Thanks alot lads! this is an independent project i,m working on. I have overhauled effects in many games for over 5 years now. I make my own animated textures and i code the effects to feel visceral and close to real life. Its true...the dust should linger alot longer and yes these are meant to show up on Heavy Explosive shells rather then AT shells, i actualy already fixed that. The cannon muzzle should be bigger and stay longer but its a game and you need to see what you are firing at without a massive troll cloud in front of you, BUT everything is possible. One can make it look real and confortable at the same time. Love sharing opinions on these and the feedback helps me alot.
I will post more footage