Forgotten Hope Public Forum

Forgotten Hope 2 => Tactics & Tutorials => Topic started by: THeTA0123 on 05-12-2009, 14:12:39

Title: Canucks=Operation totalize how to win
Post by: THeTA0123 on 05-12-2009, 14:12:39
Operation Totalize. One of the largest battles in the Normandy release. 2 large armies fighting over eachother.

12 tanks and 3 aircraft vs 9 tanks,2 aircraft and a shitload of Anti tank guns and Anti aircraft guns

As i played this map for many and many and many times, their is a conclusion i made= The germans win the far majority of it. Some people seems to argue that the map is balanced, but i found a good number of people who have agreed with me.

Yet why do the germans win this map alot? Easier way of fighting? Better defenses? German Biasism??(jk  :D )

After some thinking and i believe many people will agree on this. It is the way the public plays this map.

Let me present to you a common operation totalize round. This can be seen on the most Public servers like Hslan and such.

This is what the public does when they are the canadian team=
-They go for the 2 flags windmill and Factory
-German armor reaches river
-They smash any allied tank who dares to get across and snipe allied tanks across the river
-Ticket bleed is still on for the allies
-Luftwaffe is still protected by aa guns and the Wirbelwind on the other side of the river
-The people playing the canadian team doesnt know what to do next
-................
-PROFIT!

This is what happens in lets say 70% of the games. When 2.2 was released, it took me 2 days to see the allied team winning the map. It has improved, but many people still make the same mistake

So here is a little explanation on what is the best way to win this map.

This is what the general player does=
(http://img708.imageshack.us/img708/3816/naamloosjx.jpg)
A simple straight forward= take the 2 closest flags to the main base.
Capturing these 2 will result in a most likely stalemate in wich the germans have a clear better situation

The following tactic i will post, is the best imo. i did this tactic with many diffrent squads (IRISHFORCE [hslan.irishfolk] 8th army [Zie mighty Desert-rat40-45] Teamplay[Led by any hslan] Lumberjack and so on)
And while this tactic was not always 100% succesfull, it is the best one aviable.

The first thing you need to do, is to capture the batteries= Flak and artillery. Why not the HQ? Because if you only capture the HQ (in the yellow color on the pic below), you run the risk of being backattacked by infantery. By the time you have these batteries (either is good, but flak battery is best defendable) you go for the Communications HQ.
Once you have this flag, get any armor up their ASAP. The best choises are the achilles, Churchill MKIV(6PDR) and Firefly. The churchills might need some time to get their, but they are fantastic as a defender. Is it on the bridge on flak battery, or behind the bocage near communication HQ, they can hold their ground. but you must be aware of the panther tank, as this can be your death real quick.
Cromwells are very good in the capturing themself, as they are really fast and can get into ambush position

The theory is simple=Capture the rear flags, Get tanks up there, defend
After that, a small team(probaly the still uncommon public) can take factory and windmill.
Admitted, these tactics arent gonna be always succesfull, as the germans have good advantages on this map, but once you follow this tactic, and take those flags, this map can turn from a boring, ragequitting allied team stalemate, into a very fun round in wich both teams can have a fair game

Take note, if you lose your tanks, the germans will tankrape your position, so keep tanks up to those flags.

So as stated on the map in the following order=
-Capture the batteries. Flak battery primary, Artillery is also good but less defendable
-Capture the communications HQ
-Capture or hope somone captures the first flags
*Try to defend using these positions with armor
(http://img707.imageshack.us/img707/1733/optotalize.jpg)

