played with 80-90 people for longer and it felt really nice. With so many people there is a lot of fluctuation, so you always have like 10 people afk. And still vehicles were packed with people, there was no feeling of being short in men or the server dying. And you always got the backup you were looking for.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 05-03-2011, 04:03:19
wait hold the fucking phone... you guys played 128 players today in FH.. actualy person players? are you serious?  god dam i was working the whole fucking day and i miss this .... your fucking kidding right? or is that polish sausage thats lodges in my heart giving me a fucking heart attack right now?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tuco on 05-03-2011, 04:03:53
It was fun.. logged back in only 4 ppl now..  :'( o well maybe someday more americans will join me..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 05-03-2011, 04:03:23
having  128 players made Crete now MUCH BETTER than it was and all most all the vehicles were being used and players were teaming up! ;D ;D ;D ;D This is fucking killer ;D ;D ;D ;D

just think 128 players on Battle of the Bulge and 128 players on Battle for Stalingrad waves and waves of reds coming at you...... can't wait :o 8)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: kingtiger1891 on 05-03-2011, 05:03:36
Tried that last night, Supercharge is perfectly fine, but when it comes to Cobra, there's a problem, too much bazookas, and with 100 players, every sherman has people to drive. Ten minutes after the beginning it became spawn camping for the American, too unbalanced (but I guess Cobra is essentially a allied favored map even with 64/32 players)..

I think most desert map suits 128 players without changing, but the Normandy maps deserve some more vehicles. Since with this amount of player, we'll have 2 times of bazookas/faust/schrecks, this might be serious problem in narrow maps like Falaise or Luttich. The second thing is maps like Cobra need rebalace, with 128 players, every sherman has someone to drive, I was on a Panther last night, and I just find it too hopeless to defeat the Sherman flood.

But of course it's still very nice to see 100 people playing together, I hope we can see some 4X4km 128 player maps in the future, this can be where FH2 wins other game.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Pascucci the Whiner on 05-03-2011, 05:03:42
Tried that last night, Supercharge is perfectly fine, but when it comes to Cobra, there's a problem, too much bazookas, and with 100 players, every sherman has people to drive. Ten minutes after the beginning it became spawn camping for the American, too unbalanced (but I guess Cobra is essentially a allied favored map even with 64/32 players)..

I think most desert map suits 128 players without changing, but the Normandy maps deserve some more vehicles. Since with this amount of player, we'll have 2 times of bazookas/faust/schrecks, this might be serious problem in narrow maps like Falaise or Luttich. The second thing is maps like Cobra need rebalace, with 128 players, every sherman has someone to drive, I was on a Panther last night, and I just find it too hopeless to defeat the Sherman flood.

But of course it's still very nice to see 100 people playing together, I hope we can see some 4X4km 128 player maps in the future, this can be where FH2 wins other game.

Get the true German hopeless tanker feeling down. Check. SO MUCH WIN :D. I love it!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 05-03-2011, 06:03:30
wait hold the fucking phone... you guys played 128 players today in FH.. actualy person players? are you serious?  god dam i was working the whole fucking day and i miss this .... your fucking kidding right? or is that polish sausage thats lodges in my heart giving me a fucking heart attack right now?

It will stay up I guess, try it out.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SnakeTheFox on 05-03-2011, 08:03:32
Like others have said, this seems to me like it's going to be the most important thing to come to the Battlefield 2 modding community ever, if the developers get behind it.

When I hopped on it had already petered out to 85/128 on Cobra, but even that felt majestically better. I didn't notice a single bug myself, but the way the gameplay changed from this normally static "tedium, tedium, tedium, airplane overhead, tedium, tedium, OH LOOK ANOTHER INFANTRYMAN FINALLY, tedium" to an absolute chaotic warzone was night/day. It feels like that Battlefield we've all seen in trailers and screenshots but rarely if ever experienced.

Although I know there are some bugs (although it seems most/all of them are now really low-level stuff) it would be nice, for both player enjoyment and testing purposes to run this server for more than just a day to see how 128 affects things such as server and game stability in the longer term than just 6 hours.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: ajappat on 05-03-2011, 08:03:39
There wouldn't be "much" work needed for 128 player maps:
Adding the same as 128 player version just with an slightly redone vehicle layout
Maps like tunis or brest would require complete redoing imho.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: [130.Pz]S.Lainer on 05-03-2011, 09:03:10
All maps would need some tweaking.  Some way more then others.  To be honest though many of the 64 player maps played fucking better then ever with 100+ people.  Many even came down to some very close rounds.  I can say with very little doubt in my mind that this will be a huge success with FH2 down the road.  As much as I love the community I have been thinking of drifting off to other mods for games like Arma 2.  These horrible thoughts have all been crushed after tonight.   ;D   I still see a bright and shiny future in this 6 year old game.   8)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TheRevoluzer on 05-03-2011, 09:03:46
Maps like tunis or brest would require complete redoing imho.
All maps would need some tweaking
Indeed, but you can't make for example tunis to a 128 player map by just slightly editing the layout.
The map would need to be at least three times the size of now and that isn't worth to slow down the work on other fronts.

As much as I love the community I have been thinking of drifting off to other mods for games like Arma 2.
Shame on you  ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 05-03-2011, 10:03:12
Tried last night.

Awesome experience.

No lag what so ever.

Hope this lives on forever.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: [130.Pz]S.Lainer on 05-03-2011, 10:03:26
Maps like tunis or brest would require complete redoing imho.
All maps would need some tweaking
Indeed, but you can't make for example tunis to a 128 player map by just slightly editing the layout.
The map would need to be at least three times the size of now and that isn't worth to slow down the work on other fronts.

As much as I love the community I have been thinking of drifting off to other mods for games like Arma 2.
Shame on you  ;)

Yeah Tunis is a special kind of cluster fuck.  That is one map that may forever stay in the 32/64 layer.  All I was trying to point out was  that balance for most 64 player maps was spot on with even 100+.  To be honest I was expecting blowouts on most maps and what I got was a damn hard close fight with current load outs.  So far even without fucking about this server side patch seems to give out much win and very little fail.  I am PR whore but this has been 10 times more sweet then the greatness that was the PR 128 player server IMO.  All the LOLs and no lag what more could one want?

And about the Arma thing...I am just a weak person......I ask forgiveness.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: IrishReloaded on 05-03-2011, 10:03:32
I played: Brest, Crete, Cobra.
Cobra: It was really epic, I was the SL of a 11 men squad, and we launched an infantry attack on watermill. "OK 5 guys right side, move move, 4 guys left side, smoke them , mooooove mooove. Airplane bomb the Panther at 11o clock- panther down CHARGE"...
and the same on trainstation, I was driving an full M10, but it flipped over, so we started an infantry attack.
"Panzer IV down the road, we need 2 bazooka guys., the rest move north into the bush line, wait, full cover, panther infront. Irishforce requestin airstrike on the panther at trainstation. "panther down". ok rush to the next tree line, good, all of my men followed me, Ok 5 guys right, 5 guys left side, CHARGE. " Flag capped  ;D ;D
That two attacks were the best attacks ever.
......
Cobra needs more german tanks.


Crete: make the airfield bigger and add another JU. Make the bofors weaker, as now every bofor is manned. Rest was cool then.


Brest
Was quite balanced, allies pushed us back to flak position, then an awesome counterattack started and in the end we capped fontain. I just smell epic epic meatgrinder fail when it comes to the fight for harbour flag.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Potilas on 05-03-2011, 10:03:20
It was great fun! No lag, no disconnects, no complains what so ever. 128 servers is off line atm. Will it be available tonight?!!? We want more, we want more...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Paasky on 05-03-2011, 11:03:03
Anyone know how to contact the server admin? For info on the code to make this happen?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Auwin on 05-03-2011, 11:03:38
Someone should try to make a badass unofficial promo about 128 gameplay. As majority agree fights were awesome, but screenshots ain't delivering precisely the atmosphere we experienced last night. I would just love to show some glimpses to my friends
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Priestdk on 05-03-2011, 11:03:26
priest im sorry,but you sound like an old grumpy man listening to rock music :P

So only positiv feedback is allowed now? and because i hade a negativ experience im not allowed to post it O_o?

Anyway im going to slap you with the Markrele monthy python style next test session.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: djinn on 05-03-2011, 11:03:38
Tbh, the maps need less work than expected.

Even tunis.

Its not about just a linier increase - for most maps, there are at least 2 flags open at all time - that takes the load off.

Regarding gameplay, well after a while, strategy comes back in. People just need to find their feet is all.

Tbh, i think this number works better with ww2 gameplay than 64 did - and if the game's design is robust, which i sense it is, then this will allow the gameplay to survive this 'experiment', perhaps even, improve.

Just keep improving the game build as you've been doing, and we will grow from strengh to strength.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 05-03-2011, 11:03:01
Oh....server is not up...is it just a test thing or....is it going to be steady up later ?

 ???
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SnakeTheFox on 05-03-2011, 11:03:09
So is there any official word on whether this will continue into tomorrow at least, or not? It'd be nice to try it out on the weekend proper.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 05-03-2011, 12:03:11
Server is up again

Have fun guys
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Flippy Warbear on 05-03-2011, 12:03:47
Need Soppa to register here.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Nissi on 05-03-2011, 12:03:33
I believe that the maps are at the moment so well designed, that really must of them can take 128 players.

Looking forward to play it again soon. It's an addiction again.  :D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: NTH on 05-03-2011, 13:03:15
Tried it yesterday.

Battle of Brest:


I imagined it to be more a spamfestious meatgrinding nade party then it actually was. You really need to think twice before lobbing a nade because teamkills are quick to occur. The battle end in a 10 - 0 score if that says anything about balance.
Did I enjoy myself on the map, most important part of game in my opinion, hell yes!


Gazala:


Oh sweet mother of God ... it was Faptastic. The Brits at Sidi Muftah got hit so hard their comrades at the 150th could feel it tingling in their buttocks. I played the role as rear gunner in a Stuka and had plenty of stuff to shoot at. And off course time to watch the battle unfold down below.
I always knew most of the African tank/plane maps would and could work with more players.

Overall feeling:


It's new and I like it. No lag experienced whatsoever.
There a few downsides. Some maps can not be played anymore due to them being horribly unsuited for 128 players. Think Tunis, even Brest need a little tlc, and other similar maps.
There are some more disconnects then usual.
When spawning on the the SL it gives the message maximum squads reaches an it won't let me spawn until I try it a few times.

Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RN_Max on 05-03-2011, 13:03:41
Well, I managed to take another quick peek, but 450 ping got me hoofed by the admin after about 2 minutes.

Didn't think that was too bad from Down Under :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: kingtiger1891 on 05-03-2011, 13:03:33
Yeah, could the admin remove high ping limits....I had fun last night but got kicked tonight :(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: hslan.GN_Angrybeaver on 05-03-2011, 13:03:32
priest im sorry,but you sound like an old grumpy man listening to rock music :P

So only positiv feedback is allowed now? and because i hade a negativ experience im not allowed to post it O_o?

Anyway im going to slap you with the Markrele monthy python style next test session.

makrelenfight?
bring it on grumpy!  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 05-03-2011, 13:03:11
some impressions from yesterday 128peps Mayhem ;)

http://www.youtube.com/watch?v=oDjIOD38cPg
http://www.youtube.com/watch?v=ijnAkL4LP44
http://www.xfire.com/video/4248bc/   (voip german language)


a full video will follows as soon as  8)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Flippy Warbear on 05-03-2011, 13:03:19
Anctoville ran quite damn good actually, to my surprise.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 05-03-2011, 13:03:26
i have another funeral to do and will last some time... you shmos need to be there so i can join the festivities in 6 or so hours dam it.. i want to play!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: sn00x on 05-03-2011, 13:03:16
so, whats next? 256p? ;D ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Rustysteel on 05-03-2011, 14:03:58
Looks like the server is still up it has 79 players on it at the moment, I'll have to try and get on today we dont know how long it's going to last :)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: kingtiger1891 on 05-03-2011, 14:03:37
Don't kick high pinger >:(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: NTH on 05-03-2011, 14:03:56
The server currently has a ping limit of 250. Squad size is 12 and max 126 players.




Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: kettcar on 05-03-2011, 14:03:38
great experience  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 05-03-2011, 14:03:31
Don't kick high pinger >:(

I told him to turn off the autokick for highping now. Also, few more ticket ratio.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SnakeTheFox on 05-03-2011, 15:03:24
Server go down? I left while Sidi finished up but I don't see it in the browser anymore.

Edit: apparently they're toying with things still. You can still connect directly to the IP at 85.23.203.31:16567.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TheRevoluzer on 05-03-2011, 15:03:14
Server go down? I left while Sidi finished up but I don't see it in the browser anymore.

Edit: apparently they're toying with things still. You can still connect directly to the IP at 85.23.203.31:16567.
Not even that way
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 05-03-2011, 15:03:14
so, whats next? 256p? ;D ;D
IIRC there was some discussion in the in-game text chat that theoretically you could use the same workaround to increase the player amount arbitrarily high in the powers of 2 (now it was 27 instead of 26, then you could go 28 (256) but after that you'll run into trouble because one byte is still 8 bits. But getting over that treshold, the next big hurdle would be 216 (65 536), get past that and 224 (16 777 214) is next, past that 232 (4 294 967 296)... if you have a NASA supercomputer with 1 Tbps upstream that is, but something in the game will certainly break much sooner.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SnakeTheFox on 05-03-2011, 15:03:56
Not even that way

It was likely actually down when you tried. Server seems to be up in earnest now though, in the browser and all.

Edit: actually down again now ;_;
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LuckyOne on 05-03-2011, 16:03:12
so, whats next? 256p? ;D ;D
IIRC there was some discussion in the in-game text chat that theoretically you could use the same workaround to increase the player amount arbitrarily high in the powers of 2 (now it was 27 instead of 26, then you could go 28 (256) but after that you'll run into trouble because one byte is still 8 bits. But getting over that treshold, the next big hurdle would be 216 (65 536), get past that and 224 (16 777 214) is next, past that 232 (4 294 967 296)... if you have a NASA supercomputer with 1 Tbps upstream that is, but something in the game will certainly break much sooner.

