Author Topic: War Thunder  (Read 118618 times)

Offline siben

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Re: War Thunder
« Reply #1545 on: 01-06-2014, 14:06:18 »
Do all evenly first so you have at least 150 'levels' on the crew, then you buy the upgrade, then you can choose what to do with the crew, vitality seems to be very important. View not so much if you play historical like most here. since its is you own eyed that will spot them then. there is no viewrange like in WoT
« Last Edit: 01-06-2014, 14:06:40 by siben »

Offline hOMEr_jAy

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Re: War Thunder
« Reply #1546 on: 01-06-2014, 18:06:42 »
Thanks for the answe, Siben. Though I´ve got to admit that I mainly play arcade mode, so I thought increasing my crews visibility skills would help finding targets faster. Vitality means that the crew will be less injured by impacting hits?
And so he spoke, and so he spoke, that lord of Castamere,
But now the rains weep o'er his hall, with no one there to hear.
Yes now the rains weep o'er his hall,
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Offline siben

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Re: War Thunder
« Reply #1547 on: 01-06-2014, 18:06:15 »
If you hover your mouse over the name of the skill it will give you some info on it. I do what i think is most interesting. honestly i don't know what it all does exactly.

Offline Sander93

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Re: War Thunder
« Reply #1548 on: 01-06-2014, 19:06:48 »
I'd focus on reloading and aiming skills. With all these invinsible tanks every second counts in 1v1 engagements.

Offline Butcher

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Re: War Thunder
« Reply #1549 on: 01-06-2014, 20:06:50 »
Every five or so points on reload time it gives you 0.1 sec faster reload speed. This isn´t that worthwhile. But if you spend your points on the cheap perks, you can level up the crew really fast. For the Panzer IV H for example you need a crew level of 200 to buy an expert crew. This then gives you 30 points on reload and half a second faster reload times.
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Offline THeTA0123

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Re: War Thunder
« Reply #1550 on: 01-06-2014, 22:06:04 »
focus first on vitality. my tiger tanks survivability increased alot when i upgraded all my crew members vitality over 60
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Offline Sander93

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Re: War Thunder
« Reply #1551 on: 01-06-2014, 23:06:55 »
I'm done with this untill they fix the damage models.

I can fire 88mm at T-44s all day long and they don't give a shit, but if they manage to get one side shot their 85mm instakills my Tiger II. I'm getting really tired of this shit.

Offline Dukat

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Re: War Thunder
« Reply #1552 on: 01-06-2014, 23:06:54 »
This is what I did regarding view distance:
Loader: 5
Radio Operator: 10
Driver: 15
Gunner: 20
Commander: 25

After having initiated these steps with a difference of 5, I raise them occasionally keeping the relations. I don't have serious problems so far.

But once you reach a value of 30, you neeed at least 10 skillpoints to upgrade to 31 anyway.

But as Theta said, Vitality seems to be key.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline THeTA0123

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Re: War Thunder
« Reply #1553 on: 01-06-2014, 23:06:27 »
I'm done with this untill they fix the damage models.

I can fire 88mm at T-44s all day long and they don't give a shit, but if they manage to get one side shot their 85mm instakills my Tiger II. I'm getting really tired of this shit.
your not allowed to say that!!!!!

But yeah, you are right. The german tanks die way faster by shells then russian ones.
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Offline McCloskey

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Re: War Thunder
« Reply #1554 on: 02-06-2014, 16:06:35 »
So far I haven't bounced off a SINGLE T34 shell below ~250 m in a Tiger. Yes, I'm angling that heavy mofo. A few minutes ago, I fire an 88 shell into T34's turret at less than 50 m. No damage. Yeah, screw this. FH2.4 tanking was way more fun than this.

Offline siben

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Re: War Thunder
« Reply #1555 on: 02-06-2014, 16:06:54 »
Am i the only one here still flying the aircraft?

Offline THeTA0123

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Re: War Thunder
« Reply #1556 on: 02-06-2014, 17:06:58 »
I stuka'd a IS1 today

it felt good

really good.

Personally, i am looking more forward to combined Aerial/naval warfare
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Offline Sander93

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Re: War Thunder
« Reply #1557 on: 02-06-2014, 19:06:25 »
I don't know, it all looked so good on paper. Now that we're experiencing combined land and air battles though it becomes clear it's not really such a fairy tail after all. Planes and ground vehicles are very hard to balance, because one will always be defenseless against the other. A tank (at least not currently) can't defend itself against a dive bomber and will die helplessly, while on the other hand a plane would be incredibly vulnurable to player controlled AA vehicles.

It's sort of a lose-lose situation; dying by something you couldn't do anything about isn't fun for the players, I don't really know how to explain it. I imagine ships/planes action to be too accurate ship AA versus too accurate plane bombs; take any of those features away though and the players will complain about not being able to hit anything. Keep it, and everyone will complain it's too easy to get killled by the other.

It's a game for masses instead of histrocial/realism enthousiasts and as such can not really be balanced with historical factors such as highly inaccurate AA guns/crews or bombs. I hope Gaijin will manage to pull it off but I'll remain pretty skeptical because it will be easy to screw it up.
« Last Edit: 02-06-2014, 19:06:54 by Sander93 »

Offline Steel_Lion_FIN

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Re: War Thunder
« Reply #1558 on: 02-06-2014, 21:06:39 »
I stuka'd a IS1 today

it felt good

really good.

Personally, i am looking more forward to combined Aerial/naval warfare

Stuka'd a KV-1 and a T-34-57 on one pass.

Yesterday I stuka'd an su-122, a t-34 and a KV-something on one pass.

So... Yeaaah, it feels great.
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Offline [130.Pz]S.Lainer

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Re: War Thunder
« Reply #1559 on: 03-06-2014, 00:06:03 »
Open to PS4 come tomorrow.  So feel free to pray on us PS4 noobs!
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