I hope this will help some people in winning this fun but very difficult map.
Title: Re: Canucks=Operation totalize
Post by: Ts4EVER on 05-12-2009, 14:12:30
I agree with that. Flak battery works best, as you can cross the river without passing two german cps.
Title: Re: Canucks=Operation totalize how to win
Post by: Coca-Cola on 05-12-2009, 17:12:19
I disagree with you on the whole don't cap HQ until you've got arty and flak batteries, mostly for your adding of arty, because the Germans are just as close, if not a bit closer, to arty to launch an infantry attack; the only criteria for me attacking either flak or HQ, I'll however usually go for flak with its' hard-hitting and well-placed 88 which you need to have mentioned, is how many tanks are in the way. You can definitely only cap HQ, though it helps to have flak of course, due to the well-placed hedgerow in-between the axis main and said flag in which you can hide very well with a PIAT, since German tanks will also then congregate around this flag relieving pressure on the mass amount of Canadian armour. The part about the 88 needs repeating as not enough people get on it or repair it once it's down...<- so yeah that. :P
Operation Totalize. One of the largest battles in the Normandy release. 2 large armies fighting over eachother
What, I've never received either army as a prize for winning; am I missing out?
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.Corvax on 05-12-2009, 18:12:59
Yoouuuuuuu takez my tactic and dont even bother to name the real leader of the "Teamplay" Squad .. any hslan .. pöh :o Prepare to get tk'ed when i see you next time :p
Title: Re: Canucks=Operation totalize how to win
Post by: Desertfox on 05-12-2009, 18:12:33
Yoouuuuuuu takez my tactic and dont even bother to name the real leader of the "Teamplay" Squad .. any hslan .. pöh :o Prepare to get tk'ed when i see you next time :p
good thing I don't always join your squad
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.Corvax on 05-12-2009, 18:12:30
Good thing i actually dont let anybody join, huh ? :O
Title: Re: Canucks=Operation totalize how to win
Post by: Desertfox on 05-12-2009, 19:12:35
probably
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 05-12-2009, 20:12:31
Yoouuuuuuu takez my tactic and dont even bother to name the real leader of the "Teamplay" Squad .. any hslan .. pöh :o Prepare to get tk'ed when i see you next time :p
Cool, now i get Teamkilled Double as much?AWESOME!!  :D
I know you are the thriving force behind TEAMPLAY dont worry ;)


@Coca-cola  this is the sole reason why flak battery or artillery battery should be capped. Both batteries can lay heavy artillery fire on the HQ, Especialy Flak battery. If you capped flakbattery, and after a while you lost HQ, you can still fall back to the flak battery and recap the HQ. Both batteries are difficult to defend, but holding those points is vital

Plus if you dont take the flak battery, its 88 and Pak 40 can backattack any armour you brought along

Title: Re: Canucks=Operation totalize how to win
Post by: General Tso on 05-12-2009, 22:12:06
Good strategy, I always go for Flak before the first two flags.  I've had some of the best firefights at that flag...
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.totaler_humbug on 06-12-2009, 00:12:47
Teamplaysquad even lets Brits fly on Crete
(http://img121.imageshack.us/img121/2000/screen016y.jpg)
By totaler_humbug (http://profile.imageshack.us/user/totaler_humbug) at 2009-12-05
Title: Re: Canucks=Operation totalize how to win
Post by: luftwaffe.be on 06-12-2009, 00:12:49
good thing you took a screen while I was TK'ing  :P
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 06-12-2009, 00:12:13
Corvax can do much better then that Luftwaffe.be mate
Title: Re: Canucks=Operation totalize how to win
Post by: Desertfox on 06-12-2009, 02:12:05
Corvax can do much better then that Luftwaffe.be mate
Well, he is the expert.....
Title: Re: Canucks=Operation totalize how to win
Post by: Torenico on 06-12-2009, 03:12:12
(http://screenshot.xfire.com/screenshot/natural/eb5ca0a4a847ee0ffd2cd415e40e18d171c2c77b.png)

This happend yesterday. We had all flags exept for the HQ.. pretty nice round i must say.
Title: Re: Canucks=Operation totalize how to win
Post by: Aggroman on 06-12-2009, 14:12:21
Teamplaysquad even lets Brits fly on Crete
(http://img121.imageshack.us/img121/2000/screen016y.jpg)
By totaler_humbug (http://profile.imageshack.us/user/totaler_humbug) at 2009-12-05