I think 65 536 would be enough to replay most of the battles... :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Miklas on 05-03-2011, 16:03:45
Server is up now but punkbuster keeps kicking people because of problems with shaders.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Gezoes on 05-03-2011, 16:03:16
Yeah, me too. PB is ruining PR and FH2  >:( The md5fix did nothing.

And if it isn't PB, the server is infested with Unique-Mick24 and his fans. People seem to enjoy hacking a lot. No sense in playing  :-[
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Velvet_Revolver on 05-03-2011, 16:03:55
Yeah, me too. PB is ruining PR and FH2  >:( The md5fix did nothing.

And if it isn't PB, the server is infested with Unique-Mick24 and his fans. People seem to enjoy hacking a lot. No sense in playing  :-[

Sorry to go off-topic here, but is Unique-Mck24 hacking ? I thought that guy was "just" a prolific camping tankwhore ?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Gezoes on 05-03-2011, 16:03:40
He has been known for YEARS now, but people seem to love him.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Lightning on 05-03-2011, 16:03:26
Let's discuss the topic and not something else, ok?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: KomradePedrovsk on 05-03-2011, 16:03:08
OMG this is awesome :D. I've been waiting for this for years and always had some hope it'd be possible sometime in the future.

Also I've known about this just today in a server after a long pause from playing FH2. What a timing! :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 05-03-2011, 16:03:47
Seems to be down now, I hope it's up during the evenings  ::)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 05-03-2011, 16:03:13
Yeah, me too. PB is ruining PR and FH2  >:( The md5fix did nothing.

And if it isn't PB, the server is infested with Unique-Mick24 and his fans. People seem to enjoy hacking a lot. No sense in playing  :-[

its offtopic and unique isnt hacking or something like that! back to topic pls.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Abuzer on 05-03-2011, 17:03:52
Jesus, I missed out on 128 players game.. Finally, tedious maps like Gazala, El Alamein and such get the mayhem and players they need. Filled out APC's!!!! And boy oh boy I can't wait to storm the german line on Purple Heart Lane or Lebisey with 50 other guys   :o

Anyways, so what's plan for this server? If its up for tonight I will cancel all plans and play my fingers off!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SnakeTheFox on 05-03-2011, 17:03:45
Seems I as well as a few others are having ping issues with this server. Other EU servers I get 120-180ms average but on this one I get 250-300 which frequently gets me autokicked.

Could the limit please be removed or at least increased to something truly "high" like 400+ms? I know I'm not the only one with this issue and the server's probably going to have trouble filling up if anyone not in Europe runs the chance of being "over the limit".
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: NTH on 05-03-2011, 17:03:05
First all thanks to soppa and TBZ for their work.
Don't forget that they are testing what runs best on a 128 server, so that might requires lots of restarts. At least I assume they are.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 05-03-2011, 17:03:48
Server is up again. Still not more than 50 players but it will grow up. I got a lot of ping too, let's hope that it doesn't kick me  :(


And Unique-Mick is not hacking, it's fun to play with him. But a lot of people and me have some doubts on him, that he could be using another account to see the enemies position. /offtopic
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: IrishReloaded on 05-03-2011, 17:03:55
unique uses double accounts this was proven by hslan iirc.

server runs 78 ppl atm
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: 79thsoldier on 05-03-2011, 18:03:46
Hi guys;

Little vid of a 128 ppl game !

http://www.youtube.com/watch?v=5q9gmJYzGLw

Really epic.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 05-03-2011, 18:03:17
Seems I as well as a few others are having ping issues with this server. Other EU servers I get 120-180ms average but on this one I get 250-300 which frequently gets me autokicked.

Could the limit please be removed or at least increased to something truly "high" like 400+ms? I know I'm not the only one with this issue and the server's probably going to have trouble filling up if anyone not in Europe runs the chance of being "over the limit".
ya its bull shit i keep geting auto kicked >:(
my ping for EU server is like 180ms to 300ms >:(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kwiot on 05-03-2011, 18:03:11
I don't see the point of playing this game on 128 players server. Of course some maps are enough big - like Gazala, Cobra, but most of them are too small... The best example is Supercharge, which is quite big map, but with push-mode it's impossible to cap flag which is defended by 64 guys... For some maps spawn points should be set only in main base in this case...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 05-03-2011, 18:03:00
Impossible to cap a flag defended by 64 players? How is that when you got 64 attackers?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ts4EVER on 05-03-2011, 18:03:11
Well supercharge is always hard on the attacker because the first flagzone is so tiny and inside a building with only one entrance.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kwiot on 05-03-2011, 18:03:07
Impossible to cap a flag defended by 64 players? How is that when you got 64 attackers?

Which half of them is simply slaughtered before they reach the flag?  ::)

Edit: I mean the town, not flagzone of course...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Cory the Otter on 05-03-2011, 18:03:11
Supercharge was a nightmare.  The British only took two flags, but they used their artillery wisely, killing a big bunch of us with each shell. That's why we lost, but only with a 15-ticket margin.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: sniper77shot on 05-03-2011, 20:03:28
http://www.xfire.com/live_video/2hot69/

Might go down in a bit but this live video is up right now.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Pascucci the Whiner on 05-03-2011, 21:03:11
[WOLF]arisaka has been kicked (ping to high)
[WOLF]arisaka has been kicked (ping to high)
[WOLF]arisaka has been kicked (ping to high)
[WOLF]arisaka has been kicked (ping to high)

Server hates me.

We need one up in England or something.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Alakazou on 05-03-2011, 21:03:10
Yeah we need a server who give better ping to american and europeans player.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 05-03-2011, 22:03:17
Yeah we need a server who give better ping to american and europeans player.
;Dyep i quit playing because i was geting kicked
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 05-03-2011, 22:03:46
Nooo server crashed, get back on it :o
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 05-03-2011, 22:03:00
http://www.xfire.com/live_video/2hot69/

Might go down in a bit but this live video is up right now.

I love this :D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LuckyOne on 05-03-2011, 22:03:29
Epic crash on PDH... And we definitely need bigger runways on Crete... But it's awesome!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Karriz on 05-03-2011, 22:03:14
This is really epic, only problem is that Pointe du Hoc lags terribly and game sometimes crashes. But otherwise, having 126 players increase the level of epicness.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Velvet_Revolver on 05-03-2011, 22:03:03
So much teamkilling on Crete :D

Around 30 Germans waiting for the Junkers to spawn...

(http://img854.imageshack.us/img854/6717/screen003.jpg)

But then, disaster strikes...

(http://img845.imageshack.us/img845/3802/screen004b.jpg)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Josh094 on 05-03-2011, 22:03:59
I have to say, PDH was so fun.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: IrishReloaded on 05-03-2011, 23:03:35
you enjoyed irishforce :D " CHAAARGE "  ;D ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: :| Hi on 05-03-2011, 23:03:12
Played a round of St.Lo...

Best round ever. Thats how the map should be played.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 05-03-2011, 23:03:10
this is just beyond amazing.. i need to see WAW take this and turn it into an organized fight!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tuco on 05-03-2011, 23:03:29
Yea St Lo almost felt made for 128..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: phillip on 06-03-2011, 00:03:53
high ping kick is racist
 >:(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 06-03-2011, 01:03:08
what a amazing action at Goodwood, look at this

(http://img197.imageshack.us/img197/5395/screen017ee.jpg)

Bocage minimap
(http://img52.imageshack.us/img52/1912/screen014v.jpg)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Topdogger on 06-03-2011, 02:03:58
I don't see the point of playing this game on 128 players server. Of course some maps are enough big - like Gazala, Cobra, but most of them are too small... The best example is Supercharge, which is quite big map, but with push-mode it's impossible to cap flag which is defended by 64 guys... For some maps spawn points should be set only in main base in this case...

Bull shit with a squad that is 12 strong with armour and most important team work in it can take any flag as happened when I played SC on this server.
Every map I have played works so far even  tunis.

Also goodwood was epic ended too soon :) of course with a allied victory.

Was on for 8 cans of beer worth of time 1 disconnect which seemed to take down 1/3 rd of the people and no lag at all.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SJonni on 06-03-2011, 03:03:10
Damnit I'm so jealous! Want to try this out right now, but my I'm having some problems with my computer, so now I'm stuck on a crappy laptop  >:(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 06-03-2011, 03:03:20
That was just so epic! Best round of Anctoville, Tunis and Fall Of Tobruk.

PDH wasn't so bad, when allies got arty support...

And libesey was just awesome! :

http://www.noelshack.com/upload/17232735224133_screen303.jpg
http://www.noelshack.com/upload/5268589298379_screen304.jpg
http://www.noelshack.com/upload/20522234491308_screen305.jpg
http://www.noelshack.com/upload/20290997077362_screen305.png
http://www.noelshack.com/upload/10204535014443_screen306.jpg

Look the minimap on one of the screen! That brang LOT of teamwork!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 06-03-2011, 04:03:09
After playing the 128 myself, I have to write something about it.


Lag

Something that is not severe as I thought, the lag mainly comes from server because I'm so far away from Europe.

The smokescreen lag for my computer, however, is getting more and more annoying, as smokes are extensively used. Hope there could be ways to optimize the smoke thing

Overall, the lag issue is imaginary.


Overall Realism

Since there are 100% increase in player amount, the proportion of players involved in artillery warfare is considerably small, and therefore is not taking away important players for infantry assaults.

The artillery considerably improved the realism of the game - now there is a reason to stay inside the trench in Hill 108 because the shells exploding near your position could kill you.

Infantry assaults are always large-scaled, that is, sneaking is not something that would earn you a victory - you need teamwork with a few squads to break enemy defence.

The impact of SL spawn on combat is also diminished. As sneaking is mostly impossible. Now SL is more like a rallying tool, that is any improvement on the system is not urgent.

This is a SC of an assault on Hill 108 by the Germans, as you see, the stug is covering advancing infantries, no more lone bazookaman zooking the stug to death as well, overall, AT takes much more teamwork now.

(http://img830.imageshack.us/img830/9039/screen006n.jpg)


Tanks

Tanks are far more important assets than ever - the side with a tank would be with a considerable advantage, because the tank is more likely to be well-covered and therefore less vulnerable to infantry AT. Also, AT emplacements tends to be knocked out pretty quickly by artillery fire.

There is now possible to see an overwhelming sherman advance - on goodwood the Germans are pretty much pinned to Cagny because the 88s and PaKs are done pretty early and the Marders aren't going anywhere against swarm of tanks and APCs.

I think overall the effect of 128 players is positive - except the German armours are, unfortunately, due to 1-angle shots, very vulnerable to the sea of shermans. They need a buff if we don't want to increase the number of axis tanks. (which, well, shouldn't be happening, because the maps are too small for that number of tanks)


Balance

The popular believe of balance getting ruined is false. Balance is almost perfect, if not better than that in 64 players. Here I examine them case by case:


PDH: first thought to be a joke, because the riflenades would likely be sinking all the landing boats. The start is indeed a massacre -  the Germans get to position pretty quickly. However, the Americans learned to fire grenades up and as well using flamethrowers effectively, they managed to cap the bunkers, and ultimately pushed the Germans back to the last flag, and won of course

Here we could see that, defending is not as easy as you think, due to the heavy artillery fire, sometimes the defending side hardly could find a place that is safe to fire from.

A solution to this might be having coded-in artillery strike at the beginning of the round.


St. Lo: despite the great number of Germans holding the trenches in hill 108, the Americans managed to jump into the trenches for a close fight by having smokescreen cover - and they managed to cap all the first three flags until our counterattacks pushed them back. This is the map that need least change to it.


Crete: Crete is made 1000% better with the intro of 128 players, and the Germans managed to inflict heavy casualties on the British despite the runway accidents in Greece already claimed the lives of 50 German paratroopers. The first flag to fall to the Germans is the Airfield, which is pretty surprising. The map is more balanced because the Germans could focus their enormous paratroopers on a single flag while the british must disperse over the whole island.


Brest: not a full round, but the map hardly need any tweaking except the Harbor flag would likely to be a pointless meatgrinder.


Leibsey: Great one, such a big map need 128 players manifest it's potential. Not a full round for me though.


Tunis: first thought to be a joke by the server host, but it is much better than we thought, need time for players to adjust to the increased playercount though. Also, this map needs some rework for 128 for sure. Most could still be kept, however.


Overall, I think that the current maps DO NOT need major redesign, except adding a trench or two, having a few more MG/AT emplacements. (for example, we might need AT rifles mount on windows). This is the very first days of the play so players aren't still adjusted to the 128p tactics, so let's wait and see.

But future maps could be slightly enlarged to give both sides a bit of time grouping up before getting blown up by an incoming arty shell.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 06-03-2011, 04:03:29
i like what you have said, but the devs are doing something with the tanks for next release that supposed to be a major overhaul so until that patch or info we get about it i would hold up a bit on the sherman sea.. best advantage of german tanks is range.. panther 2 grids out over shermans is win.  over all this was amazing and i saw KEV, Toddel, and pointblank talking about this and i ask toddel what do you think?> and the reply was.. ADD IT.  pointbalnk- something along the lines of support this.. cant remember.. and kev.. hmm.. i cant remember what you said.. ive had a bit to drink dont feel left out!  <3

GET PLANET BATTLEFIELD TO GET WIND OF THIS SO IT ANNOUNCES FH EVERY WHERE WORD OF MOUTH IS WHERE IT IS AT IT SPREADS LIKE CANCER!( and no i dont mean to use this term in a negative way even though it is a negative illness)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: :| Hi on 06-03-2011, 04:03:36
I've got a screenshot proving Natty was there as well  :-*
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 06-03-2011, 04:03:29
i like what you have said, but the devs are doing something with the tanks for next release that supposed to be a major overhaul so until that patch or info we get about it i would hold up a bit on the sherman sea.. best advantage of german tanks is range.. panther 2 grids out over shermans is win.  over all this was amazing and i saw KEV, Toddel, and pointblank talking about this and i ask toddel what do you think?> and the reply was.. ADD IT.  pointbalnk- something along the lines of support this.. cant remember.. and kev.. hmm.. i cant remember what you said.. ive had a bit to drink dont feel left out!  <3

GET PLANET BATTLEFIELD TO GET WIND OF THIS SO IT ANNOUNCES FH EVERY WHERE WORD OF MOUTH IS WHERE IT IS AT IT SPREADS LIKE CANCER!( and no i dont mean to use this term in a negative way even though it is a negative illness)

The server is offline... sigh.

there is no range if you could side-shot a panther so easily. Also the frontal armour of stug is kind of pointless.

