Are you asking how to hack the game? - cuz that would be just being a douch and if you got a reply @ all, you would only get the reply of some unscrupulous modder if that.Or are you talking about in coop?
GeometryTemplate.setSubGeometryLodDistance 1 0 10GeometryTemplate.setSubGeometryLodDistance 1 1 20ObjectTemplate.active aa_nco_soldierObjectTemplate.networkableInfo BasicInfoObjectTemplate.hasMobilePhysics 1rem ObjectTemplate.hasMobilePhysics 0ObjectTemplate.collisionGroups 16ObjectTemplate.CullRadiusScale 6ObjectTemplate.castsDynamicShadow 1ObjectTemplate.aiTemplate SoldierObjectTemplate.inventorySize 10ObjectTemplate.manDownCameraOffsetInDof 0.1ObjectTemplate.manDownCameraOffsetInUp 0.1ObjectTemplate.ragdollLandedDelay 4ObjectTemplate.drag 1.0ObjectTemplate.mass 100ObjectTemplate.hasCollisionPhysics 1ObjectTemplate.hasResponsePhysics 1ObjectTemplate.SprintRecoverTime 1ObjectTemplate.SprintDissipationTime 99ObjectTemplate.SprintLimit 0.05ObjectTemplate.SprintLossAtJump 0.01rem ObjectTemplate.Grip 20rem ---BeginComp:Armor ---ObjectTemplate.createComponent ArmorObjectTemplate.armor.maxHitPoints 99999999ObjectTemplate.armor.hitPoints 99999999ObjectTemplate.armor.wreckhitpoints 320ObjectTemplate.armor.defaultMaterial 24ObjectTemplate.armor.explosionForceMod 25ObjectTemplate.armor.explosionForceMax 1000ObjectTemplate.armor.TimeToStayAsWreck 30ObjectTemplate.armor.timeToStayafterDestroyed 1ObjectTemplate.armor.angleMod 1ObjectTemplate.armor.wreckExplosionForceMod 0ObjectTemplate.armor.wreckExplosionForceMax 0ObjectTemplate.armor.criticalDamage 25ObjectTemplate.armor.hpLostWhileCriticalDamage 0.4ObjectTemplate.armor.addArmorEffect 25 e_dstate_soldier_near_death 0/0/0 0/0/0ObjectTemplate.armor.addArmorEffect 0 e_bloodpuddle 0/0/0 0/0/0ObjectTemplate.armor.addArmorEffectSpectacular 0 e_bloodpuddle 0/0/0 0/0/0ObjectTemplate.armor.addArmorEffect -1 e_bloodpuddle 0/0/0 0/0/0ObjectTemplate.armor.addArmorEffectSpectacular -1 e_bloodpuddle 0/0/0 0/0/0rem ---EndComp ---rem ---BeginComp:Radio ---ObjectTemplate.createComponent RadioObjectTemplate.Radio.spottedMessage infantry_spottedrem ---EndComp ---ObjectTemplate.collisionMesh Soldier_CollisionMeshrem *** Animation ****ObjectTemplate.skeleton1P Objects/Soldiers/Common/Animations/1p_setup.skeObjectTemplate.skeleton3P Objects/Soldiers/Common/Animations/3p_setup.skeObjectTemplate.animationSystem1P Objects/Soldiers/Common/Animations/AnimationSystem1p.incObjectTemplate.animationSystem3P Objects/Soldiers/Common/Animations/AnimationSystem3p.increm StandObjectTemplate.poseCameraPosition 0 0/0.47/0.1rem CrouchObjectTemplate.poseCameraPosition 1 0/-0.05/0.1rem ProneObjectTemplate.poseCameraPosition 2 0/-0.63/0.1rem boneName, material, offset, radius, lengthObjectTemplate.setSkeletonCollisionBone left_upperleg 24 0/0.03/0 0.09 -0.35 ObjectTemplate.setSkeletonCollisionBone right_upperleg 24 0/0.03/0 0.09 0.35ObjectTemplate.setSkeletonCollisionBone left_lowerleg 77 0/0.03/0.02 0.08 -0.32 ObjectTemplate.setSkeletonCollisionBone right_lowerleg 77 0/0.03/0.02 0.08 0.32 ObjectTemplate.setSkeletonCollisionBone head 25 0/-0.02/0.02 0.07 -0.08 ObjectTemplate.setSkeletonCollisionBone spine2 24 0/-0.05/-0.03 0.15 -0.16 ObjectTemplate.setSkeletonCollisionBone