You can walk into the Ju-52? Oo
Didn't knew that...
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.totaler_humbug on 06-12-2009, 15:12:36
Yeah, but at first you have to get on the wing  8)
Title: Re: Canucks=Operation totalize how to win
Post by: Ts4EVER on 06-12-2009, 16:12:34
Yesterday I was in an awesome squad and we capped the backflags, but lost anyway.
Problem:
The squad leader was awesome and stayed alive almost the whole round, so we respawned behind their lines time and time again, but we couldn't hold the flags for long, as our tank support was unable or unwilling to cross the river and holding off waves of Stugs and Tigers with only infantry is extremely hard.
Title: Re: Canucks=Operation totalize how to win
Post by: Fuchs on 06-12-2009, 20:12:32
Best tactic for this map is to get a main force distracting the enemy at Flak Battery and Factory so they think it's a normal assault and then get a good squad to flank and take HQ which cuts off their main Panzer and transport supply as some well trained PIAT gunners can take out any approaching German tanks.

Then it's just a matter of Achilles vs Tigers and taking out 88's.
Title: Re: Canucks=Operation totalize how to win
Post by: Natty on 07-12-2009, 08:12:22
IMO the problem with totalize is that it has the default bleed value of vanilla bf2. the tickets go down in an insane rate of 20 per minutes, which causes the canadians to bleed so much, that once they get a foothold and secure some bases, the round is over or they have like 20 tickets left.. so there is very rarely any climatic ending, the round just snaps and ends prematurely, just when it gets interesting...
this is discussed internally at the moment.
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 07-12-2009, 17:12:14
That and the fact that this is a map wich needs to be played Tactical everytime for the canucks.

Dont get me wrong, i like the challenge on this map, but the average Pubbie doesnt :(

Lowering the ticketbleed might be a huge help


And the new Crusader AA MKIII <3

At the moment, getting the Batteries and the HQ is the best tactic for the canucks, but they need to cooperate. Both armor, infantery as Airforce. And thats what the germans dont need to do as much.
Title: Re: Canucks=Operation totalize how to win
Post by: granpa_jo on 07-12-2009, 19:12:23
I would split my forces into three groups.  

Group A, would be 1/4 of the tanks, and would cut to the east, and move into factory to stay out of sight of the guns at windmill.  

Group B, would be 1/2 of the tanks, and would push up the middle to harry the AT guns, and any german tanks.  More of a delaying action.

Group C, would be the remainder of the tanks, and fast movers, read: jeeps and half tracks.  They would push to Flak, and while the infantry was working on taking the flag, any tank and AT assets would move from the flag to positions to fire on the bridge area, and the rear of the german tanks that crossed.  

After those two flags were taken, I'd consolidate my hold on them, then have the two groups north of the river work on getting windmill, while flak group stayed put and held on to it, and used its assets to try and supress the luftwaffe.
Title: Re: Canucks=Operation totalize how to win
Post by: Kelmola on 07-12-2009, 20:12:20
Staying put at the Flak battery only, without also capping the Arty battery, might not be so easy. The Nebelwerfer at the arty battery can (with a bit of practice) direct-fire (ie. without a spotter!) straight at the Pak40 & 88 on the southern edge of the Flak battery hill, not to mention suppressing any infantry on the said flag as well, AND the battery also holds a 88 and (movable) PaK. I would leave Group A to defend the Factory flag (if they even try to seriously cap it) and move B fast across the river to capture Artillery battery. Once that is taken - and only then - can Windmill be taken by Group A (since Germans must try to recap Arty battery to be able to get out of their SE uncap, most of their troops will spawn in either of the mainbases or Comms HQ, leaving Windmill relatively lightly defended).