128 is a magic number...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: kingtiger1891 on 06-03-2011, 05:03:48
Can the admin remove the ping limits tonignt? I played 2 rounds on Friday but yesterday I got kicked every time I tried to enter. I'm far away from Europe, used to play under 300-400 ping in 762 or HSLAN all the time and these servers don't lag because of this. My ping in the 128 server is just a little bit higher, with this ping I can still play with tanks...Come on, let high pingers have fun too!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: :| Hi on 06-03-2011, 05:03:13
There will be no ping limit tommorow from what I heard
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Hockeywarrior on 06-03-2011, 05:03:54
As an old time member I have to give my input on this.

AWESOME.

Obviously this isn't a blanket statement, as certain maps are clearly not playable with ~120 players. That said, ALL of the large maps in both Africa and Normandy TOTALLY ROCKED with the boosted player count. I'm not kidding -- this has brought me back to FH2 again, and from the looks of the total number of people playing FH2 these days, I would say it has done the same for a lot of other people.

Most importantly, I see ALOT more people working together as well. I think this is because people are alot less alone on maps and really feel like they are a part of an epic battle. If you keep people together, they want to work together -- it's that simple. I have never seen as much consistent map-to-map teamworkas I have in the last two days of boosted player counts. It's fantastic!

So I suggest that the FH2 devs fully embrace this opportunity to bring extra excitement into the game! Personally, I can't imagine going back to regular 64 or less battles after some of the amazing experiences I've had in the last couple of days.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 06-03-2011, 05:03:09
Personally, I can't imagine going back to regular 64 or less battles after some of the amazing experiences I've had in the last couple of days.

Same here
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 06-03-2011, 05:03:22
Can the admin remove the ping limits tonignt? I played 2 rounds on Friday but yesterday I got kicked every time I tried to enter. I'm far away from Europe, used to play under 300-400 ping in 762 or HSLAN all the time and these servers don't lag because of this. My ping in the 128 server is just a little bit higher, with this ping I can still play with tanks...Come on, let high pingers have fun too!
I fell your pain brother  >:(

I live in the us and my ping is like 280 to 400 on EU servers
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Alakazou on 06-03-2011, 06:03:32
I have to admit it was nice, but I think it crash more than a 64 server, so now we know it work, and it will be nice, the important thing to do is improving the server stability and the client stability.

Ho and we will need better located server :)

Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: kingtiger1891 on 06-03-2011, 06:03:52
There will be no ping limit tommorow from what I heard

Great!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Caselius on 06-03-2011, 07:03:34
I played one round on Brest in this server and it was awesome! At start i thinked that Brest and other city maps will be massive grenadefest, but i was wrong.
Strangely i didn't have any lag and had ping of 6 most of the time.  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 06-03-2011, 08:03:16
As an old time member I have to give my input on this.

AWESOME.

Obviously this isn't a blanket statement, as certain maps are clearly not playable with ~120 players. That said, ALL of the large maps in both Africa and Normandy TOTALLY ROCKED with the boosted player count. I'm not kidding -- this has brought me back to FH2 again, and from the looks of the total number of people playing FH2 these days, I would say it has done the same for a lot of other people.

Most importantly, I see ALOT more people working together as well. I think this is because people are alot less alone on maps and really feel like they are a part of an epic battle. If you keep people together, they want to work together -- it's that simple. I have never seen as much consistent map-to-map teamworkas I have in the last two days of boosted player counts. It's fantastic!

So I suggest that the FH2 devs fully embrace this opportunity to bring extra excitement into the game! Personally, I can't imagine going back to regular 64 or less battles after some of the amazing experiences I've had in the last couple of days.

Great point you made! It is the truth that teamplay is there again, that is, the players are kind to be forced together to fight! And it radically changed FH2 play - in a good manner. We need good, permanent servers that won't lag as well...


But, let's don't expand too quickly... I think let's concentrate on populating 1-2 servers, then when our playerbase expanded enough(that enough players are in server round-the-clock), we spread out server by server.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: :| Hi on 06-03-2011, 08:03:21
There was a great deal of teamwork today. A guy let me hop into the front seat of a J-3 Piper Cub and slowed down to let me jump out today before he went off scouting some more
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Bardock09 on 06-03-2011, 08:03:11
I think that idea of 128 ppl server is great and I would like to see more videos. It could be great to see how it looks in the air. As i read FH finally got some teamplay and nothing make me more happy than that cause i was stick with FH since FH1 0.6 and its good to see that its finally achieved. I wish you all a Great Fun
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Alakazou on 06-03-2011, 09:03:02
Finally we could have big heavy airplane and ship map :)

I can imagine a real Bob with Ju88.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 06-03-2011, 10:03:05
Interesting would it be, to know, how often FH2 was downloaded since Friday as well.   ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Nissi on 06-03-2011, 10:03:06
The funny thing is that the placed vehicles simply fit even for much more people.

Of course you can't get anymore always the tank you want, but this is a thing I really love. It's just wonderful. I had never a crash so far and yesterday even not even a second a lag. I usually have much stronger lags even on servers that are placed nearer and are only filled with 64 players.

After 8 maps played so far on this server I have to say:

I want only to play on such a server.  ;)

And: Thank you 2 guys who made this reality.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Laffey on 06-03-2011, 10:03:24
Had an Epic battle on hill 108, it was so dynamic. One moment we would have the trenches, Germans would counter attack and force us out again and so on
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Miklas on 06-03-2011, 10:03:30
After a couple of hours play yesterday I have to say I really love it!
Now when I tried it I realize that FH was really boring some times when you played as infantry and were defending an outpost (unless you manned some AT gun of some sort). Now, on the other hand, it is truly EPIC and there is not a second that goes by that is not action-packed.
There are hoardes of infantry coming at you which keeps you constantly busy with your rifle. The true WW2-feeling is finally there!

As others have said: I can't imagine playing on a 64 server anymore.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: McCloskey on 06-03-2011, 11:03:48
I share the enthusiasm with the others. I just wonder what caused the lagz on Pointe du Hoc - it was the only map that lagged for me and it wasn't due to low FPS nor client ping (I had 50 ms in average) so I'm clinging to the server lag. But why on PdH? I mean we had enormous amount of people in one small area on Brest and it didn't lag a bit more than on a 64 server.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Natty on 06-03-2011, 11:03:40
Played some more last night, it was fun again and I had no CTDs :)

@TBZ/Soppa, these settings would be better:

sv.radioSpamInterval 3
sv.radioMaxSpamFlagCount 3
sv.radioBlockedDurationTime 60

It will help some of the radio spam :)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 06-03-2011, 11:03:52
noted
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Feiners on 06-03-2011, 11:03:25
This 128 player server is something so awesome it can not be described by words. I can't see myself returning to the old 64 player servers since the fighting in the 128 server is something completely different. Yesterday had some problems at first but in the evening I experienced no lag or disconnects.

Crete was totally awesome, watching about 20-30 Germans attacking the monastery and, if I remember correctly, getting slaughtered :D

Lebisey too is much better now, especially when playing as Germans and trying to defend the Lebisey HQ.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Miklas on 06-03-2011, 11:03:28
Is the server coming back up later today?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Dukat on 06-03-2011, 11:03:38
There is nothing better than sticking your head out of the trenches at hill 108 just to see like 25 allies moving up to you. Contrary to before there is no chance to deal them one-by-one. And you do not know who's just aiming at you. 100% panic. So you stick out your head again, pick one guy among 25 for target, say your prayer, kill him - dang - meanwhile 2 others are jumping into your trench already.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: ajappat on 06-03-2011, 11:03:21
There is nothing better than sticking your head out of the trenches at hill 108 just to see like 25 allies moving up to you. Contrary to before there is no chance to deal them one-by-one. And you do not know who's just aiming at you. 100% panic. So you stick out your head again, pick one guy among 25 for target, say your prayer, kill him - dang - meanwhile 2 others are jumping into your trench already.

Hah, I really love that too.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Nissi on 06-03-2011, 11:03:25
Is the server coming back up later today?

Yesterday it was sad so. I'm waiting as well... There is a 762 server which is almost full at the moment but I prefer to wait for the 128.  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 06-03-2011, 11:03:59
Is the server coming back up later today?

Yesterday it was sad so. I'm waiting as well... There is a 762 server which is almost full at the moment but I prefer to wait for the 128.  ;D


patience is a virtue  ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Oberst on 06-03-2011, 12:03:18
There is nothing better than sticking your head out of the trenches at hill 108 just to see like 25 allies moving up to you. Contrary to before there is no chance to deal them one-by-one. And you do not know who's just aiming at you. 100% panic. So you stick out your head again, pick one guy among 25 for target, say your prayer, kill him - dang - meanwhile 2 others are jumping into your trench already.

The gameplay really changed in a very very good way. The player number change more then we ever expected. Cover Fire and MGs become more powerfull. Playing as a lone wolf is nearly impossible. With so many enemies it is rather impossible to pick them off one by one with your rifle. You may manage to shoot 2 or 3, but then, there are still a lot of people, which will kill you.
It is so awesome to attack with a big group of people and seeing a full enemy assault with more then 10 people advancing to you. Or being suprised that all your teammates got killed and from one moment to another you are in between a full enemy 10 man squad. So desperating!!!

The squadleaderspawn didnt become so powerfull then may expected, even with 10 man squads. Passing the enemy frontline without beeing seen is not an easy task anymore. But squadleaders keep the attack going, when they advance a little behind there troops and finally, u really got a number of people, which you can command and may split and so on.

And dont forget: Gazala: A full semovente assault!!! Is there something more awesome?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Flippy Warbear on 06-03-2011, 12:03:47
Yeah the "oh shit" factor is now increased tremendously. Had some intense moments in several rounds, such as:

Gazala

 Defending Sidi Muftah with Guderian's excellent squad. While rest of the squad were holding on the actual flag area, I was on the west side of the hill in my Grant, fending off enemy attacks. I was accompanied by another squad mate in a Grant of his own and we were pretty much forcing the germans to stop on their tracks as they couldnt penetrate our frontal armours while we could take them out. It was truly menacing to see several tanks and trucks reveal themselfs from the fog in the far distance...

"How are we going to survive this?" I thought and started calling out targets for the 2- and 6Pdr crews on top of Muftah and for my colleque Grant next to me.

Shell loaded.. FIRE! And it is a hit, but didnt take out the Panzer 3... damn, load a new one... loaded... FIRE... What?? Out of AP shells! Holy hell. I panic and start calling out in VOIP that the Grants are running out of ammo and they need resupplies at this instant! Guderian started calling out for people to become commander so they could receive supply drops to our positions, and while he was working on getting someone into commander duty, Psykfallet dashed to our aid.

He had an ammokit and he rushed through open ground only to drop an ammo box next to us so we could resupply. Great, now we have few more AP shells... back to using the big gun, since meantime I was waiting for ammo, I had to rely on the top 37mm turret and german tanks didnt even seem to feel those shells pouncing off their armour. Now we were back in the game and we moved forward to confront the panzers who were now shelling Muftah with HE rounds. Me and Captain Cymro flanked them and took out several tanks and trucks, but ammo was running low despite Psykfallet tried to resupply us as good as he could.

But the german numbers were too great and the eastern flank of Muftah fell and as the panzers got closer, they actually started to score hits now, damaging my Grant so severely I had to withdraw. But Cymro came to my rescue, he started repairing my Grant only to lose his like two seconds after bailing. Despite our efforts, the germans used the east flank and got on top of Muftah and captured our positions. Guderian told us to take positions at 150th Box, so me and Cymro started to pull back from Muftah.

As we were reversing our tank towards northern side of Muftah, a wild Stuka appeared. Stuka used 250kg bomb. It's super effective! Warbear Grant fainted!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Rawhide on 06-03-2011, 13:03:31
I tip my hat to you Mr. Warbear for that story
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: -Svea-Livgarde- on 06-03-2011, 13:03:40
A new level of gameplaying. I had really fun. Using artillery wisely seems even more important now if you want to win.

Villers-Bocage. The Tiger (hetzenhauer) in Tilly at the northen edge was really hard to beat. He had so much inf. back-up and took a long time to knock out. This map is much more assymetrical now.

Goodwood. Wow, the massive (like 2 full platoons) english infantry assault and the following battle from Cagny southwards was impressive.

Saint. Lo. Worked great. I was on hill with only squad-size group when I look out and see 20+ germans counterattacking.  :o Panicked and tried to shoot some but moments later we were overrun. Think this map would need a few more jeeps/volkswagens.

Lebisey. Awesome.

