Author Topic: The Battle for Sfakia 64  (Read 23274 times)

Offline Toddel

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The Battle for Sfakia 64
« on: 29-03-2009, 12:03:09 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline Eat Uranium

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Re: The Battle for Sfakia 64
« Reply #1 on: 11-04-2009, 01:04:43 »
I'd call this map the gem in the crown of FH2.0.  Other gemstone quality maps may have come in the patches, but this one will always be there for me.

I would however quite like to see push mode added to it.  Im not sure quite how it would work, but I invisage it as thus: To begin, the Germans can only capture the rearguard, west road and upper town.  The rearguard is needed to capture the monastry and the command post.  The monastry is also linked to the command post to allow brits holed up there to breakout back into the town.  The upper town and command post are needed to capture the square.  The brits need to hold the square to recap the west road and upper town.  The square needs to be taken to make the harbour vulnerable.  The rearguard and harbour could be non recapable.


Otherwise, I can't think of much this map could do with (except prehaps a lafette).
« Last Edit: 11-04-2009, 01:04:13 by Eat Uranium »

Offline Schneider

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Re: The Battle for Sfakia 64
« Reply #2 on: 11-04-2009, 02:04:11 »
I'm not sure this needs push map. I have often seen two good teams playing against each other; however the germans lost because they capped the flags in the wrong order - so the brits fell into their back, the germans could not defend the flag to all fronts AND cap new flags on that way. It's quite a hectic map already, I fear making it a pushmap might result in a slaughterhouse worse than, I dunno, Battle of Pavlov.

Offline Slayer

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Re: The Battle for Sfakia 64
« Reply #3 on: 11-04-2009, 18:04:27 »
I think it will be less hectic with a pushmode. But I like hectic maps, so a pushmode is not necessary. Most of the times the game plays out very nicely on this one. And I like to start by conquering West Road, so... ;)

Offline VonMudra

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Re: The Battle for Sfakia 64
« Reply #4 on: 12-04-2009, 00:04:03 »
I usually go for the roadblock.  I love fighting along that long valley, even if its only me and the lone brit defending that flag :P

Offline Fuchs

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Re: The Battle for Sfakia 64
« Reply #5 on: 12-04-2009, 00:04:59 »
Hm yes. Not agreeing with push map but with the fact some places would be uncapable when lost for Brits. Rearguard for example. Maybe Monastry too so they got a nice defensive line.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline 508th PIR Hawkeye

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Re: The Battle for Sfakia 64
« Reply #6 on: 14-04-2009, 14:04:59 »
Well the thing that annoys me the most when I play this map (as Brittish) is that the Germans can sneak through your lines... So I agree with Uranium here although I would suggest to have a double push mode so the fight is devided into two fronts (and the Germans keep there original spawns in this case).
"The American Paratrooper exists to give the  enemy soldier the best chance to die for his country." -- Gen. George Patton

Offline Fuchs

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Re: The Battle for Sfakia 64
« Reply #7 on: 14-04-2009, 15:04:48 »
Haha I had some great fun a couple of times while playing against some 101st guys, don't know if it was you. Hell, I really think I was annoying with that MP40.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline 508th PIR Hawkeye

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Re: The Battle for Sfakia 64
« Reply #8 on: 14-04-2009, 21:04:10 »
Haha I had some great fun a couple of times while playing against some 101st guys, don't know if it was you. Hell, I really think I was annoying with that MP40.

If it was tonight, yes I was there  ;)
"The American Paratrooper exists to give the  enemy soldier the best chance to die for his country." -- Gen. George Patton

Offline Fuchs

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Re: The Battle for Sfakia 64
« Reply #9 on: 14-04-2009, 22:04:58 »
Nope wasn't today. Yesterday I guess.

And what the hell? My post says TODAY 14:00 hours. (plus some minutes) at that moment I was cycling from school to home and I am assured I posted that yesterday.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline 508th PIR Hawkeye

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Re: The Battle for Sfakia 64
« Reply #10 on: 15-04-2009, 13:04:53 »
Options

1. The forum has a different timezone

2. You gotta reset your timezone to GMT + 2 (summertime)
"The American Paratrooper exists to give the  enemy soldier the best chance to die for his country." -- Gen. George Patton

Offline Fuchs

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Re: The Battle for Sfakia 64
« Reply #11 on: 15-04-2009, 14:04:52 »
It's on my timezone  :P I've set those settings when registering.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline VonMudra

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Re: The Battle for Sfakia 64
« Reply #12 on: 17-04-2009, 05:04:26 »
Yeah, mine is having the same problem...its odd =/  It's set to pacific, but it still does not show the right times.

[130.Pz]S.Tiemann

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Re: The Battle for Sfakia 64
« Reply #13 on: 17-04-2009, 06:04:09 »
mine never has :S

Offline Mr_Cheese

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Re: The Battle for Sfakia 64
« Reply #14 on: 17-04-2009, 22:04:53 »
Ok guys, more specific map-related discussion please. :)

Re: push mode. I won't add it as the map will lose its chaotic dynamics.