Also, taking the Arty battery means that the PaK and 88 can be used to knock out Germans trying to advance from direction of the Comms HQ to either flag, instead of paranoidically keeping an eye on the arty battery's 88, PaK and the said Nebelwerfer. Plus, the 88 and PaK help to keep the Germans at their SE main, enabling the guns at FlaK battery to concentrate on the SW approaches.
Title: Re: Canucks=Operation totalize how to win
Post by: NTH on 08-12-2009, 12:12:38
All this display of tactil knowledge is nice and dandy, but the major factor in deciding if this map will be lost or won by our brave Candian soldiers has to with, wait for it .......... how many players are camping the planes !!!!! ;)

Eight players camping for planes is major fail for this map.
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 08-12-2009, 18:12:13
AFAIK barely anyone camps the planes because they are shot 10 seconds after take-off
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.totaler_humbug on 08-12-2009, 23:12:04
HA! Eight people camping for a plane? That´s nothing!
Check this out. Normal pubbie round on Lebisey, few people camping for Shermans.
And: Yes! That´s no fake, just a normal day on hslan  :-X

(http://img43.imageshack.us/img43/8214/screen014m.png)
By totaler_humbug (http://profile.imageshack.us/user/totaler_humbug) at 2009-12-08
Title: Re: Canucks=Operation totalize how to win
Post by: Paasky on 09-12-2009, 01:12:59
(http://img43.imageshack.us/img43/8214/screen014m.png)
By totaler_humbug (http://profile.imageshack.us/user/totaler_humbug) at 2009-12-08
"That's my tank eh."
"YOUR MOTHER WAS A BEAVER!"
Title: Re: Canucks=Operation totalize how to win
Post by: Ionizer on 09-12-2009, 04:12:39
http://img43.imageshack.us/img43/8214/screen014m.png
By totaler_humbug (http://profile.imageshack.us/user/totaler_humbug) at 2009-12-08
"That's my tank eh."
"YOUR MOTHER WAS A BEAVER!"

Except, you know, it's the British on Lebisey...
Title: Re: Canucks=Operation totalize how to win
Post by: Die Happy on 09-12-2009, 10:12:43
HA! Eight people camping for a plane? That´s nothing!
Check this out. Normal pubbie round on Lebisey, few people camping for Shermans.
And: Yes! That´s no fake, just a normal day on hslan  :-X

(http://img43.imageshack.us/img43/8214/screen014m.png)
By totaler_humbug (http://profile.imageshack.us/user/totaler_humbug) at 2009-12-08

damn this type of vehicle camping makes me wanna go all "josey wales" on them and drop a couple of mils bombs in there. (and quickly disconnect before they explode)
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.totaler_humbug on 09-12-2009, 12:12:59
Indeed, was thinking about an Satchelcharge.
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.Corvax on 09-12-2009, 14:12:38
Step aside ! Im brave enough to pull the pin :O
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.totaler_humbug on 09-12-2009, 14:12:02
13*(-4)= -52

Then you should get an award!
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 09-12-2009, 18:12:53
Step aside ! Im brave enough to pull the pin :O
Rest assure ladies and gentlemen, he is SERIOUS
*runs like hell

Title: Re: Canucks=Operation totalize how to win
Post by: djinn on 10-12-2009, 16:12:15
I think with a map as large as that, it will really be good to have a commander in there - Does the map support commanders? Cuz random groups of Canucks can't break through those defenses except by some fluke or poor defense point... And the rest of the army spawning quickly at any flag capped across the river and hence, swarming the German defenses... rare indeed

With tanks breaking through at all points, infantry in tow, planees doing what they are supposed to be and taking out the AA and flakpanzer first, Jerry ought to have some fire up his arse. But it only works with a commander I think...and *cough* a way for SL seeing the over-all pciture *cough*
Title: Re: Canucks=Operation totalize how to win
Post by: Kokanee64 on 13-12-2009, 05:12:06
I think german tanks are just to damn Over Powered. I have attempted many times to destroy a German tank with every kind of allied tank and the only time I have any luck is with the british tanks. The shermans and churchills just DIE. In operation totalize whenever I use a sherman I can say 80% of the time I get up to or more than 3 hits on the german tank I am engaging without taking a single hit myself BECAUSE I would be DEAD if I took a SINGLE HIT.