Tunis. I dont think it worked. Avarage life-time 3 seconds. Perhaps because as an old Counter-strike player, I like to rush.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: IrishReloaded on 06-03-2011, 13:03:15
can we play / test some maps we havent played before?
im not sure if these were tested:
port en bessin, falaise pocket (will not work im pretty sure, too small, too many tanks), lüttich
siege of tobruk, alma halfa, mersa matruh, Mareth line (= all these should work pretty good I think)

thanks for the work you put into this
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Leopardi on 06-03-2011, 13:03:02
Server is up.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 06-03-2011, 13:03:30
id love to see an american server for the BFE WAW tournament... super organized on TS would be awesome.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Lightning on 06-03-2011, 14:03:13
can we play / test some maps we havent played before?
im not sure if these were tested:
port en bessin, falaise pocket (will not work im pretty sure, too small, too many tanks), lüttich
siege of tobruk, alma halfa, mersa matruh, Mareth line (= all these should work pretty good I think)

thanks for the work you put into this


Don't forget Purple Heart Lane  :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Capten_C on 06-03-2011, 14:03:41
Watch it live folks :-  http://www.xfire.com/live_video/2hot69/ (http://www.xfire.com/live_video/2hot69/)  :D

How the hell does that work?  ???  8)

Long live 128 player servers!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 06-03-2011, 14:03:03
Seems I as well as a few others are having ping issues with this server. Other EU servers I get 120-180ms average but on this one I get 250-300 which frequently gets me autokicked.

Could the limit please be removed or at least increased to something truly "high" like 400+ms? I know I'm not the only one with this issue and the server's probably going to have trouble filling up if anyone not in Europe runs the chance of being "over the limit".
ya its bull shit i keep geting auto kicked >:(
my ping for EU server is like 180ms to 300ms >:(

we changed the settings to max. 800ms, cuz of fh2 players around the world ;)

Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TheRevoluzer on 06-03-2011, 14:03:16
Now I found something that causes higher pings:

My windows update running behind the scenes  :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Gezoes on 06-03-2011, 15:03:29
Watch it live folks :-  http://www.xfire.com/live_video/2hot69/ (http://www.xfire.com/live_video/2hot69/)  :D

How the hell does that work?  ???  8)

Long live 128 player servers!

FH2 TV 8) Thanks for sharing! He's Dutch.

It was epic last night. Stability also seems to increase by the day, hyvää työtä. My head hurts though. That's either the beer, or Irish shouting us to victory over VOIP @ PDH ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Captain Pyjama Shark on 06-03-2011, 15:03:17
What???   How?!?! 128 players when the hell did this happen?!? Somebody clue me in!!! :o
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Miklas on 06-03-2011, 16:03:46
This is what the frontline looked 5 minutes ago:
(http://u.snelhest.org/i/2011/03/06_7374.jpg)

Also, PHL played really nice with 120 players!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 06-03-2011, 16:03:15
Seems I as well as a few others are having ping issues with this server. Other EU servers I get 120-180ms average but on this one I get 250-300 which frequently gets me autokicked.

Could the limit please be removed or at least increased to something truly "high" like 400+ms? I know I'm not the only one with this issue and the server's probably going to have trouble filling up if anyone not in Europe runs the chance of being "over the limit".
ya its bull shit i keep geting auto kicked >:(
my ping for EU server is like 180ms to 300ms >:(

we changed the settings to max. 800ms, cuz of fh2 players around the world ;)


ty ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SJonni on 06-03-2011, 16:03:45
To me this looks highly positive. I remember years ago whenever this was suggested, people would just reply "Highly impossible. And even if it did work, playing would be unbearable due to the amount of players" etc.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: McCloskey on 06-03-2011, 17:03:04
Also, PHL played really nice with 120 players!

Ah, you were playing on the German side, right...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Miklas on 06-03-2011, 17:03:56
Also, PHL played really nice with 120 players!

Ah, you were playing on the German side, right...
Yes.
Too much meat grinder for allies?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: McCloskey on 06-03-2011, 17:03:58
Also, PHL played really nice with 120 players!

Ah, you were playing on the German side, right...
Yes.
Too much meat grinder for allies?

Dude are you high, ofc it was a meatgrinder... Bridge #4 was uncappable... we capped it 20s before the map ended. It's just a huge clusterfuck there.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Paasky on 06-03-2011, 17:03:39
So what you're saying is it's not uncappable, you just failed to cap it?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 06-03-2011, 18:03:39
there is nothing incappable when the Americans scaled the cliffs in PDH, which was thought to be mission impossible.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Hauteclocque on 06-03-2011, 18:03:29
Played some more last night, it was fun again and I had no CTDs :)

How funny...that reminds me this :
wake me up if they actually makes it you know playable  :-\

 ::)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: :| Hi on 06-03-2011, 18:03:11
Hauteclocque just got a whole new page in my book  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Knitschi on 06-03-2011, 19:03:20
It was pretty fun.. I enjoyed most rounds I played. However there are big flaws in simply that the maps arent designed for it. They are made for 64players.
We will keep an eye on this and see what we will do with this for future FH2 updates.

Kudos to Soppa for running it  8)

I put that in a golden frame on my desktop!!  ;D

I just remember you saying that there will be no big difference between 64 and 128 players.  ::)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 06-03-2011, 19:03:01
funny thing, it was playable 3 hours after that quote :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: AdamPA1006 on 06-03-2011, 19:03:03
This is why I have always been a fan of the smaller maps in FH2, less lone wolfing, more squad action, and more action period. This looks amazing and I'm re downloading now....had to reformat.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: donjuan on 06-03-2011, 19:03:46
Now the server is full and we, me and some friends cannot enjoy the madness... we need another 128p server!!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Dnarag1M on 06-03-2011, 20:03:22
I hope that when the FH2 team considers implementing 128-player-sized maps, they wont just make it a continuation of the old FH2 in large scale. Basically, what I am saying, please FH2 devs realise that people like the 128 player server BECAUSE it is more crowded.

People seem to prefer the 'accidental' playstyle that got created with fitting 128 players on (most) 64 player maps over the one the devs seem to prefer (e.g. 64 players on 64 player maps). This is food for thought.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Oberst on 06-03-2011, 20:03:32
...

People seem to prefer the 'accidental' playstyle that got created with fitting 128 players on (most) 64 player maps over the one the devs seem to prefer (e.g. 64 players on 64 player maps). This is food for thought.


I dont think the gameplay nor the mapsize itself need to be changed. some assets and may some more attack ways, but still it works despite every expectations.
Of course it would be great to have one or two new from the sratch up designed 128 player maps, but they dont need to be much bigger, than most of the maps are.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Jimi Hendrix on 06-03-2011, 20:03:51
 Currently there are 16 - 32 - 64 versions.

 Idea: Create a 128 Player version by expanding the out of bounds and adding a flag or 2.




 ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kwiot on 06-03-2011, 20:03:15
I gave up - the amount of players is too much for my PC on some maps - PDH or Tunis... I still claim that some maps arent suitable for 128 players so I'm staying with 64 players server...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: THeTA0123 on 06-03-2011, 21:03:59
Gazala, cobra and totalize have potential for INCREASED amount of players though

Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 06-03-2011, 21:03:52
I gave up - the amount of players is too much for my PC on some maps - PDH or Tunis... I still claim that some maps arent suitable for 128 players so I'm staying with 64 players server...

smack your self
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Karriz on 06-03-2011, 21:03:22
This makes large Normandy maps much more fun to play. Advancing with dozens of soldiers, explosions all around...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Smiles on 06-03-2011, 22:03:08
Incredibly fun and really something i felt was needed for my internal FH2 engine. Woow Gazala was great, El al was great, Cobra was great, Supercharge was awsome, PHL was super cool! Finlly a real defensive line.
Only map wich didnt work for me was Anctoville, to much lag.

Seriously, if this is to be done every sunday ive got to shift my drinking habits.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kwiot on 06-03-2011, 22:03:48
Yeah, it really works only for bigger maps... And the best thing which I liked is bigger squads - this could be also developed for 64 servers!  :)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Maxa on 06-03-2011, 23:03:59
Tried a few maps. My experience:
+ Anctoville, OK "despite" it being a city map. Brought a little bit more action
+ Supercharge, OK. As allies it was really difficult to try to get to the last flags.
- Purple Heart Lane, massive grenadespamfest. Not 2xtimes the original, but more like to the power of 2
+ Operation Cobra, nice. It's a big map, so more people are welcome. And I CTD'd, but that happens on 64p servers too
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 07-03-2011, 00:03:29
this many players.. i think we should have a Mighty 8th battle... ... the flight of B-17's or B-24's with escorts to bomb the germans... bombers fully manned.. AA manned.. would be awesome now....  B-25's would now have more of a role now too with this many players.. im telling you this 128 really to me opened up the idea of having medium and heavy bombers ( heavy bomber saved for LARGE air maps)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 07-03-2011, 00:03:22
There needs to be a 128p version of that BoB map now, with MOAR planes and AA for both sides. Who needs IL-2: Cliffs of Dover when you could have that in FH2?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tuco on 07-03-2011, 00:03:16
There needs to be a 128p version of that BoB map now, with MOAR planes and AA for both sides. Who needs IL-2: Cliffs of Dover when you could have that in FH2?
MOOOOAAAAAAR!!!!!!111 :o  Yea keep crashing every 5 minutes on Bocage and its bummin me out... my favorite map.  :'(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: azreal on 07-03-2011, 02:03:59
this many players.. i think we should have a Mighty 8th battle... ... the flight of B-17's or B-24's with escorts to bomb the germans... bombers fully manned.. AA manned.. would be awesome now....  B-25's would now have more of a role now too with this many players.. im telling you this 128 really to me opened up the idea of having medium and heavy bombers ( heavy bomber saved for LARGE air maps)

medium bombers yes...heavy bombers no. The addition of heavies has nothing to do with player count. It's all about map size for these things; plus the fact that heavy bombers were almost never used in a tactical role, but that's for another discussion.

Also, you guys need to stop judging your experiences on the current maps. Obviously a 64p map won't work with 2x the amount of players. If this was done, and hopefully it will be, new map layers would be developed for 65-128p. Try to focus on the "now moments", what was happening when you were in combat with others. Don't focus on the fact that you sat in main waiting for a truck; that's an obvious fix.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Arc9 on 07-03-2011, 02:03:52
I actually enjoyed FH2. First time since the first few weeks of the normandy update, I actually turned on Fh2 to play on a public server by myself without being with anyone from teamspeak. Players aren't joining squads just to have an extra spawnpoint for once, they're actually joining squads to stick together and not get murdered by the other team.
Also, supercharge was the total opposite of a borefest for once... (http://www.youtube.com/watch?v=oDjIOD38cPg&feature=related)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: shredhead762 on 07-03-2011, 02:03:27
only downside to this is Crete is impossible for the germans lol
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Arc9 on 07-03-2011, 02:03:47
That's only because of the lack of JUs.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 07-03-2011, 03:03:08
only downside to this is Crete is impossible for the germans lol
ya we were getting owned by AA ;D lol
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: EverettWV on 07-03-2011, 03:03:19
Its fun to watch when a poor plane comes out of the clouds, seeing all of the tracer rounds go up, poor plane never had a chance.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 07-03-2011, 03:03:55
There are indeed lag on very small maps but overall its fine. Some things might need improvements:


1. MG/AT rifles

they cannot be fired from trenches, the only position that is safe under enemy arty fire.

solution: to be able to have a "deployed" mode which takes a while to deploy, in that mode the soldier, once moved, the aim should be off and undeployed, especially from the ironsights. It is kind of impossible for you to deploy the MG in stand-up stance as you'll become a bee's nest in no time.


2. Commander

The commander, since much more important, would be nice if more cool options are given to him, that is, to be able to put markers on the map as a TEAM instruction rather than individual squad manipulations. That is, like the artillery marker/supply drop marker, to have a marker like "Reinforce" "AT support" "Tank support" that last for a while, would be so nice.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 07-03-2011, 04:03:06
this many players.. i think we should have a Mighty 8th battle... ... the flight of B-17's or B-24's with escorts to bomb the germans... bombers fully manned.. AA manned.. would be awesome now....  B-25's would now have more of a role now too with this many players.. im telling you this 128 really to me opened up the idea of having medium and heavy bombers ( heavy bomber saved for LARGE air maps)

medium bombers yes...heavy bombers no. The addition of heavies has nothing to do with player count. It's all about map size for these things; plus the fact that heavy bombers were almost never used in a tactical role, but that's for another discussion.

Also, you guys need to stop judging your experiences on the current maps. Obviously a 64p map won't work with 2x the amount of players. If this was done, and hopefully it will be, new map layers would be developed for 65-128p. Try to focus on the "now moments", what was happening when you were in combat with others. Don't focus on the fact that you sat in main waiting for a truck; that's an obvious fix.

I do judge my experience with teh 64 player map.. like the rest of us have. i thought it was fantastic only some maps need an overhaul many of em were not that bad...

OT- as for heavies. im not talking tactical im talking a mission like the mighty 8th would go on... that was the point.. not saying it should go bomb tanks.. im saying factories etc.. like bombing of the reich...or battle of britain,..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Thorondor123 on 07-03-2011, 10:03:03
only downside to this is Crete is impossible for the germans lol
ya we were getting owned by AA ;D lol
Thanks again for flying so low over Maleme. Made our job very easy. :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 07-03-2011, 11:03:42
only downside to this is Crete is impossible for the germans lol
ya we were getting owned by AA ;D lol
Thanks again for flying so low over Maleme. Made our job very easy. :P
5 out of 10 Boforses in the map are around the airfield. Even with 64 players, it's a suicide to do a low-altitude approach directly towards the airfield (except flying at the very western edge and even then you'll need luck to avoid the AA), unless the Bf's and Stukas do their job and take out the AAA moments before the Ju's come in range (so that there is no time to repair the guns).
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: elander on 07-03-2011, 13:03:27
... Wow!!!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 07-03-2011, 14:03:03
my first self-made movie trailer for an fh2 126players epic movie.

http://www.youtube.com/watch?v=7Fiuszwpyy4

 :o

I hope, you like it
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Strat_84 on 07-03-2011, 15:03:33
To me this looks highly positive. I remember years ago whenever this was suggested, people would just reply "Highly impossible. And even if it did work, playing would be unbearable due to the amount of players" etc.