spine3 24 0/-0.03/0.02 0.16 -0.05 ObjectTemplate.setSkeletonCollisionBone right_shoulder 77 0.01/0.03/0 0.06 0.2 ObjectTemplate.setSkeletonCollisionBone right_low_arm 77 -0.01/0.03/0 0.045 0.18 ObjectTemplate.setSkeletonCollisionBone left_shoulder 77 0.01/0.03/0 0.06 -0.2 ObjectTemplate.setSkeletonCollisionBone left_low_arm 77 -0.01/0.03/0 0.045 -0.18 ObjectTemplate.addTemplate SoldierCameraObjectTemplate.setPosition 0/4.1/0ObjectTemplate.addTemplate e_sold_swimObjectTemplate.active S_aa_nco_soldier_DeathObjectTemplate.createdInEditor 1ObjectTemplate.soundFilename Common/Sound/FH2British/local/dying1.ogg,Common/Sound/FH2British/local/dying2.ogg,Common/Sound/FH2British/local/dying3.ogg,Common/Sound/FH2British/local/dying4.ogg,Common/Sound/FH2British/local/dying5.ogg,Common/Sound/FH2British/local/dying6.ogg,Common/Sound/FH2British/local/dying7.ogg,Common/Sound/FH2British/local/dying8.oggObjectTemplate.loopCount 1ObjectTemplate.is3dSound 1ObjectTemplate.volume 1 ObjectTemplate.reverbLevel 0.8ObjectTemplate.position 0/0.8/0ObjectTemplate.pitch 0.94ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.03/ObjectTemplate.volumeEnvelope 0/1/0/1/0/0/ObjectTemplate.minDistance 2ObjectTemplate.halfVolumeDistance 6ObjectTemplate.active S_aa_nco_soldier_ReviveObjectTemplate.createdInEditor 1ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Cough/cough_01.wav,Objects/Soldiers/Common/Sound/Cough/cough_02.wav,Objects/Soldiers/Common/Sound/Cough/cough_03.wav,Objects/Soldiers/Common/Sound/Cough/cough_04.wavObjectTemplate.loopCount 1ObjectTemplate.is3dSound 1ObjectTemplate.volume 0.75 ObjectTemplate.reverbLevel 0.8ObjectTemplate.position 0/0/0ObjectTemplate.pitch 0.88ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.85/0.88/ObjectTemplate.volumeEnvelope 0/1/0/1/0/0/ObjectTemplate.minDistance 1.5ObjectTemplate.active S_aa_nco_soldier_SwimObjectTemplate.createdInEditor 1ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_stroke_01.wav,Objects/Soldiers/Common/Sound/Swim/swim_stroke_02.wav,Objects/Soldiers/Common/Sound/Swim/swim_stroke_03.wavObjectTemplate.loopCount 1ObjectTemplate.is3dSound 1ObjectTemplate.volume 0.86ObjectTemplate.reverbLevel 0.8ObjectTemplate.position 0/0/0ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/ObjectTemplate.minDistance 2ObjectTemplate.active S_aa_nco_soldier_Swim_SprintObjectTemplate.createdInEditor 1ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_sprint_01.wav,Objects/Soldiers/Common/Sound/Swim/swim_sprint_02.wav,Objects/Soldiers/Common/Sound/Swim/swim_sprint_03.wavObjectTemplate.loopCount 1ObjectTemplate.is3dSound 1ObjectTemplate.volume 0.96ObjectTemplate.reverbLevel 0.8ObjectTemplate.position 0/0/0ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/ObjectTemplate.minDistance 2ObjectTemplate.active S_aa_nco_soldier_Swim_StillObjectTemplate.createdInEditor 1ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_still_01.wav,Objects/Soldiers/Common/Sound/Swim/swim_still_02.wav,Objects/Soldiers/Common/Sound/Swim/swim_still_03.wavObjectTemplate.loopCount 1ObjectTemplate.is3dSound 1ObjectTemplate.volume 0.73 ObjectTemplate.reverbLevel 0.8ObjectTemplate.position 0/0/0ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/ObjectTemplate.minDistance 1.5