The 1 time i killed a panzer was when it came over a hill at flakbattery and I could see its bottom, I SHOT THE DAMN THING IN THE VERY BOTTOM as it came over this steep hill and it didn't kill it. The driver decided to pull back and then try another run where i got a second shot off on its exposed bottom and i was quite shocked when it BLEW UP HAHAHAHAHAAHAHAHA...

Another time I drove up on a tiger tank behind artillery battery and got 2 shots off on its very back that did nothing, I THEN PRECEDED TO SHOOT IT 4 MORE TIMES IN THE BACK AND SIDES WHILE IT TURNED ITS TURRET AROUND AND BLEW ME UP!!!!!!! WTF!!!!!!

Also very rarely have i seen a german tank been blown up by a PIAT AT gun but I myself always get 1 shot no matter the direction by those DAMN PANZERFAUSTS!!!!

For this matter with operation totalize my personal opinion is that Hslan is full of noobish pubbers that aren't very good anyways so if you actually had like a coordinated "clan" you could probably win at any map with any resources that are given to you.
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 13-12-2009, 12:12:35
Welcome to the world of the allied army in FH2.

Taking out a german tank is difficult yes.
Why? Because almost all of their tanks can one shot kill your tank.
And your tank cannot always do that to theirs.
Now overpowerd is a big word, but i do have to say that the panther tank has been made a bit to strong. The reasons can be called "justified" but i still think that the panther should be one shot killed on the sides and rear by several Allied AT weapons. This is my opinion, i do NOT declare German biaism, stop this ridicilous thing

Yet let me give you some advise. I'll give you a step by step explanation on how to use allied tanks

sherman tank= As you may know, this thing gets easly killed by german tanks. The reason for this, is that the sherman was designed with infantery support in the primary goal. Not fighting other tanks. When the sherman was introduced, it could destroy any german tank and still survive shots from many Panzers

Even the Tiger tank at that time wassent a problem. The Americans dint took it serious, and thought that the Tank destroyer regiments, the units designed to fight panzer, could deal with them, as not many Tigers where gonna be build.
When the sherman went into war in 1943, it was still a good tank. When the allies first saw the Panther tank, they just thought it was just another 'Heavy tank'

This is where the greatest fault lied. When the allies invaded normandy, The composition of german tanks where=40% panzer IV, 10% Tigers   and 40% Panthers!

Now the sherman can do this with his 75MM gun

Panzer IV Ausf H= Immune to frontal shots(Wich is very lame, as it could achieve a frontal penetration), one shot for the sides and rear
Panther tank=Immune to frontal shots, 2 shots for sides and rear
Tiger tank=Immune to frontal shots, 4-6 on sides and 3 on rear(I think)
StuG=Same as Panzer IV ausf H

My advise= Ignore the Sherman on panzer heavy maps. Grab yourself a Firefly, or a achilles
The 17PDR armed Firefly and achilles can=

Panzer IV=No problem
Stug= No problemo
Tiger= It sometimes seems to survive a frontal shot, but i took some out with one(Aint it 7th Cav Priest?:D)
Panther=Can survive a frontal shot, no problem elsewhere.
APDS shells can easly lay waste to any german tank, but are only avaible for the Achilles(For now)

Churchill= Try to take the 6PDR version. Its APDS shells can engage any armor yet with diffrent results

The effects are somewhat simular to the REGULAR shot of the 17PDR. So take the above table

The churchill CAN survive 3-4 shots of Panzer IV ausf H, Tiger tank, Pak 40, marder/stug when they fire REGULAR ammo. Take panthers as your primary target, as they have no problem dealing with the churchill.