The overall performance impact is still pretty hard even with a powerful computer (I personnaly dropped from an overall steady 90-100 fps to an eratic 20-50 fps with 128 players, and that's really painful). Whereas surprisingly some people with crappy laptops seem to not notice any change.

So either they are used to play in bad conditions, or there's something wrong somewhere else. But everything isn't fine.

I would be interested to know what are the specs of the server currently running.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Beatrix[NL] on 07-03-2011, 15:03:25
Actually the performance impact (especially on the netcode) seemed surprisingly low to me!
It worked about as good as a full 64 p server, although I am running FH on a fairly good system.

I'm wondering what the devs will do with these new possibilities. In my opinion it does not need a total revamp of the maps. Maybe one or two optimized 128 p maps, as most maps seem to upscale pretty well!



Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Gezoes on 07-03-2011, 17:03:05
My hat off to the Germans that held the attack from Sidi to Ghazal station on Supercharge Sunday evening. The main Brit army went for both Tell flags first. When they joined our attack, shit went epic. I was trying hard to shoot Koltar out of his Stuka with my rifle, but I failed to notice his lowflying friend that almost beheaded me ;D

I'm sure it was nice at the German positions as well  ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Nissi on 07-03-2011, 18:03:58
...
Also, you guys need to stop judging your experiences on the current maps. Obviously a 64p map won't work with 2x the amount of players. If this was done, and hopefully it will be, new map layers would be developed for 65-128p. Try to focus on the "now moments", what was happening when you were in combat with others. Don't focus on the fact that you sat in main waiting for a truck; that's an obvious fix.

Honestly: 95% of the people seem to really enjoy that there are more people on the map even tough you don't think their size is appropriate for so many players. People love more intense war feeling, which was - sad but true - sometimes missing in FH2. FH2 with 128 players remined me of the fun I had with FH1 and missed in FH2. Now we have the wonderful designed maps of FH2, the cool ambience of FH2 and the hardcore gamefeeling of FH1 in one game. That's simply what I think about the mapsize appropriateness (and many people with whom I've spoken so far share these thoughts).

But let's first see how this develops. It's not possibile to judge it already now - but the more intense gamefeeling seems so far to be really appreciated by the gamers.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 07-03-2011, 18:03:25
To me this looks highly positive. I remember years ago whenever this was suggested, people would just reply "Highly impossible. And even if it did work, playing would be unbearable due to the amount of players" etc.

The overall performance impact is still pretty hard even with a powerful computer (I personnaly dropped from an overall steady 90-100 fps to an eratic 20-50 fps with 128 players, and that's really painful). Whereas surprisingly some people with crappy laptops seem to not notice any change.

So either they are used to play in bad conditions, or there's something wrong somewhere else. But everything isn't fine.

I would be interested to know what are the specs of the server currently running.

my pc was fine still running 90-100 FPS most times.. the lowest was 55 when i was looking at cagny when about 95% of the players where there.. and im running 8AA 16Af all graphics on High.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: HappyFunBall on 07-03-2011, 18:03:32
Well I tried it out yesterday, but most of the maps were too laggy for me. Maybe it is because of my location on the West Coast of NA, but I had to quit and switch to a 64 player server.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 07-03-2011, 18:03:59
Well I tried it out yesterday, but most of the maps were too laggy for me. Maybe it is because of my location on the West Coast of NA, but I had to quit and switch to a 64 player server.

yea the location is a killer.. dam fins.. lol
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Zeno on 07-03-2011, 19:03:54
we should find someone to host a server in central europe/england
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vernah on 07-03-2011, 20:03:45
Issue is that Soppa isn't releasing the code I don't think until he deems it uber perfect and complete. I do remember him saying that he'll be putting it up once a month or something, who knows.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Thorondor123 on 07-03-2011, 20:03:11
The server is now running vanilla BF2 in testing purposes. So you you want to help, you could consider joining.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: NTH on 07-03-2011, 21:03:17
And then it became quite ....
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: blue on 07-03-2011, 21:03:59
Seriously, playing with that many people was the most fun I have had in FH2 in a while. It actually got me to drop WoT to play.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Knitschi on 07-03-2011, 21:03:39
Please publish the code!! I want to play FH2 with 128 people too  :'(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Thorondor123 on 07-03-2011, 22:03:03
If you really liked it so much, maybe you should help him test it.

It's running vanilla BF2 at the moment:
BF2 SISU 128 EU/Finland 100MBit/s - 85.23.203.31:16567
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 07-03-2011, 22:03:40
Why vanilla?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Thorondor123 on 07-03-2011, 22:03:49
[14 53' 45''] <SOPPA> natty suggested bf2 126 vanilla day.. anyone interested of seeding?
[14 54' 19''] <SOPPA> need to test that ghostids fix if its working any

[22 14' 04''] <SOPPA> yep, it will be up until it gets tested. im also interested of vanilla's lag

So please, if possible, join the server. You can just idle as long as it gets filled and rises in the server list so more people finds it.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 07-03-2011, 23:03:14
you cant test that with FH2? :/
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 07-03-2011, 23:03:11
Probably easier to test the changes in vanilla to see if something works even in principle on BF2, and only then apply that code to mods who have their own quirks?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: HadrianBT on 07-03-2011, 23:03:36
Id agree with people that most maps DON'T NEED any changes. That is, we don't need "each soldier gets a truck or an APC". Tanks are now better protected from AT teams, so I think they are better now, not worse. Even the carppier tanks are more meaningful now.
Finally, we see a lot of infantry in addition to tanks. Initially I expected that there will be a lot of ppl waiting in the main (which did happen on Friday), but then most realized it is pointless due to the slim chances and went ahead as infantry.
Some maps are rather boring for me (that is, dying every 3 seconds can be defined as "boring"), like Tunis, so I have to constrain myself to the sniping duty there :) (and yes, my ~320 ping doesn't really help here lol).
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Rustysteel on 08-03-2011, 00:03:34
Well I went on soppa's server tonight but it's struggling to get started because all those vanilla muppets wont leave their karkand 24/7 servers >:( So it stays at the bottom of the list and gets no attention. Me and several others left to join random servers and coax people to join, you know get the word out that there was a OMG 128 player server running :o . But it was like talking to the walking dead I maybe got 3 or 4 responses at best out of 10 full servers. We need to put down FH for a night and help out.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General Tso on 08-03-2011, 00:03:02
I tried joining the vanilla server and I got a Unmodified Content error (as I couldn't join because I have mods?)  I connected to the FH2 126 server just yesterday, without any problems.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 08-03-2011, 01:03:07
i just got on but 4 ppl were on and then they got off so i did to :'(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: KomradePedrovsk on 08-03-2011, 02:03:59
...
Also, you guys need to stop judging your experiences on the current maps. Obviously a 64p map won't work with 2x the amount of players. If this was done, and hopefully it will be, new map layers would be developed for 65-128p. Try to focus on the "now moments", what was happening when you were in combat with others. Don't focus on the fact that you sat in main waiting for a truck; that's an obvious fix.

Honestly: 95% of the people seem to really enjoy that there are more people on the map even tough you don't think their size is appropriate for so many players. People love more intense war feeling, which was - sad but true - sometimes missing in FH2. FH2 with 128 players remined me of the fun I had with FH1 and missed in FH2. Now we have the wonderful designed maps of FH2, the cool ambience of FH2 and the hardcore gamefeeling of FH1 in one game. That's simply what I think about the mapsize appropriateness (and many people with whom I've spoken so far share these thoughts).

But let's first see how this develops. It's not possibile to judge it already now - but the more intense gamefeeling seems so far to be really appreciated by the gamers.

I thought this as well. There was always a lot of action in FH1 for me, since the maps were in a smaller scale. Now with 128 players on FH2's large-scale maps the amount of action across the map feels like FH1 again!

Hope to see more servers like this with more hosting locations.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tuco on 08-03-2011, 02:03:51
i just got on but 4 ppl were on and then they got off so i did to :'(

You the one who brought the gun to our knife and zook fight lol  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Wilhelm on 08-03-2011, 03:03:47
I also got on the Vanilla server, but we never got more than 12 people or so.... ???
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kev4000 on 08-03-2011, 03:03:05
I tried joining the vanilla server and I got a Unmodified Content error (as I couldn't join because I have mods?)  I connected to the FH2 126 server just yesterday, without any problems.

delete shader cache, first run bf2, then run fh2. If that doesn't work, you'll need to check your bf2's shaders_client.zip.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 08-03-2011, 06:03:15
I just went on vanilla, server was empty of course. But I went on other servers spreading things like

"FH2 mod for BF2 is hosting 126 players server"

Some people were like "AWESOME! Dling it!"

So it's attracting people ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Natty on 08-03-2011, 08:03:28
Yea I suggested it for a few reasons:

- Interesting for Soppa to test the codes in vanilla (measure memory difference from FH2/PR)
- Get the vanilla freaks attention that there is 128p awesome around
- Get potential more players to FH2
- See what Karkand with 128p would be like. I think it would work fine :)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 08-03-2011, 08:03:12
- See what Karkand with 128p would be like. I think it would work fine :)
Karkand cannot work any worse so anything is bound to improve it, amirite? ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Paavopesusieni on 08-03-2011, 08:03:10
Except everyone plays vanilla on ranked servers.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 08-03-2011, 11:03:19
^^this

people that still play vanilla is because they like the ranking or the inf only .
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General Tso on 08-03-2011, 15:03:01
I tried joining the vanilla server and I got a Unmodified Content error (as I couldn't join because I have mods?)  I connected to the FH2 126 server just yesterday, without any problems.

delete shader cache, first run bf2, then run fh2. If that doesn't work, you'll need to check your bf2's shaders_client.zip.

Now that I think of it, I did have trouble installing BF2...thanks for the help.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: kingtiger1891 on 08-03-2011, 17:03:47
- Get the vanilla freaks attention that there is 128p awesome around

Haha, vanilla freaks, I love it.  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: [130.Pz]S.Lainer on 08-03-2011, 23:03:59
  Ahhh BF2 says I am cunt with some bad content.  Any ETA for FH2 128?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 08-03-2011, 23:03:50
Well the server failed to absorb enough vanilla freaks today, today was 20 when I joined though so more than yesterday, although I joined late today.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: [130.Pz]S.Lainer on 08-03-2011, 23:03:57
You would think that out of the thousands of d-bags that play vanilla each day a bunch would have jumped on this.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Eat Uranium on 09-03-2011, 00:03:13
They won't see it because they will have the 'ranked only' option ticked in their server browser.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Soppa on 09-03-2011, 00:03:10
They won't see it because they will have the 'ranked only' option ticked in their server browser.

Try again, Sisu 128 should shown as "ranked" server ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SJonni on 09-03-2011, 01:03:06
Come back to FH2! Seemed to be extremely popular (and I just fixed my computer  ;)).
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Professor Anthrax on 09-03-2011, 01:03:34
So is this server going to be up and running FH2 again this coming weekend? I played 11 rounds on it this past Sunday and only got disconnected once, so it already seems pretty damn stable. That was REALLY a lot of fun to be able to fight BIG ww2 battles. It seemed like FH2 the way it was MEANT to be played!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 09-03-2011, 01:03:49
yea, vanilla freaks dont appreciate the gift a 128 server is  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Lt.Galpin on 09-03-2011, 03:03:55
I have been an off and on FH`er since the first FH 1942 release but I never come on the forums. But i gotta for this! I`ve been waiting years for this to happen! I noticed that in some other games they managed to crack the server pop. limit like Red Orchestra for example. I have always wondered what was taking so long for this to happen in Battlefield but from the sounds of it there is alot of coding involved rather than a simple override of a preset pop. limit. Anyways, I want to send my praise to soppa for doing this!!  PRAISE SOPPA! I have no doubt that this will help strengthen the FH community and draw more players thanks to you.

The 126 player server helps FH fill a position in the market that is totally unique and I feel people have been waiting for this experience on the PC for a long time. A tangent: I`ve tried WWII online and ArmaA and I found them too inaccessible for me, they were too bogged down with complexities to really have a smooth gameplay flow. Things don`t need to be complicated to reach a realistic feel! Realistic games seem to work best when they are based off a simple platform like the battlefield engine - the only great realistic shooters i have played are mods.

What I was getting at before though is that FH now has a true war like scale to it, as masses of troops and tanks now advance together in massive assaults! I cannot think of any games as accessible as FH that can offer an all out war feel! Isn`t this what WWII games have been trying to achieve?

I wish there was a soppa for FH1942 - imagine playing midway, Rheinübung, or battle of britain? There is great potential for more emphasis on air battles and naval battles (if they ever get around to that) for FH2 with the new scale of combat.

I hope the server will be running FH soon because that little taste was such a tease!!! At the same time I understand that if testing in vanilla will help improve the code, then it should be done. Maybe you could give us a hint as to when the server will run FH though :o !!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: phillip on 09-03-2011, 04:03:49
128 players may also be the point where kill messages are not helpful.  Chat is also irritating.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Aetius on 09-03-2011, 04:03:39
The game was stable for me as well. It was the time I had the most fun with Forgotten Hope 2.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 09-03-2011, 04:03:39
They won't see it because they will have the 'ranked only' option ticked in their server browser.

Try again, Sisu 128 should shown as "ranked" server ;)

could u maybe switch back to FH2 I really miss :'( it  also I played on the 128 BF2 server and the max we got was 21 players... ::)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Yustax on 09-03-2011, 08:03:58
Good stuff...but there's a slight problem. The maps were designed with 64 players in mind, so now that you get twice the number of players...the map is going to get very crowded and I dont think that the mod team will scale every single map to fit 128 players properly.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Oberst on 09-03-2011, 08:03:41
Regarding to the vBF testing:
There are only a few guys who search for unranked Servers and dont have the "ranked"-option in their server browser activated. Even of the people looking for unranked Servers only a small bunch will recognize the maximum player count. So I am sure, more than 80% of the 20 guys online yesterday, joined the server already knowing, what to search for. You need them to know already, what to look for.