Cromwell= Same firepower as the sherman, but higher velocity ammunition. Hence easier aiming over distances. Use it speed to ambush panzers.


Regarding the PIAT, yes it is difficult to use. And with the usage of shurzen for all and allowing panthers to survive a side and rear shot, it is not like a panzerfaust. Yet the PIAT has many advantages over the panzerfaust.

1.You have 4 PIAT rounds compared to one panzerfaust
2.The PIAT does not produce any smoke and the projectile is difficult to see, hence giving the panzers no idea where the shot came from INCREASING your cover, not Guaranteeing it!
3. The PIAT, with a bit of training can be used far beyond its origenal maximum distance. Yesterday i killed a Wirbelwind on a range probaly 150M away from me.
4. The PIAT is much and MUCH easier and better to use against Trucks, APCS and............infantery! With a bit of training, the PIAT can become a good weapon against infantery, against people behind a wall for example, or in a room.
5.The PIAT has a longer range then the Panzerfaust AND is easier to aim from longer ranges.
6. The PIAT is badass
Title: Re: Canucks=Operation totalize how to win
Post by: Zoologic on 13-12-2009, 15:12:39
Ah THeTA, sure some of the Panzers are overpowered. But i feel to for Churchill tanks, their 94-100 mm frontal armour is somehow portrayed to be stronger in FH2.

IMO, due to not enough ticket advantage the Canucks have against the Germans, they must advance quickly. Most allied tanks are faster than axis tanks, you have to gain something from that advantage.
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 13-12-2009, 17:12:53
Nah i wouldnt say overpowerd. thats a large word
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.totaler_humbug on 13-12-2009, 18:12:12


Panzer IV Ausf H= Immune to frontal shots(Wich is very lame, as it could achieve a frontal penetration), one shot for the sides and rear
The Sherman can 2shot the P IV from the front. I also advise to aim with a Sherman, when head on a P IV, on the skirts to the side, as they count for sidearmour -> 1shot-kill

And never ever aim for the Turret, only when its a shure kill. Allways aim for the tracks
Title: Re: Canucks=Operation totalize how to win
Post by: Ts4EVER on 13-12-2009, 19:12:47
I drove a Sherman V today for some minutes on goodwood (something I usually never do, but a team mate was shot while repairing it and why let it going to waste). Anyway, a panzer IV is infront of me, I get one shot to the front, takes away about 80 percent of my health, I shoot too, get a hit indicator for the front and we both retreat behind something. I'd say it is definitely possible to harm a P4 from the front.
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 13-12-2009, 20:12:19
oooh never knew that. Thanks for letting me know....
Title: Re: Canucks=Operation totalize how to win
Post by: Desertfox on 13-12-2009, 22:12:05
oooh never knew that. Thanks for letting me know....
http://fhpubforum.warumdarum.de/index.php?topic=2871.0 this has all the weak points on it
Title: Re: Canucks=Operation totalize how to win
Post by: Captain Pyjama Shark on 14-12-2009, 01:12:30
I drove a Sherman V today for some minutes on goodwood (something I usually never do, but a team mate was shot while repairing it and why let it going to waste). Anyway, a panzer IV is infront of me, I get one shot to the front, takes away about 80 percent of my health, I shoot too, get a hit indicator for the front and we both retreat behind something. I'd say it is definitely possible to harm a P4 from the front.
Hmm, usually that is the point that I bail and run for my life.
Title: Re: Canucks=Operation totalize how to win
Post by: djinn on 14-12-2009, 10:12:01
We seriously need a commander in that map - Advances wont be coherent and teamplay elusive

German tanks have a high fear-factor that is true and that's JUST the way it should be

Allied tanks need to move in group... I suppose there are more of these are there not?

Currently, people try to breakthrough in small groups or single... and everyone is afraid to be the one to face that tank - Charmed as I am by this reflection of history, the allies need to move in overwheling force and clear the air for sortees - we really need that coordination that is best done by a commander and a large organised group...