If you really want to set up a 128 player test session for vanilla, you have to advertise it a week before it goes online. Set up a special "128 player vanilla day" and let the crowd (I mean the members of this forum) spread the word in a lot of game coummunities, forums and clans. I am sure, once the player number reaches the magical 64 players border, even more guys will join.

And by the way, the Server could be used as a platform form FH-advertising. I am sure, if some more people know there is a 128 (or 126) FH-Server, they would give it at least a try.

Oh and I would appreciate it to see, how the vanilla maps would manage it with a lot more infantry.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SnakeTheFox on 09-03-2011, 10:03:05
Good stuff...but there's a slight problem. The maps were designed with 64 players in mind, so now that you get twice the number of players...the map is going to get very crowded and I dont think that the mod team will scale every single map to fit 128 players properly.

I don't blame you for not reading the rest of the thread, but even a casual glance at most of the "reviews" you'll see almost everyone noticed an improvement in balance with most (not all) of the maps.

A major mistake would be made if the developers saw 128 players and decided to make maps even bigger and more spread out; what we've learned from 128 players is that many maps (again, NOT all) actually work better and play funner with higher concentrations of players and manned equipment.

Only things that would need to be fixed are # of transports, # of limited kits, and maybe a few extra tanks on some maps to balance out all the extra AT infantry (All on St. Lo, all on Operation Goodwood, German tanks on Totalize, etc).

But yes, PLEASE COME BACK TO US SOPPA. vBF ARE UNDESERVING OF YOUR GIFT. ONE OF US. ONE OF US.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Lightning on 09-03-2011, 12:03:49
I don't blame you for not reading the rest of the thread, but even a casual glance at most of the "reviews" you'll see almost everyone noticed an improvement in balance with most (not all) of the maps.

A major mistake would be made if the developers saw 128 players and decided to make maps even bigger and more spread out; what we've learned from 128 players is that many maps (again, NOT all) actually work better and play funner with higher concentrations of players and manned equipment.

Only things that would need to be fixed are # of transports, # of limited kits, and maybe a few extra tanks on some maps to balance out all the extra AT infantry (All on St. Lo, all on Operation Goodwood, German tanks on Totalize, etc).
From the maps that I played, only a few were better. Of the others about half felt the same and half was definitely worse. It is clear that if there is going to be a full-time 128 player server, we will do our best to fix the maps that we can. However, with the exception of probably only 1 map, none of our maps can be made any larger, as they're already using the full extent of the map. So, in order to fix these we will need to change the vehicle layout and flag cap times and other small things.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: IrishReloaded on 09-03-2011, 12:03:59
maybe a dual mod for the maps would work. Like we have it today with 16-32-64 versions and in future with 126 too.
so that on, as example, cobra 64 stays as it is, and the 128 version gets additional german tanks, and transport vehicles.
Same could work for crete by removing one or two bofors, and changing the respawm time of the junkers / or the amount of seats.

For Supercharge, which seems to be very populated now again, the flag zone in the first city should be bigger, maybe including the antic temple.

That some CQB maps wont work is understandable, and that changing them would make too much work too (Tunis, Giarabub ect)

For Point du hoc to increas the fps, which is very low even for me, maybe removing the planes would help ?

cheers :)

Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 09-03-2011, 12:03:26
the map is going to get very crowded
Did you even try the 128 player variant? Your comment sounds like you didn't.

Yes, there are more people but that just adds immersion and improves gameplay. I expect to find some other bodies filling up a trench that's supposed to be defended as in 128, not running alone from one end to another as in 64. Or if there's supposed to be an infantry charge going on, I kinda expect to see at least some of my buddies visually as in 128 instead of checking the minimap as in 64. Also, lone backcappers or single SL's hiding somewhere have much less chances to cap a flag in 128, now you really have to control the flagzone instead. The larger squad size also encourages the SL to actually play instead of playing a mobile spawnpoint that hides in the nearest bush. There are more AT weapons around which makes tanks vulnerable, and they have to rely on infantry support in closed terrain, but they also have the potential to inflict massive casualties now. Meanwhile, infantry is much more dependent on the tanks for fire support and covering behind so they have more incentive to protect one.

Now, 64 wasn't bad, I wasn't here at all if it was, but 128 simply feels much more like a real war. Plus is much more fun due to the constant mayhem going on.

Crowded? Not at all. That would be 128p on a 16p map.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Natty on 09-03-2011, 12:03:55
let's all geek out totally on this and add this sig, maybe we can get the server back!!!
Code: [Select]
[IMG]http://i41.photobucket.com/albums/e285/Natty_Wallo/Untitled-1-66.png[/IMG]
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: THeTA0123 on 09-03-2011, 13:03:33
I hope this server gets put back. I really want another match or 3 of Gazala/totalize and cobra with 128p!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LuckyOne on 09-03-2011, 13:03:17
The biggest problem in testing vanilla 128p is that it's too damn hard to actually get to the top of the list... we got up to 30 yesterday, and that was with some of the clans from PR joining (and everyone was either from FH2 or PR, a few vanilla guys got bored after 2 minutes on the server...  :()
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: THeTA0123 on 09-03-2011, 13:03:55
So let us put that lovely server back to PR/FH2!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 09-03-2011, 13:03:15
^^^^^that
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TheRevoluzer on 09-03-2011, 14:03:17
If it really helps Soppa to test 126 players on BF2 vanilla, couldn't FH's PR-department organize an vanilla event.
Also an advertisement on sites like BF-Games.ned would attract players for sure...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 09-03-2011, 16:03:01
I tried joining with my very limited time in the final week of my quarter. I think we FHers should consider filling up the server just to 65 players (even if you're afk) then more people will automatically come in.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Aggroman on 09-03-2011, 17:03:55
Who would be able to fill the server right now? I'm about to join.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RAnDOOm on 09-03-2011, 17:03:48
Who would be able to fill the server right now? I'm about to join.

Is the server up ?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Aggroman on 09-03-2011, 17:03:12
It's running vanilla atm, and it kinda sucks. :|
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: McCloskey on 09-03-2011, 17:03:03
You don't say, mate :D More players on a single server ain't gonna make sucky game any better, it'll still suck tbh. :) That's why I'd like to see it back in FH2, because FH2 is awesome in itself, and with this it becomes a steaksauce 8)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 09-03-2011, 18:03:55
This is becoming bitter sweet, like a lap-dance, get everyone all hard, but keep it your pants.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 09-03-2011, 19:03:58
I joined, please join vanilla so they could switch to FH2 sooner!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 09-03-2011, 19:03:08
I joined, please join vanilla so they could switch to FH2 sooner!

 ::)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Lt.Galpin on 09-03-2011, 19:03:28
another option is to run the server on FH, fill it up, and a few hours later switch it to BF2 for testing and invite everyone to follow  :P
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RAnDOOm on 09-03-2011, 19:03:05
I joined, please join vanilla so they could switch to FH2 sooner!

 ::)

Im sorry, but i cant play BF2v after playing FH2 or PR, its just bleargh.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Aggroman on 09-03-2011, 19:03:28
Would freak out if Soppa would set the server to FH2 again.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 09-03-2011, 20:03:47
and idea woudl be to make a video about this with FH2 and throw it on youtube machinima that would attract players i think
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 09-03-2011, 20:03:17
another option is to run the server on FH, fill it up, and a few hours later switch it to BF2 for testing and invite everyone to follow  :P

I seconded this!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Gezoes on 09-03-2011, 20:03:42
Keep getting incompatible shader errors, tried the tricks, but alas. I cannot join. There must be another way without having to resort to vanilla. Imho it ran fine.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 09-03-2011, 20:03:04
and idea woudl be to make a video about this with FH2 and throw it on youtube machinima that would attract players i think

something like this?

http://www.youtube.com/watch?v=ijnAkL4LP44
http://www.youtube.com/watch?v=7Fiuszwpyy4
http://www.youtube.com/watch?v=bKNTh7SXqOA



Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 09-03-2011, 21:03:57
yea i guess but making it more like a FH2 trailer for when they do new released would be even more ideal like the one for 2.2 or 2.25 with epic music. has to be clear and hi res...

something like this.. would attract a hell of a lot of players it it ran through machinima.. http://www.youtube.com/watch?v=HpmtAEpO7-0
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 09-03-2011, 21:03:33
Filling it up with FH2 128 players then switching to vanilla is a good idea. Do it.  ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Oberst on 09-03-2011, 21:03:29
Look what I have found: This made me LOL a moment ago:
DICE tested with higher playernumber, this is what Patrick Söderlund (CEO of EA DICE) said:

http://www.atomicmpc.com.au/Feature/250640,battlefield-3-interview---256-players-please.aspx

Well, DICE, you should work on your map design or look in this thread  ::)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TheRevoluzer on 09-03-2011, 22:03:00
Well, I think 64 players for BF3 are good because more players would increase the amount of destruction, that takes part

You also need to keep in mind, that FH2 is set in another theater with much more participants...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Flippy Warbear on 09-03-2011, 22:03:40
Dont talk BF3 playercounts here.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 09-03-2011, 23:03:20
this many players it would be a good idea to bring the shift to slow down tanks to infantry speed to provide cover for them.. now it would be really useful!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Professor Anthrax on 10-03-2011, 00:03:04
I tried to help fill the server up in vanilla bf2 earlier today(despite my revulsion to vbf2) for about 2 hours. It would go up to a high of about 14-15 people then go down to 10-12 after a couple disconnects and then that would just keep happening time after time after time and map after map after map. Finally after the last time it got down to about 10 people I disconnected. Hopeless...

If it is imperative that this be tested in vanilla, then the plan others have mentioned of starting it in FH2 and then switching might literally be the ONLY hope of getting it fully occupied in 'nilla.

Vanilla is so distasteful to those of us who love FH2 that you'll really need to stress to people on the server that they really need to stay for testing purposes if you guys are going to be able to release this code and make a 126 person server a regular reality for FH2. If they know the stakes then they might be persuaded to stay through a switch to bf2 and to play a few rounds.

On a side note; playing vbf2 again for the first time in over a year REALLY made me appreciate the FH2 devs work. How much prettier the maps look generally and even small things that I take for granted in FH2. Like the way better collision meshes in FH2. I go to crawl under a table(which visibly has plenty of room under it between the legs) and the vbf2 collision mesh treats the whole thing like a solid object. Same thing with trying to crawl under a fence that visually on screen is not solid, but the collision for it sure is. I really got a new appreciation for how the devs polished a turd to a beautiful sheen on this engine to bring us FH2.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Lt.Galpin on 10-03-2011, 01:03:29
I was in there today as well.. even less players than yesterday :(.

Soppa, what do you think? Does the vanilla testing require the server to be filled? If so, I think a plan needs to be carried out to get it populated. What do you think of my suggestion to switch the server to FH? It will fill up quickly and it can be used to promote a time or date when the server will be switched back to vanilla BF2 for testing. It seems vanilla players aren't interested in joining the server. (my secret motive behind this is to be able to play FH 126 players ASAP! haha :o). Let me know what you think!

p.s. praise soppppa!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 01:03:06
I was in there today as well.. even less players than yesterday :(.

Soppa, what do you think? Does the vanilla testing require the server to be filled? If so, I think a plan needs to be carried out to get it populated. What do you think of my suggestion to switch the server to FH? It will fill up quickly and it can be used to promote a time or date when the server will be switched back to vanilla BF2 for testing. It seems vanilla players aren't interested in joining the server. (my secret motive behind this is to be able to play FH 126 players ASAP! haha :o). Let me know what you think!

p.s. praise soppppa!

i agree doing it on Fh would be better than BF2.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 10-03-2011, 02:03:07
please launch the server at FH2 again... it'd get filled up in no time.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Hockeywarrior on 10-03-2011, 05:03:00
Remind me again why it's so important to test this with vanilla BF2?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Aggroman on 10-03-2011, 10:03:50
So, anyone knows how to contact Soppa?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Potilas on 10-03-2011, 11:03:20
So, anyone knows how to contact Soppa?

I belive devs made contact to him. Or we can chant his name all together.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kalkalash on 10-03-2011, 11:03:34
He might be on the FH IRC-channel
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Aggroman on 10-03-2011, 11:03:15
He is, but afk the whole time.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 15:03:11
ok.. look below you losers....
Name:Machinima.com
Channel Views:83,728,330
Total Upload Views:1,954,659,370
Network Channels:694
Network Videos:118,046
Network Video Views:6,115,644,523
Network Subscribers:23,934,940


see thatr man subscribers?.... 23 mil... we need that 128 server back.. and someone.. who make videos like kubador.. if he were to make a video like he has been doing for the surprise teasers of FH and he does one with 128 players,.. and we get the name out there and Machinima picks it up or someone sends the video to them or such we have a possiblity of really grabbing a shit ton of players..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Flippy Warbear on 10-03-2011, 15:03:43
OK loser, you do realise that surprise teasers were all acted and had a (vague) script?

How on earth are you going to mass 126 players into a scripted filming event when even with 10 people you have stupid inviduals who ruin everything by tk'ing and therefore taking up everyone's precious time.

A FH2 vid on such channel would be awesome, sure, but making a *scripted* film with 126? Such thing needs so much planning its insane and will never work out in a small community as this.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: MaJ.P.Bouras on 10-03-2011, 15:03:56
Remember though that you have 2 tournaments backing you up , one of which has more than 6000 players overall and more than 200 on just a FH2 campaign.Remember also that each Friday there is a battle and if you can get that code 128 players will be following a single strategy going all out (as if its a real war amirite?) against their opponents.One admin could record all that someway.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: THeTA0123 on 10-03-2011, 15:03:47
Flippies FHGN's has proven that the most epic battles indeed then happen

you want great footage? just film it then
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 15:03:38
OK loser, you do realise that surprise teasers were all acted and had a (vague) script?

How on earth are you going to mass 126 players into a scripted filming event when even with 10 people you have stupid inviduals who ruin everything by tk'ing and therefore taking up everyone's precious time.

A FH2 vid on such channel would be awesome, sure, but making a *scripted* film with 126? Such thing needs so much planning its insane and will never work out in a small community as this.

as Bouras said.  the tournaments would be the best way to make a scripted film for them!. =)  im sure you can get most WAW players and some people on here and at FHT to participate.... im sure if i posted it it WAW i would get many of the players attention to do this.  have faith, you all doubted an screamed about how bad 128 woudl be when i kept pushing for it.. and now yall see how great it was.... so have some faith  ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: THeTA0123 on 10-03-2011, 16:03:20
We dont put faith in people who calls us losers!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: MaJ.P.Bouras on 10-03-2011, 16:03:35
So when the commander in FH2 yells "We're losing this firefight! Start fighting or you'll be replaced!" you quit? :b
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: THeTA0123 on 10-03-2011, 16:03:51
So when the commander in FH2 yells "We're losing this firefight! Start fighting or you'll be replaced!" you quit? :b
Hence why nobody here has faith in angrybeaver when he gets enraged and shouts= GET FOCKED LOSING WANKERS
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 17:03:20
We dont put faith in people who calls us losers!

ha i do..  XP.. but anyway if we could get that 128 player server going again i would say lets post and get players on and during a battle lets pick a couple maps that would look well with the number of players and make something of it.. i can write things i like to write the ideas of whatt we could do.

(http://i52.tinypic.com/vq796b.jpg)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ts4EVER on 10-03-2011, 17:03:46
The problem is with normal playing footage is that it often looks retarded. People jumping in the air when throwing nades, clipping through shit, strafing around etc. When we shoot trailers internally and we have na "improvised" session to get some combat footage we have to follow certain rules, like no strafing and going to crouch before proning.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 17:03:52
ok, so?  why  is it so hard for you peole to give something a chance? im sure if you make a thread here, at FHT and if i made one at WAW asking for people to join in a possible trailer for machinima and have to follow a script im sure we will get people. really you guys need to keep faith sometimes when you dont.  so dam negative.

i would go post right now seeing if people would want to participate.

you got your beta team, your devs... you have a good amount of serious WAW players..  some people here.. FHT peeps.. who ever is serious..  you would have to post the rules up.. and get everyone onto a TS channel and have everyone shut up or get kicked and listen to who ever is directing.  make squads and have everything that is happening occur when the director yells to this squad go over here or start attacking or this and that..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ts4EVER on 10-03-2011, 17:03:29
If you want on machinima make a frag video and try to get it on machinima respawn. There are some guys who take every battlefield video (no matter if it is Bad Company 2 or heroes or whatever)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 10-03-2011, 17:03:36
I WANT TO PLAY 128 FH2 :(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 17:03:55
If you want on machinima make a frag video and try to get it on machinima respawn. There are some guys who take every battlefield video (no matter if it is Bad Company 2 or heroes or whatever)

thats great.. still need the players and a person who has a good program to record or what ever... im just saying if we were to be posted on machinima the potential for new player and what not is quite great..  6 millions followers.. there are going to be people who play BF2.. who will see Fh2 with 128 players and be like WOWZORS MUST GET NOW!...it might be worth it if we get a boost. do you want me to write a script or ideas for showing massed fighting?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 10-03-2011, 17:03:09
If you want on machinima make a frag video and try to get it on machinima respawn. There are some guys who take every battlefield video (no matter if it is Bad Company 2 or heroes or whatever)

thats great.. still need the players and a person who has a good program to record or what ever... im just saying if we were to be posted on machinima the potential for new player and what not is quite great..  6 millions followers.. there are going to be people who play BF2.. who will see Fh2 with 128 players and be like WOWZORS MUST GET NOW!...it might be worth it if we get a boost. do you want me to write a script or ideas for showing massed fighting?

I think just normal gaming video is convincing enough, if we upload enough of them.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 17:03:36
If you want on machinima make a frag video and try to get it on machinima respawn. There are some guys who take every battlefield video (no matter if it is Bad Company 2 or heroes or whatever)

thats great.. still need the players and a person who has a good program to record or what ever... im just saying if we were to be posted on machinima the potential for new player and what not is quite great..  6 millions followers.. there are going to be people who play BF2.. who will see Fh2 with 128 players and be like WOWZORS MUST GET NOW!...it might be worth it if we get a boost. do you want me to write a script or ideas for showing massed fighting?

I think just normal gaming video is convincing enough, if we upload enough of them.

No the last thing you want is a total cluster fuck of people in one area.. wouldnt look nice..  need to have them spread out a bit.

and idea would be to have many playes in a trench seeing just a whole wave of infantry running at them in slow motion... that would be a cool start..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 10-03-2011, 17:03:52
If you want on machinima make a frag video and try to get it on machinima respawn. There are some guys who take every battlefield video (no matter if it is Bad Company 2 or heroes or whatever)

thats great.. still need the players and a person who has a good program to record or what ever... im just saying if we were to be posted on machinima the potential for new player and what not is quite great..  6 millions followers.. there are going to be people who play BF2.. who will see Fh2 with 128 players and be like WOWZORS MUST GET NOW!...it might be worth it if we get a boost. do you want me to write a script or ideas for showing massed fighting?

I think just normal gaming video is convincing enough, if we upload enough of them.

No the last thing you want is a total cluster fuck of people in one area.. wouldnt look nice..  need to have them spread out a bit.

and idea would be to have many playes in a trench seeing just a whole wave of infantry running at them in slow motion... that would be a cool start..

Have a round of St. Lo would do....
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 18:03:32
If you want on machinima make a frag video and try to get it on machinima respawn. There are some guys who take every battlefield video (no matter if it is Bad Company 2 or heroes or whatever)

thats great.. still need the players and a person who has a good program to record or what ever... im just saying if we were to be posted on machinima the potential for new player and what not is quite great..  6 millions followers.. there are going to be people who play BF2.. who will see Fh2 with 128 players and be like WOWZORS MUST GET NOW!...it might be worth it if we get a boost. do you want me to write a script or ideas for showing massed fighting?

I think just normal gaming video is convincing enough, if we upload enough of them.

No the last thing you want is a total cluster fuck of people in one area.. wouldnt look nice..  need to have them spread out a bit.

and idea would be to have many playes in a trench seeing just a whole wave of infantry running at them in slow motion... that would be a cool start..

Have a round of St. Lo would do....

you would need multiple maps.. St low would work, Gazala( mass wave in a line abreast formation of tank), El Al( tanks and infantry pushing up to kidney ridge while planes fly overhead to bomb the tanks) , Op cobra( you could have a whole column of sherman going down the road being ambushed by the panthers and stugs.,  Mareth Line ( tanks with people on them, trucks with people, cars etc and infantry walking on parallel sides walking.. over the bridge.  Siege of Tobruk get int eh trenches and just watch as the germans charge at the  line.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ts4EVER on 10-03-2011, 18:03:37
But please don't make ti one of those "dramatic music with slow mo forces running" kind of things. We have enough of that already. Be creative.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: MaJ.P.Bouras on 10-03-2011, 18:03:55
A line of players streching one side of map to the other (meaning there is some distance between them....

WW2


ON A WHOLE NEW LEVEL
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 18:03:14
But please don't make ti one of those "dramatic music with slow mo forces running" kind of things. We have enough of that already. Be creative.

um how else would you like to see just a mass number of enemy charging at you? besides a column or wave of tanks heading at you or such? you could have a bulge map be released idk if you guys have bastogne.. but we could have encircled americans fighting off the germans. o r we need an omaha map with lcvp's crashing teh beach and americans just running across the beach  while artillery rains down with MG42 fire..

what woudl be great if we have that hold shift for tanks.. seeing a sherman with infantry walking beside it down breast or anctoville would be a good idea and seeing that panzershrek or faust nail the sherman and then madness happens.. people just start opening fire on the soldiers left alive after the explosion from the sherman .. i have many ideas.. if someone wants me to think just say it..

perhaps more junkers on crete flying say about 5 or 6 of em just for the video and all you see is paratroopers coming down with AA and the like jsut blazing away at the planes above.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kubador on 10-03-2011, 19:03:48
Neighbor Kid, the hardest thing in scene recording is to have everyone in place and do what they're told. It sounds simple but it's not. It takes time to tell everyone what is their role and I often skip that just by saying "atack the germans along this path but don't do [this and that]..." and still it takes alot of time to have everything set up - and that's only one scene. Difficulty level goes up with every additional player.

I usually work with range of 6 to 30 people. That is sufficient number to create an illusion of mass combat. For any 128p trailer we might up the number to 64-70 actors tops. The trick is to navigate the camera so it shows everything in detail as most players are out of its spectrum.

Having said that, I'd really like to create such trailer as it's a new challange. Yet we have to wait for soppa to make his move since we don't know if 128p server is something certain. Then, we make it 3 ways. 1) Filming with actors - most preferable 2) Filming using battlerecorder from normal pub game - can have decent results but scene selection take an aweful amount of time since BR can't rewind 3) Make half actor and half pubby filming.

If all this would somehow go into fruition I most certainly try something different than what I've been doing till now. Maybe more movie like scenes with a tad of character development. If you need me give me a shout.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 10-03-2011, 19:03:35
well i would hope soppa releases the code to Fh and we can play with the 128..   idk about character development? movie?.. i guess that wouldnt be a bad idea for machinima.

oh btw.. i never said it was going to be easy.. didnt mean to imply that at all. im just throwing out suggestions and thoughts.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 10-03-2011, 20:03:32
Kuba, is the old Forgotten Movies forum still active? Maybe we should revive it for the glory of 128!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kubador on 10-03-2011, 21:03:31
Yes, it's still there but I don't see any reason to run it right now. It will be on when the time comes.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Gezoes on 10-03-2011, 21:03:16
Some people type guys, some people type losers. The kid had a brainwave, no reason to start carpetbombing mode. I like the idea. It all depends on the 128 future really, Soppa's one or another. Anyone in ISP/IT? No-one would notice, it can even gather a little dust for camouflage ;D

The Liberation trailer sends chills up my spine, so no shortage of talent there. It can be done, we know enough folks who have discipline enough to wait for the cue or stay put. Not saying it will be easy, so perhaps in conjunction with Forum FN or Tournaments, but the potential, should we have an available 128 to advertise and to film on, is huge. Just tease 60+ Germans storming out of the hills on Siege of Tobruk, that'll get their attention.

I'd be an extra 8)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 10-03-2011, 22:03:59
The Liberation trailer sends chills up my spine, so no shortage of talent there. It can be done, we know enough folks who have discipline enough to wait for the cue or stay put. Not saying it will be easy, so perhaps in conjunction with Forum FN or Tournaments, but the potential, should we have an available 128 to advertise and to film on, is huge. Just tease 60+ Germans storming out of the hills on Siege of Tobruk, that'll get their attention.

I'd be an extra 8)
Just an idea how to lead up to that moment. Paying homage to the trailer for the Special Edition of the Star Wars trilogy (http://www.youtube.com/watch?v=39J2zBB-AyU).
"For an entire generation, people have experienced Forgotten Hope the only way it's been possible; with 64 players." (clips play in a small window in the middle of screen, showing only a couple of players, empty deserts, empty trenches... low-key music)
"But if you've only played it this way," (a lone British NCO runs along the trench in SoT, stops, and raises his binoculars.)
"you haven't played it at all." (cut to a couple of Germans running down the slope.)
(Zoom out to full screen, reveal the entire hillside seething with Germans, ramp up the music.)
"Now, for its third-and-halfth anniversary, the wargame of a lifetime has moved on to 128 players in a way you've never seen before." (MOAR clips of mass mayhem, copycat voiceover continues)
"With newly enchanced maps, promises of Eastern Front, more German bias and a few new surprises."
"On 14.6.2011 the Forgotten Hope development team invites you to welcome back Churchill, Tiger, Focke-Wulf, Sherman, Kübelwagen, PIAT, and pitchfork."
"Forgotten Hope 2. Play it again for the first time."
(Cue "Get focked!" soundbite and a 25pdr explosion.)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Aggroman on 10-03-2011, 23:03:31
Before you start dreaming about such things, somebody should get a line to SOPPA to get the server running FH2 again.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TBZ` on 10-03-2011, 23:03:47
The server will not be running as FH2 at the weekend. (only bf2 vanilla)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Natty on 10-03-2011, 23:03:34
you should advertise it here:
http://forums.electronicarts.co.uk/battlefield-3/

and here:
http://forums.electronicarts.co.uk/battlefield-2/

to try and fill it up. 8)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 11-03-2011, 03:03:33
The server will not be running as FH2 at the weekend. (only bf2 vanilla)


So if noone joins it would remain running vanilla?

let's have a deal, if we fill the server for half a day, you give another half day devoted to FH2? Many FH2 players are unwilling to join the test because FH2 64 is better than vanilla 256.

I am willing to sacrifice an hour or two into this, but since the finals week is coming, time is really precious for me. I'd think the same for the others.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Lt.Galpin on 11-03-2011, 03:03:53
TBZ, can you explain why? I'm sure you guys have good reasons I'm just hoping for some insight.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 11-03-2011, 04:03:24
yea i dont understand currently it doesnt seem like anyone fills the vanilla game. i believe for the moment you would get better result switching to FH2 then after some play announce the IP at which the BF2 vanilla will be at and then everyone could switch over to it.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 11-03-2011, 04:03:37
I'm starting to think that Soppa and TBZ loves Bf2 vanilla :). And that want to have their server to stay on vanilla.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 11-03-2011, 05:03:41
I hope this compromise is reached.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: djinn on 11-03-2011, 05:03:01
From soppa's last thread i'm begining to fear the sneak-peak is over. You want 128-player servers, you are going to have to pay for it. And he doesnt have affiliations to fh2, so ad misricondia as an argument is out.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 11-03-2011, 06:03:35
From soppa's last thread i'm begining to fear the sneak-peak is over. You want 128-player servers, you are going to have to pay for it. And he doesnt have affiliations to fh2, so ad misricondia as an argument is out.