Once you see enough tanks around, you don't fear to cross that river

Title: Re: Canucks=Operation totalize how to win
Post by: Desertfox on 14-12-2009, 22:12:15


Allied tanks need to move in group... I suppose there are more of these are there not?


I could imagine tournaments are fun with this sort of gameplay
Title: Re: Canucks=Operation totalize how to win
Post by: hslan.totaler_humbug on 14-12-2009, 23:12:45
Believe me, they are not on this map  :P
Title: Re: Canucks=Operation totalize how to win
Post by: VonMudra on 15-12-2009, 02:12:33
I drove a Sherman V today for some minutes on goodwood (something I usually never do, but a team mate was shot while repairing it and why let it going to waste). Anyway, a panzer IV is infront of me, I get one shot to the front, takes away about 80 percent of my health, I shoot too, get a hit indicator for the front and we both retreat behind something. I'd say it is definitely possible to harm a P4 from the front.

50mm frontal turret armour on the Pz4 ;)
Title: Re: Canucks=Operation totalize how to win
Post by: djinn on 15-12-2009, 09:12:07
If you had allied tanks moving in force at various points of the river in tandem with infantry in tow, suppressing 88s and German infantry in the trenches around it, the Panzers will be overwhelmed and while the FW190-bomber will get like 0ne target before requiring a reload, the rocketphoon will have a shangrilla on panzers revealing themselves to try and hold off the onslaught

I say this becuase I have played some games online and begun trying to rally the team - And it worked.. Sure, not everyone wants to be THAT GUY, but once you get a good mic, fast-text that ppl are aware of and perhaps some commander assets - Like a ?!RADIO, you should be able to let everyone know the game plan and prevent them trying to break across the river until enough tanks are amassed

We tried this in the Storm once... Soviet tanks parked behind the bluff waiting for others while the IL conducted sorties on fixed positions... And then came the inevitable charge...

A few things the devs need to do have already been discussed to aid gameplay, such as SL seeing the full-game plan of the commander, commander assets in more maps and perhaps a more robuste commo-rose
Title: Re: Canucks=Operation totalize how to win
Post by: phillip on 15-12-2009, 18:12:00


Allied tanks need to move in group... I suppose there are more of these are there not?


I could imagine tournaments are fun with this sort of gameplay

I almost cried with how much fun we had with a massive tank map.  Squads of tanks moving together (more or less) to flank and attack.  Great fun.
Title: Re: Canucks=Operation totalize how to win
Post by: Desertfox on 15-12-2009, 22:12:51


Allied tanks need to move in group... I suppose there are more of these are there not?


I could imagine tournaments are fun with this sort of gameplay

I almost cried with how much fun we had with a massive tank map.  Squads of tanks moving together (more or less) to flank and attack.  Great fun.
I wish I could join, but I won't be able to until summer :(
Title: Re: Canucks=Operation totalize how to win
Post by: General_Henry on 16-12-2009, 11:12:26
I drove a Sherman V today for some minutes on goodwood (something I usually never do, but a team mate was shot while repairing it and why let it going to waste). Anyway, a panzer IV is infront of me, I get one shot to the front, takes away about 80 percent of my health, I shoot too, get a hit indicator for the front and we both retreat behind something. I'd say it is definitely possible to harm a P4 from the front.

one shot to that panzer's cupola and he's so dead.


tips on busting tanks using 75mm

Stug : anywhere except front, don't waste reload time. Rather easy prey if they are too aggressive I'd say.

PzIVH : if you can't side-shot it(which is very rare), aim at the cupola. (that ugly thing on the turret), those are also easy to shot if you have some patience.

Marder : this one is made of paper, so fair match (!!!), these little stuffs, I have to add, is rather nasty because of their "narrowness"...

Panther : Frontal shots are not recommended at all, side shots and back shots don't really differ because you need 2 anyway. Since the panther would turn and kill you and you reload slower than that, unless you're camouflaged you need to MOVE.

Tiger : this one is tricky, but I'd only suggest you go shoot the side (wheels part), the back is almost as invulnerable to your rounds as the front. The turret normally don't turn fast enough if you circle it close enough.

I found sweet spots on the pzIV and Panther's front but it's just too hard to hit them if they are 1+ grids away. And I never suggest anyone to go frontally against a tiger...
Title: Re: Canucks=Operation totalize how to win
Post by: 9.Pz-Div. Günther on 06-01-2010, 01:01:52
No way, Allies win this map all the time.

Especially when they start back flag capping and slowly but surely pwn us and line up their tanks to pick off the one German tank that spawns coming over the hill. We all desperately try to take that first farm spawnpoint but every tank is too chicken to move in because enemy tanks are already waiting. In the mean time everyone knows German armour is coming and decide to massively Piat the hell out of us. I like this map because playing defense on German is fun. Unfortunately the allied planes pwn those 88's and just when you repaired it the Typhoon comes around for his 88 routine and destroys it again. So useless..

The important thing is to close off those bridgeheads to hold the map. And for the allies, to open and keep them open.
Title: Re: Canucks=Operation totalize how to win
Post by: Desertfox on 06-01-2010, 01:01:21
No way, Allies win this map all the time.

Especially when they start back flag capping and slowly but surely pwn us and line up their tanks to pick off the one German tank that spawns coming over the hill. We all desperately try to take that first farm spawnpoint but every tank is too chicken to move in because enemy tanks are already waiting. In the mean time everyone knows German armour is coming and decide to massively Piat the hell out of us. I like this map because playing defense on German is fun. Unfortunately the allied planes pwn those 88's and just when you repaired it the Typhoon comes around for his 88 routine and destroys it again. So useless..

The important thing is to close off those bridgeheads to hold the map. And for the allies, to open and keep them open.
I've won this map as the axis...
Title: Re: Canucks=Operation totalize how to win
Post by: THeTA0123 on 06-01-2010, 15:01:05
No way, Allies win this map all the time.

Especially when they start back flag capping and slowly but surely pwn us and line up their tanks to pick off the one German tank that spawns coming over the hill. We all desperately try to take that first farm spawnpoint but every tank is too chicken to move in because enemy tanks are already waiting. In the mean time everyone knows German armour is coming and decide to massively Piat the hell out of us. I like this map because playing defense on German is fun. Unfortunately the allied planes pwn those 88's and just when you repaired it the Typhoon comes around for his 88 routine and destroys it again. So useless..

The important thing is to close off those bridgeheads to hold the map. And for the allies, to open and keep them open.
The allies lost Operation totalize all the time when 2.2 was released. This was mainly because of everyone going to the factory and windmill flags.

Germans get tanks, take position at river

...


PROFIT!

It took me 4 days to see the allies winning Totalize, and the germans won that map alot for quiet a while.
Lately, things have improved. As many people FINNALY realised that you need to go for the batteries. Or the HQ. The map itself is well balanced exept for the german air supperiorty. Wich will be fixed when/if the crusader MKIII AA is introduced in 2.25, giving both sides an SPAAG, and making it fun for both sides on Totalize.

But by far do the allies win all the time :p   They only have 3 tanks out of 12 with decent firepower compared to 9 German ones. Even if the batteries are taken, it will be a though time keeping them
Title: Re: Canucks=Operation totalize how to win
Post by: Slayer on 06-01-2010, 21:01:33
Lately, things have improved. As many people FINNALY realised that you need to go for the batteries. Or the HQ.

Like in so many maps, mother nature gives you time to discover how they are played out well for both teams. Remember Giarabub? Allies won all the time in the beginning, now it is pretty hard to do so when teams are balanced. Same with most other maps which seem unbalanced in the beginning. I'd love it if people remembered this every release...