It'd be sad if he decided to make money out of it. I still don't believe that it is necessary for him to do so, man, it is Finland, not those poor-like-hell countries...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 11-03-2011, 06:03:55
From soppa's last thread i'm begining to fear the sneak-peak is over. You want 128-player servers, you are going to have to pay for it. And he doesnt have affiliations to fh2, so ad misricondia as an argument is out.

exactly what I tought. I think that he doesn't want to test it on vanilla, but to have vanilla people to play on it. Then maybe make money out of it.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: DLFReporter on 11-03-2011, 07:03:30
exactly what I tought. I think that he doesn't want to test it on vanilla, but to have vanilla people to play on it. Then maybe make money out of it.

The server ran on vanilla for some time, but noone came off the ranked servers so it has to be FH2 for him.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 11-03-2011, 07:03:24
exactly what I tought. I think that he doesn't want to test it on vanilla, but to have vanilla people to play on it. Then maybe make money out of it.

The server ran on vanilla for some time, but noone came off the ranked servers so it has to be FH2 for him.

Yes but vanilla as far more players than FH2. So if he can attract attention of the vanilla people he will have a good player base to start selling the code maybe. That's why I'll not join the vanilla server.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kelmola on 11-03-2011, 11:03:44
I still think the reason for vanilla is that PR and FH2 both may have (or may not have) some code that interferes with the workaround, so the best way to get rid of the bugs in the 128p workaround itself is to make sure it first runs 110% OK in vanilla and fix any problems that appear already there, and after that see if there are some mod-specific problems.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: cannonfodder on 11-03-2011, 12:03:34
Now that the man has made it clear he's not trying to make money (other thread), maybe you can all stop the "But I don't like vanilla... :'(" bullshit, join the bloody server and help the guy test his code properly... ::)

And once he's tested his code, maybe, juuust maybe, he'll switch it back to FH...


You do all want it switched back to FH, don't yez?



EDIT: Yeah, what Kelmola said.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: ajappat on 11-03-2011, 12:03:29
I'm in vanilla server now. Join in and maybe later we may have full server.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Knitschi on 11-03-2011, 12:03:17
Maybe he could set the minimum number of players needed to start a round to 2, so we can at least have some booring low densitiy fights when waiting for other players.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: W4lt3r on 11-03-2011, 15:03:41
At this rate PR might release their 128 player code then this returning to FH2.. After reading through the whole other topic.
Also I find it quite unlikely that vanilla players get interested in this. BF2 maps just aren't suited for 128 players at all. Add up the general grenade spam ala vanilla and all you be hearing is grenade explosions everywhere...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: THeTA0123 on 11-03-2011, 15:03:44
FRAGOUTFRAGOUTFRAGOUTFRAGOUTFRAGOUTTROWINGFRAG


AAAH my god no!That would be HORRIBLE


Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 11-03-2011, 16:03:59
I should just lock this but seeing as though it's such a large thread I won't.

Concerning news is that it looks like this is just a tease and we probably won't see this on more then one server for at least a few months, let alone the maps, the organization, and pure raw computer power.

I see much potential in having more players available but with only one server this isn't even going to come up on the radar of the devs I would imagine.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: TheRevoluzer on 11-03-2011, 16:03:11
@vicious

The devs contacted Soppa for the 128 player server and I don't know, what they were talking about, but I am sure, that they would be interested in a bigger server, many of them even played on the server.
I hope that the FH community will get the 128 server by any mean...
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Mayhemic.MAD on 11-03-2011, 17:03:56
I think it does not make much sense to put time and work into FH2 officially supporting a 128 player mode that you can only play on just one server who is controlled by one guy alone.
The risk of it getting shut down and thus all the work for nothing is just too great..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RAnDOOm on 11-03-2011, 17:03:31
I think it does not make much sense to put time and work into FH2 officially supporting a 128 player mode that you can only play on just one server who is controlled by one guy alone.
The risk of it getting shut down and thus all the work for nothing is just too great..

Agree.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vernah on 11-03-2011, 17:03:17
I think it does not make much sense to put time and work into FH2 officially supporting a 128 player mode that you can only play on just one server who is controlled by one guy alone.
The risk of it getting shut down and thus all the work for nothing is just too great..

I doubt the devs are putting work into 128 player maps until the 128 player server program is released to everyone else or at least to them.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LtnGeorge on 11-03-2011, 18:03:33
The server is online now :O... with 1 guy in it and a big lock on it..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: bwooster on 11-03-2011, 19:03:23
Good evening everyone.

I don't like how Soppa handles this so far, so I'll make my small contribution.

Attached is a python script which changes two memory values in a running Windows dedicated BF2 server to 128. After that, the server reports a 128 player maximum, and in my limited local testing all seems to work well.

I do not know if this is enough, or there are some hidden problems which will kick in after the 65'th player will try to connect. However, I hope it's in some way useful. Cheers.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: psykfallet on 11-03-2011, 19:03:57
Hi, you made this, or is this what PR uses ? ?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Aggroman on 11-03-2011, 19:03:57
@bwooster: Can you join the FH2 IRC?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: bwooster on 11-03-2011, 19:03:54
Just wrote it myself.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Dukat on 11-03-2011, 20:03:33
Wake me up when the sourcecode for the 128 player server is public and available for everybody. And I guess I won't join 64 player servers until I forgot how great 128 players felt. Might take some time. Currently I wish I'd been on holiday that weekend.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 11-03-2011, 20:03:28
Good evening everyone.

I don't like how Soppa handles this so far, so I'll make my small contribution.

Attached is a python script which changes two memory values in a running Windows dedicated BF2 server to 128. After that, the server reports a 128 player maximum, and in my limited local testing all seems to work well.

I do not know if this is enough, or there are some hidden problems which will kick in after the 65'th player will try to connect. However, I hope it's in some way useful. Cheers.

I'll put this on a server tomorrow if no one else is going to try this. I'm ready to get to work.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RAnDOOm on 11-03-2011, 20:03:27
I'll put this on a server tomorrow if no one else is going to try this. I'm ready to get to work.

LOL. That would be a first....
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 11-03-2011, 20:03:31
Your right, I have used it for NA practices before but I haven't put it up for FH before because NA can't even fill Wolf and I don't want to share the stage, but if no one else is going to try, you'd be damn sure I am.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Lt.Galpin on 11-03-2011, 20:03:02
yeah dude, try it!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 11-03-2011, 20:03:42
Unfortunatly im on a phone at work cause this 128 means a  fuck ton to me. But vicious are you saying your going try 128?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: killerbee256 on 11-03-2011, 21:03:58
Nice, it seems an 128 server arms race has started, even with out the code being released other modder/programmers have been inspired and have began to work on there own 128 player code.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Dnarag1M on 11-03-2011, 21:03:37
Now, people like you, make me want to donate to. So you can get a ton of beer for your kind work  8)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Kradovech on 11-03-2011, 22:03:28
I don't want to be a pessimist, but i recall PR optimised their code throughout the testing process, meaning this probably isn't that easy.

Then again, what do i know, Im no coder.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 11-03-2011, 22:03:38
Good evening everyone.

I don't like how Soppa handles this so far, so I'll make my small contribution.

Attached is a python script which changes two memory values in a running Windows dedicated BF2 server to 128. After that, the server reports a 128 player maximum, and in my limited local testing all seems to work well.

I do not know if this is enough, or there are some hidden problems which will kick in after the 65'th player will try to connect. However, I hope it's in some way useful. Cheers.

no offence, but i doubt is going to work, the first atempt by PR was just like your fix, it crashed at the 65 player, IIRC the guy that madethe first wrking 128 server was working on it for years.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 11-03-2011, 22:03:18
Shut it with them negative waves man! Have some faith!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RAnDOOm on 11-03-2011, 22:03:25
Shut it with them negative waves man! Have some faith!

What he says is right. This little script is not going to be able to play 128 stable.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 11-03-2011, 22:03:06
Negative waves!  Hopefully someone will fuck with it and make it stable.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Oberst on 11-03-2011, 23:03:33
World at War is testing BwWoosters Netcode. Everybody come and join. If this is stable, we might have found a solution.

We need still to reach the 65 ppl border.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 11-03-2011, 23:03:23
Im at fucking work right now dam it.. i want to try WTF.. god dam it!..  .. you know what would be epic?> 128 the airplanes tomorrow lol
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: psykfallet on 11-03-2011, 23:03:08
well it didnt work.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 11-03-2011, 23:03:34
Faith. Keep testing.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Oberst on 11-03-2011, 23:03:33
The server is listed as 128 players, but still seems to be full at 64 players. They keep testing and trying to find the bugs. It has been done before, so I doubt, that the WaW-coders wont find as solution.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Ajs47951 on 11-03-2011, 23:03:58
The server is listed as 128 players, but still seems to be full at 64 players. They keep testing and trying to find the bugs. It has been done before, so I doubt, that the WaW-coders wont find as solution.
i get the same thing
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 11-03-2011, 23:03:58
Faith. Keep testing.

YES BROTHER TELL THE WORD KEEP THE FAITH

FAITH !!!!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: [WaW]TC|Avrojet on 11-03-2011, 23:03:31
We're testing and getting good information using the BF2 debugger.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 11-03-2011, 23:03:50
We're testing and getting good information using the BF2 debugger.

YOU SEE THIS (edit) STUFF!? THIS IS WHAT IM TALKING ABOUT KEEP IT UP GET THE CHANT GOING

ONE- TWO- EIGHT.. ONE- TWO- EIGHT.. and my iconic Teamspeak login phrase... HEYO!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Killed By on 11-03-2011, 23:03:27
Yeah, I cant connect either, 64/128 is what the playerlist shows, claims to be full, sad Finn is sad. :'(
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: azreal on 11-03-2011, 23:03:54
Neighbor Kid, I understand your enthusiasm but you need to tone down the language a bit or I'll have to start deleting posts.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 11-03-2011, 23:03:07
Neighbor Kid, I understand your enthusiasm but you need to tone down the language a bit or I'll have to start deleting posts.

Understood.... HEYO!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RAnDOOm on 12-03-2011, 00:03:22
Im gonna tell this again....Not going to work... without the original 128 script.

Its that simple....
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LHeureux on 12-03-2011, 00:03:44
Keep faith
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Gezoes on 12-03-2011, 00:03:36
We're testing and getting good information using the BF2 debugger.

Steady as she goes, appreciate the effort!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 12-03-2011, 01:03:10
Im gonna tell this again....Not going to work... without the original 128 script.

Its that simple....

if this was my army you woulda been shot for you lack of faith in the cause.. theres a reason in Warhammer 40k im known as a commissar... you sir need to keep the faith dam it.. that or face the firing squad!
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 12-03-2011, 01:03:49
Well maybe what someone needs to do is find a legacy version of the bf2 server files for the demo, and/or the demo, and look over the code, line by line, for the difference. lol

keep it up avro. will you share the code if you find it? or is everyone going privateer now?

randoom, defiantly not the brightest crayon in the box.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Tiny on 12-03-2011, 01:03:52
Just have patience, appreciate that there are people who are working on it and if they crack it are going to share it.

I'm sure it's pretty damn difficult.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 12-03-2011, 01:03:36
im contemplating PMing Tema to see if he is willing to help us shortly.. contemplating..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RAnDOOm on 12-03-2011, 02:03:33
randoom, defiantly not the brightest crayon in the box.

Maybe not, but im almost always right. And in this case im afraid im right again.

How is your "mini-mod" going by the way ?  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 12-03-2011, 02:03:16
We're testing and getting good information using the BF2 debugger.

please enlighten me i know tonights works on it have not succeded but tell me is there hope for it being worked on by pepper n such to test again?
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: General_Henry on 12-03-2011, 04:03:47
I'm joining to help.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 12-03-2011, 05:03:09
hopefully WAW will do more testing tomorrow..
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: LtnGeorge on 12-03-2011, 12:03:41
Waw will be doing shitton's off planes and ships tomorrow ;)
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Neighbor Kid on 12-03-2011, 13:03:10
Waw will be doing shitton's off planes and ships tomorrow ;)

yea but with info from today i believe the will be testing this.. if we lose the 128 ability i fear a major blow will be dealt to the community in disappointment.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: RAnDOOm on 12-03-2011, 14:03:42
Waw will be doing shitton's off planes and ships tomorrow ;)

yea but with info from today i believe the will be testing this.. if we lose the 128 ability i fear a major blow will be dealt to the community in disappointment.

The community will remain has it always has. No problem there.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Nissi on 12-03-2011, 15:03:49
I believe the community would have been dissapointed when the devs had said no just for the sake of it. But they way we lose the possibility to play on a 128er is understandable for everyone. So the rationale of the community to not pay money for a person with unclear intentions is quite impressing.

I'm sure that our devs will find a way (if needed) to get to a own code as well.  ;D
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: SiCaRiO on 12-03-2011, 15:03:51
i dont think they will write the code again, when its already avalible from two guys, soppa and tema . plus, altrough it has been proven to be possible to have 128 players, people need to remeber that is very VERY complicated, and that this is just possible thanks to years of work , possible since release of bf2.

so if the code is not provided, dont espect rhe FH2 devs to write it themselfs
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Soppa on 12-03-2011, 18:03:25
Donations reached 100% goal, server will be up next month for 24/7.
Thanks to everyone who made donation and made this possible.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Vicious on 12-03-2011, 21:03:32
Looks like were done here.
Title: Re: Fh2 128 Players: Biggest thing since sliced bread.
Post by: Thorondor123 on 12-03-2011, 22:03:27
Aaah why can people still lock their own threads!? D:

You are kind of right, though. There is the Soppa's thread where you can discuss the financial details and the 128p feedback thread in the feedback forum.

If you have not noticed it, please take a look and post all the issues and feedback there:
http://fhpubforum.warumdarum.de/index.php?topic=14038.0